The
slightly blurred textures (2d leaves!)
lack depth and in the distance anisotropic filtering, dynamic soft shadows could use a higher resolution. In turn the
character models are highly detailed, though not reaching Crysis 3, which is also due to the limited facial expressions that do not consistently convey emotions. This is a shame, because their voice overs are convincing.
At night you see it due to the low contrast barely,
during the day it's more obvious that the ambient light occlusion in the PS4 version is either missing or turned down to a minimum. That leads to many objects seemly floating in the air,
especially since not every thing casts a shadow.
Despite these points of criticism Watch Dogs is by no means an ugly game, though the version we played was graphically underwhelming - not really surprising considering the developers have to make it work on last-gen consoles as well.
Ubisoft talked holeheartedly about 1080p at 60 fps for the Playstation 4 and in fact the game had subjectively barely any frame rate dips.
On the other hand, we would have preferred it to be 30 fps and prettier, but perhaps Ubisoft couldn't do it without having to make too many compromises in the Xbox One version of the game.
http://www.golem.de/news/watch-dogs...laystation-4-sind-zu-wenig-1405-106406-3.html