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The Witcher 3 Wild Hunt - E3 2014 Trailer - The Sword Of Destiny

It took me several attempts to finish The Witcher II because I kept bouncing off the prologue: there's a huge exposition dump about King Foltest and his war but the stakes and relationships were completely obtuse to me as a non-book reader (and pre-patch, the introduction to the combat system was awkward.)

Of course, when I finally got to Flotsam and the throughline of the story became apparent, the whole thing turned awesome. It's still a dense story with a lot going on and I like that your character isn't the center of the universe / chosen one / Commander Shepard, but rather just a wildcard in other people's plots with his own personal motivations.

Having said that, I do hope Witcher III is a little more elegant about setting up the story and your involvement in it.

Still there on Day 1 of course.
 
Are people crazy?

You really think that the sequence in the swamp looks better than the walk through the city?

I personally consider that swamp sequence absolutely plausible, it's the sequence in the big city that makes me EXTREMELY skeptical. Not with no loading transitions and so much geometry and characters on screen.

Either that's a PC that costs above $3000 or it's just bullshit.

I'm sure they are using high end multi-card SLI/Crossfire for their PR and trailers. You'll need a decent card but not a bank busting rig to play it at reasonable settings. I recall in a different thread that someone quoted CDPR that a 780TI can nearly play max settings 1080p/60fps, so the $400-$500 cards should be able to do medium - high settings with good resolution and framerate.
 

HRose

Banned
Didn't someone at CDPR mention its on Xbox One itself?

The city sequence is from IGN, and I read on this thread it was PC.

This one:
https://www.youtube.com/watch?v=sufwxU_Uaz4

Either it's PC, of the kind that only 0.001 of the userbase can afford, or I'm not going to believe it's legit. It's just not possible that suddenly a developer out of nowhere has magic technology that can show 5 times as many polygons and actors on screen as all other games, including Microsoft/Sony own studios.
 

Denton

Member
Are people crazy?

You really think that the sequence in the swamp looks better than the walk through the city?

I personally consider that swamp sequence absolutely plausible, it's the sequence in the big city that makes me EXTREMELY skeptical. Not with no loading transitions and so much geometry and characters on screen.

Either that's a PC that costs above $3000 or it's just bullshit.

Fucking high-end PCs, how do they work?!??
 

HRose

Banned
I recall in a different thread that someone quoted CDPR that a 780TI can nearly play max settings 1080p/60fps

Ah well, if the fastest card on the market can "nearly" play max setting, then fine ;)

And yeah, developers aren't known to minimize these sort of things.

Journalists that are there shouldn't stop asking "Is this PC". They should ask what kind of specs too.
 

boskee

Member
The city sequence is from IGN, and I read on this thread it was PC.

This one:
https://www.youtube.com/watch?v=sufwxU_Uaz4

Either it's PC, of the kind that only 0.001 of the userbase can afford, or I'm not going to believe it's legit. It's just not possible that suddenly a developer out of nowhere has magic technology that can show 5 times as many polygons and actors on screen as all other games, including Microsoft/Sony own studios.

They use Umbra 3 to limit objects rendered by the engine.

GDC presentation
 

RVinP

Unconfirmed Member
The city sequence is from IGN, and I read on this thread it was PC.

This one:
https://www.youtube.com/watch?v=sufwxU_Uaz4

Either it's PC, of the kind that only 0.001 of the userbase can afford, or I'm not going to believe it's legit. It's just not possible that suddenly a developer out of nowhere has magic technology that can show 5 times as many polygons and actors on screen as all other games, including Microsoft/Sony own studios.

That looks achievable, judging by whats possible in Assassins Creed Games (Especially Unity, which had huge number of NPC's mostly filled with non unique entities) And citing from Witcher 1 to Witcher 2 leap.

Performance displayed on Xbox One console should easily be reproducible on the PC with a bit higher specs than the console itself.

But I'd trust CDPR with what they show, apart from the insane amount of AA(SSAA or downsampling) onscreen if present.
 

xXBaconXx

Banned
The city sequence is from IGN, and I read on this thread it was PC.

This one:
https://www.youtube.com/watch?v=sufwxU_Uaz4

Either it's PC, of the kind that only 0.001 of the userbase can afford, or I'm not going to believe it's legit. It's just not possible that suddenly a developer out of nowhere has magic technology that can show 5 times as many polygons and actors on screen as all other games, including Microsoft/Sony own studios.

Marcin Momot confirmed that it was Xbone footage on the forums. EDIT: Okay, apparently I dun goofed. This was for the Microsoft demo.

Ok, so the footage was from XboxOne after all..
IXO.jpg


translation: "Was played on the Xbox. Please do not underestimate the power of my favorite console".

And I mean honestly, from a purely graphical standpoint it doens't look that amazing. It looks great, but not 3000 dollar PC great.
 

Leb

Member
The city sequence is from IGN, and I read on this thread it was PC.

This one:
https://www.youtube.com/watch?v=sufwxU_Uaz4

Either it's PC, of the kind that only 0.001 of the userbase can afford, or I'm not going to believe it's legit. It's just not possible that suddenly a developer out of nowhere has magic technology that can show 5 times as many polygons and actors on screen as all other games, including Microsoft/Sony own studios.

Heh. Out of nowhere? Are you somehow unfamiliar with Ubersampled W2?

And regarding whether or not it's legit, I mean, it's pretty obviously legit, as there are rendering artifacts all over the place (including the nasty z-fighting issue that seems to be especially prevalent in RED Engine games).
 

HRose

Banned
That looks achievable, judging by whats possible in Assassins Creed Games (Especially Unity, which had huge number of NPC's mostly filled with non unique entities) .

Unity is another game that isn't out yet and whose performance we cannot know.

What we DO KNOW is that AC4 performs like crap already and can't keep 60FPS even on rather good hardware. So if Unity suddenly increases exponentially geometry and actors you also can expect hardware requirements to rise exponentially.
 

Helmholtz

Member
Man, watching that IGN video, the scale of this game is finally starting to sink in. It looks massive, and incredibly detailed. I got some RDR vibes weirdly enough, in a good way.
 

HRose

Banned
Marcin Momot confirmed that it was Xbone footage on the forums.

Ok, then I call this bullshit, or magic technology (which is again bullshit).

It could render even at <720p, I just don't believe the Xbox can render that city with so many actors and geometry and do in/out of building, again with 10+ people inside, without any loading at all.

Those are what then, medium settings? Sure.
 

boskee

Member
Ok, then I call this bullshit, or magic technology (which is again bullshit).

It could render even at <720p, I just don't believe the Xbox can render that city with so many actors and geometry and do in/out of building, again with 10+ people inside, without any loading at all.

Those are what then, medium settings? Sure.

Read previous posts - Novigrad was not running on Xbox One. The griffon fight was.
 

TheD

The Detective
Marcin Momot confirmed that it was Xbone footage on the forums.



And I mean honestly, from a purely graphical standpoint it doens't look that amazing. It looks great, but not 3000 dollar PC great.


No, the IGN footage is most likely PC.
That quote is a response to someone doubting that the MS conference footage was XB1.
 

MaLDo

Member
Unity is another game that isn't out yet and whose performance we cannot know.

What we DO KNOW is that AC4 performs like crap already and can't keep 60FPS even on rather good hardware. So if Unity suddenly increases exponentially geometry and actors you also can expect hardware requirements to rise exponentially.


I can play AC4 at 60 FPS with awesome visuals.
 

HRose

Banned
there are rendering artifacts all over the place (including the nasty z-fighting issue that seems to be especially prevalent in RED Engine games).

Huh, where exactly?

The only thing I can see is LOD transitions and certain objects taking a while to pop-in. But that's about it.

I mean, Battlefield 4 is game that has massive z-fighting everywhere, and I'm not seeing anything of that sort in that Witcher video.
 
Is it me or is Geralt trying to smile? I can't remember him smiling in any of the previous games. I found his interaction with Johnny really well made.

m6JTCvQ.jpg

Aawww, it's cute that Geralt was trying to be a nice guy here.
I have a feeling this Johnny kid will betray him, lure him into trap or something like that.
 

misho8723

Banned
Sorry guys about the XboxOne statement from Marcin.. I was really thinking he was talking about the IGN footage.. so sorry guys about the confusion..
On the other hand, did you seen this? Video from GS about the environments in W3:
I was thinking
 

Kaan

Banned
It took me several attempts to finish The Witcher II because I kept bouncing off the prologue: there's a huge exposition dump about King Foltest and his war but the stakes and relationships were completely obtuse to me as a non-book reader (and pre-patch, the introduction to the combat system was awkward.)

Of course, when I finally got to Flotsam and the throughline of the story became apparent, the whole thing turned awesome. It's still a dense story with a lot going on and I like that your character isn't the center of the universe / chosen one / Commander Shepard, but rather just a wildcard in other people's plots with his own personal motivations.

Having said that, I do hope Witcher III is a little more elegant about setting up the story and your involvement in it.

Still there on Day 1 of course.

This is EXACTLY how I felt about the game. The prologue took me 3 tries to get through, but once I escaped the prison that game became AMAZING.
 

RK9039

Member
I like that Gamespot guy doing the livestream interviews, he straight up asks them what platform the stage footage/b-roll gameplay footage was running on.
 

Kinthalis

Banned
Unity is another game that isn't out yet and whose performance we cannot know.

What we DO KNOW is that AC4 performs like crap already and can't keep 60FPS even on rather good hardware. So if Unity suddenly increases exponentially geometry and actors you also can expect hardware requirements to rise exponentially.

Game engines.... they don't work that way.

Just because one engine isn't well optimized doesn't mean another isn't either. Unity uses a new engine, possibly much more modern, and likelyt o perform much better on modern PC hardware than the AC4 one.
 

Ciastek3214

Junior Member
Holy Jesus.

dijkstra6osfh.png


That's Dijkstra? Motherfucker be ugly as fuck. I knew he's supposed to not look ike a spy but damn, what was Filippa on when she was ploughing this dude? And he's my favorite character from the books.
 
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