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Sony: Indies, third-party games are Vita's focus moving forward

Sony come on. You noticed the trend of these big, made to actually play on a tv, games from the first party were not selling well, and that the smaller titles were actually able to make a return on the small investment. You are a big company and want to make the bets with little risk and chance for a big reward. So just take all (yes all) the first party studios and let them each hire 10ish people that could form Naughty Dog Vita, Suckerpunch Vita etc. and spread the risk of making vita games out to all of the first parties. Provide them with a Unity license (cheap, easy to use). They make SMALL games that take a year to year and a half Max to take from conception to finish. This could create a steady deluge of cheap to produce titles that could actually be something special if each of these studios contributed ideas they may not be able to put into a big Ps4 game. They don't need to be 10 million-20million dollar extravaganzas. You yoshida admitted this in the interview that those games aren't suited to a portable experience. Make each cost 1 million ish max and spread the big AAA investment out to these teams. Same budget, more games, better suited to the handheld space, less risk.


I dunno just wanted to toss an idea out. Whatever the indie, port station is acceptable but it leaves a bitter taste in my mouth from the disappointment of less first party games and what could have been an amazing handheld.

That'd be sweet.
 

Puru

Member
That's rough... If I had a Vita I would be pretty mad at this

Depends, i'm used to failed products so it doesn't affect me that much anymore, i even bought my vita knowing what kind of fate it could suffer.
I'm enjoying the thing, i still have some games i want in production, even indies i'll also buy on PC like the BoI are highly welcome on my vita (unlike home console counterpart which i have no interest in), it already has done it's job and that's all i'm asking for.
 

shem935

Banned
Again, the problem with that game is that they saved the best gameplay ideas and stage designs for the final hour of the game. The rest of the game, in my opinion at least, is just not very good.

However that isn't why the game bombed. It might be a problem (I don't think so) but it wasn't why the game tanked.
 

coldone

Member
Depends, i'm used to failed products so it doesn't affect me that much anymore, i even bought my vita knowing what kind of fate it could suffer.

I still can't get over what they did with Vita 2000. It was a great opportunity to recover and it was a complete bone head move to keep including the memory card.

If only SCEJ released GT6 on Vita instead of PS3 and released Vita with normal SD card.. things would have been lot different today.
 

Metallix87

Member
However that isn't why the game bombed. It might be a problem (I don't think so) but it wasn't why the game tanked.

No, but it certainly didn't help. The game was mostly style over substance, and I really think that, while that philosophy may work well on consoles at times, it's not very good for handhelds. Anyone who tries out Tearaway on Vita will likely be experiencing a very basic platformer that treats you like a moron until the very final areas. I mean, you can't even jump for a good half hour or so!
 

shem935

Banned
No, but it certainly didn't help. The game was mostly style over substance, and I really think that, while that philosophy may work well on consoles at times, it's not very good for handhelds. Anyone who tries out Tearaway on Vita will likely be experiencing a very basic platformer that treats you like a moron until the very final areas. I mean, you can't even jump for a good half hour or so!

A game can't sell if people haven't hear of it. That is the reason it didn't sell. Giving people the opportunity to discount it based on the negative things you listed would actually be a positive because that would mean they actually know and understand the game well enough to have a negative opinion about it.
 

Metallix87

Member
A game can't sell if people haven't hear of it. That is the reason it didn't sell. Giving people the opportunity to discount it based on the negative things you listed would actually be a positive because that would mean they actually know and understand the game well enough to have a negative opinion about it.

Do you really think people don't know Tearaway exists? I think you're underestimating the handheld gaming audience, especially given the number of Vita users there are. I think it's far more likely that the game simply didn't appeal to gamers. It's a nice looking game, but that's it.

Frankly, I think Sony's mistake was not completely shifting focus on Vita to appeal to kids with their established franchises. Exclusive mainline Sly, Ratchet, and Jak games would likely go a LONG way towards showing they're supporting their handheld, while also aiming to appease not only core Sony fans but also the typical handheld gaming audience.
 

shem935

Banned
Do you really think people don't know Tearaway exists? I think you're underestimating the handheld gaming audience, especially given the number of Vita users there are. I think it's far more likely that the game simply didn't appeal to gamers. It's a nice looking game, but that's it.

Frankly, I think Sony's mistake was not completely shifting focus on Vita to appeal to kids with their established franchises. Exclusive mainline Sly, Ratchet, and Jak games would likely go a LONG way towards showing they're supporting their handheld, while also aiming to appease not only core Sony fans but also the typical handheld gaming audience.

Yes I do. They launched it when it was over shadowed by bigger releases, and didn't market it in the slightest. Differing opinions and what not. I remember it releasing to excellent critical acclaim as well so I don't get why you are projecting your negative views on the handheld audience at large. Yeah an 87 on metacritic. The game launched with no marketing and during the Xbone launch. A recipe for success that is not.
 

Metallix87

Member
Yes I do. They launched it when it was over shadowed by bigger releases, and didn't market it in the slightest. Differing opinions and what not. I remember it releasing to excellent critical acclaim as well so I don't get why you are projecting your negative views on the handheld audience at large. Yeah an 87 on metacritic. The game launched with no marketing and during the Xbone launch. A recipe for success that is not.

I'm sorry, but are you suggesting positive reviews instantly make it a good game? Critical acclaim is fine and dandy, but most of said acclaim is due to the visuals and my least favorite words in gaming journalism: "charm" and "soul". You're free to like whatever it is that you like, but I found the game incredibly boring and far too easy. I'd argue it's even easier than Kirby's Epic Yarn, a game that was blasted for it's non-existent difficulty. I'm sorry, this is a pretty game, but not a good one, and I can understand why it didn't sell well.
 

Abdiel

Member
Yes I do. They launched it when it was over shadowed by bigger releases, and didn't market it in the slightest. Differing opinions and what not. I remember it releasing to excellent critical acclaim as well so I don't get why you are projecting your negative views on the handheld audience at large. Yeah an 87 on metacritic. The game launched with no marketing and during the Xbone launch. A recipe for success that is not.

You're right, by the way. Not a lot of consumers are really aware of what the Vita has to offer, and even fewer know what the hell Tearaway is. In our Best Buy stores, I've endorsed the game to more than a few people, but it's a new IP that *looks* totally obscure, and doesn't communicate its charm without some involvement.

It didn't just fly in under the radar... it released during the busiest season for blockbusters of the year, and it was a small scale title from a developer who doesn't have the mainstream appeal of things like Uncharted, or even Killzone. Tearaway was basically sent out to die, which is a shame. Sorry Green Slime, but your perspective on why Tearaway failed to capture mindshare is lacking.
 

Metallix87

Member
Sorry Green Slime, but your perspective on why Tearaway failed to capture mindshare is lacking.

It's my perspective, you're free to agree with it or not. That's up to you. At the end of the day, the reason it flopped is irrelevant, since what matters is that it flopped, and Sony seems to be backing away from supporting the Vita.
 
I'm sorry, but are you suggesting positive reviews instantly make it a good game? Critical acclaim is fine and dandy, but most of said acclaim is due to the visuals and my least favorite words in gaming journalism: "charm" and "soul". You're free to like whatever it is that you like, but I found the game incredibly boring and far too easy. I'd argue it's even easier than Kirby's Epic Yarn, a game that was blasted for it's non-existent difficulty. I'm sorry, this is a pretty game, but not a good one, and I can understand why it didn't sell well.

Well I never played the full game but the demo made it seem like the full game was all style over substance.
I love when you walked over two pieces of paper where the top one was folded it would flatten briefly.
Nice touch.
 

SFenton

Member
I'm pretty disappointed right now. What an excellent little system, just squandered. I would write longer, but a ton of people ITT have already voiced my concerns better than I can.
 

Metallix87

Member
Well I never played the full game but the demo made it seem like the full game was all style over substance.
I love when you walked over two pieces of paper where the top one was folded it would flatten briefly.
Nice touch.
Aside from the last hour of the game, which features some fantastic level design and solid platforming, it is all style over substance.
 

Abdiel

Member
It's my perspective, you're free to agree with it or not. That's up to you. At the end of the day, the reason it flopped is irrelevant, since what matters is that it flopped, and Sony seems to be backing away from supporting the Vita.

Your opinion of Tearaway as a game is fine, I'm not arguing whether you think it's good or bad. I'm telling you that from a retail perspective, that didn't matter at all. It was a total failure from a perspective of marketing and consumer awareness. Good word of mouth among dedicated gamers helps a lot, but it was an obscure title on a niche handheld with no marketing to help it boost. Look at the port of BL2. Even though it is on the Vita, it still sold pretty damn well, both bundled and standalone, as far as Retail for Vita goes.
 
I seriously hope Nintendo has taken note of why gamers who have a Vita loves it so much. It's a great handheld, and I need for Nintendo to surpass it hardware wise because Sony doesn't know how it handle it.

It needs great specs
Easy portability like Vita
Dev friendly
Nintendo's IP

Gosh darn Sony...

Lol uh, why would Nintendo need at all to take notes? I'm not getting the context here.
 

shem935

Banned
I'm sorry, but are you suggesting positive reviews instantly make it a good game? Critical acclaim is fine and dandy, but most of said acclaim is due to the visuals and my least favorite words in gaming journalism: "charm" and "soul". You're free to like whatever it is that you like, but I found the game incredibly boring and far too easy. I'd argue it's even easier than Kirby's Epic Yarn, a game that was blasted for it's non-existent difficulty. I'm sorry, this is a pretty game, but not a good one, and I can understand why it didn't sell well.

Obviously you can't understand why and again you are projecting your dislike onto everyone else and making assumptions. But whatever agree to disagree.
 

Keyu

Neo Member
Unfortunate, but not unexpected. (Let's face it, the focus shifted a while ago)
I mostly play third party/indie/ports on Vita anyways. As long as Japan Studio is still working on Gravity Rush 2 I'll live.
 

shem935

Banned
Lol uh, why would Nintendo need at all to take notes? I'm not getting the context here.

In order to make an even better handheld in the future? It's generally a smart idea to take note of general trends in competing products and see why they did or did not work and try to succeed where they have failed.
 

AniHawk

Member
indies is one thing. those people are mostly coming from nothing and putting their games on as many platforms as they can. third-parties though? third-parties are creating exclusive content and bringing it over from japan. i can't imagine this is thrilling news for the ones that stayed in, and i would be concerned over what this meant for any other failing platform of sony's. 'yeah, we're not gonna go ahead and do that anymore, but you're welcome to stay in if you want.'

the vita is such a confusing product. i don't know why sony put the effort into making it in the first place. not because it lacked an identity, but because sony seemed that they didn't know why they put effort into making it in the first place either.
 

Metallix87

Member
Your opinion of Tearaway as a game is fine, I'm not arguing whether you think it's good or bad. I'm telling you that from a retail perspective, that didn't matter at all. It was a total failure from a perspective of marketing and consumer awareness. Good word of mouth among dedicated gamers helps a lot, but it was an obscure title on a niche handheld with no marketing to help it boost. Look at the port of BL2. Even though it is on the Vita, it still sold pretty damn well, both bundled and standalone, as far as Retail for Vita goes.

My point is, I'm convinced that even the "informed" gamers passed on Tearaway, and I think the gameplay design is key to that.

Obviously you can't understand why and again you are projecting your dislike onto everyone else and making assumptions. But whatever agree to disagree.

It's not that I dislike the game, I dislike the way it treats you. The final areas of the game prove that the team knew how to make really solid stages and utilize the gameplay mechanics well, they just chose not to for the majority of the game.
 

Nocturno999

Member
It's really disappointing that Sony still can't find a middle ground between AAA games and Indie titles.
I believe it is possible to make a deep game with clean graphics that justify the hardware's existence.
Portable games don't need a bloated cinematic story line with hired actors and an army of developers.
 

Strike

Member
Damn shame. It deserves better than that. If there not supporting it, then where's the incentive for 3rd parties? They don't have to put AAA games on there, but they didn't even bother to bring over IPs that they did have success with on the PSP. Why not make another LocoRoco or Patapon? Why not even go further than that? How about Ape Escape, Parappa, or Legend of Dragoon? How about having smaller teams within your first party studios make some experimental titles (ala MM and Tearaway) and actually market it? They way they've handed it is baffling. Monster Hunter, the one IP that that kept the PSP off of life support in its later years and they let exclusivity go to Nintendo. Regardless, if this really the end (as far as their support goes), then they should open the flood gates on the store and make every PS1/PSP title compatible.
 
indies is one thing. those people are mostly coming from nothing and putting their games on as many platforms as they can. third-parties though? third-parties are creating exclusive content and bringing it over from japan. i can't imagine this is thrilling news for the ones that stayed in, and i would be concerned over what this meant for any other failing platform of sony's. 'yeah, we're not gonna go ahead and do that anymore, but you're welcome to stay in if you want.'

the vita is such a confusing product. i don't know why sony put the effort into making it in the first place. not because it lacked an identity, but because sony seemed that they didn't know why they put effort into making it in the first place either.

Sums it up pretty well. There were similar frustrations with PSP in regards to perception of support and types of games pushed, but this is exponentially bad.
Looking back it's easy to say PSP did pretty well for itself but I remember E3's would pass without much mention of it then either. Months would pass with no communication or advertising and then boom there would be a hardware bundle out of the blue.

I agree I don't think they know what to do with it.
 

RM8

Member
In order to make an even better handheld in the future? It's generally a smart idea to take note of general trends in competing products and see why they did or did not work and try to succeed where they have failed.
You don't mimic the competitor that is losing, though. Nintendo's handheld needs a good price and appealing exclusives, it needs to be the anti Vita.
 

shem935

Banned
You don't mimic the competitor that is losing, though. Nintendo's handheld needs a good price and appealing exclusives, it needs to be the anti Vita.

Did you read my post? I said learn where they have failed and understand why a small minority of gamers are super passionate about a handheld and try to bring the reasons for that passion to a larger audience.
 

RM8

Member
Did you read my post? I said learn where they have failed and understand why a small minority of gamers are super passionate about a handheld and try to bring the reasons for that passion to a larger audience.
I don't agree. I just don't, it'd be like Sony considering adding WiiU elements to PS5.
 

AniHawk

Member
You don't mimic the competitor that is losing, though. Nintendo's handheld needs a good price and appealing exclusives, it needs to be the anti Vita.

they could make smarter choices in making the insides of their systems, to increase ease-of-use for the growing indie market, and encourage ports from the mobile scene. off-the-shelf parts could also help in decreasing prices more quickly, which would mean profiting earlier, or allow them to drop the price of the platform without hugely negative consequences.
 

Josh5890

Member
It's a bummer that Sony is downgrading the Vita. You would think that at the least they would make serious changes to the memory card prices.
 

Anko

Member
Lesser, but not none, right?

Dammit Sony.
Please at least maintain the current level of output?
I don't care if the western studios aren't giving us 'AAA' titles because that's not what I want and it's financial suicide to put games that need to sell millions to turn a profit on the Vita. All I want are mid-tier games from Japan. I especially miss the quirkier games like LocoRoco and Patapon.

I'm not saying that I'm unhappy right now, because I have a lot of games to play and look forward to on the Vita for the rest of 2014, but hearing things like this makes me feel uneasy about the future of the Vita. Will support for the Vita be worse in the future than it is now? You say third party support will be the focus but the Vita still isn't getting as much third party support as the 3DS or the PSP. I say this as someone who likes niche Japanese games and don't even need localised versions, so my options aren't limited by that.

I really want to love Vita like I did the PSP, Sony. I really do.

P.S. SCEJA is offering the full "demo" of Oreshika 1 (PSP ver.) for free on the JP and Asian stores right now, as part of the promotion for Oreshika 2. It has some limitations in place (difficulty, XP bonus wise), but it seems to be the full thing.
 
I think they should just try to wind down the system (which it seems they are starting to do) and try to bring attention to PS4 projects from indy developers who are more ambitious than others. lords of the fallen is the perfect example of what I am talking about. They could offer to market that title and it could become a big seller if only people would take notice.
 
I really can't wait for Sony to just officially give up on the Vita and never talk about dedicated handheld gaming ever again.

EVER
 

RM8

Member
Agree to disagree. Learning from your competition is a smart thing to do.
When your competition is not a huge failure, yes. GAF refuses to accept it, but ViitaU did most things wrong. Not everything, sure, but they're still hardly good examples of how a system should be planned, released and supported. IMO of course.
 

shem935

Banned
When your competition is not a huge failure, yes. GAF refuses to accept it, but ViitaU did most things wrong. Not everything, sure, but they're still hardly good examples of how a system should be planned, released and supported. IMO of course.

Again i'm still not sure you were reading my posts. I was not saying the vita has been an amazing success. I was saying there were good aspects that nintendo could adopt and make their handheld even better.
 

ohlawd

Member
When your competition is not a huge failure, yes. GAF refuses to accept it, but ViitaU did most things wrong. Not everything, sure, but they're still hardly good examples of how a system should be planned, released and supported. IMO of course.
lol jesus

the answer is bolded and you fucking wrote it too.

other dude is just saying to take the good aspects, apply and run with it.
 

Shinta

Banned
I guess no one can be mad at SQEX now for not putting Type-0 on Vita. Not even Sony will put games on it moving forward.
 

baconcow

Member
OE6onBj.png


Something related from the PSN Blog comments I saved from May 6th.
 

Curler

Unconfirmed Member
OE6onBj.png


Something related from the PSN Blog comments I saved from May 6th.

Ugh PR and their PSN Now nonsense... Not that Now won't have its subscribers, but I use my Vita for Vita titles. I already have a PS3.

At times like this, I wish Sony was reading topics like this. They can say business this and economics that, but just try one more time darnnit!! Not including Sony Japan, Tearaway should not be the last attempt. Not when they just sold 56k Vitas last month... They gave up WAY too fast, and that pisses me off. I love Sony titles, but ever since E3 last year, I feel like they've fallen from grace a bit...

Sony, not everyone owns a PS4...
 

nelchaar

Member
You know what Sony can do if they don't want to publish first party IPs? How about remastering more classic PS2 games?

Better yet. Put a decent PS2 emulator on the vita that can run the massive PS2 library. Make it available on PSN.
 
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