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Super Smash Bros. for 3DS & Wii U Thread 9: F5 F5 F5 F5 F5 F5

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Kouichi

Member
Neoriceisgood, the fourth Pit color is the green color from Brawl. You can barely seen the green in the Gamexplain video. I remember seeing it in the Best Buy demo.

Pit_Palette_(SSBB).png
 

Spinluck

Member
It still doesn't seem like much of a point judging how well he did when there were items and the fact that I don't personally rate Milktea or Lilo that highly, but we can tell a lot based on what tools Marth has at his disposal.

I'm interested in hearing what ways you think he might be good (good in the sense that he's worth picking over other characters) currently with the tools he has available to him, because he hasn't had many buffs that would make him good with the current physics engine, all his strengths have been nerfed without giving him much in the way of other opportunities that we know of (this could all change if he's exactly the same but his custom moves give him a better set of specials, but it's a bit of a stretch to bank on that really).

He was designed for melee's physics engine and that really shows in the way you utilise his tools, but as the physics started changing in the series his moveset stayed exactly the same and it really hurt him.

Well to start, I've only played with two characters, and have fought against a Marth once in this game. I wouldn't in a position to really answer that with so little time with the game.

It is too early to start ranking characters above or below each other, however I don't see anything wrong with looking for potential. His throws have KO power, and he still has pretty good priority from what I've seen. I'm sort of surprised at how some people can come to such conclusions with limited evidence honestly.

Every Smash plays differently, and we have yet to find out how to play Marth in this one. I think it's crazy to say Marth was made for Melee, as if Sakurai wouldn't be able to correctly implement him in another Smash. The devs can tweak the characters accordingly, they can make them play the way they feel is right for that iteration.

Captain Falcon is a great example, he isn't made for a particular Smash. He was great in Melee, but what happened to him in Brawl wasn't because of Brawl's physics or a matter of being made for one game and not the other. They just straight up butchered him lol. If they wanted him to play like the Captain Falcon of Melee they would have. Minus all the Melee tech stuff. So let's all not jump to conclusions because Marth didn't get nerfed nowhere near that badly.
 

Gartooth

Member
So is the current roster rumor all Brawl vets (minus Snake, Lucas, Squirtle, and Ivysaur) with Chrom, Shulk, and Chorus Men acting as the last newcomers? (With Mewtwo maybe as an additional character)
 
Not happy to hear that the 3DS version has issues with the framerate. Especially when the Direct was all "THANKS TO HAVING EVERYTHING BUT THE PLAYER CHARACTERS AT 30 FPS, WE CAN KEEP A CONSTANT AND SMOOTH FRAMERATE" bs. :(



Watch Conan the Barbarian. Then you will have your answer.
Its a demo and some people are reporting they didn't have frame rate troubles on the 3DS at all.
 

StayDead

Member
Was kokonoe the guy who became qqmoe after that avatar bet? Just noticed they were banned and can't work out who they were.
 
Oh wow, is that's what's going on?

I was wondering why pit had a red and orange alt lol.

I saw the orange one too though, in the Gamexplain video. Maybe characters had different 3DS and WiiU colors?
EDIT: oohh.. green pit has an orange scarf?

So is the current roster rumor all Brawl vets (minus Snake, Lucas, Squirtle, and Ivysaur) with Chrom, Shulk, and Chorus Men acting as the last newcomers? (With Mewtwo maybe as an additional character)
Pretty much, Mewtwo is expected for DLC.
 

JoeInky

Member
Well to start, I've only played with two characters, and have fought against a Marth once in this game. I wouldn't in a position to really answer that with so little time with the game.

It is too early to start ranking characters above or below each other, however I don't see anything wrong with looking for potential. His throws have KO power, and he still has pretty good priority from what I've seen. I'm sort of surprised at how some people can come to such conclusions with limited evidence honestly.

Every Smash plays differently, and we have yet to find out how to play Marth in this one. I think it's crazy to say Marth was made for Melee, as if Sakurai wouldn't be able to correctly implement him in another Smash. The devs can tweak the characters accordingly, they can make them play the way they feel is right for that iteration.

Captain Falcon is a great example, he isn't made for a particular Smash. He was great in Melee, but what happened to him in Brawl wasn't because of Brawl's physics or a matter of being made for one game and not the other. They just straight up butchered him lol. If they wanted him to play like the Captain Falcon of Melee they would have. Minus all the Melee tech stuff. So let's all not jump to conclusions because Marth didn't get nerfed nowhere near that badly.

What happened to falcon in brawl was 90% due to engine changes, the lack of being able to cancel landing lag on his aerials as well as the decreased hitstun, dodge out of hitstun and lack of momentum cancelling destroyed falcon way more than a few smaller hitboxes and weakened knockback did. He worked in melee because of the engine, but when that was all change and he - for the most part - wasn't, he became much worse than other characters.

We can definitely tell by now to some reliable degree about whether a character is going to be good or not, it's not as if there are many changes in the new game that make it completely different to melee or brawl.

Yes this is all complete speculation, but it's speculation based on things that we know, right now, as well as what's happened in the past, rather than taking a "maybe there's something we don't know about" approach.


(Also, marths throws having KO potential isn't a buff, it's a nerf considering that was his main bread and butter for combos along with his - now nerfed - aerials)
 
How do ya'll think custom moves will be handled in matches? When you're just playing a local game how will they have you assign your fighter the moves you want?
 

JoeInky

Member
Maybe it'll be assigned to a name like how custom controls are in Brawl.

This would be a bit slow considering you'd have to enter your name and then go through the custom moves for characters that you may or may not end up selecting.

It's a much more efficient solution to do it on the character select screen.
 

HK-47

Oh, bitch bitch bitch.
The "cro" from "cross" plus an "m". At least I think.



Just to be clear, I don't think I've ever attacked the competitive community, aside from the Peachyhime post and some obtuse premature statements about the deah of a game that isn't even out yet. I was VERY good at Smash 64, so I understand the need to play the game in a competitive manner, instead of like a simple party game.

I see the community as a great thing, for both Nintendo and the fans. I realize that it's not just Fox only, no items, FD as many try to portray it, I loved the guys at the Invitational, watched the documentary (well part of it), and I totally agree with you on the need of open and friendly dialogue.

Though, to put it bluntly, a (maybe little but) vocal part of the community sucks. They hate on everything Sakurai does, overreact, are aggressive, and sometimes act in a downright ridiculous way. Most of the time it's that part which stands out more, i.e. the guy challenging Sakurai to a battle because he wanted to help him balance the game.

We have been over this. It was a joke and Sakurai took it as such.
 

Spinluck

Member
What happened to falcon in brawl was 90% due to engine changes, the lack of being able to cancel landing lag on his aerials as well as the decreased hitstun, dodge out of hitstun and lack of momentum cancelling destroyed falcon way more than a few smaller hitboxes and weakened knockback did. He worked in melee because of the engine, but when that was all change and he - for the most part - wasn't, he became much worse than other characters.

We can definitely tell by now to some reliable degree about whether a character is going to be good or not, it's not as if there are many changes in the new game that make it completely different to melee or brawl.

Yes this is all complete speculation, but it's speculation based on things that we know, right now, as well as what's happened in the past, rather than taking a "maybe there's something we don't know about" approach.


(Also, marths throws having KO potential isn't a buff, it's a nerf considering that was his main bread and butter for combos along with his - now nerfed - aerials)

His low priority, and overall feeling slower had a lot to do with it as well. That 90% is a pretty skewed number, especially since other characters had to deal with Brawl's changes as well.

Characters like Meta Knight exist within' the Brawl engine you know. He essentially felt like a Melee character in Brawl.

EDIT: Marth's throws may not be viable at low damage anymore. But he's pretty deadly if he can grab you around the 90% range. Could he combo out of grabs in Brawl?
 

Kouriozan

Member
Still so many veteran to reveal, I'm excited about what changes they could get.
Ganondorf will be interesting to watch as Sakurai already increased the speed of DK and Bowser.
 

JoeInky

Member
Time for a bit more analysis that someone has brought to my attention:

Compare Charizards grab here:
https://www.youtube.com/watch?v=BgmC56ndgeg#t=117

To Megamans grab here:
https://www.youtube.com/watch?v=XpZSM007o5c#t=41

What you may or may not notice, is that charizard is able to instantly move after the throw, whereas megaman has noticeable lag after his throw.

This could mean that the build at bestbuy/e3 is earlier than whenever charizard was introduced, or it could also mean that charizard just isn't properly balanced yet and that's why he's not in the demo, it could go either way.

It's still something that potentially gives us hope for a more fluid game though.
 

Kouriozan

Member
What you may or may not notice, is that charizard is able to instantly move after the throw, whereas megaman has noticeable lag after his throw.

This could mean that the build at bestbuy/e3 is earlier than whenever charizard was introduced, or it could also mean that charizard just isn't properly balanced yet and that's why he's not in the demo, it could go either way.
That's interesting indeed. I really wished Charizard would be in the E3 build.
Next chance to see him will be at the Japanese release I guess.
 
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