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Hearthstone |OT| Why tap cards when you can roll need [Naxx final wing out now]

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JesseZao

Member
My guess is that if/when a large expansion hits some of the older cards will be removed and/or Blizzard will offer the full set of "gen 1" cards at a very cheap price, possibly free, to new players.

Old packs become 20-50g or something. I don't anticipate them deleting cards.
 

FStop7

Banned

Haly

One day I realized that sadness is just another word for not enough coffee.
Those cards have no synergy with Unleash the Hounds.

They're not bad replacements, but Leeroy is particularly explosive in Hunter.
 

Zafir

Member
What about Arcane Golem or Reckless Rocketeer?

I have Leeroy, but I'm just thinking out loud about alternative cards that have charge.

Arcane seems like a good choice if you use it late game or as a finisher, no? Then the extra mana crystal your opponent gets won't really matter.
Well, you don't necessarily need a charger. Not all hunters ran it. It's just it has good burst and synergises really well with ULH. You could run a Arcane Golem but, I'd also argue taking a Snapjaw or Kodo would probably be better. Arcane Golems are only really good in face decks imo. Reckless on the other hand costs too much mana for it to be that good.
 

Haly

One day I realized that sadness is just another word for not enough coffee.
I've never been personally fond of the leeroy hunter decks. And I assume it is in response to a heavy control meta.

It's hard to say no to 6-8 damage!

Every Hunter deck, regardless of speed, relies on a certain amount of reach. Leeroy just provides reach in spades.
 

Minsc

Gold Member
how is it shallow?

Well the main drawbacks that I see are:

- No ability to play cards to interrupt your opponents attacks
- No ability to select blockers
- 1 mana pool for all cards
- No actual mana cards
- Boring set of rules (very simple and limited)
- Small amount of cards/combos
- Only 1v1

The biggest thing by far is the inability to play stuff like giant growth when blocking an attacking creature from an opponent letting yours win instead of theirs (or potentially them responding to your giant growth with a similar card of their own), or to use your cards on their turn. Followed closely by not having multiple kinds of mana to allow for creating multi-cost cards (3 Black + 3 Red vs 1 Black + 1 Red + 4 Any - the 3 Black + 3 Red is going to be stronger because the stricter requirement).

Or imagine if you could lightning bolt a Leeroy on their turn after they buff it with a cold blood once they declare it as attacking... and so on.

Still, some classes give me TONS of trouble, like a Priest deck... I feel like no matter how hard I try, I am making 3+ big misplays that influence the game every match... there's still a lot of choices to make every turn, especially with certain classes.
 

Raxus

Member
Speaking of simple, I am disappointed Blizzard hasn't added a graveyard option to view what you and your opponent of play. It is better than the pen and paper option for advanced plays about calculating the odds of your next move.
 

Mr Cola

Brothas With Attitude / The Wrong Brotha to Fuck Wit / Die Brotha Die / Brothas in Paris
Just rerolled a quest and lost it :eek:, relogged still gone, this a known bug?
 
When will people learn that simplicity is not necessarily mediocrity? I love this game for its simplistic values. It's entirely accessible but also leaves a ton of room for growth and in-game development. Takes a while to master, for sure.

Magic and Hearthstone are both good games. No need to drive by for a bash.
 
Well the main drawbacks that I see are:

- No ability to play cards to interrupt your opponents attacks
- No ability to select blockers
- 1 mana pool for all cards
- No actual mana cards
- Boring set of rules (very simple and limited)
- Small amount of cards/combos
- Only 1v1

The biggest thing by far is the inability to play stuff like giant growth when blocking an attacking creature from an opponent letting yours win instead of theirs (or potentially them responding to your giant growth with a similar card of their own), or to use your cards on their turn. Followed closely by not having multiple kinds of mana to allow for creating multi-cost cards (3 Black + 3 Red vs 1 Black + 1 Red + 4 Any - the 3 Black + 3 Red is going to be stronger because the stricter requirement).

Or imagine if you could lightning bolt a Leeroy on their turn after they buff it with a cold blood once they declare it as attacking... and so on.

Still, some classes give me TONS of trouble, like a Priest deck... I feel like no matter how hard I try, I am making 3+ big misplays that influence the game every match... there's still a lot of choices to make every turn, especially with certain classes.

that's not shallow. that's unencumbered by a lot of mechanics.

next you'll be telling me that Go is shallow.
 
DJTYnyG.jpg

What would you guys do here?
 

Minsc

Gold Member
that's not shallow. that's unencumbered by a lot of mechanics.

next you'll be telling me that Go is shallow.

That's a cheap cop out, why not explain how it's not more shallow by not having the things I listed.

How does removing the ability to play cards or build decks from multiple sources of mana not make it less complex, aka, more shallow. I gave specific examples in my post of how those interactions allow for deeper exchanges than what is in Hearthstone.

Simple fact is, attacking in MtG is a significantly deeper process than in Hearthstone because you never know what your opponent will do to their creatures or yours if they decide to block, which again is something you don't know when you attack. You may have a 6/6 trample and they have a 1/1, but they could still block that 6/6 trample and turn their 1/1 in to a 8/8 and trade ahead of your creature. There's a ton more interaction and strategy involved in MtG.
 

caesar

Banned
That's a cheap cop out, why not explain how it's not more shallow by not having the things I listed.

How does removing the ability to play cards or build decks from multiple sources of mana not make it less complex, aka, more shallow. I gave specific examples in my post of how those interactions allow for deeper exchanges than what is in Hearthstone.

Simple fact is, attacking in MtG is a significantly deeper process than in Hearthstone because you never know what your opponent will do to their creatures or yours if they decide to block, which again is something you don't know when you attack. You may have a 6/6 trample and they have a 1/1, but they could still block that 6/6 trample and turn their 1/1 in to a 8/8 and trade ahead of your creature. There's a ton more interaction and strategy involved in MtG.

Yup, I wish the MTGO had a better interface and wasn't so damn expensive. I guess then no one would buy the physical cards.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
What would you guys do here?

Definitely not Illidan.

Cairne is certainly extremely strong in Arena because he is an independently strong value minion. However Jaraxxus is certainly no slouch, as he would be typically much stronger in arena that he would be in constructed because arena is typically slower than constructed, and he would be extremely strong during topdeck wars.

I would probably make the choice based upon your mana curve. If you have a lot of fairly cheap minions, I would probably choose Jaraxxus because that means you're going to be using your hero power a lot for card draw, which means you get below 15 hp faster and you're more likely to get into topdeck wars.

If you have a lot more heavier minions, I would go for Cairne because you won't be tapping as much and so you want those value cards to help maintain board control.
 
A few hours ago, I had what may be greatest victory so far in Hearthstone.

I was taking on a Shaman, with my janky control Warrior deck. The game goes on pretty long. We're trading all over the place, but I manage to whittle him down to 12 HP or so. At this point, I have no minions on the board. I've got a Faceless Manipulator and I'm just waiting and hoping for something good to drop on his side.

Sure enough, he plays Ragnaros. Next turn, I draw a Death's Bite, play it and play my Faceless as a copy of his Ragnaros. I swing at his hero with the axe for four, and Ragnaros fireballs his hero to finish the job. "Well played"s were exchanged.


Then I proceeded to go on a losing streak. :[ Oh well, this victory will stick with me for a long time. :]
 
This game allows stupid people to win games with bad decisions because it broadens the customer base. This is an intentional game design decision that will put off people who have played magic, but it really isn't that different from any casual game that is appealing to a broad audience.

People are generally dumb, but dumb people have money. This game is hardly an esport like sc2 or anything similar, but there's a good reason that viewership has severely declined for games like that which are difficult to play.

Almost nobody has the time or can afford the sedentary lifestyle that will accommodate the demands of professional gaming in this part of the world.
 

Cipherr

Member
There's a ton more interaction and strategy involved in MtG.

I have never really seen anyone say otherwise. Not sure why this really needs to be on repeat in this thread though. Everyone knows that.

but there are not a lot of good Pirate cards, and it puts it in your hand...

secrets are mostly good, and they get put INTO PLAY which is insane for a 2/2 for 2

I think its fine with the exception that it should probably be a 1/1 or a 2/1 at least. The 2 HP and 2 attack is a bit much for pulling a 3 mana card deep from a deck and playing it also. But I think they weighed it at 2/2 because not all classes secrets cost the same, its tremendous value for my mage, much less so for a pally where secrets are only 1 mana anyway. Plus, I don't want the "Get DAOWN" or Redemption being put into play when all I have on the board is a fairy dragon or a 1/1, thats a huge waste.

For the pally class the card has to at LEAST be a 2/2 to even be worth thinking about using IMO.
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
Hearthstone |OT2| Accept my friend invite, for fucks sake
 

Tarazet

Member
If I were to run something like reynad's old burn warrior deck it would be something like this: http://www.hearthpwn.com/deckbuilde...42:2;632:2;643:1;7734:2;7737:2;7746:1;7756:2;


I cut nightblade out for loatheb and since I think captain greenskin is gonna contribute much more than a single nightblade would.

I don't see why you would run leeroy jenkins over mortal strike btw. Mortal strike is pretty key to aggro warrior and leeroy will often just become worthless as a finisher due to taunts. The deck has a pretty hard time dealing with them.

I also went with execute over shield slam, cut out bloodsail raider cause I feel he barely ever gets value except in the rarest circumstances, and I put coldlight oracle in which my opinion is a severely underrated card for most aggro decks. Instead of bloodsail raider I put in haunted creeper. One choice I made is to not run faerie dragon and instead run the coldlight oracle for aforementioned reasons (biggest problem imo with the old old list is running out of steam). Undertaker instead of argent squire due to synergy with most of the low drops.

Deathbiter is just too good to pass up and the synergy it creates makes execute and grommash work very well. And since it is a 4 drop I don't feel like arathi weaponsmith is necessary and arcanite reaper, while great for hitting face, is just not good enough compared to deathbiter.

For my mulligan I would go for undertaker, leper gnome, fiery war axe, haunted creeper, maybe harvest golem if my other cards fill the curve already.

There were a couple of choices I made that could be easily changed. I chose black knight over gorehowl since gorehowl is slower and I already have 4 weapons, I chose not to take argent squire because undertaker has 6 minion cards to proc off of.

I think I might eventually give it a shot.

http://www.hearthpwn.com/deckbuilde...42:2;632:2;643:1;7734:2;7737:2;7746:1;7756:2;

So I tried it out. It's not fast or consistent enough to close things out before big taunters become a problem, it doesn't have ways to gain card advantage, it can't recover from board clears with good topdecks, and removing stuff with your face puts you in lethal range quickly.. so it still suffers from all the same problems as the old Reynad rush deck, unfortunately. That, plus you can't get max value out of Grommash without some way to activate him.
 

Acinixys

Member
This game allows stupid people to win games with bad decisions because it broadens the customer base. This is an intentional game design decision that will put off people who have played magic, but it really isn't that different from any casual game that is appealing to a broad audience.

People are generally dumb, but dumb people have money. This game is hardly an esport like sc2 or anything similar, but there's a good reason that viewership has severely declined for games like that which are difficult to play.

Almost nobody has the time or can afford the sedentary lifestyle that will accommodate the demands of professional gaming in this part of the world.

This is why they created the Hunter class

So specials can also win!
 

ShinNL

Member
Hearthstone |OT2| Ignoring the meta


By the way, I don't think I'll be playing control Shaman much more. Warrior is stronger in every department. Amazing armoring, crazy AoE, better card draw, IMO better single target removal, stronger burst and more room for legendaries.

And funny enough, because of how the meta is right now, I'm actually doing extremely well with a deck version that has no brawl, shield slam and gorehowl.
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
I thought you were over the "serious" phase of this game man, come on don't succumb to the lowest levels of trash Yoshi.
You're absolutely right.

I actually went down from 18h/day to just doing dailies and playing with friends while doing Naxx content for the past 14 days and it feels great. But even doing dailies can be frustrating at times...
 
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