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Halo: Master Chief Collection Master Thread | This is it, baby. Hold me.

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78 for single-screen 16:9
~61 for single-screen 4:3
~100 for split-screen 8:3

(When I measured it, it seemed like it was the same as Reach, and I think David Ellis confirmed that a while ago.)

thanks. for some reason my aiming feels really sluggish. the last shooter i played was destiny, and before that i had no problem aiming in halo 4.
 

HTupolev

Member
thanks. for some reason my aiming feels really sluggish compared to destiny. i never noticed it before.
Thus far Destiny's FoV has been 72, by the way. Both for first-person gameplay and the 3rd-person camera you get in the tower.

I'm not sure I've ever felt that lower FoV helped aiming feel less sluggish, though. There are other factors.
 

Bsigg12

Member
Cannot wait to pick up a Xbox One in roughly 10 months. Friday morning our ship pulls out for a 10 month deployment and that starts the countdown clock until Halo MCC.

I'll attempt to logon GAF to read all of your opinions on the game.

Where you guys deploying to? Also, thank you for serving!
 
A Casual/Social Playlist with trueskill would just be another Competitive Playlist but without any appeal, i dont think thats the idea behind such a playlist
I mean when i want to play some relaxing rounds where i can basically lay back and drive a hog for fun i dont want to face the same guys as i would in the Competitive Playlist just behause of the trueskill
Of course there is a point that pro players could stomp on newcomers in a playlist with no trueskill, but i doubt that this would be an extremly common issue

On a sidenote the stomping also happens with trueskill, in Reach and 4 i can remember quite some games where the skillsystem did put me with 7 randoms and splitscreeners against a full 8 players party
What i want to say with that is that even with trueskill in a Casual/Social Playlist this doesnt prevent newcomers from getting destroyed once in a while
Also the pros could just create new profiles to abuse the trueskill
 
JIP is not good. I can't tell you how many times I joined a CTF game down 4-0 or a slayer game where I'm down by 20 kills. I'll say 90% of the time I joined a team where there was no chance of even competing. Now that there's a universal in game ranking system I'm assuming JIP will be out for most of the games.
 

furious

Banned
Looking at the behavior of players within the context of JIP, it was pretty bad.

The amount of people that Joined-In-Progress AND then quit the game before the end was a disgustingly high amount.

Here are some actual stats from my last 100 Halo 4 wargames:


  • Total Players: 1048
  • Completed: 904
  • Joined in Progress: 220
  • Joined in Progress AND Completed: 107
  • Joined in Progress AND Quit: 113
 

Rockyrock

Member
or you know, just use the gears system.

No JIP in ranked, re-enter MM after each match.
JIP in unranked with rotating maps w/o having to back-out.
 
Has it been confirmed that there will be a team slayer playlist with maps across all Halo games? I think that would be fun.

I'm fairly certain they have actually confirmed this in a roundabout way. You see, there will be the standard playlists (Team Slayer, Team Objective, etc) which will contain maps (and therefore the relevant sandbox and settings) from all 4 Halo games. So in Team Slayer the lobby might get 3 options: Sanctuary (H2), Valhalla (H3), and (sorry can't remember Halo 4 map names, quit playing it rather quickly). If the lobby votes for the Halo 4 map, then armor abilities and loadouts will be present, but if they vote for Sanctuary then they won't.

Then there will be a dedicated playlist (at least one, maybe more) for each game. So, say, you choose Halo 2 playlist, then the lobby options might be to vote for: CTF (Sanctuary), Team Slayer (Turf), and One Bomb (Zanzibar).

What I DON'T think you'll see is dedicated playlists for each game in every game mode. AKA I don't think we'll see H2 - Slayer, H2 - Objective, H2 - Swat, H3 - Slayer, H3 - Objective, H3 - Swat. I think we'll just see TS (all games), Big Team (all games), Swat (all games), Team Objective (all games), H1 (mix), H2 (mix), H3 (mix), H4 (mix).

I seem to recall the SDCC panel actually showing a video (or maybe it was E3?) of the pre-lobby where you could select which playlist to search and it was essentially this sort of setup.
 

darthbob

Member
I'm fairly certain they have actually confirmed this in a roundabout way. You see, there will be the standard playlists (Team Slayer, Team Objective, etc) which will contain maps (and therefore the relevant sandbox and settings) from all 4 Halo games. So in Team Slayer the lobby might get 3 options: Sanctuary (H2), Valhalla (H3), and (sorry can't remember Halo 4 map names, quit playing it rather quickly). If the lobby votes for the Halo 4 map, then armor abilities and loadouts will be present, but if they vote for Sanctuary then they won't.

Then there will be a dedicated playlist (at least one, maybe more) for each game. So, say, you choose Halo 2 playlist, then the lobby options might be to vote for: CTF (Sanctuary), Team Slayer (Turf), and One Bomb (Zanzibar).

What I DON'T think you'll see is dedicated playlists for each game in every game mode. AKA I don't think we'll see H2 - Slayer, H2 - Objective, H2 - Swat, H3 - Slayer, H3 - Objective, H3 - Swat. I think we'll just see TS (all games), Big Team (all games), Swat (all games), Team Objective (all games), H1 (mix), H2 (mix), H3 (mix), H4 (mix).

I seem to recall the SDCC panel actually showing a video (or maybe it was E3?) of the pre-lobby where you could select which playlist to search and it was essentially this sort of setup.

I'm totally cool with this.

What Halo doesn't need is 50 different playlists, just consolidate popular gametypes into their own playlist, and give each game their own playlist and call it good. Thinking around 10-12 playlists tops.

Dunno if anyone posted this already, but I just saw it and damn, chills.
https://www.youtube.com/watch?v=y7Q-m2Ki63Q

franco-so-good.gif
 
JIP is not good. I can't tell you how many times I joined a CTF game down 4-0 or a slayer game where I'm down by 20 kills. I'll say 90% of the time I joined a team where there was no chance of even competing. Now that there's a universal in game ranking system I'm assuming JIP will be out for most of the games.

I'd much, much rather be down on a JiP match every once in a while then wind up in 4v2 or 8v3 matches pretty much every couple matches. Big Team especially was unplayable for me in Halo 3 (I literally wound up in at least one 8v2 or 8v1 match damn near every single time I played) and Reach wasn't much better (which sucked, because I loved Invasion but was almost never able to get a complete, even-sided match after the few couple months). In Halo 4 it's not even an issue.

That said, the most ideal situation would simply be to bring back Ranked and Social, and lock JiP to Social matches only.
 
I'm fairly certain they have actually confirmed this in a roundabout way. You see, there will be the standard playlists (Team Slayer, Team Objective, etc) which will contain maps (and therefore the relevant sandbox and settings) from all 4 Halo games. So in Team Slayer the lobby might get 3 options: Sanctuary (H2), Valhalla (H3), and (sorry can't remember Halo 4 map names, quit playing it rather quickly). If the lobby votes for the Halo 4 map, then armor abilities and loadouts will be present, but if they vote for Sanctuary then they won't.

Then there will be a dedicated playlist (at least one, maybe more) for each game. So, say, you choose Halo 2 playlist, then the lobby options might be to vote for: CTF (Sanctuary), Team Slayer (Turf), and One Bomb (Zanzibar).

What I DON'T think you'll see is dedicated playlists for each game in every game mode. AKA I don't think we'll see H2 - Slayer, H2 - Objective, H2 - Swat, H3 - Slayer, H3 - Objective, H3 - Swat. I think we'll just see TS (all games), Big Team (all games), Swat (all games), Team Objective (all games), H1 (mix), H2 (mix), H3 (mix), H4 (mix).

I seem to recall the SDCC panel actually showing a video (or maybe it was E3?) of the pre-lobby where you could select which playlist to search and it was essentially this sort of setup.

It would have been the perfect opportunity for a full blown toggle system. Game version, gametypes, maps, perhaps even some basic settings e.g. radar on/off/both. Add in that party leader controls all player toggles in a party as one with their settings and keep some minimum selection numbers while having everything on as a default.

BAM, everyone gets what they want when they want it. It may be too utopian based on population splits but I think it makes Halo fans happier and empowers player/party choice without the need for a full blown custom games browser. After all these years of developer managed playlists I still believe there's nothing like player choice.

I'm hoping the MCC unified interface delivers those levels of player and party choices.
 
It would have been the perfect opportunity for a full blown toggle system. Game version, gametypes, maps, perhaps even some basic settings e.g. radar on/off/both. Add in that party leader controls all player toggles in a party as one with their settings and keep some minimum selection numbers while having everything on as a default.

BAM, everyone gets what they want when they want it. It may be too utopian based on population splits but I think it makes Halo fans happier and empowers player/party choice without the need for a full blown custom games browser. After all these years of developer managed playlists I still believe there's nothing like player choice.

I'm hoping the MCC unified interface delivers those levels of player and party choices.

It's a utopian dream mate. In reality player counts in MM will probably just barely support around 10-ish playlists after the initial launch madness dies down. Having the ability to toggle on/off certain things, effectively leading to dozens if not hundreds of 'micro playlists', where if you have something toggled 'off' you won't get put into any lobby that has that option set to 'on', would mean some seriously long wait times between matches.

Getting that nit-picky is what custom lobbies are for. Just grab 5 or more friends and set up some custom 3v3, 4v4, 6v6, 8v8 games with whatever micro-settings you wish like radar and such.
 

Neper

Neo Member
Well, this is it. Microsoft has made an official statement regarding the international localization for the MCC:

Halo 2 will come in full English for Spanish territories, both audio and subtitles. However, we are trying very hard to maybe have a post-launch patch at least with a localization for texts. But we think that Halo: The Master Chief Collection is a superb compilation of Halo games and fans will be as excited as we are.

Brilliant. Despite all the efforts from their community, they're still going with their "no localization" strategy. There goes my copy of the game... Here in Spain this is generating quite a large buzz, sure it will explode as well in America as soon as they wake up.


Microsoft, what are you thinking?
 
Well, this is it. Microsoft has made an official statement regarding the international localization for the MCC:

Halo 2 will come in full English for Spanish territories, both audio and subtitles. However, we are trying very hard to maybe have a post-launch patch at least with a localization for texts. But we think that Halo: The Master Chief Collection is a superb compilation of Halo games and fans will be as excited as we are.

Brilliant. Despite all the efforts from their community, they're still going with their "no localization" strategy. There goes my copy of the game... Here in Spain this is generating quite a large buzz, sure it will explode as well in America as soon as they wake up.


Microsoft, what are you thinking?
MS seems to be focusing largely on their home market because Europe has been dominated by Sony and Sony is now taking their home market. Now I'm not saying it's right, but it seems they don't see the point in focusing on a detail that will only effect a small portion of the units that they will sell. It's a shame, but I think that's their logic.
 

Acidote

Member
Halo 2 will come in full English for Spanish territories, both audio and subtitles. However, we are trying very hard to maybe have a post-launch patch at least with a localization for texts. But we think that Halo: The Master Chief Collection is a superb compilation of Halo games and fans will be as excited as we are.

Fuck it then. It is not like I'm gonna miss anything I haven't already played.
 

Madness

Member
Well, this is it. Microsoft has made an official statement regarding the international localization for the MCC:

Halo 2 will come in full English for Spanish territories, both audio and subtitles. However, we are trying very hard to maybe have a post-launch patch at least with a localization for texts. But we think that Halo: The Master Chief Collection is a superb compilation of Halo games and fans will be as excited as we are.

Brilliant. Despite all the efforts from their community, they're still going with their "no localization" strategy. There goes my copy of the game... Here in Spain this is generating quite a large buzz, sure it will explode as well in America as soon as they wake up.

Microsoft, what are you thinking?

I dont understand, if you can read and understand English, what's the issue? I mean I can understand being upset at no localization, but you have to keep in mind, everything is a cost/profit decision in gaming these days. They probably figured enough wouldn't mind playing in English. No different than when they decided to tier the launch of Xbox for more important countries first.

You also have to remember, a lot of people hate localization, not only does it sometimes take away from the quality of the originals, but also provides poor translations if they don't take the proper time/money to do it.

I think you're going to miss out more than you think. It's nothing to do with disrespecting Spanish, or other countries, all to do with the fact the studio makes financial decisions, it's based in a town near Seattle, USA, and it's largest markets are the US/Canada/UK/Australia and the rest of the EU for Halo. The majority speak English not only as a first or native language, but probably even non-native English speakers at least understand it enough.

At the very least, I guess subtitles can be done, but who knows.
 

OG Kush

Member
It's a utopian dream mate. In reality player counts in MM will probably just barely support around 10-ish playlists after the initial launch madness dies down. Having the ability to toggle on/off certain things, effectively leading to dozens if not hundreds of 'micro playlists', where if you have something toggled 'off' you won't get put into any lobby that has that option set to 'on', would mean some seriously long wait times between matches.

Getting that nit-picky is what custom lobbies are for. Just grab 5 or more friends and set up some custom 3v3, 4v4, 6v6, 8v8 games with whatever micro-settings you wish like radar and such.
Why can't they do matchaking and custom game browser?? Saddens me so much.
 
It's a utopian dream mate. In reality player counts in MM will probably just barely support around 10-ish playlists after the initial launch madness dies down. Having the ability to toggle on/off certain things, effectively leading to dozens if not hundreds of 'micro playlists', where if you have something toggled 'off' you won't get put into any lobby that has that option set to 'on', would mean some seriously long wait times between matches.

Getting that nit-picky is what custom lobbies are for. Just grab 5 or more friends and set up some custom 3v3, 4v4, 6v6, 8v8 games with whatever micro-settings you wish like radar and such.

That's why you force minimums and use bare bones playlists. Also remember most would simply use the default of all on. Sure it's a dynamic match but now extrapolate further e.g. What turn players off from sticking with a game? Why have players/parties taken to backing out at the lobby in Halo 4? How prevalent has quitting become now?

The toggles system still has those master playlists but dynamically matching, giving players choice, while presenting closer options based on player/party toggles or defaults. This in turn delivers more accurate player choices to vote variants, closes an experience gap about maps/gametypes that Trueskill can't deliver and reduces quitters in the lobby and in game.

Further developers can tweak this system around population pools, minimums and the toggles they even allow etc. they can put far more work into dynamic matching over developer created variants put up with random weighting percentages and sustain over actual player choices.

Honestly I wouldn't keep posting this but to me it's far and away the best solution. Also customs with friends = no ranked play. Sucks.
 

Akai__

Member
Not that it was any trouble to save the whole match in the last 3 games...

I don't think that's the problem here. The problem is, that you couldn't share those clips with the world. You had to own a capture card, in order to record clips (or you needed a buddy who would do that for you).

Now, that the Xbox One has a built in record feature you don't need any of that. Simply record clips and export them to whatever website you want. In combination with Halo's theater mode, this will work pretty good.
 
ya i didn't know what the story with the OTs were when you PMed me then but i can add it up there now since november is quite far away.

No worries man I didn't mean to come off quite as antagonistic as my post appears in retrospect. Just expecting a lot more posters looking for people to add/friend/etc in the next couple months leading up to launch. The XB1 gamertag exchange thread would ideally suit that purpose, but a lot of folks (especially Halo folks) don't want to sort through that thread to find people specifically interested in Halo:MCC.
 
I don't think that's the problem here. The problem is, that you couldn't share those clips with the world. You had to own a capture card, in order to record clips (or you needed a buddy who would do that for you).

Now, that the Xbox One has a built in record feature you don't need any of that. Simply record clips and export them to whatever website you want. In combination with Halo's theater mode, this will work pretty good.

that's a good point. The whole "render minutes" thing with Reach was antiquated. hopefully microsoft can bump up the recording time on the xbox one though.
 

Kampfheld

Banned
that's a good point. The whole "render minutes" thing with Reach was antiquated. hopefully microsoft can bump up the recording time on the xbox one though.
A beta preview survey hinted at customizable "record that" time / individual commands for 30s/1/2/5/10 min and longer record times.
 

Madness

Member
No worries man I didn't mean to come off quite as antagonistic as my post appears in retrospect. Just expecting a lot more posters looking for people to add/friend/etc in the next couple months leading up to launch. The XB1 gamertag exchange thread would ideally suit that purpose, but a lot of folks (especially Halo folks) don't want to sort through that thread to find people specifically interested in Halo:MCC.

Should post in the HaloGAF thread too, many of us have played Halo 4 customs with each other before, quite a few play it on the reg as well. The Halo community thread usually sees the most action as it is, even when Halo 4 was out.
 

pacman85

Member
I definitely don't envy 343 in having to figure out the perfect amount/type of multi-player playlists. The playlist selection someone posted a little above my post looks good but then you have to factor in how many of those should have a casual and ranked variation of said playlist. You are essentially doubling the number of playlists if you make a casual and ranked version of all of those but one could argue it would be nice/worth it to have those variations for all playlists.

Also, I totally agree about how they should leave join in progress in any non-ranked/casual/social playlists but keep it out of ranked and have some sort of stiff punishment if you quit out. More than just the potential of your level going down. But, another thing to keep in mind is what about people whose internet just crapped out and it wasn't really their fault. Do they deserve the same penalty as someone who maliciously rage quit out of a game?
 
I definitely don't envy 343 in having to figure out the perfect amount/type of multi-player playlists. The playlist selection someone posted a little above my post looks good but then you have to factor in how many of those should have a casual and ranked variation of said playlist. You are essentially doubling the number of playlists if you make a casual and ranked version of all of those but one could argue it would be nice/worth it to have those variations for all playlists.

Also, I totally agree about how they should leave join in progress in any non-ranked/casual/social playlists but keep it out of ranked and have some sort of stiff punishment if you quit out. More than just the potential of your level going down. But, another thing to keep in mind is what about people whose internet just crapped out and it wasn't really their fault. Do they deserve the same penalty as someone who maliciously rage quit out of a game?


I like the way Counter Strike: Global Offensive does it. They have ample Casual playlists, but the Competitive playlist has the "definitive" e-sports settings. Of course I would like more than one for Halo, but you get the idea. This gets the community into the e-sports scene, gets them familiar with it and increases viewers as well because they understand the game first-hand. If you leave the comp. game you are penalized and get a "competitive cool-down" upwards to a week if you were being a troll/killing team mates.

There was a lot of outcry against it at first, but now most people take those games seriously and CSGO is rising in popularity still. A custom games browser would really help keep the game alive and kicking. If there isn't a playlist of your liking then go jump in a public pub game of your liking.
 
Not sure where (might be this thread or the HaloGAF one), but I remember reading that they're planning some sort of smart hopper system for the mixed playlists that should simplify thing a lot. Basically, it introduces new factors into matchmaking, like what gametypes, games, and maps you've voted for in the past, and makes it more likely that you'll be paired with people possessing similar histories in addition to the usual skill and connection speed sorting. Assuming it doesn't send matchmaking times through the roof, I think it's a very cool idea.
 

uzit88

Member
Which Halo is the most popular now for multiplayer? Reach or Halo 4? Or is that just a silly question....

I ask because I need to get my Halo fix and can't wait until November!
 

Welfare

Member
Doesn't Reach have more active players than 3 and 4?
Halo 4 does. Reach's counter can be misleading, as the in game counter shows everyone playing the game, while Halo 4's only shows people currently playing War Games. Next time someone pops in Reach, count each playlists population. That's the number you would need to campare with Halo 4.

Halo 4 has more.
 
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