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Nintendo DS Games in HD

Datschge

Member
What's interesting about Ghost Trick is that the characters / objects move in a way that you would think they would be 3D.

Unfortunately, it seems that what happened is that Capcom pre-rendered all of their movements and incorporated them into the game as 2D sprites.

Absolutely nothing changes. No benefit whatsoever.

What a shame. This game would have looked really, really cool if it wasn't pre-rendered.

Yeah, that's a shame indeed. Thanks for checking and confirming!


Has anyone posted Soma Bringer or TWEWY?

Was done before, no improvements as it's all in 2D.
 
Here's more. 4X with FXAA.

Assassin's Creed - Altair's Chronicles
UNEgUXJ.jpg

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Mario Party DS

Kingdom Hearts 358-2 Days
 

Rlan

Member
Actually i do have one more request - Marvel Super Hero Squad. NOT the Infinity Gauntlet one. It was the other Halfbrick DS title, sort of Smash Bros styled.
 

GJS

Member
I want to see someone run

The Wizard of Oz: Beyond the Yellow Brick Road.

Also, Ghost Trick.

Oh, and umm.. "Feel The Magic XX/XY"

Or Nostalgia

Or Solotarobo

Or Deep Labyrinth

Or Trace Memory.

Such nice.....

Haven't played the others, but these two use pre-rendered sprites (other than the player character in Solatorobo), so I wouldn't have high expectations. Ghost Trick will look practically identical, while Solatorobo will look like a blurry mess.
Some shots of Solatorobo. Frame rate is horrible. Edit// OpenGL mode improves the frame rate a bit.

 

GAMEPROFF

Banned
To be clear, this isn't an HD upscaler. This is actually rendering the assets at a higher resolution, not simply increasing the size of lower resolution rendered gameplay.

Yeah, or this way :D

It would be so great, when Nintendo would give us some way, to access this via Wii U or 3DS, but Nintendo is gonna be Nintendo and we will never get this :(
 
Is it possible to to make the resolution like 320x240 or 400x300?

I'd like to see the most accurate representation of DS games if they were just straight-ported to 3DS, only this time, add 2xAA as I think that's all devs ever use or can use.

If not that res, then just normal res with 2xAA, should work nicely. Even better if you get 3D games that are 192x256 flipped to the side, since cutting off the top or bottom to make the shot 192x240 would make it look like a 3DS game that had its sides chopped off. :p
 

PGamer

fucking juniors
Is it possible to to make the resolution like 320x240 or 400x300?

It's possible to do it in a roundabout way which would be to render at a higher resolution and then downscale the image to 320 x 240. That will have better image quality than being rendered natively at that resolution however.
 

Zornica

Banned
It's possible to do it in a roundabout way which would be to render at a higher resolution and then downscale the image to 320 x 240. That will have better image quality than being rendered natively at that resolution however.

that shouldn't be a problem. From what I've read, the 3ds development kit can render higher resolutions than the 3ds screen could display, so shouldn't the 3ds hardware be capable of the same in theory?
 

deleted

Member
2d characters on 3D backdrop look really nice scaled up, but 3d characters on a 2D pixelated plane look 'better' when they are left untouched.. Looks like a style choice.

I wouldn't mind playing some of these again in HD. Metroid looks certainly nice and it would be interesting to have an arena shooter on the Wii U - if they'd also provide the online mode..

There is much potential, even though I don't see Nintendo acting on it. We should see a bit of the DS emulation this year, I'm excited to see how it turns out.
 
So this thread has inspired me to try to merge the patch for this "X432R" fork back onto the original DeSmuME sources, and good grief, what a horror story... line ending mismatches and incorrect character set encodings caused the patch to fail to apply cleanly, and then the parts that did apply properly use platform-specific code without properly ifdef-ing it to apply only on that platform, leading to a bunch of build errors... not to mention the original, unpatched source code is kind of bloated already, with vendored-in subprojects confusingly sitting there undifferentiated from the rest of the source... anyways it looks like I have put a lot of work for myself ahead of me...
 

strata8

Member
Wanted to try Animal Crossing after playing it today. I always thought the interiors were more detailed than they needed to be.

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dNjDg4x.png

OJ7uof5.jpg
 

Aeana

Member
I never bothered with this back when it came out, but I decided to give it a try tonight. It looks really nice and it seems to run really well for me at 3x. I can get some slowdown at 4x, but 3x seems to be full speed all the time. I assume it's gotten some major improvements since this thread was made, in terms of speed.

Here's some comparisons I made with Dragon Quest 9 and SaGa 2.

 

Gloam

Member
Those Animal Crossing pics look really, really good. Maybe the next Nintendo handheld will have something approaching a nice resolution.
 

Shun

Member
Those Animal Crossing pics look really, really good. Maybe the next Nintendo handheld will have something approaching a nice resolution.

If someone told me that was ACNL before it released, I would totally believe them.
 

Marow

Member
I absolutely adore the HD pictures in this thread. Low-poly games are oddly enough really charming to me and seeing that with such vibrant colors makes me happy. I wouldn't even mind a portable console with these graphics if it looked as clean as in these screenshots.
 

WillyFive

Member
If you took both DS screens and made it one 4:3 screen with the same number of pixels as it had before, what resolution would it have?
 

Alo81

Low Poly Gynecologist
If you took both DS screens and made it one 4:3 screen with the same number of pixels as it had before, what resolution would it have?

The resolution they would go with would probably be 360x270.


2x 256x192 is 98304 pixels vs 1 x 360x270 is 97200
 
I always felt like the DS was a bit too weak for a fully 3d handheld... I find the most visually pleasing games were the ones that were fully 2d, or a mix of 2d with moderate 3d elements mixed in.

Although I do see how people in this thread find the low-poly models charming. It gives a nostalgic feel.
 

WillyFive

Member
362 x 272 approx.

The resolution they would go with would probably be 360x270.


2x 256x192 is 98304 pixels vs 1 x 360x270 is 97200

Nice; so about the same (actually better) than the standard resolution PS1 and N64 games (sans Expansion Pak)

I always felt like the DS was a bit too weak for a fully 3d handheld... I find the most visually pleasing games were the ones that were fully 2d, or a mix of 2d with moderate 3d elements mixed in.

The DS was more powerful than the N64/PS1/Saturn systems, it's low screen resolution (mixed with lack of texture filtering) hurt it a lot.
 
The DS was more powerful than the N64/PS1/Saturn systems, it's low screen resolution (mixed with lack of texture filtering) hurt it a lot.

Hmm. Interesting. Is there any given reason why they didn't aim to get the most they possibly could out of the hardware?


Oh man! After looking through more pictures in this thread, I am seriously impressed! WOW!
 

WillyFive

Member
Hmm. Interesting. Is there any given reason why they didn't aim to get the most they possibly could out of the hardware?

Budget and lack of interest in making powerhouse games on handhelds. Developers always tried to push the systems in the N64/PS1 era because they were played on bigger screens; but it wasn't as alluring on a handheld.

But that said; a lot of models on the DS are almost Dreamcast quality.
 

Ultratech

Member
This pics are amazing.

Has anyone posted Soma Bringer or TWEWY?

I'll work on Soma Bringer.

Thoughts so far:
-3D Models look WAY better the more you enhance the 3D Settings.
-Consequently, it also makes the game run like ass.
-Backgrounds don't get improved terribly much, since they're all 2D for the most part. They still look pretty though.
-Can't run Anti-Aliasing on it; as soon as I try, it breaks the emulator. (I guess the graphics card has some major issues with it.)
-Weapon Models seem to be terribly hit-or-miss. Some look REALLY good, but others look terrible due to being low-poly.

Some comparison pics:
SoftRasterizer

OpenGL x4

SoftRasterizer x4
 
I never bothered with this back when it came out, but I decided to give it a try tonight. It looks really nice and it seems to run really well for me at 3x. I can get some slowdown at 4x, but 3x seems to be full speed all the time. I assume it's gotten some major improvements since this thread was made, in terms of speed.

Here's some comparisons I made with Dragon Quest 9 and SaGa 2.
<snip>

Oh my wow, they look fantastic! I've been looking for a reason to replay DQ9 <3
 

shandy706

Member
What amazes me is the quality of the assets despite the resolution!

The assets are absolutely gorgeous in some of these games. The detail and quality is completely lost at the original res.
 
Watching this HD screenshots the Nintendo statement that the DS is more poweful than the N64 becomes clearer. Some games looks even closer to a early PS2/DC (or late 90´s -2000 PC game) game than a N64-PSX style games...
 

baphomet

Member
Watching this HD screenshots the Nintendo statement that the DS is more poweful than the N64 becomes clearer. Some games looks even closer to a early PS2/DC (or late 90´s -2000 PC game) game than a N64-PSX style games...

How do emulated shots showing things completely impossible for the system to do say anything about how powerful it was?
 
How do emulated shots showing things completely impossible for the system to do say anything about how powerful it was?

Because that emulated shots shows how much detail was indeed ingame, but was lost due to low screen resolution. In other hand, N64 is still over all more powerful (despite the DS can do some effects impossible on the 64 bit machine), because the with the original DS hard would be impossible to create the graphics of Metroido or Dementium at a higher res.
 

dallow_bg

nods at old men
What amazes me is the quality of the assets despite the resolution!

The assets are absolutely gorgeous in some of these games. The detail and quality is completely lost at the original res.

Yeah, that's my favorite thing about this.
So much detail restored.
 
I don't know if 'Deep Labyrinth' was ever a game that got noticed, but it had some really interesting looking full 3D graphics that I'd love to see upscaled.
 

deoee

Member
tghuWLS.png


Dat hole kreygasm :D

No but seriously, this looks very much like PS1 games but with far superior IQ.
IMO not bad for such an old hardware!
 

WillyFive

Member
How do emulated shots showing things completely impossible for the system to do say anything about how powerful it was?

Emulation doesn't change the game, it just presents it at a higher resolution. Everything you see here the DS did; you just see it more clearly now because it's rendered at a much higher resolution.
 
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