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Watch Dogs 60fps on PS4? [Update: 1080/60fps text removed from website]

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EL CUCO

Member
http://www.golem.de/news/watch-dogs...laystation-4-sind-zu-wenig-1405-106406-3.html

A german IT news site had a chance to play Watch Dogs for one and a half hour on the PS4 last week in Berlin.
They are reporting that Ubisoft talked about 1080p and 60Fps.
The reviewer couldnt notice any frame drops. I think thats some good news.

e//
In addition they said they would prefer 30Fps with a better render quality...well thats bad news :D

Back on 60? Yup. This is a vintage Watch_dogs thread.
 

warheat

Member
http://www.golem.de/news/watch-dogs...laystation-4-sind-zu-wenig-1405-106406-3.html

A german IT news site had a chance to play Watch Dogs for one and a half hour on the PS4 last week in Berlin.
They are reporting that Ubisoft talked about 1080p and 60Fps.
The reviewer couldnt notice any frame drops. I think thats some good news.

e//
In addition they said they would prefer 30Fps with a better render quality...well thats bad news :D

1112.gif
 

KingSnake

The Birthday Skeleton
And why would Sony take out the 1080p 60fps statement from the site if it is true and they do have a marketing agreement with Ubisoft regarding this game. Everything Watch_Dogs related is linked to PS4, suddenly they would be shy about this?
 

R_Deckard

Member
For me personally (after reading the golem.de article), they should have been shooting for better IQ and AO@30FPS. No AO in an open world game can look really rough.

You can see AO running in the latest videos so this is present, just not the HBAO+ version for PC most likely.
 
http://www.golem.de/news/watch-dogs...laystation-4-sind-zu-wenig-1405-106406-3.html

A german IT news site had a chance to play Watch Dogs for one and a half hour on the PS4 last week in Berlin.
They are reporting that Ubisoft talked about 1080p and 60Fps.
The reviewer couldnt notice any frame drops. I think thats some good news.

e//
In addition they said they would prefer 30Fps with a better render quality...well thats bad news :D

Oh my goodness, what an unexpected rollercoaster ride of a thread this turned out to be. It never ends.

If it is 60fps, then I'll be disappointed if the PS4 version doesn't look good from a graphical perspective. I'd happily sacrifice 30 frames for a superior looking Watch Dogs.
 
I cant tell much of a difference by looking at vids on a web site, but I definitely notice when playing.

You think others don't ? COD sells 20 million copies, yes its a 'bro' shooter but its success is its a good console 60 fps twitch shooter.

So no, you are wrong, 60 fps will increase my enjoyment of the game, especially the driving bits.

How can I be wrong when you have better, IMO, shooters like BF3? Or BF4? Not only that, but CoD is a twitch shooter so the smoother experience, the better. It looks like shit too, which makes it easier to keep that framerate, but I do wonder what it would be like nowadays if CoD4 was released at 30fps.

I've never played it, is it any good?

It doesn't run at 1080p/60fps, so no, it's shit.
 

ekim

Member
You can see AO running in the latest videos so this is present, just not the HBAO+ version for PC most likely.

Well that doesn't match up with what the guy from the Golem article says though. Hm... we will see. Maybe they removed some effects to achieve 60FPS? OR (and that would be great) ubi lets us decide between 30fps with eyecandy or 60 fps without eyecandy.
 
Well that doesn't match up with what the guy from the Golem article says though. Hm... we will see. Maybe they removed some effects to achieve 60FPS? OR (and that would be great) ubi lets us decide between 30fps with eyecandy or 60 fps without eyecandy.
I hope you're not seriously considering that last statement on a console game.
 

Calabi

Member
Well I run things on a 1080p 55 inch TV and unless it is 480p content, I don't notice much of a difference. Perhaps my eyes aren't on your level, or my TV just handles things well.

How exactly would one go about counting pixels?

I think there is an even simpler way. If there are details like specular highlights, water reflections that are sharp and the size of single pixels(mostly on textures). If you use your monitor/tv at native res and then change to a lower res you'll see it blurs away all the details, the image looks soft.

You may not know the exact res or AA that they use but if you game enough at your native monitor res you know when its changed.
 
Well that doesn't match up with what the guy from the Golem article says though. Hm... we will see. Maybe they removed some effects to achieve 60FPS? OR (and that would be great) ubi lets us decide between 30fps with eyecandy or 60 fps without eyecandy.
They let us decide what?
 
The game just needs to be running at 30fps, that's all UBI should be worrying about. Coming from someone who played GTAV in the low 20s, this is will be a huge and noticeable improvement. Another plus will be image quality, full hd plus smaa.
 
Why not? It would be a (very welcomed) novelty and I don't see why this wouldn't be possible on a console game if both modes were intensely tested.

It's certainly possible. With this new console generation they have definitely opened them up a bit with now adding options to cap frame rates and all that (Killzone and Infamous).

They could well add a 60fps option which automatically drops down the quality of AO or shadows or something.

I very much doubt it but it is possible for sure.
 
Why not? It would be a (very welcomed) novelty and I don't see why this wouldn't be possible on a console game if both modes were intensely tested.
Because it isn't common practice for gaming developers to give you multiple options on a game in consoles when it comes to how it looks. Especially something so drastic as whether it would be required to cut fps in half.

In fact a big selling point of consoles is that as a developer they optimize titles to run as best as possible in the system. It certainly is possible that a title will come out and do this, but many things are possible that doesn't mean it'll happen out of nowhere. This would've been big news by now, not just something they would spring on you a couple of weeks before release. Especially considering all the downgradation complaints.
 

Ploid 3.0

Member
Ok man, if this game is 1080p and 60fps I will be very tempted to get it on PS4 even without PS+ and get it later on a PC Amazon/steam deal... man is this really happening.
 

Ploid 3.0

Member
They don't have to worry about minimum and recommended specs, making sure it works with gtx 302 - gtx 1200 cards, and amd 100 - amd 2250 cards (made up cards because there are too many and I don't know them). It's a bit of a pain, I'd have to imagine, for pc devs. Also the card manufacturers have to update their drivers to help the games out post or pre launch in anticipation.
 
And why would Sony take out the 1080p 60fps statement from the site if it is true and they do have a marketing agreement with Ubisoft regarding this game. Everything Watch_Dogs related is linked to PS4, suddenly they would be shy about this?

I read this Edge article about the important persons at Ubisoft recently and this one guy clearly said that its Ubisofts goal to achieve 60FPS in every Ubisoft game.
So I really wouldn't be surprised if Ubisoft were aiming for 60FPS in Watchdogs, but the aren't sure yet whether they can make it or not, so they don't want to give out an official statement already.

Edit: That Golem article is rather negativ in terms of graphics, while they say that its a quite good looking game most of the time they criticize washed out textures, not enough anisotropic filtering(ring the alarm!), low res soft shadows, the lack of ambient occlusion(makes every object look like its floating in the air) and aliasing.
Thats probably why the said that they rather have 30FPS and those problems sorted out.

But its very suspicious that Sony goes ahead and makes a clear statement that its 60FPS on their website, how does this happen if its a mistake? Its not like they copied the description from an other version of the game which runs at 60FPS.
Then a usually very trustworthy outlet which had hands on time with the game claims that Ubisoft said the Ps4 version is going to be 60FPS.
Two very strange incidents if Watchdogs is actually 30FPS on Ps4.
 

Orayn

Member
It doesn't run at 1080p/60fps, so no, it's shit.

Jeez, dude.I'm gonna come at this again and try to explain my position without trying to escalate the argument.

  • This is just a hypothetical since I tend to get my multiplats on PC, but I'd be totally fine with getting Watch Dogs on PS4 if it ran at 30 FPS with few to no drops. (Like AC Black Flag)
  • If it ran at 60, I'd be even more interested because I appreciate the visual smoothness and extra responsiveness in controls.
  • I consider 30 FPS to be perfectly playable for most genres, though 60 is even better if it's an option.
  • Framerate doesn't completely prevent me from buying a game unless it's really bad, like consistently sub-30 with freeze-ups and/or wild variations throughout the game.
Does that make any sense? This is what I was trying to convey earlier: Caring about something without having a zero-tolerance policy.

That said, I'm doubtful that this game will be 60 FPS on PS4, as nice as that would be. I also expect the PC version to be as well optimized as most of Ubisoft's PC ports, meaning I'll probably have a hard time running it at 60 no matter what. :p
 
Boy am I glad to have preordered the PC version. I feel for you, I can not wait to see how this turns out.

It would be really interesting to see PS4 version run better than my PC (which is nothing special)
 
This game just cant catch a break, Delayed, Downgrades, 1080/60 on console etc....

Personally as a console gamer, I cant really see what you all notice when it comes to resolution and framerate, I can notice a jump from 480p to 1080p and that's about it, I do sit some distance from the TV tho.
 

R_Deckard

Member
Well that doesn't match up with what the guy from the Golem article says though. Hm... we will see. Maybe they removed some effects to achieve 60FPS? OR (and that would be great) ubi lets us decide between 30fps with eyecandy or 60 fps without eyecandy.

Yes and this is maybe true, they could be playing with stuff right up till DDay.

I am sure it will look great no matter what you buy it on, it all seems to be based on the Lighting engine and the Dynamic Weather/Day&Night system.
 

Ploid 3.0

Member
This game just cant catch a break, Delayed, Downgrades, 1080/60 on console etc....

Personally as a console gamer, I cant really see what you all notice when it comes to resolution and framerate, I can notice a jump from 480p to 1080p and that's about it, I do sit some distance from the TV tho.

Count yourself lucky. Things can really tick you off if you experienced and like a particular quality. Take a game you never played, it can be 20-30 and you will deal with it, but get a taste of it at 60 fps and you will be disappointed when you have to move back to 20-30.

People that first get their pc and start finding out the limitations of what they can do for each game are most likely driven mad with min maxing the settings and overclocking. When they settle in they just deal with what they can do, what looks good enough to them. They see gaffers with their twin titans i7 something with 16gig system ram talking about 120fps+ in a new graphically intensive game and drool, but are ok because they haven't played their games on that beast.

Ignorance is bliss.
 

geordiemp

Member
How can I be wrong when you have better, IMO, shooters like BF3? Or BF4? Not only that, but CoD is a twitch shooter so the smoother experience, the better. It looks like shit too, which makes it easier to keep that framerate, but I do wonder what it would be like nowadays if CoD4 was released at 30fps.

It doesn't run at 1080p/60fps, so no, it's shit.

I like Ghosts on Ps4, to me it looks alright in 1080p, it looks sharp and framerate could be more often at 60 but it mostly is thereabouts.

You know why COD is popular, not just the 60 but the netcode updates regularly. I read somewhere the tick rate in BF4 is like 10 Hz and typical input lag is 75 ms on top of any ping to server etc...

BF4 I tried it at a friends and its a no buy, terrible. It needs fixing - they need to lower the fancy stuff and up the playability.

Games are not just about looks, fancy scripted damage to scenery, its how it plays.
 
Count yourself lucky. Things can really tick you off if you experienced and like a particular quality. Take a game you never played, it can be 20-30 and you will deal with it, but get a taste of it at 60 fps and you will be disappointed when you have to move back to 20-30.

People that first get their pc and start finding out the limitations of what they can do for each game are most likely driven mad with min maxing the settings and overclocking. When they settle in they just deal with what they can do, what looks good enough to them. They see gaffers with their twin titans i7 something with 16gig system ram talking about 120fps+ in a new graphically intensive game and drool, but are ok because they haven't played their games on that beast.

Ignorance is bliss.

Gotta agree with this. I saved up for ages for a rather good gaming PC. Then when GTA V came out it literally hurt my eyes to play due to that poor 20fps that my ps3 was pushing out. I found it really hard to play due to enjoying such smooth frame rates in games.
 

Ploid 3.0

Member
Boom boom boom

The new Watchdogs youtube video in the other thread looks very smooth, even if it's off screen and on youtube. It looks fast.

Edit: Crap it's old? hah man this ride never stops.
 

Hermii

Member
Oh my goodness, what an unexpected rollercoaster ride of a thread this turned out to be. It never ends.

If it is 60fps, then I'll be disappointed if the PS4 version doesn't look good from a graphical perspective. I'd happily sacrifice 30 frames for a superior looking Watch Dogs.

Im opposite. I will happily sacrifice some graphical effects for 60fps.
 
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