• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

No Man's Sky E3 trailers

Five

Banned
So far, it mostly looks like a palette swap of Earth flora and fauna. I'm hoping to see some more truly alien environments at some point.

Cautiously ecstatic right now.
 
Game looks so cool and I'm excited, but i'm just worried it's going to lack a little soul. it seems a bit sterile looking i guess? Did they give a timeframe for release?
 

Soi-Fong

Member
This and Destiny, would never of predicted such games 20 years ago, just stunning.

CCP must be worried about Eve Valkyrie

Eve Valkyrie is aiming for a different experience. I don't think they have anything to worry about.

For one, Eve Valkyrie has MP, this doesn't.
 
Holy crap that that infinite worlds trailer.

This is going to be amazing. Any word on if this is a PS4 exclusive or are platforms still unknown beyond PS4?
 

Zaptruder

Banned
I like what I'm seeing... but I'm very curious as to the gameplay glue that will be binding all these elements together.

That'll be key to the overall success of No Man's Sky.
 
So far, it mostly looks like a palette swap of Earth flora and fauna. I'm hoping to see some more truly alien environments at some point.

Cautiously ecstatic right now.
I believe they said things get much more alien and crazy the closer to the center you get, and all they've shown is stuff at the edge (where you begin).
 
Impressive. But ...

Many people here say the goal of the game is exploration. Not sure how interesting that is going to be with the procedurally generated environments.

Look at (real life) nature, it's "procedurally generated". There are some very impressive sights to behold, but ... 99% of it is boring crap. -_-

That's why when you go on vacation, you have a tour guide to guide you from one interesting locale to the next - skipping all the stuff that isn't interesting.
 
I can appreciate that they're working with a lot of colors but this game looks like an eye sore at times from what I saw. More so by being straining to look at. It looks pretty but I don't like how the color is used.
 

Otnopolit

Member
I saw the conference footage just a half hour ago and saw that red planet in the distance and was like "Land on that planet, go go go... Whoa." The scope and scale of this game with no load times kind of boggles my mind. How can a 4 person team possibly be able to do this?
 
Impressive. But ...

Many people here say the goal of the game is exploration. Not sure how interesting that is going to be with the procedurally generated environments.

Look at (real life) nature, it's "procedurally generated". There are some very impressive sights to behold, but ... 99% of it is boring crap. -_-

That's why when you go on vacation, you have a tour guide to guide you from one interesting locale to the next - skipping all the stuff that isn't interesting.

I don't think you understand how procedural generation works.

While things are created "at random", they can decide what factors are added/toggled when an area is created. Fauna, monsters, animals, etc. I doubt it'll ever be boring.
 
I REALLY want to see an extended 10-15 min straight gameplay video of this, with narration explaining the game a little more clearly, especially what I can do as a player outside of my space ship.
 

Vinci

Danish
It looks amazing, but it's going to live or die based on the algorithm. If things are too spread out, too much of nothing from one place to another, or if things are too tightly packed together it's going to start to feel very much like an arcade game without the scoring component to drive you on.

Don't know. I'm intrigued. Hope they get the density right. The ambition is clearly there and it's beautiful to behold.
 
As the description says, this is a game about exploration and survival. You are out in a hostile universe all alone trying to survive off of the land. Think of it like the Lewis and Clark Expedition.

From the game's press sheet:
http://no-mans-sky.com/press/sheet.php?p=no_man's_sky#credits
Description
No Man’s Sky is a game about exploration and survival in an infinite procedurally generated universe.

History
No Man's Sky has been in our heads for a very long time. In fact, it has its roots in Sean Murray's experiences growing up on a ranch in the Australian outback. It was the true middle of nowhere, where if something went wrong you were told to just stay where you were and light a fire at an exact time every day, and hope that someone would find you. The night sky was filled with more stars than you’ve ever seen, and we've all thought that this is exactly where videogames would go, videogames that contained the whole universe, and you’d be able to visit it all. No Man's Sky takes that jump - it's the game we've always wanted to make.

Features
  • A TRULY OPEN UNIVERSE If you can see it, you can go there. You can fly seamlessly from the surface of a planet to another, and every star in the sky is a sun that you can visit.
  • EXPLORATION IS SEEING THINGS THAT NO-ONE ELSE HAS EVER SEEN BEFORE Every creature, geological formation, plant and spaceship is unique.
  • SURVIVE ON A DANGEROUS FRONTIER You are alone and vulnerable, and will face threat everywhere, from deep space to thick forests, barren deserts to dark oceans.
  • BUILD FOR AN EPIC JOURNEY Collect precious materials and trade them for better spacecraft and upgrades for your suit and equipment.
  • PARALLEL UNIVERSES Choose to share your discoveries with other players, or not. You will never see another player, but you could make your mark on their worlds as well as your own.
 
I'm not very confident about this game. Something about having the entire galaxy procedurally generated....this is like randomized dungeons in old RPGs but on a larger scale. Maybe I'll be wrong; actually I hope I am. It's just that you can't leave the 'design' part up to an algorithm....I think there's an artistic element to making a game that will be ignored if they just throw in parameters and monsters in a blender then *BAM* complex universe.
 

Soi-Fong

Member
As the description says, this is a game about exploration and survival. You are out in a hostile universe all alone trying to survive off of the land. Think of it like the Lewis and Clark Expedition.

From the game's press sheet:
http://no-mans-sky.com/press/sheet.php?p=no_man's_sky#credits

I think their biggest challenge here will be variety. Making each planet unique will be an enormous task as well as populating them with native fauna, wildlife, etc

I'm interested also in how traversing will work in game. Will there be hyperdrives, and things of that nature.

I am enormously excited, but enormously cautious as well.
 

Soi-Fong

Member
For those wondering about procedural generation, this is explained more in this video with David Braben. This guy is the genius who created Elite. I'm hoping their system is similar to this. In Elite, they use Fibonacci numbers, which if people here don't know are a set of numbers that is found a lot in nature.

https://www.youtube.com/watch?v=iTBvpd3_Vqk
 
I don't think you understand how procedural generation works.

While things are created "at random", they can decide what factors are added/toggled when an area is created. Fauna, monsters, animals, etc. I doubt it'll ever be boring.

I know how it works. I have played Minecraft.

As a whole, I don't believe it will be all that interesting compared to an artist crafted experience. With artists, you have people doing quality control. Anything that is "boring" ends up on the cutting room floor.
 

Grassy

Member
Looks amazing, hyped as fuck for this. I'm the kind of person that explored every inch of every planet I could in Mass Effect, so this is right up my alley.
 

Dartastic

Member
Anyone have any GIFS available so I can show this to my friend at the bar? We aren't about to watch a 3 minute video. Haha.
 

Five

Banned
I believe they said things get much more alien and crazy the closer to the center you get, and all they've shown is stuff at the edge (where you begin).

I remember them saying that now that you mention it. I'd still like to actually see some of it, though, just to get a taste of what it's like.
 
I like it, the gameplay trailer makes the scale of Planets&Space seem heavily compressed but it's interesting. I hope there will be Occulus Rift support.
 
I know how it works. I have played Minecraft.

As a whole, I don't believe it will be all that interesting compared to an artist crafted experience. With artists, you have people doing quality control. Anything that is "boring" ends up on the cutting room floor.

This can be mitigated by having more sophisticated algorithms. For example there is no reason why you can't create a routine that evaluates the 'boringness' of the content being created and use that as a filter on the generated content. For instance, terrain is generally more interesting if it varies in elevation. Things are also more interesting if they don't repeat a pattern. It's like how I generally create custom looks for characters in an RPG if possible. I just keep generating random looks until I find one I like.

Another option is to create templates around which content can be randomly generated. Continuing with terrain, you'd collect attributes of interesting places like volcanoes, canyons, waterfalls, mountain types... If it were me, I'd scour every geology image I could find both real and imaginary and catalog the 'cool' ones. Once you get a nice long list of these you can randomly choose some to create interesting places and generate more random places in between. This shouldn't matter since players are going to go to the more interesting places anyway.
 

Soi-Fong

Member
This can be mitigated by having more sophisticated algorithms. For example there is no reason why you can't create a routine that evaluates the 'boringness' of the content being created and use that as a filter on the generated content. For instance, terrain is generally more interesting if it varies in elevation. Things are also more interesting if they don't repeat a pattern. It's like how I generally create custom looks for characters in an RPG if possible. I just keep generating random looks until I find one I like.

Another option is to create templates around which content can be randomly generated. Continuing with terrain, you'd collect attributes of interesting places like volcanoes, canyons, waterfalls, mountain types... If it were me, I'd scour every geology image I could find both real and imaginary and catalog the 'cool' ones. Once you get a nice long list of these you can randomly choose some to create interesting places and generate more random places in between. This shouldn't matter since players are going to go to the more interesting places anyway.

Elite is doing something very similar to this with their planet generation. What's even more impressive for Elite is that these planetary bodies aren't static but have an orbit around their stars and such which further affects variety since season come into play which also affect the fauna and wildlife. Now I'm not expecting this kind of detail from No Man's Sky, but even still..

http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ee59a3bb5e#2
 
I know how it works. I have played Minecraft.

As a whole, I don't believe it will be all that interesting compared to an artist crafted experience. With artists, you have people doing quality control. Anything that is "boring" ends up on the cutting room floor.

You can combine both concepts, but it's a lot of work and I wouldn't count on it.
 
You have to hand it to Sony. I hope them giving Hello some cash for exclusivity helped them get on their feet.

It's called money hatting , microsoft does it and everyone hates them, sony do it and it's amazing .

Was really hoping this would not be exclusive to any platform , do we know if PC version is still on the cards?

Hope the extra money allows them to expand there team and get this finished soon because it's my most wanted game on any platform ATM
 

Hastati

Member
This is the most exciting game I think I've seen since Spore was first announced (independent of what was actually released).

I'm really hoping they have some creative ideas for creating complex and dynamic ecosystems.
The warfare seems fun as well, but I would be happy if you just played the role of an analytical observer like in Barlowe's Expedition.
 

Parakeetman

No one wants a throne you've been sitting on!
as long as it has sp only so i dont have to dwal with other doinks online can see myself putting a ton of hours into the game
 

Celine

Member
Look at (real life) nature, it's "procedurally generated". There are some very impressive sights to behold, but ... 99% of it is boring crap. -_-

That's why when you go on vacation, you have a tour guide to guide you from one interesting locale to the next - skipping all the stuff that isn't interesting.

That's the silliest thing I ever read on GAF.
Congratulation.
 

Gaz_RB

Member
Oh wow, for some reason I thought that the multiplayer actually had everyone flying around at the same time, but I guess that would be a little crazy.

Still, this and Rainbow Six are the best things I've seen so far.

I wonder what's the deal with the big bad empire looking fleets? Are they random too?
 
Top Bottom