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The Legend of Zelda Wii-U Shown at Nintendo Digital Event ["2015"]

I cannot wait for more on this game. E3 was such a tease. As usual, every new announced Zelda game is easily without contest my most anticipated game until it comes out.
 

zeldablue

Member
Hopefully the new villain is better than Yuga (the only Zelda villain more boring and generic than him is Bellum); it seems like EAD3 wanted to capitalize on Ghirahim's popularity, but didn't exactly understand why fans liked Ghirahim beyond his fabulous semi-drag queen sissy villain aesthetic.

If I had to speculate based on what we got in the trailer, I think it's possible that we might see some sort of robotic bad guy that's similar to the Ancient Lanayru Robots , Fi, or Scervo.
I'd really like that seeing as they could play around with an evil Fi-like (comically serious) personality.

Edit:


lol
This thread is like 50 times more active than any other LoZ OT in the community section.
It's sad to see the official Zelda fan thread sitting there collecting digital dust.


Please...No more...robots.

;____;
 
I see this hasn't been updated with the proper translation yet.

"In an endless world without barriers, the biggest one in the series yet, Link will encounter new mysteries and tough enemies." via Zelda Informer

What i can make of that is its not an infinite world(since they mention the biggest yet), but most likely it'll be like a planet, where there is no end.

So you can get to any destination in any direction.

Even if this has been done in other games, the significance is that its never been done in a zelda game.
 

foxuzamaki

Doesn't read OPs, especially not his own
Robots would be fine, but Zelda honestly needs to nail the classic Zelda/medieval/fantasy feel first. Then, if they have time and the appropriate setting and lore in place, they can add in this "ancient automaton" stuff.
zelda hasent fit the definition of midevil fantasy since ocarina of time
and even with this game it seems to have alot more eastern countryside influence than anything
 

MattyG

Banned
What i can make of that is its not an infinite world(since they mention the biggest yet), but most likely it'll be like a planet, where there is no end.

So you can get to any destination in any direction.

Even if this has been done in other games, the significance is that its never been done in a zelda game.
This just blew my mind, I actually never thought of a game world being designed that way. Are there any games that do this currently?
 
This just blew my mind, I actually never thought of a game world being designed that way. Are there any games that do this currently?

I would like to know this as well, as I've never seen a game like that. This game has oft been compared to Skyrim, but not even Skyrim had it where walking past one end of the map would loop you back to the other side. That would have been so good in Wind Waker!

Is this really possible, and can we see this game doing that?
 

khaaan

Member
Seeing this thread pop on the front page got me so excited and then confused because I couldn't think of a recent "Digital Event". Now I'm sad because there's nothing substantially new :(

This just blew my mind, I actually never thought of a game world being designed that way. Are there any games that do this currently?

I might be missing some subtle difference, but don't a large majority of JRPG's feature that? Go off the right side of the map and you end up on the left.
 
This just blew my mind, I actually never thought of a game world being designed that way. Are there any games that do this currently?

None that come to mind, but my gaming knowledge is small compared to most people on here.

If true, it'll be interesting to see how it evolves the games design.
 

Het_Nkik

Member
Seeing this thread pop on the front page got me so excited and then confused because I couldn't think of a recent "Digital Event". Now I'm sad because there's nothing substantially new :(



I might be missing some subtle difference, but don't a large majority of JRPG's feature that? Go off the right side of the map and you end up on the left.

Yeah, RPGs have been doing that since the NES. I think the difference is that those are just basic overworld maps where your characters are giant and there's not much to do. And usually you need a ship or airship to actually loops around the planet.

Applying that same technique to an environment that's properly proportioned to your character and something you can traverse by foot should be interesting.
 
Related to Zelda (but not the game)... might as well post it here. I sort of want to buy a Zelda-themed t-shirt. Nothing too crazy, but... something simple (maybe a triforce on a shirt or something like that). Anyone have any recommendations?
 
Related to Zelda (but not the game)... might as well post it here. I sort of want to buy a Zelda-themed t-shirt. Nothing too crazy, but... something simple (maybe a triforce on a shirt or something like that). Anyone have any recommendations?

I've bought a few from Hot Topic. You should check their website every now and then.

Edit: Just checked, they have a pretty good selection currently.

Sorry for the derail, I'm just trying to help this poor soul get their Zelda fandom apparel!
 
I've bought a few from Hot Topic. You should check their website every now and then.

Edit: Just checked, they have a pretty good selection currently.

Sorry for the derail, I'm just trying to help this poor soul get their Zelda fandom apparel!

haha, thanks! I just checked them out. Might get the one with the triforce that's pretty simple. I think I can get that same shirt at Amazon. Or one very similar.
 

Stulaw

Member
I like Midna's unscrambled voice, it actually suits her.

I think this is where DYKG got the voice clips from (there's a few more in the video). I would like to here more of them.

Wonder if Fi's just Gibberish or actually scrambled.

I wonder if Link will have a Navigator in the new Zelda, and what would it be?
 

zeldablue

Member
It really is way too overdone

Zelda has a pretty good history of using quirky anachronisms mixed with a huge variety of ancient cultural legends and architecture. From Shinto to Buddhist to Christian to Sumerian to Mayan to pretty much anything else.

I wouldn't really consider Zelda "medieval" at all. More so just in the mythic, legend and folklore side of life.

And with all that in mind, please no more robot characters!
 

Not

Banned
Ehhh, we won't get any news until March at GDC. That's the precedent. Even with Nintendo's increased focus on directs, I doubt they'd deviate from their pattern of absolute silence in the year leading up to the E3 before release.
 

zeldablue

Member
Ehhh, we won't get any news until March at GDC. That's the precedent. Even with Nintendo's increased focus on directs, I doubt they'd deviate from their pattern of absolute silence in the year leading up to the E3 before release.
Then I want a nice cryptic quote from Aonuma every month.

I think that's a good trade off.
 
Please...No more...robots.

;____;

Why?
I thought Skyward Sword and WW handled ancient robots/technology really well (Especially Skyward Sword)
One of the things that make Zelda's universe charming is it's odd anachronisms and influence from multiple cultures from around the world; I wouldn't want to see that stuff go away so they can focus on making vanilla ALTTP/OoT-like worlds with the same old Zoras/Gorons/Medieval Hylians over and over again.
I think it would be really cool to see a robotic or technologically "advanced" villain in Zelda. I only proposed the idea because the creature in the trailer looks like it could be some sort of ancient technology.

...Zelda honestly needs to nail the classic Zelda/medieval/fantasy feel first.

Nah, no it doesn't.
LoZ is refreshing and compelling to me because it manages to avoid completely stepping into old school Euro-centric medieval territory from both a story telling, thematic, and artistic standpoint.
It would be super disappointing to see LoZ go down that path imo.
 
My idea for the lore would be a little more involved than a random NPC. Perhaps it could be to do with deciphering some language or something. Maybe you find a stone tablet (ancient stone tablets :D) and you can't translate it, but throughout the course of the game you find things that can help you decipher the words, kind of like in FFX where you find the al bhed primers. I like the weapon and armor upgrade idea for sure. Maybe schematics for upgrades, probably more focused on armor, but could be focused on items as well like the bow and others.

You know this is all very Metroid-y to me, the lore, the upgrades, the exploration, it's not a bad thing, and perhaps they could have something similar to the scan visor to make the game fell like it's full, the scan visor made the environments in the Prime series feel so immersive, even though you were completely isolated.
 

zeldablue

Member
Why?
I thought Skyward Sword and WW handled ancient robots/technology really well (Especially Skyward Sword)
One of the things that make Zelda's universe charming is it's odd anachronisms and influence from multiple cultures from around the world; I wouldn't want to see that stuff go away so they can focus on making vanilla ALTTP/OoT-like worlds with the same old Zoras/Gorons/Medieval Hylians over and over again.
I think it would be really cool to see a robotic or technologically "advanced" villain in Zelda. I only proposed the idea because the creature in the trailer looks like it could be some sort of ancient technology.



Nah, no it doesn't.
LoZ is refreshing and compelling to me because it manages to avoid completely stepping into old school Euro-centric medieval territory from both a story telling, thematic, and artistic standpoint.
It would be super disappointing to see LoZ go down that path imo.

I mean...OoT was highly influenced by Link's Awakening and has a crap ton of anachromisms because of it. LA had telephones, sewer pipes, french accents and talking hippos. And then OoT came in with R2D2 jukeboxes, bombchus, contemporary punks, and gay carpenters. It really paved the road for the more wacky imaginative stuff that ALttP never had. But it all seemed to fit in when it wasn't a part of the main plot.

I don't want talking robot characters or enemies. It's just too impersonal and well...mechanical for me.
 

Shaanyboi

Banned
Robots would be fine, but Zelda honestly needs to nail the classic Zelda/medieval/fantasy feel first. Then, if they have time and the appropriate setting and lore in place, they can add in this "ancient automaton" stuff.
What is to be gained by "nailing" the generic fantasy thing? By not just taking that route, it allows them to have wildly different aesthetics, enemy types, and gameplay. You wouldn't get that Zelda Wii U reveal without the creative freedom to have a giant laser-eyed robot tektite
 
What is to be gained by "nailing" the generic fantasy thing? By not just taking that route, it allows them to have wildly different aesthetics, enemy types, and gameplay. You wouldn't get that Zelda Wii U reveal without the creative freedom to have a giant laser-eyed robot tektite

And you won't get a very large population of even past Zelda players to play the game if it seems so totally foreign to them that it doesn't feel like a Zelda game any more. This is hardly my opinion; this is a behavior that has already been observed in response to the not-Twilight-Princess Aonuma Zelda games.
 

Chaos17

Member
ss03.jpg

Please Nintendo, don't remove that battle!
 

3bdelilah

Banned
I'd be totally down with a (Skyward Sword spoilers?)
steampunkish/futuristic setting for a new Zelda, the Timeshift Stones in the Mining Facility and the Sandship
were pretty mind blowing. Those parts in SS were without a doubt the absolute highpoint of an otherwise pretty mediocre Zelda.
 
And you won't get a very large population of even past Zelda players to play the game if it seems so totally foreign to them that it doesn't feel like a Zelda game any more. This is hardly my opinion; this is a behavior that has already been observed in response to the not-Twilight-Princess Aonuma Zelda games.

What about A Link between worlds ?

It didn´t sell bad or anything, but it hasn´t been a runaway success with it´s very-close-to-AlttP visuals either.

Or are you going to discredit it because it is a handheld game and/or the octopuss mini game somehow invalidated my point ?
 
And you won't get a very large population of even past Zelda players to play the game if it seems so totally foreign to them that it doesn't feel like a Zelda game any more. This is hardly my opinion; this is a behavior that has already been observed in response to the not-Twilight-Princess Aonuma Zelda games.

Here we go again....
Edit: there is no significant 2D vs 3D Mario-like split in popularity between the pre-Aonuma and the post-Aonuma Zelda games.
The series is a very stable seller with two (Aonuma-era) games selling better than the others due to favorable market conditions.
...Zelda fans are the absolute worst sometimes...
 

Het_Nkik

Member
Somebody requesting generic fantasy Zelda is making me sad. Part of the reason I love the series so much is because it does its own thing.
 

Volotaire

Member
I'm playing Wind Waker HD for the first time and this is the first time I've experienced free camera control in a Zelda game, since I never played this on the Gamecube or TP on a Gamecube. It truly is refreshing, and I hope Zelda U stays true to this.
 
Edit: there is no significant 2D vs 3D Mario-like split in popularity between the pre-Aonuma and the post-Aonuma Zelda games.

What do you call Zelda sales going so cold that Nintendo of America ordered that Aonuma's Wind Waker sequel be scrapped, then getting set on fire with Twilight Princess, then going cold again when the Twilight Princess approach was abandoned?

If the one time Eiji Aonuma was shot down was the one time the series actually showed any growth whatsoever since Wind Waker, what does that tell you about Aonuma's approach to Zelda?

Moreover, what does the fact that even other games published by Nintendo that feature Zelda characters tend to lean on Ocarina of Time and Twilight Princess as the "correct" art style to represent the series? Even when Smash Bros. includes non-OoT/TP content (like Toon Link, or stages from Toon Link games), it's always as an alternative to the OoT/TP stuff. Nintendo even went as far to show off Twilight Princess content in HD when they introduced their new console.

It's plain and obvious that Nintendo knows that fans identify more with OoT/TP than the games over which Aonuma exercised more of his own discretion. Why else would they use OoT/TP so much in anything that is not an actual Zelda game?

I do not decide any of this. I do not decide which Zelda games are more popular. I do not decide which brand image Nintendo chooses to use when it represents the series outside of the actual games. And I do not decide what kinds of games Eiji Aonuma chooses to make. I can only observe what is actually happening.

What about A Link between worlds ?

It didn´t sell bad or anything, but it hasn´t been a runaway success with it´s very-close-to-AlttP visuals either.

Nintendo should be very careful when making games that rely on homages to previous games. Those games need to actually be better than their predecessors. Otherwise it just draws attention to the flaws. This was a big problem with Twilight Princess, but obviously at the time people still had faith that Nintendo had recaptured the Ocarina of Time spark.

I don't see that same faith in the new Zelda for Wii U.

I'm actually personally fine with the visual style (like I've said before, I'm really fond of Wind Waker), but I don't think it's doing the game any favors. Specifically, I really really like the way the landscapes look, but I'm not sure that pushing the character art direction more toward cel-shaded anime was the best approach for a franchise that above most others has the potential to have truly global appeal.

I also see some promise in the approach to the overworld, but until we see actual content I'm only cautiously optimistic - non-linearity was pretty badly fumbled in ALBW, in the sense that they somehow managed to turn non-linearity into a formula instead of making it truly organic.

But I just don't see this being the silver arrow that makes Zelda popular again. You can't just keep morphing its visual identity this way and expect success - there needs to be continuity with what works, and clear progress in a direction that actually advances what works.
 
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