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Mass Effect (4): First Details & Images [Update 2: Video of Mako driving around]

bengraven

Member
BtgEnHWCYAAXoJh.jpg



Neat, they're finally making a Mass Effect 2. That first one was great back in 2007, wonder why it took so long to make a sequel.

Weird, I didn't even realize they had a Mass Effect 1. It was weird to me that the only Mass Effect game was titled "2".
 

gosox333

Member
I know they won't, but I hope they just flat out don't acknowledge when this new game takes place at all.

If they're really going for a clean slate in a new galaxy, timeline shit shouldn't matter anyway.
 

Markitron

Is currently staging a hunger strike outside Gearbox HQ while trying to hate them to death
Its a big galaxy, I don't see why ME4 can't be set in a similar timeframe. Also they could make it a more personal story, without galaxy-spanning implications, like Kotor 2 (sort of)
 

Omega

Banned
why does every mass effect thread devolve into "your favorite mass effect sucked because of this!"

hopefully EAware can take the good from each game and combine it into this next one.
 

Zen

Banned
Wait, people are legitimately excited for the Mako? Were we driving the same vehicle? Don't get me wrong I lovvvvved the exploration aspect of ME1 but planet traversal was shit. I remember parking that thing as quickly I could and setting out on foot whenever possible.

No word on a return of customization and the rpg-elements, I see. That's what I'm really hopeful for.

Looking at the gifs I think it is clear that the new Mako will not be struggling to get up hills nearly as much.
 

ElDuderino

Member
why does every mass effect thread devolve into "your favorite mass effect sucked because of this!"

hopefully EAware can take the good from each game and combine it into this next one.


And hopefully they decide not to force multiplayer into this game like they did in ME3.
 

Principate

Saint Titanfall
Weird, I didn't even realize they had a Mass Effect 1. It was weird to me that the only Mass Effect game was titled "2".

Forget about that game it was just a side story. It seems it's finally getting an official continuation.

Man, looking at this thread, some of you are really hard to please. =/

Must say I love your tag change.

Anyway yeah it does seem that way ME3 burned too many bridges it seems.
 
And hopefully they decide not to force multiplayer into this game like they did in ME3.

The multiplayer in ME3 was great. All they need to do is divorce it from the single-player completely (no galactic readiness-like bullshit) and there will be no problems as far as I'm concerned.
 

Ushojax

Should probably not trust the 7-11 security cameras quite so much
Any word on whether we can expect the return of "grain" filter? It gave a sense of higher resolution for the textures and a film-like aesthetic to the visual. I missed it in the sequels. I wonder how much extra memory did that consume.

I really liked the grain too, gave things a retro scifi look and stopped it from looking typically Unreal Engine. Just another step that ME3 took away from the original.
 
I will be very disappointed if that kick ass MP doesn't come back. I still need to work on that new PS3 manifest tonight. I couldn't pass up the Trilogy bundle for $14.99.
 

Principate

Saint Titanfall
I have an abandoned 90% complete manifest on 360. I ditched live.

I'm currently about 60hrs on ps3, I'm about 25% complete I might make it 100% at about 250 hrs. It'll last me till Mass Effect Next.

Since your still playing what's your favourite class weapon combo. One thing I loved about the multi was the variety in gameplay styles builds and customizations. Was awesome and immense.
 
Asari Vanguard with a Geth Plasma Shotgun. I like the mobility, firepower, and lift grenades.

I do like the Indra Sniper Rifle too. Just got the female Turian recently and she is becoming my current favorite with the Geth Shotgun.
 
Its a big galaxy, I don't see why ME4 can't be set in a similar timeframe. Also they could make it a more personal story, without galaxy-spanning implications, like Kotor 2 (sort of)

Or Dragon Age 2. I understand why people didn't like DA2, but I rather enjoyed the reduced scope of the narrative. They should definitely stay away from another "save the universe" plot & focus on a more concise & personal story. Hell maybe even make it a self contained story, that way they can tie up loose ends all in one go & then worry about a sequel.
 

Omega

Banned
Exactly, the mandatory romance arcs and all...two...of those turret sequences in the whole game.

i was talking more about the sidequest involving you standing near two people having a conversation, then showing up 5 minutes later with that stupid book they were looking for on a planet that you scanned
 

Enduin

No bald cap? Lies!
You don't think there's a lot of that universe that was still unexplored before they razed it all to the ground?

The main reason I'm good with them doing a parallel story is because they did build up so much interesting lore, then turned around and leveled everything. Now we're potentially left with yet another post-apocalyptic science fiction game where humanity's sifting through the ruins and rebuilding itself, except this time on an intergalactic scale. Maybe they can bring back the husks in a post-ME3 game too, so we can get the full "space zombie apocalypse" effect. :p

That's how I felt 2 seconds after I finished ME3 and continued to for several weeks after. But really everything is still there. They blew it all up, but they didn't really blow it all up. As terrible the ending was and the whole 3x space magic I actually prefer the original ending to the EC because the destruction of the Mass Relay System opens up the entire galaxy and sets up the world to be a very interesting place post Reapers.

The entire MRS was made by the Reapers to put advance life down the same path and steer them in predictable ways. They became dependent on the Mass Relays for practically everything and their entire foundation of technology was based around Mass Effect fields. When you take all that away it forces these species to think outside the box and come up with new technologies and forms of FTL travel. Most especially if the majority of those species are stranded in a foreign solar system tens if not hundred and thousands of light years from home.

Even with the EC they could fudge it so that many areas in the galaxy were stranded for decades after the end of the ME3, some areas were able to repair their Mass Relays within a few years or so and a core network of systems reconnected around the Earth and Galactic armada, but many others only reconnected with themselves or were just completely cut off.

If you set ME4 say 50-100 years after ME3 ending that leaves a lot of time for many things to change in the Galaxy and for some rebuilding, but it also allows for the possibility of a lot of interesting developments as well. Cut of Asari or especially Turian, Salarian, Krogan and Quarians/Geth settlements and planets could turn into very different and distinct places. Cut off from the rest of the Galaxy they wouldn't know what if anything had happened. And depending on their resources, survivors and such could develop into very unique and interesting societies in the face of total isolation

ME4 could then be about using new FTL technology to reconnect with these lost sectors and systems, bring them back into the Citadel fold, though some might not care to, and to explore new areas of the Galaxy that were previously not easily accessible due to the fact that the Mass Relays only gave quick access to a small portion of the Milky Way, leaving hundreds upon thousands of totally unexplored star systems.

There is just so much potential for a post ME3 galaxy to go through. The focus could be on putting a broken galaxy back together and the fallout of a near galactic annihilation and how certain areas of the Galaxy could have rebounded better than others, shifting attitudes and philosophies based off the fear of another Reaper type threat that could be out there. Or it could be about breaking away from the Reaper's mold of how galactic civilization should work and exploring new areas of the Milky Way and discovering intelligent life that developed totally outside the Reaper influence.

Jumping to a new Galaxy is just cheap because it allows them to just leave all these questions of how the Milky Way transitions from a post Reaper world and the realities of how different cultures and species would evolve after such a traumatic and devastating war.
 
-"Building a game about exploring places, so you need a vehicle for that "

And with that they have already sold me on this game. That was one of my favorite parts of ME1 and was so sorely disappointed when ME2 got rid of that.
 

foxtrot3d

Banned
Seriously, if this really does take place in a different galaxy then I'm going to be PISSED! And, it just further shows that BioWare has no faith in the shitty endings they made for ME3. Christ, just set it far enough past ME3 that no one needs to ever mention the Reapers besides "they lost." We barely, I mean BARELY, even got to explore the Milky Way Galaxy that BioWare created for the Mass Effect series. How many awesome planets did we hear about but never actually got to see? We've never been to Palaven, we've never seen Dukhana, have no idea what Kahji looks like, or Khar'shan and the Volus homeworld? Forget about it. And, that's not even counting the planets we've briefly visited but really never got to explore like Illium, Omega, Thessia, and hell even motherfucking EARTH!

And now, you're telling me you're placing me in a whole new galaxy with completely different planets which I have no attachment to? Fuck you.
 
Update 2:
-"Sounds like the timeline of #MassEffect will be during Shepard's lifetime but won't involve Shepard...hard to tell @GambleMike being cagey!" [Note: Two other tweeters said it sounds like it takes place in another galaxy, though that's not necessarily mutually exclusive with this.]

Did @NerdAppropriate delete this particular tweet? Because that information is kind of a big deal - in Shepard's lifetime means it won't be set after the trilogy for obvious reasons.

EDIT: my bad, it was tweeted by @andrearene
 

Zen

Banned
Also keep in mind that during Shepards lifetime can still simply refer to his/her approximate lifespan (baring death).
 

DOWN

Banned
And hopefully they decide not to force multiplayer into this game like they did in ME3.

Except it got great response as a co OP game type and the successful free to play model allowed them to make all the map packs and new characters free to everyone.

Seriously, if this really does take place in a different galaxy then I'm going to be PISSED! And, it just further shows that BioWare has no faith in the shitty endings they made for ME3. Christ, just set it far enough past ME3 that no one needs to ever mention the Reapers besides "they lost." We barely, I mean BARELY, even got to explore the Milky Way Galaxy that BioWare created for the Mass Effect series. How many awesome planets did we hear about but never actually got to see? We've never been to Palaven, we've never seen Dukhana, have no idea what Kahji looks like, or Khar'shan and the Volus homeworld? Forget about it. And, that's not even counting the planets we've briefly visited but really never got to explore like Illium, Omega, Thessia, and hell even motherfucking EARTH!

And now, you're telling me you're placing me in a whole new galaxy with completely different planets which I have no attachment to? Fuck you.

The first trilogy was all new planets you had no attachment to. Considering Earth was basically not recognizable anyway.

They better be using new planets.
 

mcz117chief

Member
Seriously, if this really does take place in a different galaxy then I'm going to be PISSED! And, it just further shows that BioWare has no faith in the shitty endings they made for ME3. Christ, just set it far enough past ME3 that no one needs to ever mention the Reapers besides "they lost." We barely, I mean BARELY, even got to explore the Milky Way Galaxy that BioWare created for the Mass Effect series. How many awesome planets did we hear about but never actually got to see? We've never been to Palaven, we've never seen Dukhana, have no idea what Kahji looks like, or Khar'shan and the Volus homeworld? Forget about it. And, that's not even counting the planets we've briefly visited but really never got to explore like Illium, Omega, Thessia, and hell even motherfucking EARTH!

And now, you're telling me you're placing me in a whole new galaxy with completely different planets which I have no attachment to? Fuck you.

Yeah, that is a bit depressing, but on the other hand the mystery surrounding these places makes them a lot more attractive rather than if they showed them and they would end up being totally bland and boring.

I don't mind seeing another galaxy, we might end up with a Star Wars feel which could be pretty good if it is done right.
 

foxtrot3d

Banned
Except it got great response as a co OP game type and the successful free to play model allowed them to make all the map packs and new characters free to everyone.

The first trilogy was all new planets you had no attachment to. Considering Earth was basically not recognizable anyway.

They better be using new planets.

That's the point, they built up all of these exotic places with the idea that you would get to visit them. Now, you're introducing a ton of new planets, in an all new galaxy, when we haven't even scratched the surface of the "old" planets we were introduced to. And, that's already ignoring the fact that you can introduce a limitless number of new planets and races without having to "create" a whole new galaxy.
 

i-Lo

Member
I hope Bioware forgoes reusing the "creeper" mechanic for incorporating unmarked side quest. Upon reflection, I couldn't believe that an idea like that made it into the final game. Perhaps this is the effect of trying "trilogy"-fy to maximize revenue.
 
As long as it's not like ME2 which was sorely lacking a strong, core narrative but with these small, tacky character sidequests in its place, I'm good. Game was super disappointing story wise after the first one.
 

GPsych

Member
Could be a Star Control 3 kind of situation. All the major races have colony groups/ships that are somehow propelled into another galaxy. You spend your time both exploring the new galaxy and finding/assisting the Salarian/Asari/Human/Ur-Quan colonies. Damn. Now I really want to play a game like that.
 
The best thing for the next Mass Effect game is for it to focus on world exploration. They tried having a interesting story but they messed that up with ME2 and ME3. I would like a very loose main story that basically says, "go explore the galaxy and report back to us."
 

Lucreto

Member
I will never understand the hate on the ending for me I was completely satisfied with it.

It wasn't the best ending but I liked it. They did write themselves into a corner and I am interested in how they write themselves out.

They need to canonise one of the endings and work from there.
 
GIF Galore:

https://farm3.staticflickr.com/2908/14574472449_046305e010_o.gif[IMG]
[IMG]https://farm4.staticflickr.com/3907/14780995993_38d30f6315_o.gif[IMG]
[IMG]https://farm4.staticflickr.com/3879/14574466290_85a8490996_o.gif[IMG]
[IMG]https://farm4.staticflickr.com/3895/14574720907_0dcdf4850e_o.gif[IMG][/QUOTE]

The Mako's still going to be indestructable except to small weapons fire, eh? What a weird decision that was...
 

Omega

Banned
Mako on Hoth 2.0:

please be like this in the main game, just with more fleshed out planets.

They said it's years away so if it doesn't come out until 2016/2017 I'm fine with that. give them all the development time they need to give us their fully realized vision for Mass Effect.
 

Tellaerin

Member
I hope Bioware forgoes reusing the "creeper" mechanic for incorporating unmarked side quest. Upon reflection, I couldn't believe that an idea like that made it into the final game. Perhaps this is the effect of trying "trilogy"-fy to maximize revenue.

Forgive my ignorance here, but what is the "Creeper Mechanic"? I'm not really sure what you're talking about here. ^^;
 
That's how I felt 2 seconds after I finished ME3 and continued to for several weeks after. But really everything is still there. They blew it all up, but they didn't really blow it all up. As terrible the ending was and the whole 3x space magic I actually prefer the original ending to the EC because the destruction of the Mass Relay System opens up the entire galaxy and sets up the world to be a very interesting place post Reapers.

The entire MRS was made by the Reapers to put advance life down the same path and steer them in predictable ways. They became dependent on the Mass Relays for practically everything and their entire foundation of technology was based around Mass Effect fields. When you take all that away it forces these species to think outside the box and come up with new technologies and forms of FTL travel. Most especially if the majority of those species are stranded in a foreign solar system tens if not hundred and thousands of light years from home.

Even with the EC they could fudge it so that many areas in the galaxy were stranded for decades after the end of the ME3, some areas were able to repair their Mass Relays within a few years or so and a core network of systems reconnected around the Earth and Galactic armada, but many others only reconnected with themselves or were just completely cut off.

If you set ME4 say 50-100 years after ME3 ending that leaves a lot of time for many things to change in the Galaxy and for some rebuilding, but it also allows for the possibility of a lot of interesting developments as well. Cut of Asari or especially Turian, Salarian, Krogan and Quarians/Geth settlements and planets could turn into very different and distinct places. Cut off from the rest of the Galaxy they wouldn't know what if anything had happened. And depending on their resources, survivors and such could develop into very unique and interesting societies in the face of total isolation

ME4 could then be about using new FTL technology to reconnect with these lost sectors and systems, bring them back into the Citadel fold, though some might not care to, and to explore new areas of the Galaxy that were previously not easily accessible due to the fact that the Mass Relays only gave quick access to a small portion of the Milky Way, leaving hundreds upon thousands of totally unexplored star systems.

There is just so much potential for a post ME3 galaxy to go through. The focus could be on putting a broken galaxy back together and the fallout of a near galactic annihilation and how certain areas of the Galaxy could have rebounded better than others, shifting attitudes and philosophies based off the fear of another Reaper type threat that could be out there. Or it could be about breaking away from the Reaper's mold of how galactic civilization should work and exploring new areas of the Milky Way and discovering intelligent life that developed totally outside the Reaper influence.

Jumping to a new Galaxy is just cheap because it allows them to just leave all these questions of how the Milky Way transitions from a post Reaper world and the realities of how different cultures and species would evolve after such a traumatic and devastating war.
I think this is a great idea, but let's be real-Bioware does not have the time, money, or sheer talent necessary to bring out a great game that lives up to what you've posted.
 

Enduin

No bald cap? Lies!
I think this is a great idea, but let's be real-Bioware does not have the time, money, or sheer talent necessary to bring out a great game that lives up to what you've posted.

It's not that hard or difficult to do, all that is necessary is the will to do so.
 

Tellaerin

Member
Basically, this.

Ah, gotcha. I actually kind of liked that, myself. >.> It wasn't perfect, but it felt a little more organic than wandering around asking random strangers to tell me their problems, or having a bunch of questgiver NPC's send me all over the galaxy to sort out their business like some kind of cosmic errand boy. Not really sure what you'd want to replace it with.
 
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