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BLOODBORNE Impressions Thread : And so the Nightly Hunt Begins

Zukuu

Banned
Somehow I knew there'd be the age old "It's an old build" line thrown around.

You know what? IT IS.

You don't take your chances when you make a build available to the public. It's been tested for WEEKS at least. You don't just update the game and make it available the next day, way too much risk. That's how things work, they use an old, but stable build. Not saying that the "it's an old build"-line is an excuse for underperformance of the build tho. I'm sure it'll improve a bit, but I don't think the game will end up being locked 30 either.
 

DMiz

Member
I think it's telling just how distinct the animation and combat style of the SOULS games are when I can have a non-gamer family member see the trailer and immediately comment, "Oh, isn't that the Dark Souls game you were playing earlier?"

Everything from the weight of the slash to the way you dodge. It's incredible and goes to show how nothing from other publishers or developers thus far seem to have been able to dilute how closely some elements of these games are associated with them.
 

Dweesil

Neo Member
Speculating right now that the online component will involve some form of 'hunters' hunting down 'beasts'.

We've already heard a few references to hunting and 'the hunt', and I wouldn't be surprised if they build upon the whole 'blues hunting down reds' dynamic.

Its sounding like becoming more beast-like is this games version of hollowing, what I wonder about though is whether perhaps being in 'beast form' might make you stronger vs. your hunter,
or even make it that multiple people 'invade' one beast to hunt them down.
 

Neff

Member
You know what? IT IS.

You don't take your chances when you make a build available to the public. It's been tested for WEEKS at least. You don't just update the game and make it available the next day, way too much risk. That's how things work, they use an old, but stable build. Not saying that the "it's an old build"-line is an excuse for underperformance of the build tho. I'm sure it'll improve a bit, but I don't think the game will end up being locked 30 either.

Demos are usually months old at the very least. They take considerable time and effort to put together.
 

jtan

Member
I remember when I first got Demon's Souls back when it first came out, I had no idea there was a lock on for a while... Dark days indeed.

Oh God, I remember that. Stopped playing for a while until a friend told me about it haha
 

Redrop

Member
I think it's telling just how distinct the animation and combat style of the SOULS games are when I can have a non-gamer family member see the trailer and immediately comment, "Oh, isn't that the Dark Souls game you were playing earlier?"

Everything from the weight of the slash to the way you dodge. It's incredible and goes to show how nothing from other publishers or developers thus far seem to have been able to dilute how closely some elements of these games are associated with them.

Not many games use the Souls' type of third person perspective these days. Many third person games position the camera much closer to the back of the main character, i.e. Resident Evil 4 or the Order, the latter of which actually nears telephoto levels of perspective depth. Others, like God of War, position the camera much farther back, but make it independent of the character. Souls adopts an interesting approach where the camera is consistently behind the character, but from a distance that often changes (it becomes closer in narrow spaces, and hugely distanced in other areas). This to me is an evocative, and wonderfully "gamey" perspective, because it enforces player agency and it makes foes look like truly intimidating obstacles, especially if the game really plays with the size.
 
I hope they aren't moving away from the estus system. I've been replaying Demon's Souls recently and grass is easily my least favorite part of the game, even beating out the encumberance system.
 

Sami+

Member
Is it just me or is the ragdoll so much better? In DeS/DS the ragdoll was kinda janky (I still loved it, of course) but here things seem to have much more weight and don't just fling around.

I noticed this with the crows. It looked a lot better than what I'm used to in Souls, though I don't know how humanoids will fare.
 

TheStruggler

Report me for trolling ND/TLoU2 threads
damn i just realised this and the witcher 3 will be released roughly the same time my god

#DEAD

tumblr_m4rocyT1XD1rn95k2o1_500.gif
 
I really don't understand why some people are so against having a pause. You don't have to use it if you don't want to. It would be nice to be able to easily go to the bathroom or answer the phone.
 

Persona7

Banned
I really don't understand why some people are so against having a pause. You don't have to use it if you don't want to. It would be nice to be able to easily go to the bathroom or answer the phone.

I can do that without pausing the game.

Most of the comments I have seen are from people who think this game will have similar always online multiplayer functionality like demon's/dark. If you want to pause the game just quit to the main menu and then come back and start in the exact spot you left off on instead of ruining someone elses experience by being idle.
 

monodlee

Member
*facepalm*
How many times must we repeat that there is a fully customizable character creator just like the Souls games? Is people's memory that short that they forgot the Demon's/Dark/Dark II demos had preset characters too and ended up having Fashion Souls?

I think they were referring to the fact that there weren't many build types available to play. In past Souls demos or whatever, they had a more decent variety of builds to play. With speculation that magic/spells, heavy armor, and shields are gone, its possible that there are fewer ways to play. Of course, its all speculation so...
 

jaosobno

Member
I am legit shook by these videos and impressions.

The one thing I missed in Dark Souls is the atmosphere, which was lacking when compared to DeS. DeS levels had that heavy, oppressive atmosphere about them, and I'm glad that's back for BB.

Truly a worthy successor of a masterpiece that is Demon's Souls.
 

daniels

Member
I really don't understand why some people are so against having a pause. You don't have to use it if you don't want to. It would be nice to be able to easily go to the bathroom or answer the phone.

God not this again :|
The vast majority of games let you pause or give you difficult settings so maybe this game is just not for you?
You have many other game choices the same can not be said about the souls fans that like the uniqueness and quirks of the game.
So instead of demanding that everything hast to be the more of the same across all games on the market why not try and cherisch the quirks or if you cant do that just walk away and pick any other of the millions of games instead of demanding that something unique in this industry gets destroyed.
 

420bits

Member
I want to know there will be enough weapon selection, that I won't feel like it's a choice of 3 main weapons. That'd hardly be an RPG.

From the 2 trailers and various screenshots we have seen like 20 different weapons, granted most of them are on mobs but based on the other "soul-games" we have been able to wield pretty much all of the weapons monsters use.
 
I really don't understand why some people are so against having a pause. You don't have to use it if you don't want to. It would be nice to be able to easily go to the bathroom or answer the phone.

I don't see why people wanting a pause can't just go to the title screen. Your progress is saved and it takes a couple of seconds.
 
If it doesn't seamlessly blend multiplayer and single player like Dark Souls, then there's nothing wrong with having a pause button.

But there is something very wrong with not blending multiplayer and single player like Dark Souls.
 

Kieli

Member
One of the things I did not like about Dark Souls II was the excess of swarming of enemies, ambushes, and "gauntlets".

I'm alright with any of those 3, but having an abundance of them throughout the game feels like a lazy way to boost difficulty. It's artificial and frustrating.

Either make an abundance of fodder or one badass mo'fucker; please don't combine the two as I feel strategy flies out the window when you have 7 beefy tanks barreling toward you. Simply too much unpredictably to juggle.

Bloodborne seems to be moving in the right direction with weaker enemies (maybe?) and crowd control capabilities (sorely needed in DSII).

Edit: I say weaker is "right" because it kind of feels like they want you to fight crowds of enemies in Bloodborne.
 

MMaRsu

Banned
One of the things I did not like about Dark Souls II was the excess of swarming of enemies, ambushes, and "gauntlets".

I'm alright with any of those 3, but having an abundance of them throughout the game feels like a lazy way to boost difficulty. It's artificial and frustrating.

Either make an abundance of fodder or one badass mo'fucker; please don't combine the two as I feel strategy flies out the window when you have 7 beefy tanks barreling toward you. Simply too much unpredictably to juggle.

Bloodborne seems to be moving in the right direction with weaker enemies (maybe?) and crowd control capabilities (sorely needed in DSII).

Edit: I say weaker is "right" because it kind of feels like they want you to fight crowds of enemies in Bloodborne.

Have faith in miyazaki.
 

ElTopo

Banned
One of the things I did not like about Dark Souls II was the excess of swarming of enemies, ambushes, and "gauntlets".

Never had an issue and I ran a melee build. The ambushes aren't that bad, the gauntlets have a shortcut or a way to take them on one on one (aside from Ancient Dragon). I will agree that there were some bad bonfires and the casters in Shrine of Amana are a huge pain in the ass.
 
Have faith in miyazaki.

Seriously, this is all that needs to be said. I've never been one to foam in the pants for a developer/team/director/what have you, but this guy created a masterpiece in Demon's and then - in my opinion - bettered the formula with Dark.

Miyazaki knows what he wants out of what he creates. This is why I'm so happy that Bloodborne isn't strictly another Souls game; it's letting the guy do whatever the fuck he wants and that excites me to no end.
 
I really don't understand why some people are so against having a pause. You don't have to use it if you don't want to. It would be nice to be able to easily go to the bathroom or answer the phone.
I'm not really against pause but technically you can already pause. Menu > Quit game and the game saves you where you are and doesn't respawn enemies.
 

Donos

Member
Game is going to have the problem that a lot of people expect Demon's Souls 2 / Dark Souls 3 out of Bloodborne. With a lot of the same mechanics but a new world/art design. If these mechanics are not there, they will complain.
And then there are some who want it to play like a harder Ninja Gaiden :)

From Software is still silent on many important aspects of the game which they have to clear up (Blood instead of Souls or no gain from dead enemies at all?).
 

NEO0MJ

Member
I don't see why people wanting a pause can't just go to the title screen. Your progress is saved and it takes a couple of seconds.

Doesn't help in the middle of a boss fight. Game seems to remember things differently when I come back to it. I get that it can ruin the online experience but if a person is playing offline it should be an option.
 
If no magic is true then PvP will already be a 100 times better than any other Souls game. I

Does anyone know how the roll or dash thing works? You can do them both while being locked on it seems. Is it a different button?
 

Pancho

Qurupancho
For those complaining about no pause, you do know quitting the game counts as a pause button, right? The game constantly saves your progress and when you quit and load the game again, the game starts you off EXACTLY where you left it off and you lose zero progress.
 

ced

Member
I would personally like to see magic replaced by some sort of alchemy or use of potions / throwables etc.
 

hohoXD123

Member
For those complaining about no pause, you do know quitting the game counts as a pause button, right? The game constantly saves your progress and when you quit and load the game again, the game starts you off EXACTLY where you left it off and you lose zero progress.

That's hardly a decent substitute for a pause feature if you just need to quickly do something, unless if the loading times are just insanely short.
 

Drencrom

Member
All you people whining about no pause need to understand it's because it has asynchronous online and it wouldn't work with a pause. Just quit the game when you need to 'pause' or don't play the game at all if it bothers you.
 

Portugeezer

Member
So health potion has its own button now? Triangle I think, so you can keep a useful item ready to use rather than always keeping an Estus flask it item slow then fumbling to other items. Sounds like a good change.

https://www.youtube.com/watch?v=y4QIVyVy4Zo

Seriously, this is all that needs to be said. I've never been one to foam in the pants for a developer/team/director/what have you, but this guy created a masterpiece in Demon's and then - in my opinion - bettered the formula with Dark.

Miyazaki knows what he wants out of what he creates. This is why I'm so happy that Bloodborne isn't strictly another Souls game; it's letting the guy do whatever the fuck he wants and that excites me to no end.

You'd think that if people loved Demons/Dark Souls so much they would have more faith in his work.
 

Vitor711

Member
Less than stellar AA I can live with (begrudgingly) but please keep that framerate locked at 30.

After having played DkS2 to death on PC, it's already going to be very difficult to go back to a souls game at 30. Having it avoid the stutter of the past games on console would certainly help a tonne at least.
 
I want this so bad, but horror games are not my cup of tea. Hell, Tower of Latria was a struggle because I was so spooked the entire time.

Having Bloodborne be even darker and more dreary is awesome and terrifying at the same time.
 

BadWolf

Member
Game is going to have the problem that a lot of people expect Demon's Souls 2 / Dark Souls 3 out of Bloodborne. With a lot of the same mechanics but a new world/art design. If these mechanics are not there, they will complain.
And then there are some who want it to play like a harder Ninja Gaiden :)

From Software is still silent on many important aspects of the game which they have to clear up (Blood instead of Souls or no gain from dead enemies at all?).

Don't think that will be a problem considering how many people consider Dark Souls 2 to be too similar to the formula established in DS1.

People want something fresh.
 
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