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In Theory: Does Kinect-free Xbox One mean more power for games? [DIGITAL FOUNDRY]

onanie

Member
The gap will remain throughout the generation,as you can't make up better hardware from thin air. Tools will improve,that much is certain, but as developers will be able to extract more from the x1, the same applies to ps4. It's not like Sony will sit on their asses and do nothing to improve the tools. That and the fact that the os footprint will certainly be diminished - as it seems a little bloated for now- releasing more resources for the devs.

Microsoft invented DirectX though.
 

muzzymate

Member
As mentioned in Eurogramer's Titanfall Tech Interview, as of Titanfall's launch, the 8% GPU giveback was not available to developers.

It's known that Microsoft is attempting to free up precious graphics resources. Last year, the Xbox One architects told us that the GPU "time-slice" - the amount of processing time reserved by the operating system for elements like Kinect - would be made available to game developers. Respawn confirms that this hasn't happened yet. Baker tells us. "It's not available for launch but we're definitely going to take advantage of that if they give that as an option. And the plan that is they will make that an option, so when it's visible we'll enable it for our game and we should be able to crank up resolution proportionally."
 
I'm no expert but isn't it a simple fact that the hardware is just worse? Whatever optimisation they claim to be able to do can presumably be done on PS4 and keep or widen the gap anyway right?
 

gruenel

Member
I'm no expert but isn't it a simple fact that the hardware is just worse? Whatever optimisation they claim to be able to do can presumably be done on PS4 and keep or widen the gap anyway right?

Yes you're right, some people have a really hard time accepting that though.
 

Bgamer90

Banned
I'm no expert but isn't it a simple fact that the hardware is just worse? Whatever optimisation they claim to be able to do can presumably be done on PS4 and keep or widen the gap anyway right?

Yes the PS4 will always be more powerful. The Xbox One getting this improvements will be good though regardless.
 

Jim_Bob

Banned
I can't wait until this resolution crap blows over (if it ever will), every other article on gaming websites is resolution related. When gamers stop focusing on the most important thing (whether the game is actually good or not), it doesn't sit right with me.

Sigh. Sad times.
 

muzzymate

Member
what happens when the 10% increase and DX12 combine

dont_litter.gif


Captain Planet happens.
 
why talk about early gen games in an article about a kinectless XboxOne getting more power..? will Wii-U and PS4 games not look better later on..?

The point being made was early gen games wouldn't hit 1080p on Xbox One while later gen games would.

Whether that's true or not remains to be seen.
 

onanie

Member
I can't wait until this resolution crap blows over (if it ever will), every other article on gaming websites is resolution related. When gamers stop focusing on the most important thing (whether the game is actually good or not), it doesn't sit right with me.

Sigh. Sad times.

This may not be thread whining.
 
I'm no expert but isn't it a simple fact that the hardware is just worse? Whatever optimisation they claim to be able to do can presumably be done on PS4 and keep or widen the gap anyway right?

They can reconfigure the Turboencabulator to 3.5mhz and hopefully cause a negative reality inversion in the process.

I can't wait until this resolution crap blows over (if it ever will), every other article on gaming websites is resolution related. When gamers stop focusing on the most important thing (whether the game is actually good or not), it doesn't sit right with me.

Sigh. Sad times.

I guess your Mum must have clicked on this thread and forced you to read it. Tough break. Tell her you don't like pixel talk.
 
Even if that was possible, wouldn't they still need to reserve that "power" since millions of Xbox ones still use the kinect? Just because they are selling a model without it, doesn't mean you can ignore all the consoles that use it.
 

slash3584

Member
Even if that was possible, wouldn't they still need to reserve that "power" since millions of Xbox ones still use the kinect? Just because they are selling a model without it, doesn't mean you can ignore all the consoles that use it.

Yeah this is what i was thinking.

If they made a game that uses that 10% more power, what happens when Kinect is connected?

Will the game run worse? Or would graphics be downgraded (like lowering some settings on PC) to accomodate the kinect 10% power use?
 

Jim_Bob

Banned
I guess your Mum must have clicked on this thread and forced you to read it. Tough break. Tell her you don't like pixel talk.

I have no problem with this thread, hence why I entered it. People can talk pixels all they like. As I just said, my problem is when the most important thing is no longer discussed, just whether the game looks pretty or not.
 

MysteryM

Member
It will never close the gap, because the hardware of the XBone is simply weaker.
Giving back some "blocked" performance (because of Kinect) of an already weaker hardware won't close the performance gap between the two consoles.
I think even Digital Foundry knows that ;-)

The Xbone software/tools are getting better later on (DX12) and the PS4 software/tools are getting better later on.
The power/performance gap will stay and there is nothing MS can do about it.

What you say is correct in that the hardware differences will never be closed, however the point is the kinect is adding a further 10% gpu overhead on the current hardware difference. Removing that will help reduce the gap from where games are currently? Past that the only efficiencies to be had will be software related.
 
It will never close the gap, because the hardware of the XBone is simply weaker.
Giving back some "blocked" performance (because of Kinect) of an already weaker hardware won't close the performance gap between the two consoles.
I think even Digital Foundry knows that ;-)

The Xbone software/tools are getting better later on (DX12) and the PS4 software/tools are getting better later on.
The power/performance gap will stay and there is nothing MS can do about it.

Did you hear that MS?

I may have read the article wrong but it never says the xbone will match the ps4 .. Just get better as time goes on.

That's exactly what it says.
 
Why write this digital foundry? The hardware advantage cannot be overcome, so why even write an article speculating if the power gap can be overcome? Pointless.
 

Raist

Banned
Guys guys guys. The gap will close. This 10% increase will turn into 40 thanks to the cloud, don't forget that. PS4 had a good run. Time to pack it up, Soony.
 
Why write this digital foundry? The hardware advantage cannot be overcome, so why even write an article speculating if the power gap can be overcome? Pointless.

Did you actually even read the article? It's about the the xbox one possibly getting a boost in performance.
 

nynt9

Member
Why write this digital foundry? The hardware advantage cannot be overcome, so why even write an article speculating if the power gap can be overcome? Pointless.

Why do websites that gain revenue from ads write frivolous articles that will get posted all around social media sites/forums by people who have emotional investment in the subject matter?
 

mrklaw

MrArseFace
So MS can achieve better things and this is a bad thing? I didn't see anyone say it will be as amazing as the PS4 is.

Developers getting more familiar with the machine is applicable to both machines.
MS providing improved tools over time can apply to Sony as well
MS reserving 10% for kinect gestures and voice when barely any games use kinect is bad system design so while fixing it is welcomed! it shouldn't have been there in the first place.

Keep voice for Xbox go home etc, ditch gestures unless the developer needs them
 

ValeYard

Member
To me, it seems like a crazy hardware situation vis-à-vis ps4 right now (FYI I only on the x1 of the new consoles). They have less compute units and ROPS available due to eSRAM taking up space on the die meaning the APU is smaller, and lose ten percent to Kinect and snap. No wonder multiplats are nowhere near close in resolution. Oh well, onward and upwards.
 

Marleyman

Banned
Why do websites that gain revenue from ads write frivolous articles that will get posted all around social media sites/forums by people who have emotional investment in the subject matter?

What is frivolous about it? Do you study the hardware and understand what is being said here or are you just parroting what is being said by others who equally know dick?
 

Marleyman

Banned
Developers getting more familiar with the machine is applicable to both machines.
MS providing improved tools over time can apply to Sony as well
MS reserving 10% for kinect gestures and voice when barely any games use kinect is bad system design so while fixing it is welcomed! it shouldn't have been there in the first place.

Keep voice for Xbox go home etc, ditch gestures unless the developer needs them

I agree with you.
 

MysteryM

Member
Why do websites that gain revenue from ads write frivolous articles that will get posted all around social media sites/forums by people who have emotional investment in the subject matter?

Why do you think the article is frivolous? Its expanding on the news that broke yesterday - MS want to hand back some of the 10% the kinect is using, nothing more than that.

Is that not news? they even talk about when the new XDK will hit?
 

coldfoot

Banned
+50% brings it to 1080p though?
In Leadbetter (Read: MS PR) speak when the XB1 is 720p and PS4 is 1080p the difference is 50% (instead of 125% based on number of pixels)
When XB1 goes from 720p to around 50% more pixels around 850p or something like that, MS PR (Leadbetter) says it improved 50%.
 

USDF

Banned
In Leadbetter (Read: MS PR) speak when the XB1 is 720p and PS4 is 1080p the difference is 50% (instead of 125% based on number of pixels)
When XB1 goes from 720p to around 50% more pixels around 850p or something like that, MS PR (Leadbetter) says it improved 50%.

These are percentages I can get with I want more like this :)
 
Why write this digital foundry? The hardware advantage cannot be overcome, so why even write an article speculating if the power gap can be overcome? Pointless.

Did you read the OP before posting? Its not about making the XBO as powerful as the PS4 its about trying to close the gap a bit.

Reading comprehension has to be at an all time low...
 

Marleyman

Banned
Did you read the OP before posting? Its not about making the XBO as powerful as the PS4 its about trying to close the gap a bit.

Reading comprehension has to be at an all time low...

There are so many who don't read when it comes to MS threads. They look at posts and go with the flock. It is pathetic.
 

Oemenia

Banned
Did you read the OP before posting? Its not about making the XBO as powerful as the PS4 its about trying to close the gap a bit.

Reading comprehension has to be at an all time low...
Yeah this sort of shit is poisoning all tech discussion here on GAF.
 

Hubble

Member
Did you read the OP before posting? Its not about making the XBO as powerful as the PS4 its about trying to close the gap a bit.

Reading comprehension has to be at an all time low...

Pretty ridiculous every time a Eurogamer article is posted about MS, the reading comprehension takes an all time low with people claiming its stating the XBO will perform just as good as the PS4.

READ the article people. It states performance will improve and help but likely not enough and most performance boosts will come from other factors as well. Simple.
 

Dali

Member
Since the Kinect isn't disappearing wouldn't a developer have to assume it would be present otherwise the experience would be choppy and unresponsive as the resources wouldn't be available? Or are they taking about coding with 2 different levels of performance in mind. No Kinect = you get your extra handful of pixels. Kinect = lower res or less fps.
 

ValeYard

Member
Since the Kinect isn't disappearing wouldn't a developer have to assume it would be present otherwise the experience would be choppy and unresponsive as the resources wouldn't be available? Or are they taking about coding with 2 different levels of performance in mind. No Kinect = you get your extra handful of pixels. Kinect = lower res or less fps.

I think it would be like with the 360: when Kinect was used for a game it required resources, otherwise no, I guess. It all sounds simple, but probably is not trivial to implement due to this being baked into the OS.
 

Tsundere

Banned
Gonna be fun to see what they actually do with this, but this won't really do much for the power gap as tools for both consoles will improve with time but ESRAM will always remain the same on Xbox One.

I doubt they'll do much anyway, you'd have two different performance levels: consoles with Kinect, consoles without Kinect. Would be a clusterfuck.
 

Krakn3Dfx

Member
The media continues their campaign to prop up the Xbox One I see. Disgusting how quick they are to throw everything under a bus that isn't a Microsoft product these days.
 
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