Endless world? Zelda procedurally generated world confirmed.
The Legend of Zelda: No Link's Sky
Endless world? Zelda procedurally generated world confirmed.
I do think extra lore and story could be awesome, I was just pointing out that sometimes areas that are optional are really only used for one thing then forgotten.
Hopefully the new villain is better than Yuga (the only Zelda villain more boring and generic than him is Bellum); it seems like EAD3 wanted to capitalize on Ghirahim's popularity, but didn't exactly understand why fans liked Ghirahim beyond his fabulous semi-drag queen sissy villain aesthetic.
If I had to speculate based on what we got in the trailer, I think it's possible that we might see some sort of robotic bad guy that's similar to the Ancient Lanayru Robots , Fi, or Scervo.
I'd really like that seeing as they could play around with an evil Fi-like (comically serious) personality.
Edit:
lol
This thread is like 50 times more active than any other LoZ OT in the community section.
It's sad to see the official Zelda fan thread sitting there collecting digital dust.
Please...No more...robots.
;____;
Please...No more...robots.
;____;
You're not a fan of the robots? In terms of enemy design. I was not a fan of Fi.
I see this hasn't been updated with the proper translation yet.
"In an endless world without barriers, the biggest one in the series yet, Link will encounter new mysteries and tough enemies." via Zelda Informer
zelda hasent fit the definition of midevil fantasy since ocarina of timeRobots would be fine, but Zelda honestly needs to nail the classic Zelda/medieval/fantasy feel first. Then, if they have time and the appropriate setting and lore in place, they can add in this "ancient automaton" stuff.
Midna speaking English is creepy...
This just blew my mind, I actually never thought of a game world being designed that way. Are there any games that do this currently?What i can make of that is its not an infinite world(since they mention the biggest yet), but most likely it'll be like a planet, where there is no end.
So you can get to any destination in any direction.
Even if this has been done in other games, the significance is that its never been done in a zelda game.
It really is way too overdoneMedieval fantasy has been to fucking death anyway
Midna speaking English is creepy...
Yeah that fucked my head. Especially since it didn't even sound that wrong...
Still, full English voice-acting would be a big risk. I'd rather see a full gibberish/Hylian voice acting
That is earth shatteringSince it's Zelda related
https://www.youtube.com/watch?v=CWGOYKBP5DM&index=1&list=UUyS4xQE6DK4_p3qXQwJQAyA
A new Did You Know Gaming Zelda came out and a few things blew my min.
The "voices" of the Chu Chu in Wind Waker is two Japanese men arguing, sped up and in reverse.
Midna's voice overs are actually made out of complete English sentences but scrambled.
This just blew my mind, I actually never thought of a game world being designed that way. Are there any games that do this currently?
This just blew my mind, I actually never thought of a game world being designed that way. Are there any games that do this currently?
This just blew my mind, I actually never thought of a game world being designed that way. Are there any games that do this currently?
Seeing this thread pop on the front page got me so excited and then confused because I couldn't think of a recent "Digital Event". Now I'm sad because there's nothing substantially new
I might be missing some subtle difference, but don't a large majority of JRPG's feature that? Go off the right side of the map and you end up on the left.
Well yeah, like Final Fantasy IV has that. But that's so much smaller in scale than a full 3D game.I might be missing some subtle difference, but don't a large majority of JRPG's feature that? Go off the right side of the map and you end up on the left.
Phantom Hourglass wasn't like this?This just blew my mind, I actually never thought of a game world being designed that way. Are there any games that do this currently?
Related to Zelda (but not the game)... might as well post it here. I sort of want to buy a Zelda-themed t-shirt. Nothing too crazy, but... something simple (maybe a triforce on a shirt or something like that). Anyone have any recommendations?
I've bought a few from Hot Topic. You should check their website every now and then.
Edit: Just checked, they have a pretty good selection currently.
Sorry for the derail, I'm just trying to help this poor soul get their Zelda fandom apparel!
It really is way too overdone
Holy fuck, Midna speaks English!Since it's Zelda related
https://www.youtube.com/watch?v=CWGOYKBP5DM&index=1&list=UUyS4xQE6DK4_p3qXQwJQAyA
A new Did You Know Gaming Zelda came out and a few things blew my min.
The "voices" of the Chu Chu in Wind Waker is two Japanese men arguing, sped up and in reverse.
Midna's voice overs are actually made out of complete English sentences but scrambled.
Then I want a nice cryptic quote from Aonuma every month.Ehhh, we won't get any news until March at GDC. That's the precedent. Even with Nintendo's increased focus on directs, I doubt they'd deviate from their pattern of absolute silence in the year leading up to the E3 before release.
Then I want a nice cryptic quote from Aonuma every month.
I think that's a good trade off.
You can tell them I laughed.
Where is this?
zelda hasent fit the definition of midevil fantasy since ocarina of time
and even with this game it seems to have alot more eastern countryside influence than anything
Please...No more...robots.
;____;
...Zelda honestly needs to nail the classic Zelda/medieval/fantasy feel first.
My idea for the lore would be a little more involved than a random NPC. Perhaps it could be to do with deciphering some language or something. Maybe you find a stone tablet (ancient stone tablets ) and you can't translate it, but throughout the course of the game you find things that can help you decipher the words, kind of like in FFX where you find the al bhed primers. I like the weapon and armor upgrade idea for sure. Maybe schematics for upgrades, probably more focused on armor, but could be focused on items as well like the bow and others.
Why?
I thought Skyward Sword and WW handled ancient robots/technology really well (Especially Skyward Sword)
One of the things that make Zelda's universe charming is it's odd anachronisms and influence from multiple cultures from around the world; I wouldn't want to see that stuff go away so they can focus on making vanilla ALTTP/OoT-like worlds with the same old Zoras/Gorons/Medieval Hylians over and over again.
I think it would be really cool to see a robotic or technologically "advanced" villain in Zelda. I only proposed the idea because the creature in the trailer looks like it could be some sort of ancient technology.
Nah, no it doesn't.
LoZ is refreshing and compelling to me because it manages to avoid completely stepping into old school Euro-centric medieval territory from both a story telling, thematic, and artistic standpoint.
It would be super disappointing to see LoZ go down that path imo.
What is to be gained by "nailing" the generic fantasy thing? By not just taking that route, it allows them to have wildly different aesthetics, enemy types, and gameplay. You wouldn't get that Zelda Wii U reveal without the creative freedom to have a giant laser-eyed robot tektiteRobots would be fine, but Zelda honestly needs to nail the classic Zelda/medieval/fantasy feel first. Then, if they have time and the appropriate setting and lore in place, they can add in this "ancient automaton" stuff.
Exactly?
Medieval fantasy has been to fucking death anyway
What is to be gained by "nailing" the generic fantasy thing? By not just taking that route, it allows them to have wildly different aesthetics, enemy types, and gameplay. You wouldn't get that Zelda Wii U reveal without the creative freedom to have a giant laser-eyed robot tektite
And you won't get a very large population of even past Zelda players to play the game if it seems so totally foreign to them that it doesn't feel like a Zelda game any more. This is hardly my opinion; this is a behavior that has already been observed in response to the not-Twilight-Princess Aonuma Zelda games.
And you won't get a very large population of even past Zelda players to play the game if it seems so totally foreign to them that it doesn't feel like a Zelda game any more. This is hardly my opinion; this is a behavior that has already been observed in response to the not-Twilight-Princess Aonuma Zelda games.
Edit: there is no significant 2D vs 3D Mario-like split in popularity between the pre-Aonuma and the post-Aonuma Zelda games.
What about A Link between worlds ?
It didn´t sell bad or anything, but it hasn´t been a runaway success with it´s very-close-to-AlttP visuals either.