So I've seen this more times than I can count (Forza 5, Ryse, inFamous, Knack etc have all been smeared with this), and the latest victim is The Order. First, let me preface by saying I agree they need to reevaluate how they're showing this game, because they keep picking areas that do not showcase what The Order is supposedly really doing according to their own words.
BUT
Why again is it a negative if something IS a 'standard' such and such? A 'standard' TPS that is super refined is still a phenomenal game, potential 10/10 for all we know. A 'standard' racing game that is super refined and polished is likely to play infinitely better than some shallow gimmick showpiece with some turd gameplay feature added to try to 'differentiate' itself from the rest of the market.
Where did this idea come from, that so many people seem to equate innovation for innovation sake with quality? We have literally hundreds, if not THOUSANDS of examples of developers doing just this and releasing garbage bin products with no regard for how the games actually feel to play, all because they're so worried that they're "innovating."
If the innovation comes from a natural place and supplements refined gameplay elements, awesome! But if a game is simply a refined version of what has come before, why is that bad if what came before was widely considered great?
For example, Uncharted is a 'standard TPS' with some platforming elements. The second game is widely regarded on neoGAF and among other gaming communities. I'm not on the same GOTY trip as the people who love that series (I have deep problems with the series, but I digress), but if The Order came out and played like Uncharted, mechanically as enjoyable, would these same people genuinely be criticizing the series still?
I'm not even sure at what point the standards changed for the gameplay entering into next-generation. So far, literally zero games have demonstrated any sort of gameplay that has vastly differentiated itself from some title from last-gen. If there is a single game, my apologies, because I certainly missed it.
Now maybe these people really do dislike everything that has come so far, and that's a respectable position to have. But what I want to know is: what is next-gen gameplay for you? What precisely are you looking for? And what elements of 'last-gen gameplay' are making you reflexively dismiss titles that play like them on next-gen?
BUT
Why again is it a negative if something IS a 'standard' such and such? A 'standard' TPS that is super refined is still a phenomenal game, potential 10/10 for all we know. A 'standard' racing game that is super refined and polished is likely to play infinitely better than some shallow gimmick showpiece with some turd gameplay feature added to try to 'differentiate' itself from the rest of the market.
Where did this idea come from, that so many people seem to equate innovation for innovation sake with quality? We have literally hundreds, if not THOUSANDS of examples of developers doing just this and releasing garbage bin products with no regard for how the games actually feel to play, all because they're so worried that they're "innovating."
If the innovation comes from a natural place and supplements refined gameplay elements, awesome! But if a game is simply a refined version of what has come before, why is that bad if what came before was widely considered great?
For example, Uncharted is a 'standard TPS' with some platforming elements. The second game is widely regarded on neoGAF and among other gaming communities. I'm not on the same GOTY trip as the people who love that series (I have deep problems with the series, but I digress), but if The Order came out and played like Uncharted, mechanically as enjoyable, would these same people genuinely be criticizing the series still?
I'm not even sure at what point the standards changed for the gameplay entering into next-generation. So far, literally zero games have demonstrated any sort of gameplay that has vastly differentiated itself from some title from last-gen. If there is a single game, my apologies, because I certainly missed it.
Now maybe these people really do dislike everything that has come so far, and that's a respectable position to have. But what I want to know is: what is next-gen gameplay for you? What precisely are you looking for? And what elements of 'last-gen gameplay' are making you reflexively dismiss titles that play like them on next-gen?