People lost their shit over yet another CoD not long ago. It all really comes down to marketing, and boy have Sony been beyond fucking terrible when it comes to showing their games. First, they show a minute of Galahad running throw a corridor. Now they show 30 seconds of him taking cover and shooting stuff. Can't really blame anyone for thinking The Order looks boring.
"Last-gen gameplay" is just an easy term to refer to something uninspired right now. The Order is uninspired enough to take setpieces wholesale from almost every game of last gen while seeming to add almost nothing on those sequences in twists or improvements.
Well that's the rub, because its never clearly defined, but that doesn't matter when you're creating and sustaining hype, whether from marketing teams or from fans devouring every morsel of a new series that seems to hold promise and filling in the silence with their own active imaginations.
I think the only way to put it reasonably is to say that there is a real thirst out there for games that allow for interactivity that would either be impossible in previous generations, or could only now do the concept justice because of that new hardware or new capability set. And its the flagship exclusives carry that torch and those expectations.
The only way around this would have been to sell next-gen as a marginal improvement to graphics horsepower. But who in the world is going to do that?
Fuck people then, I want gamesPeople want Life Simulators.
I think are plenty of voices here on GAF that do exactly that - and their perspectives probably come across as whining or negativity to those enraptured by the promise of the next thing.I suppose my point would simply be if we as a gaming community should find a way to look through that marketing fluff for the more realistic expectations we should be having
Mario World was just Mario 3 with next gen graphics OH NO!
People lost their shit over yet another CoD not long ago. It all really comes down to marketing, and boy have Sony been beyond fucking terrible when it comes to showing their games. First, they show a minute of Galahad running throw a corridor. Now they show 30 seconds of him taking cover and shooting stuff. Can't really blame anyone for thinking The Order looks boring.
No, it's not. This is emotional myopia.I'd rather the opposite. Next gen gameplay ideas and last gen graphics. Graphics is an obsession now, feels like nothing else matters. This gen the first question is always what resolution is that game running at.
So I've seen this more times than I can count (Forza 5, Ryse, inFamous, Knack etc have all been smeared with this), and the latest victim is The Order. First, let me preface by saying I agree they need to reevaluate how they're showing this game, because they keep picking areas that do not showcase what The Order is supposedly really doing according to their own words.
BUT
Why again is it a negative if something IS a 'standard' such and such? A 'standard' TPS that is super refined is still a phenomenal game, potential 10/10 for all we know. A 'standard' racing game that is super refined and polished is likely to play infinitely better than some shallow gimmick showpiece with some turd gameplay feature added to try to 'differentiate' itself from the rest of the market.
Where did this idea come from, that so many people seem to equate innovation for innovation sake with quality? We have literally hundreds, if not THOUSANDS of examples of developers doing just this and releasing garbage bin products with no regard for how the games actually feel to play, all because they're so worried that they're "innovating."
If the innovation comes from a natural place and supplements refined gameplay elements, awesome! But if a game is simply a refined version of what has come before, why is that bad if what came before was widely considered great?
For example, Uncharted is a 'standard TPS' with some platforming elements. The second game is widely regarded on neoGAF and among other gaming communities. I'm not on the same GOTY trip as the people who love that series (I have deep problems with the series, but I digress), but if The Order came out and played like Uncharted, mechanically as enjoyable, would these same people genuinely be criticizing the series still?
I'm not even sure at what point the standards changed for the gameplay entering into next-generation. So far, literally zero games have demonstrated any sort of gameplay that has vastly differentiated itself from some title from last-gen. If there is a single game, my apologies, because I certainly missed it.
Now maybe these people really do dislike everything that has come so far, and that's a respectable position to have. But what I want to know is: what is next-gen gameplay for you? What precisely are you looking for? And what elements of 'last-gen gameplay' are making you reflexively dismiss titles that play like them on next-gen?
I think there is a lot of value in mechanical innovation. I think there's also a lot of room for refinement and perfection of existing forms. There are, of course, those rare games that hit both at the same time, but those are generational exceptions. Something like RE4 might qualify.
I think this is like the obscenity test. "I don't know what next-gen gameplay is but I know it when I see it." Games adhering so closely to well established, successful, enjoyable forms often triggers that immediate familiarity reaction from within people.
Effectively we had no technological advancement last generation by a number of the same tokens. Oblivion was a refinement of Morrowind. GTA5 was a refinement of gta4 which built undoubtedly on the framework of GTA: San Andreas. We had innovation around the fringe, like mixed multiplayer-single player interactions, but even those forms were in some regards refining and repurposing existing ideas.
There's a little something old in everything new. We need to do a far better job of describing what "new" means beyond hiding behind lazy and shapeless terms like "AI" and "level design." Come right out and say what you expect.
I'm not addressing trolls. That's not really worth my time.
There's no such thing as "next-gen gameplay". People are just use that term for games they choose to hate.
I think its just what the hardcore do, we nitpick until our heart is content. Just go look at the Watch Dogs threads (don't if you want to stay sane) and you'll see the crazy train ride that is the hardcore market.
I expect more from new IP. If you're starting from a clean slate and all you come up with is derivative gameplay that looks indistinguishable from other games in the genre then you deserve some flak.
I'd rather the opposite. Next gen gameplay ideas and last gen graphics. Graphics is an obsession now, feels like nothing else matters. This gen the first question is always what resolution is that game running at.
How many threads are we going to have based on the new Order gameplay? This is two so far.
There's no such thing as "next-gen gameplay". People are just use that term for games they choose to hate.
What is 'next-gen gameplay' supposed to mean? The new consoles don't provide much in the way of CPU power, so increases in simulation complexity are likely to be minor.
I'm sure you can iterate on existing concepts and gameplay ideas and such, but we're not likely to see big increases in game complexity like we saw last generation. Graphics quality has improved and will continue to improve a lot, though.
Because. Fanboys.
B-b-but you bought Ryse!
Game complexity does not mean a better game. There's a reason why the best games are iterative titles.