That's how I felt 2 seconds after I finished ME3 and continued to for several weeks after. But really everything is still there. They blew it all up, but they didn't really blow it all up. As terrible the ending was and the whole 3x space magic I actually prefer the original ending to the EC because the destruction of the Mass Relay System opens up the entire galaxy and sets up the world to be a very interesting place post Reapers.
(...)
Jumping to a new Galaxy is just cheap because it allows them to just leave all these questions of how the Milky Way transitions from a post Reaper world and the realities of how different cultures and species would evolve after such a traumatic and devastating war.
That's the point, they built up all of these exotic places with the idea that you would get to visit them. Now, you're introducing a ton of new planets, in an all new galaxy, when we haven't even scratched the surface of the "old" planets we were introduced to. And, that's already ignoring the fact that you can introduce a limitless number of new planets and races without having to "create" a whole new galaxy.
I really don't like the design of the new Mako.
It looks like a cross between a ferarri and a generic Hot Wheels car.
I really don't like the design of the new Mako.
It looks like a cross between a ferarri and a generic Hot Wheels car.
Mako on Hoth 2.0:
What you're suggesting admittedly does sound interesting, but that (and the idea of moving things to another galaxy, which I don't like either) also seems cheap to me. By building up a galactic setting with a detailed history, culture, etc., then throwing it all into flux (or shifting the focus to an entirely new location), it feels like they can't figure out how to tell a story set in a stable, functioning interstellar civilization. It's like people can't figure out how to make things interesting without falling back on the usual tropes - either the setting's already a dystopia, it's under siege by some nameless menace that's Forcing Everyone To Put Aside Their Differences And Band Together For The Greater Good, or there's been some sort of devastating event that's made a mess of everything, leaving civilization in a state of flux.
I'd like to see a new ME game set during the height of galactic civilization, rather than at its twilight or the dawn of its post-ME3 rebirth.
No, just said it was a new area of space. Didn't say it was outside the Milky Way.Looking at the OP, didn't they straight up say it is in a new galaxy at E3?
Yeah, this being a sidestory to ME1-3 will make me avoid the game. If it's not, there's some optimism to be had.
The first game wasn't that great in terms of mechanics, but it did have a nice tone and driving around was nice when the maps weren't utter bullshit.
Your complaint is pretty arbitrary. Why is it fine to make up a new planet in this Galaxy but not a different one? Either way, you are going somewhere they are creating and common sense would suggest they have a reason for deciding to have it occur in another galaxy.
And I don't think we all want to keep seeing new areas on the same set of planets. Sure, maybe one or two new hubs on the Citadel would be fine, except they may be trying to get out of the space Sheperd was in if this game is a separate story occurring while Sheperd is alive. Fact is, this was never supposed to be like The Elder Scrolls where they keep reiterating the same empire's countryside. You want some convoluted reason for them to have us go back to all the same places for our objectives? Sounds like a flawed concept to me.
So knowing they would want new locations for obvious reasons, why the heck can't they just be in another galaxy we're navigating? It's just like embarking at the start of ME1. No reason to disapprove of new places set in the Mass Effect future. That's what we would have expected largely if we were given a hypothetical 4th Sheperd game.
Ah, gotcha. I actually kind of liked that, myself. >.> It wasn't perfect, but it felt a little more organic than wandering around asking random strangers to tell me their problems, or having a bunch of questgiver NPC's send me all over the galaxy to sort out their business like some kind of cosmic errand boy. Not really sure what you'd want to replace it with.
I do not want to play a game where I'm doing more driving than shooting. In fact, nothing irks me than 'pointless exploration'.
I do not want to play a game where I'm doing more driving than shooting. In fact, nothing irks me than 'pointless exploration'.
I found Mass Effect 1 to be a pretty boring game and the Mako did nothing for me.
All the elements that made Mass Effect 2 good need to be in this game.
Regarding the story... ME4 takes place during Shepard's life? What? So the reapers still might be a thing? Hype deflated. I've had enough of the reapers and I'm not sure how they'll circumvent that plot as the every species in the galaxy was pitted against the reaper threat.
Why would their need to be a "convoluted reason" to visit some of the same planets? This problem only exists if they insists on having the game occur during the Reaper War, not if set after or before. Also, do you fully comprehend how MASSIVE the Galaxy is? Mass Effect has very much leaned towards realistic sci-fi and appropriately understands just how large the Galaxy is, as stated before the collective races had so far only explored 1% of the Galaxy so far. There are entire Mass Relays never explored due to Council policy about opening unknown relays. To add yet ANOTHER GALAXY into this mix is what I would call "needlessly convoluted." Even Star Wars, an entirely Science Fantasy story, takes place within a single galaxy, the same goes for Star Trek.
I don't see how any good can come of introducing another galaxy, if you want new worlds, new planets and new races, you can accomplish that all in the Milky Way. Again, only 1% has been explored so far, no need to add another vast galaxy with to the mix to further complicate things. I don't need another save the Galaxy plot or stop the Reapers fanfare, BioWare had the opportunity to tell that story and it took them three games for it to turn out to be a dud. I won't a less "grand" story that is more focused on exploration and less about being the savior. Hence, why setting the game after ME3 would be the perfect place as much of the galaxy would be rebuilding which would make sense for their to be a greater emphasis on exploring the unexplored regions of space for resources and what not.
The premise for Mako uncharted world exploration is brilliant and exciting. It was not the grossly misrepresented tedium you described. And you not liking the premise doesn't negate the fact that it clearly fit a lot of our tastes and desires. It's being brought back with good reason.A few things I want to comment on after reading the entire thread so far:
1. Mako exploration is being looked at with some ruby red-tinted glasses in this thread, because it was easily the worst part about about ME1. In addition to the generally poor agility of the vehicle itself, there were a myriad of other problems with the Mako, namely combat. This go-kart-with-a-cannon can only handle 10 rockets/Geth lasers and 8 sniper shots before you have to fix it with omni-gel, after which you have to wait 10-15 minutes for the shields to fully recharge before you go back to attacking the Geth tank that you still haven't killed after hitting it 5 times with your cannon in between shield recharges. Tell me, what part of that is fun?
But, since BioWare couldn't write its way out of a post-cure celebratory Krogan orgy, we're most likely stuck with a game that ignores its own lore because they fucked up royally with ME3...
3. I actually want BioWare to pull its head of its cliche-writing ass and make this game take place after ME3. I mean, it isn't that hard to make it feasable: Destroy is canon, Indoctrination Theory is canon; Instead of Shepard fighting to save the world, it's Shepard working with all the Council races to reestablish contact with the other clusters while maintaining order and peace in a suddenly diverse and highly populated Sol Cluster with many different species fighting for survival. They could completely ignore the ridiculousness of the other two endings, keep all the fan favorite fuck-Barbies, and still have an interesting scenario with potential for something epic.
I get the feeling, that because we have sort of heard that the next numbered ME game is coming, that this Mass Effect will be the first one to deal with post ME3 directly.
Sort of like how Dragon Age Inquisition is not Dragon Age 3.
Dragon Age Inquisition is Dragon Age 3 in everything but the name though.I get the feeling, that because we have sort of heard that the next numbered ME game is coming, that this Mass Effect will be the first one to deal with post ME3 directly.
Sort of like how Dragon Age Inquisition is not Dragon Age 3.
Dragon Age Inquisition is Dragon Age 3 in everything but the name though.
I dont think that Inquisition is meant to be the start of a new trilogy arc though, how many endings did they claim to have lined up?
Also I mistyped, I meant to say the next mass effect after this one
In the same way that they keep saying ~this is not mass effect 4!~ they have said the same of Inquisition and Dragon Age 3.
That's the problem right there. The premise was great, but the execution of Mako exploration in ME1 made Bioware switch over to the shuttle drop/Hammerhead exploration stuff we got in ME2 and 3 because of the near universal problems people had with Mako travel.The premise for Mako uncharted world exploration is brilliant and exciting. It was not the grossly misrepresented tedium you described. And you not liking the premise doesn't negate the fact that it clearly fit a lot of our tastes and desires. It's being brought back with good reason.
A few things I want to comment on after reading the entire thread so far:
1. Mako exploration is being looked at with some ruby red-tinted glasses in this thread, because it was easily the worst part about about ME1. In addition to the generally poor agility of the vehicle itself, there were a myriad of other problems with the Mako, namely combat. This go-kart-with-a-cannon can only handle 10 rockets/Geth lasers and 8 sniper shots before you have to fix it with omni-gel, after which you have to wait 10-15 minutes for the shields to fully recharge before you go back to attacking the Geth tank that you still haven't killed after hitting it 5 times with your cannon in between shield recharges. Tell me, what part of that is fun?
2. I never understood why people like dice roll mechanics in shooters. Personally, I prefer my shooting mechanics to be 1:1; if I shoot at my target, I hit my target, with the only variables being kickback, positioning, body sway, etc. Anything else feels forced to me because it seems to have no bearing on what actions I take as a player. And that's why ME1 is the worst of the 3 games in terms of pure gameplay. While the RPG elements are fine when it comes to leveling, equipment and progression, those same elements make it a poor shooter when coupled with some terrible squadmate AI. A prime example of this is watching AI squadmates aim at an enemy that happens to be laying on the ground in directly front of them. The AI doesn't actually aim at them, the bullets just take random trajectories at the target while the squadmate is still physically aiming straight ahead. That's what dice rolls get you: a bunch of nonsense because of mechanics that ignore actual physics.
3. I actually want BioWare to pull its head of its cliche-writing ass and make this game take place after ME3. I mean, it isn't that hard to make it feasable: Destroy is canon, Indoctrination Theory is canon; Instead of Shepard fighting to save the world, it's Shepard working with all the Council races to reestablish contact with the other clusters while maintaining order and peace in a suddenly diverse and highly populated Sol Cluster with many different species fighting for survival. They could completely ignore the ridiculousness of the other two endings, keep all the fan favorite fuck-Barbies, and still have an interesting scenario with potential for something epic.
But, since BioWare couldn't write its way out of a post-cure celebratory Krogan orgy, we're most likely stuck with a game that ignores its own lore because they fucked up royally with ME3...
I really don't like the design of the new Mako.
It looks like a cross between a ferarri and a generic Hot Wheels car.
1. When your game's combat is a real time third-person shooter, people expect that it should perform/behave like one.2. I don't understand why people would want 1:1 shooter mechanics in an RPG.
And they even said as recent as this panel that it is not mass effect 4.
That's the problem right there. The premise was great, but the execution of Mako exploration in ME1 made Bioware switch over to the shuttle drop/Hammerhead exploration stuff we got in ME2 and 3 because of the near universal problems people had with Mako travel.
I still maintain that the Hammerhead was a way better vehicle for traversing environments in. It's problem was it was too weak in combat sections and we hardly got to use it since it was DLC only. The added benefit is that it actually looks and feels like something that should be in a Mass Effect game. Like this is a universe with hovercars, floating drone weapons and stuff, it makes perfect sense to have an AFV with hovering capabilities. A six wheeler was always a bit off to me.
I still maintain that the Hammerhead was a way better vehicle for traversing environments in. It's problem was it was too weak in combat sections and we hardly got to use it since it was DLC only. The added benefit is that it actually looks and feels like something that should be in a Mass Effect game. Like this is a universe with hovercars, floating drone weapons and stuff, it makes perfect sense to have an AFV with hovering capabilities. A six wheeler was always a bit off to me.
Yeah, what a massive step backwards. The technology in the ME universe should make the mere concept of wheels irrelevant.
I really doubt a bunch of dudes are going to be able to push an IFV if its power core fails either. You've got a point about a hover vehicle being more energy intensive than a ground one, but the hover vehicle more than makes up for that with its superior maneuverability, which allows it to avoid obstacles that could block a wheeled/tracked vehicle. And when it comes to adverse weather, in both cases the prudent move would be to hunker down in place anyway, which is slightly easier for the ground vehicle, but the hover one has an easier time getting picked up by the ship in such a situation.You can't get out and push a hovercar when the power core fails. It's also safe to assume flight uses more fuel/energy than powering a ground vehicle, which is a plus for extended operations. And adverse weather conditions or poor visibility aren't going to ground a truck.
Yeah, but wheels feel cool. The Mako was fun to drive because it took some skill, but once you got it, it was awesome. Feeling the weight of it and bouncing around terrain and the jerking forward and back when you hit the breaks or accelerated was the shit. The Hammerhead just felt like a toy and a vehicle made for a kid, there was no skill involved. It just hovered over everything.
You can't get out and push a hovercar when the power core fails. It's also safe to assume flight uses more fuel/energy than powering a ground vehicle, which is a plus for extended operations. And adverse weather conditions or poor visibility aren't going to ground a truck.
I really doubt a bunch of dudes are going to be able to push an IFV if its power core fails either. You've got a point about a hover vehicle being more energy intensive than a ground one, but the hover vehicle more than makes up for that with its superior maneuverability, which allows it to avoid obstacles that could block a wheeled/tracked vehicle. And when it comes to adverse weather, in both cases the prudent move would be to hunker down in place anyway, which is slightly easier for the ground vehicle, but the hover one has an easier time getting picked up by the ship in such a situation.
You can stick emergency wheels on it if you want, but we have effortless surface-to-orbit transitions via small, cheap shuttles in this universe. Hovering above the ground shouldn't be a problem even for very long periods of time. That's what the drive cores are for. It certainly fits the aesthetics of the ME universe, in which basically everything flies or hovers except the Mako and older Grizzly. Both of which are IFVs, not moon buggies, I may add.
It kicks ass to drive the thing in game, which is the most important factor in whether or not it should have been included in future games. Much better than the incredibly shitty experience of driving the ME1 Mako.
The Firewalker levels were kinda crap because they were really test levels to see what people liked, but the Hammerhead really shone in Overlord (aside from the weak combat).I don't know if my experiences are different from other peoples' because I played these games on the PC, but for me, driving the Mako wasn't this nightmarish experience I hear people describing. The Hammerhead, on the other hand, was this skate-y feeling thing that you had to drive around these halfassed vehicular platforming levels. I didn't have a lot of fun driving it, and I thought the levels built around it were a poor substitute for the exploration in ME1. : /
That's the problem right there. The premise was great, but the execution of Mako exploration in ME1 made Bioware switch over to the shuttle drop/Hammerhead exploration stuff we got in ME2 and 3 because of the near universal problems people had with Mako travel.
It's back so it's a dream come true no matter what.
But I've always liked its rover inspirations. The body style is subjective, but I found it fine.
It's the fourth Mass Effect game. They can say whatever they like.
It is not even the 4th mass effect game.
Just because you didn't like ME2 and ME3 doesn't mean ME4 isn't the 4th Mass Effect game.
People who pretend sequels they didn't like doesn't exist are insane.
It's entirely possible he doesn't know those games exist. They weren't really promoted or renowned.I guess you are pretending that Mass Effect Galaxy (2009) and Mass Effect Infiltrator (2012) don't exist.