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Both OG Dooms have been freaking amazing.
Sorry lady, despite how it looks, this is not the Lowered Expectations Dating Conference, that's in Room 413B.
that man child with the bawls energy drink helmet lmao
what is it with gaming guys and an aversion to coffee.
That only applies to Doom II, and only to the level design (well, I'm not counting Doom 3 here). There's nothing half-assed about the OG Doom's production, though the old team threw in everything they produced whether it fit or not. Besides, we're talking about some of the best FPSes ever devised and programmed.
No.is there an actual trailer for the game now? (not just the tease).
Ash hat guy was even worse.Saw the dude wearing the Doge Game of Thrones shirt and cringed hard. Guess that summarizes the core audience.
Saw the dude wearing the Doge Game of Thrones shirt and cringed hard. Guess that summarizes the core audience.
Saw the dude wearing the Doge Game of Thrones shirt and cringed hard. Guess that summarizes the core audience.
No.
Ash hat guy was even worse.
Still no mockups from the reveal. That's what saddens me a little.
Hope that's not even close.
I thought GAF was more inclusive than this. IMHO it's very unfair to be going around judging people like that.
I thought GAF was more inclusive than this. IMHO it's very unfair to be going around judging people like that.
Nirvana looks half-assed, though I like the cavern battle a lot. There's definitely more jumping in and out of small and large battles (better bestiary and the SSG, too), but some of the city maps are tedious (not Industrial Zone), and greats like The Inmost Dens are grouped with failures like The Citadel. I will say it's good map design on the whole. Sandy needed to rein himself in, though, and the negative aspects of Doom's episode progression (first third dominated by one mapper's style, second full of same-ish/long maps, third inconsistent in quality) are more pronounced. Besides, I'm not going through most of Monster Condo again just to do the teleport-room fight.All of Doom II's levels are great. I don't see how anyone can call them half-assed or lazy. They're peak Doom mapping this side of the first game and Plutonia.
I thought GAF was more inclusive than this. IMHO it's very unfair to be going around judging people like that.
Bonus Round QuakeCon Doom Reveal
http://www.gametrailers.com/full-episodes/n3dtav/bonus-round-quakecon-part-1--doom-reveal
Is there any actual game footage yet? Or am I wasting my time?
Wtf lmaoAre you being serious?! You're lacking empathy if you can't get around why people loved it.
Where is this from? I want the full cringe experience.
Nirvana looks half-assed, though I like the cavern battle a lot. There's definitely more jumping in and out of small and large battles (better bestiary and the SSG, too), but some of the city maps are tedious (not Industrial Zone), and greats like The Inmost Dens are grouped with failures like The Citadel. I will say it's good map design on the whole. Sandy needed to rein himself in, though, and the negative aspects of Doom's episode progression (first third dominated by one mapper's style, second full of same-ish/long maps, third inconsistent in quality) are more pronounced. Besides, I'm not going through most of Monster Condo again just to do the teleport-room fight.
Is there any actual game footage yet? Or am I wasting my time?
It's a game clearly designed for nostalgic fans
Doom is like that project you half-assed once and you couldnt understand why so many people loved it. But you just went with it and incorporated that half-assness into your next 4 or 5 projects.
I wish someone would photoshop the same words on this chihuahua
Doom is like that project you half-assed once and you couldnt understand why so many people loved it. But you just went with it and incorporated that half-assness into your next 4 or 5 projects.
Doom is a remake of the original and is set on Mars, though additional locations seem likely.
The two maps that were shown resemble Doom 3, but are much more expansive, open and busy.
The player's helmet provides overlayed information, replacing the static HUDs of the previous games.
Early on, the player rips the arm off a dead marine and uses his hand to access an otherwise restricted area.
The combat uniform looks very high tech and facilitates melee attacks, such as crushing an enemy's head.
Nearly all enemies shown appear to have cybernetic elements, though they are equally as organic.
The layouts encourage jumping, with the player leaping very high and gracefully.
Barrels create enormous explosions.
The first map had a geo-thermal theme, with lots of sparks and lava. The doors use the classic sound and eveven look the part. Cargo ships or possibly drones could be seen flying in the distance.
The second map featured a slightly hellish area that felt very Doom 64-ish, complete with hanging body parts.
Player movement ranges from creeping slow to very fast, less so than Doom 1 but way more than Doom 3.
The most human looking enemies looked very grotesque and used weapons that resembled light beams and possibly concentrated fire.
The chainsaw, pistol, shotgun, super shotty, rocket launcher and plasma rifle were shown. No sign of reloading or alt fire.
Enemies react to where they're hit. Many gibbed in a variety of ways depending on the weapon. The chainsaw in particular tore zombies down the middle in an extremely brutal and visceral manner, and it was different every time.
The revenant has a jet pack and killed the player by ripping his arms off and beating him to death.
The mancubus had an extremely gruesome death involving having a piece of its gut shoved down its throat.
Every weapon seemed to haves lot of power to it. The shotguns have a very good range.
Sound effects were punchy and meaty. The music combined dark ambient and indusrial. No sign of metal or guitars, period.
The overall visual style is very detailed and resembles all of the Dooms, with a lot of Doom 3 thrown in, but with far more going on.
The player can jump on top of enemies and perform brutal melee attacks.
As for comparisons to Brutal Doom, the blood and gore is very extreme, but appropriate within the context of the combat. The melee attacks never slow down gameplay and happen within the POV in the span of a couple of seconds.
Each enemy looks unique and the classics are recognized easily. The cyberdemon was shown at the end, but no combat ensued.
There is an implication that the monsters are UAC experiments gone wrong.
No sign of help from NPCs.
Graphics aren't groundbreaking, but does look much better than Rage and significantly better than TNO. Overall, they're true to the gritty industrial tendencies of the series, complimented by very moody use of light and shadow.
The game will have multiplayer and will appear on XBOX1, PS4 and PC with a promise of 1080p 60FPS.
I assume "projects gone wrong" will be the basis of the story, trying to find out what they were doing and why etcThe HUD being on the visor is a bit of Project MSX and Tom Hall's original plans where they had a visor on the helmet instead of a HUD.
The demons being UAC projects is just stupid. Them being just evil demons from hell is just better. They're evil, that's it. Not some stupid projects gone wrong.
No public footage. It's a game clearly designed for nostalgic fans, and they controlled the reactions to the announcement by only showing it to their core audience.
I assume "projects gone wrong" will be the basis of the story, trying to find out what they were doing and why etc
I mean it could be worse? Its still evil
Which is...kind of rude to people who are interested in this game but maybe can't afford to travel to a convention for news on it. Do they just not want the game to sell?
Um can't those people can wait until an official trailer/gameplay video is released?
Bonus Round QuakeCon Doom Reveal
http://www.gametrailers.com/full-episodes/n3dtav/bonus-round-quakecon-part-1--doom-reveal
The HUD being on the visor is a bit of Project MSX and Tom Hall's original plans where they had a visor on the helmet instead of a HUD.
The demons being UAC projects is just stupid. Them being just evil demons from hell is just better. They're evil, that's it. Not some stupid projects gone wrong.
But it's dumb?
If everything else they're doing wants to stay "True" to Doom why alter one simple thing? They're from hell, they're evil, they want to kill humanity. Not resident evil monsters breaking out to fight back or something.
I'm pretty excited to see what the HUD looks like. Not only will it be in the shape of a helmet visor, but it's also dynamic. Your visor will highlight enemies and provide warnings, if I'm not mistaken.
The demons are demons. Unlike the 2005 movie, they won't just be humans who were experimented on. The demons came from hell and the UAC fused them with cybernetics.
The whole "scientific experiments gone wrong" plot has obviously been done so many times, so I'm not saying it's novel. But as long as the enemies are actually from Hell, then I don't have a problem with it.
Sounds like you only think it's dumb because it isn't what the original was.
It works in Killing Floor, and it works just fine here. If for no other reason than it doesn't really matter because they're still evil monsters that are going to die horribly.
Assuming them being UAC made is actually the case.