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Was Uncharted 3 made by the same team that did 1 and 2?

Cloudy

Banned
OP, go to options and enable the alternate aiming option, they patched it in later, and it's nicer. Still not UC2 nice though.

Thanks. How do I get the cutscene viewer?

edit: it's there
 

coolasj19

Why are you reading my tag instead of the title of my post?
I love this review more than most things in life. But not more than his Dead Space 2 review.
I say that even Greg is happy he stopped doing reviews. I think he's much better as a show manager / personality for the IGN programd that I watch. I have an opinion of Uncharted 3 and I think that most of its problems are because of it's rushed development and it's Set Piece before Story thing. I hope that when I get to play U4, Naughty Dog B can be deserving of a much less condescending name. Though, it's not like I am the one that gave them it.
 

StuBurns

Banned
So what is the 2nd team working on now? TLoU2?
They never staffed up to two fully independent teams. Outside of the leads and directors, the UC3 team basically made TLoU too. Right now that same group are on UC4. ND are working on a new project too though, and almost certainly TLoU2 is coming after UC4, Druckmann teased it a little when announcing the film.
 

Omega

Banned
uncharted 1 and 2 didn't think it was a good idea to make you hold forward in a desert for 10 minutes.

i would guess it's made by a completely different and incompetent team.
 

DaciaJC

Gold Member
After Uncharted 2, they split the team into two separate teams, the more seasoned veteran leads etc went on to make TLOU while Uncharted 3 was mainly people promoted from within. Uncharted 3 team = B team (but hopefully their next game is much better!).

Granted the heads of the project (Henning, etc) were replaced...

Thank you.
 

antitrop

Member
I dunno man. Unless UC2 was bordering along being a bad game, UC3 can't possibly be in the realm of bad games in comparison. Other than narrative and pacing, it was every bit an Uncharted game as 2 in terms of gameplay.

The Uncharted games are pretty basic shooters, serviceable at best. I can see an opinion on the franchise varying wildly from game to game depending on how much one appreciates the varying set-pieces, story, and character moments.

Because the shooting is as generic as it gets. So it has to be something else.
 

RoboPlato

I'd be in the dick
vlysxkn.png
Golden Abyss is SyFy original Uncharted.
 

AmuroChan

Member
Amy Hening wrote all three UC games, but Justin Richmond directed UC3 whereas Straley/Druckmann directed UC1+2.
 

Superflat

Member
The Uncharted games are pretty basic shooters, serviceable at best. I can see an opinion on the franchise varying wildly from game to game depending on how much one appreciates the varying set-pieces, story, and character moments.

Because the shooting is as generic as it gets. So it has to be something else.

For me Uncharted (2&3) is completely unique in that it combines platforming and third person shooting in big playground arenas of multiple elevations, not to mention how responsive the controls are. No other game gives that to me :U
 

antitrop

Member
For me Uncharted (2&3) is completely unique in that it combines platforming and third person shooting in big playground arenas of multiple elevations, not to mention how responsive the controls are. No other game gives that to me :U

Yeah, but what would cause someone to think that Uncharted 2 is a great game and Uncharted 3 is a bad game. What would cause that kind of gulf of opinion?
 
UC3 is a bad game

Ride to Hell is a bad game. Dark is a bad game. Rogue Warrior is a bad game. UC3 is a game game that had to followup what many view as being one of the best games from that generation.

Amy Hening wrote all three UC games, but Justin Richmond directed UC3 whereas Straley/Druckmann directed UC1+2.

Amy directed U1. Bruce has directed two games (U2/TLoU).
 
Ride to Hell is a bad game. Dark is a bad game. Rogue Warrior is a bad game. UC3 is a game game that had to followup what many view as being one of the best games from that generation.



Amy directed U1. Bruce has directed two games (U2/TLoU).

Amy was the creative director for all of uncharteds. Bruce was game director of uc 1 and uc 2, and neil didn't direct any of them, he was designer in the first one, and one of the writers for uc 2
 

antitrop

Member
Especially right after playing TLoUR and TR:DE before that, The gunplay in Uncharted just seems laughable

Yes, I thought Naughty Dog did a fantastic job improving the combat/gunplay from Uncharted to The Last of Us. I cannot commend them highly enough for it.

Tomb Raider is also damn fun to shoot people in, I enjoyed it. Uncharted shits on it for set-pieces, story, characters, and traversal, though.
 
Yeah, but what would cause someone to think that Uncharted 2 is a great game and Uncharted 3 is a bad game. What would cause that kind of gulf of opinion?

Encounter design was balls. Wave after wave of baddies, enemies spawning behind you, etc...

Game was also riddled with tedious forced walk sequences.
 

Superflat

Member
Yeah, but what would cause someone to think that Uncharted 2 is a great game and Uncharted 3 is a bad game. What would cause that kind of gulf of opinion?

Nothing that would make me believe it was a bad game, I guess lol. The plot was a mess in UC3, but I can't say I actually enjoyed that aspect of any of the Uncharted games. The characters were consistent in all three.

Especially right after playing TLoUR and TR:DE before that, The gunplay in Uncharted just seems laughable

Tomb Raider being a better TPS... whew. Not gonna get into it but I wholly disagree. Making the bow feel good didn't make up for the incredibly boring scenarios and zero risk melee.
 

Cloudy

Banned
Uncharted shits on it for set-pieces and traversal, though.

I actually prefer the traversal in TR but I made a whole thread about it lol

Tomb Raider being a better TPS... whew. Not gonna get into it but I wholly disagree.

TR being a better TPS is subjective. TR having better feedback from the weapons and more fun factor while shooting isn't debatable
 

antitrop

Member
Tomb Raider being a better TPS... whew. Not gonna get into it but I wholly disagree.
Tomb Raider just has better, immensely more satisfying combat mechanics. Even if the upgrade system was shoe-horned in and kind of worthless, at least you have lots of cool ways to mix up the combat. In Uncharted, you have guns and grenades. Lara also has that cool little dodge move.

That's just mechanics alone, though. There are plenty of other things that Uncharted does better than Tomb Raider, but it just doesn't "feel" great to shoot people. And that's mostly what you do in the game.
 

EctoPrime

Member
The boat section felt like some poorly placed dlc with no relation to the rest of the game. I know they try to explain it ingame but it is not done very well.
 
Apart from the set pieces Uncharted 2 is a better game in every possible way. My biggest issues with 3 is the frustrating combat, the gunplay feels weird and the level design for the enemy encounters isnt very good.
 

HeelPower

Member
I will always think that UC3 is much superior to the previous 2 games.In every way.

I played the series in this order UC3 then 2 then 1.The other two immediately felt like a downgrade.

I just fail to see how UC2 is better than 3...Especially when it comes to the story and the characters.UC3 is endearing and personal whereas UC2 is about hunting down an annoying bald Russian.
 

jts

...hate me...
My favourite way of putting it is that I'm a big Uncharted fan who completed the first couple of games multiple times on different difficulty levels, getting a platinum trophy on each (the only games I ever did that) and having a blast while doing it, but when I finished Uncharted 3 the thought of replaying it was just unbearable.

I also couldn't exactly put my finger on why was that, but this thread is helping. Glad that the GAF collective mind is over the denial stage tho, used to get tons of shit on this topic.
 

WaffleTaco

Wants to outlaw technological innovation.
Tomb Raider just has better, immensely more satisfying combat mechanics. Even if the upgrade system was shoe-horned in and kind of worthless, at least you have lots of cool ways to mix up the combat. In Uncharted, you have guns and grenades. Lara also has that cool little dodge move.
That is exactly what Tomb Raider gets right. When I was playing Uncharted 3, I always cringed when the combat parts came up. I am not sure if that happened in Uncharted 1 or 2. Tomb Raider suffers from a mediocre story and very little fleshed out characters.
 

ZeroRay

Member
More lack of time than "A/B" team dichotomy. Lead designer for UC3 and TLOU are the same but the quality of both games are miles apart. They ran into a massive bug a month before shipping that may have taken away time from polishing the rest of the game. Shouldn't have announced an 11/1 release a year ahead brehs.
 

BHK3

Banned
Rushed, big amazing set pieces before story. Led to a very disappointing game, plus the failure of the multiplayer was no surprise, the writing was on the wall a year before it was out with how awfully they were handling UC2's multiplayer.
 

StuBurns

Banned
As there's some confusion:

Amy Hennig was Game Director on UC1.

Amy was Creative Director on UC2, Bruce Straley was Game Director on UC2.

Amy was Creative Director on UC3, Justin Richmond was Game Director on UC3.

Neil Druckmann was Creative Director on TLoU, Bruce Straley was Game Director on TLoU.



We don't know exactly who will be credited with what in UC4, as all four of those people have held those positions on the project at one time or the other.
 

Superflat

Member
Tomb Raider just has better, immensely more satisfying combat mechanics. Even if the upgrade system was shoe-horned in and kind of worthless, at least you have lots of cool ways to mix up the combat. In Uncharted, you have guns and grenades. Lara also has that cool little dodge move.

I agree that TR has tighter feeling mechanics (the camera is closer to Lara and actually feels more like Gears combat by design), but fails to put you in any interesting combat situations. UC's strengths come from big areas where you can go ballistic and never stay in the same area more than once, with enemies strategically placed to fuck you up if you got complacent (which people either loved or hated). As Lara I felt like I was being funneled down areas, plunking arrows into dudes faster than they get to me, rarely needing to position myself smartly (also because there's really nowhere to position yourself because of how limited and narrow the areas were).

It is a give and take and neither are perfect of course. I just vastly preferred UC's style.
 

Cloudy

Banned
When I was playing Uncharted 3, I always cringed when the combat parts came up. I am not sure if that happened in Uncharted 1 or 2

Honestly I felt that way in UC2 as well. The first game is the only one where I actually liked the combat. Compare that to TR:DE or TLoU which I could play over and over again cos the combat is actually FUN!
 
Tomb Raider just has better, immensely more satisfying combat mechanics. Even if the upgrade system was shoe-horned in and kind of worthless, at least you have lots of cool ways to mix up the combat. In Uncharted, you have guns and grenades. Lara also has that cool little dodge move.

That's just mechanics alone, though. There are plenty of other things that Uncharted does better than Tomb Raider, but it just doesn't "feel" great to shoot people. And that's mostly what you do in the game.

The problem with TR is that it's really just your standard TPS cover shooter gameplay. They don't really take advantage of any of the traversal combat mechanics that Uncharted has. Which is strange given that they're making a game like TR and then don't really use that aspect. I think that's a major thing that makes Uncharted unique in comparison to other TPS.
 
As there's some confusion:

Amy Hennig was Game Director on UC1.

Amy was Creative Director on UC2, Bruce Straley was Game Director on UC2.

Amy was Creative Director on UC3, Justin Richmond was Game Director on UC3.

Neil Druckmann was Creative Director on TLoU, Bruce Straley was Game Director on TLoU.



We don't know exactly who will be credited with what in UC4, as all four of those people have held those positions on the project at one time or the other.

Most likely it will be in a special thanks
 

FTF

Member
Did you download the shooting patch and have that enabled? That's really the only thing that felt off to me, but was fine post patch. Fantastic game, loved it even if slightly short of 2.

Can't wait for the HD PS4 trilogy, as I've been holding off playing through them again until released.
 

antitrop

Member
As there's some confusion:

Amy Hennig was Game Director on UC1.

Amy was Creative Director on UC2, Bruce Straley was Game Director on UC2.

Amy was Creative Director on UC3, Justin Richmond was Game Director on UC3.

Neil Druckmann was Creative Director on TLoU, Bruce Straley was Game Director on TLoU.

Druckmann's involvement in Uncharted 1 was as a Designer/Co-Writer, and Lead Designer/Co-Writer for Uncharted 2.
 
Push start and change the controls to alternate. The controls were fucked up at launch and they had to go into the game and patch it, but they hid the option away. Try that, it makes a hell of a difference.
 

camac002

Member
Only issue I had with U3 was the god-awful aiming but that eventually got patched.

I remember ND spokesperson at the time being in denial that there was a difference in aiming between U3 and U2. I couldn't believe it. One weird thing the aiming did was have the camera speed slow down as the reticle passed over an enemy.
 

REV 09

Member
the combat encounters were overbearing in 3 and the mp was a huge step back from 2. It just wasn't nearly as good.
 
The studio was split into two teams after Uncharted 2 released. the A Team went to work on The Last of Us while the B Team went on to pull Uncharted 3 out of their asses.

Actually one thing 3 did right was include local multiplayer, i really hope that stays.

didn't they only include that because of the PSN debacle at the time?
 

Cloudy

Banned
Push start and change the controls to alternate. The controls were fucked up at launch and they had to go into the game and patch it, but they hid the option away. Try that, it makes a hell of a difference.

Just turned it on after someone mentioned it. Why wouldn't the patch just fix the controls? WTF
 
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