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Doom reveal reactions

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Deleted member 10571

Unconfirmed Member
Both OG Dooms have been freaking amazing.
 

Kinsei

Banned
Sorry lady, despite how it looks, this is not the Lowered Expectations Dating Conference, that's in Room 413B.

assets-images-gawker-2008-07-lowered-expectations.jpg

Ah yes, she must have wandered into Quakecon by accident, there's no way a woman could like Doom, am i rite?
 
This was my first time going to Quakecon (met a guy some time ago who invited me to play Twilight Imperium...great game, but I only finished one round before I had to leave for work). Just seeing the vast sea of LAN games and clan banners was amazing. Not sure if anyone was playing QuakeWorld, alas.
 

Nizz

Member
So stupid that they didn't release footage to the public. They tease the game at E3 saying "more next month from QuakeCon" then don't release gameplay footage online.
 

Musolf815

Member
that man child with the bawls energy drink helmet lmao

what is it with gaming guys and an aversion to coffee.

Wow, Bawls is still around? That brings me back...actually now that I think about it it was an X Play segment about Quake Con that I first heard about Bawls.
 

G-Fex

Member
That only applies to Doom II, and only to the level design (well, I'm not counting Doom 3 here). There's nothing half-assed about the OG Doom's production, though the old team threw in everything they produced whether it fit or not. Besides, we're talking about some of the best FPSes ever devised and programmed.

All of Doom II's levels are great. I don't see how anyone can call them half-assed or lazy. They're peak Doom mapping this side of the first game and Plutonia.
 

SpyGuy239

Member

cripterion

Member
lol at the video with such ridiculous comments from fans, I'm sure I won't be impressed when I see the footage, just a feeling.
 
All of Doom II's levels are great. I don't see how anyone can call them half-assed or lazy. They're peak Doom mapping this side of the first game and Plutonia.
Nirvana looks half-assed, though I like the cavern battle a lot. There's definitely more jumping in and out of small and large battles (better bestiary and the SSG, too), but some of the city maps are tedious (not Industrial Zone), and greats like The Inmost Dens are grouped with failures like The Citadel. I will say it's good map design on the whole. Sandy needed to rein himself in, though, and the negative aspects of Doom's episode progression (first third dominated by one mapper's style, second full of same-ish/long maps, third inconsistent in quality) are more pronounced. Besides, I'm not going through most of Monster Condo again just to do the teleport-room fight.
 
I thought GAF was more inclusive than this. IMHO it's very unfair to be going around judging people like that.

You don't think the guy's stammering and omg I came like 3 times attitude wasn't cringe worthy?

I'm glad they were excited but sometimes it gets... weird.

Could just be me though, don't mind me I suppose. Looking forward to gameplay footage.
 

G-Fex

Member
Nirvana looks half-assed, though I like the cavern battle a lot. There's definitely more jumping in and out of small and large battles (better bestiary and the SSG, too), but some of the city maps are tedious (not Industrial Zone), and greats like The Inmost Dens are grouped with failures like The Citadel. I will say it's good map design on the whole. Sandy needed to rein himself in, though, and the negative aspects of Doom's episode progression (first third dominated by one mapper's style, second full of same-ish/long maps, third inconsistent in quality) are more pronounced. Besides, I'm not going through most of Monster Condo again just to do the teleport-room fight.

Nirvana's not that bad. Sure it doesn't look the best but it's got some authenticity to it. Yeah the city maps aren't the most cleared way for progression and can be a bit irritating but once you got it, it's nothing huge. I admit I don't remember stuff like citadel since it's been a while since I've done full playthrough of Doom II so I can't really recall that much of later levels except for maybe Monster Condo and the Chasm. So I'm guessing I don't remember the Citadel. Third episode did have a bit of a jump around in level length but scale but it's not all bad. Courtyard was awesome.

There are maps that are such good quality doesn't mean the others are just downright trash they're just slightly unfavored when comparisons are made. They're not downright detestable like some TNT maps *COUGHMOUNTPAINCOUGH*
 

Ixion

Member
It's a game clearly designed for nostalgic fans

I think there's a good chance Doom 4 will be quite popular in the mainstream console market as well. This game will take gameplay elements that haven't been seen in a long time (among the mainstream), and it will use a large budget and cutting-edge technology to expand upon those elements. The procedural damage being one example.

There really isn't anything in the big-budget console FPS market quite like what this game is trying to do. It will most likely feel fresh upon release, and it has the Doom brand name behind it. I think Bethesda sees that, which is why they abandoned the Call of Duty clone, and instead built something that will further distinguish the Doom identity.
 

K.N.W.

Member
This video has 99.658 views, they are creating hype without showing anything at all!! Or at least, I'm getting hyped :D
 

foxdvd

Member
Doom is like that project you half-assed once and you couldnt understand why so many people loved it. But you just went with it and incorporated that half-assness into your next 4 or 5 projects.

I know you are getting blasted here, but in some ways I agree with you. Doom got a lot of play among my college friends, but I always felt it was missing something. Don't get me wrong, the game was so important to the future of fps games, but it just lacked something for me. It was not until I played Heretic that I knew what it was. Not enough variety in enemies,boss fights. Combat variety was lacking for me, and once you found the sweet spot in movement the game was on auto-pilot. Doom is important and will always give me fond memories of staying up late with friends and missing classes.

And your above point, it did seem like Doom 2 suffered because of the popularity of Doom 1. I was the only one I think that was saying "this is just more of the same stuff" while others were gushing over it. That being said, come on...Quake and Doom 3 rule...
 

Yoda

Member
Incase anyone needs a write-up.

http://www.doomworld.com/vb/doom-4-general/69416-doom-reveal-first-impressions/

Doom is a remake of the original and is set on Mars, though additional locations seem likely.

The two maps that were shown resemble Doom 3, but are much more expansive, open and busy.

The player's helmet provides overlayed information, replacing the static HUDs of the previous games.

Early on, the player rips the arm off a dead marine and uses his hand to access an otherwise restricted area.

The combat uniform looks very high tech and facilitates melee attacks, such as crushing an enemy's head.

Nearly all enemies shown appear to have cybernetic elements, though they are equally as organic.

The layouts encourage jumping, with the player leaping very high and gracefully.

Barrels create enormous explosions.

The first map had a geo-thermal theme, with lots of sparks and lava. The doors use the classic sound and eveven look the part. Cargo ships or possibly drones could be seen flying in the distance.

The second map featured a slightly hellish area that felt very Doom 64-ish, complete with hanging body parts.

Player movement ranges from creeping slow to very fast, less so than Doom 1 but way more than Doom 3.

The most human looking enemies looked very grotesque and used weapons that resembled light beams and possibly concentrated fire.

The chainsaw, pistol, shotgun, super shotty, rocket launcher and plasma rifle were shown. No sign of reloading or alt fire.

Enemies react to where they're hit. Many gibbed in a variety of ways depending on the weapon. The chainsaw in particular tore zombies down the middle in an extremely brutal and visceral manner, and it was different every time.

The revenant has a jet pack and killed the player by ripping his arms off and beating him to death.

The mancubus had an extremely gruesome death involving having a piece of its gut shoved down its throat.

Every weapon seemed to haves lot of power to it. The shotguns have a very good range.

Sound effects were punchy and meaty. The music combined dark ambient and indusrial. No sign of metal or guitars, period.

The overall visual style is very detailed and resembles all of the Dooms, with a lot of Doom 3 thrown in, but with far more going on.

The player can jump on top of enemies and perform brutal melee attacks.

As for comparisons to Brutal Doom, the blood and gore is very extreme, but appropriate within the context of the combat. The melee attacks never slow down gameplay and happen within the POV in the span of a couple of seconds.

Each enemy looks unique and the classics are recognized easily. The cyberdemon was shown at the end, but no combat ensued.

There is an implication that the monsters are UAC experiments gone wrong.

No sign of help from NPCs.

Graphics aren't groundbreaking, but does look much better than Rage and significantly better than TNO. Overall, they're true to the gritty industrial tendencies of the series, complimented by very moody use of light and shadow.

The game will have multiplayer and will appear on XBOX1, PS4 and PC with a promise of 1080p 60FPS.
 

bbdude

Member
In a videogame world full of DLC being shoved down our throats and consumers seen as dollar signs, I'm as excited for the fan service as I am for the game itself
 

G-Fex

Member
The HUD being on the visor is a bit of Project MSX and Tom Hall's original plans where they had a visor on the helmet instead of a HUD.

The demons being UAC projects is just stupid. Them being just evil demons from hell is just better. They're evil, that's it. Not some stupid projects gone wrong.
 
The HUD being on the visor is a bit of Project MSX and Tom Hall's original plans where they had a visor on the helmet instead of a HUD.

The demons being UAC projects is just stupid. Them being just evil demons from hell is just better. They're evil, that's it. Not some stupid projects gone wrong.
I assume "projects gone wrong" will be the basis of the story, trying to find out what they were doing and why etc

I mean it could be worse? Its still evil
 

Valnen

Member
No public footage. It's a game clearly designed for nostalgic fans, and they controlled the reactions to the announcement by only showing it to their core audience.

Which is...kind of rude to people who are interested in this game but maybe can't afford to travel to a convention for news on it. Those people are their "core" audience too, they just can't go to Texas to see something they should damn well be showing everyone. Do they just not want the game to sell?
 

G-Fex

Member
I assume "projects gone wrong" will be the basis of the story, trying to find out what they were doing and why etc

I mean it could be worse? Its still evil

But it's dumb?

If everything else they're doing wants to stay "True" to Doom why alter one simple thing? They're from hell, they're evil, they want to kill humanity. Not resident evil monsters breaking out to fight back or something.
 

hlhbk

Member
Which is...kind of rude to people who are interested in this game but maybe can't afford to travel to a convention for news on it. Do they just not want the game to sell?

Um can't those people can wait until an official trailer/gameplay video is released?
 

Valnen

Member
Um can't those people can wait until an official trailer/gameplay video is released?

Doesn't really change the fact that they feel we're not "good enough" to see this trailer that they showed at the con. I really can't respect that kind of marketing.
 

Ixion

Member

Just watched this, and I love how Pete Hines said it's OK for some games to just be about fun. A lot of people were saying that Doom 4 needed to become more story-driven, more grounded, etc, in order to be relevant.

On the contrary, Doom 4 will be relevant by feeling unique among other shooters. Wolfenstein took a small step in that direction, but it wasn't nearly large enough. So it didn't make a big splash, whereas Doom 4 probably will.

The HUD being on the visor is a bit of Project MSX and Tom Hall's original plans where they had a visor on the helmet instead of a HUD.

I'm pretty excited to see what the HUD looks like. Not only will it be in the shape of a helmet visor, but it's also dynamic. Your visor will highlight enemies and provide warnings, if I'm not mistaken.

The demons being UAC projects is just stupid. Them being just evil demons from hell is just better. They're evil, that's it. Not some stupid projects gone wrong.

The demons are demons. Unlike the 2005 movie, they won't just be humans who were experimented on. The demons came from hell and the UAC fused them with cybernetics.

The whole "scientific experiments gone wrong" plot has obviously been done so many times, so I'm not saying it's novel. But as long as the enemies are actually from Hell, then I don't have a problem with it.
 

G-Fex

Member
I understand the disappointment but like comic-con and it's exclusive footage we just got to wait it out to see what's going to happen and when they're ready (Assuming they got a actual game running and not just a presentation or presentations) they'll..be ready.

heh
 

Skab

Member
But it's dumb?

If everything else they're doing wants to stay "True" to Doom why alter one simple thing? They're from hell, they're evil, they want to kill humanity. Not resident evil monsters breaking out to fight back or something.

Sounds like you only think it's dumb because it isn't what the original was.

It works in Killing Floor, and it works just fine here. If for no other reason than it doesn't really matter because they're still evil monsters that are going to die horribly.

Assuming them being UAC made is actually the case.
 

G-Fex

Member
I'm pretty excited to see what the HUD looks like. Not only will it be in the shape of a helmet visor, but it's also dynamic. Your visor will highlight enemies and provide warnings, if I'm not mistaken.



The demons are demons. Unlike the 2005 movie, they won't just be humans who were experimented on. The demons came from hell and the UAC fused them with cybernetics.

The whole "scientific experiments gone wrong" plot has obviously been done so many times, so I'm not saying it's novel. But as long as the enemies are actually from Hell, then I don't have a problem with it.

Well I'm glad that they're remembering the whole purpose of Doom guy's face which was to provide hinting as to who's attacking you. Hopefully the warnings won't be those stupid standard red marks on the sides.

Yeah I think there was a few wads or I don't know something that had demons being captured and experimented on or something so yeah I guess I wouldn't have a problem with that. Just the whole experiments created by this corporation is so far beyond bland.

Sounds like you only think it's dumb because it isn't what the original was.

It works in Killing Floor, and it works just fine here. If for no other reason than it doesn't really matter because they're still evil monsters that are going to die horribly.

Assuming them being UAC made is actually the case.

I think it's dumb because it's boring generic junk.

Might as well say there's a zombie virus breakout to explain the zombiemen, sargeants and heavy weapons dudes.
 
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