Handing over cash is a gracious move. They can get the same in a cashless transaction. Cash is king. I can spell out why there are added benefits of holding cash from a corporate's perspective if you like.
I think your scenario is invented because you are assuming positive behaviors of self-interested corporates.
I don't mean positive in some kind of altruistic way, just "positive" in the standard "if you stay exclusive to our system, we'll give you priority support, development help, funding, marketing, etc.". Which seems pretty standard.
Obviously, this was before I heard the stuff Kagari mentioned, so that does change my thinking a little bit.
Even in the most public "money hat" from last gen, Microsoft only advanced a loan to Take Two for the GTA exclusive content. I don't think it makes sense to assume there is any permanent exchange of cash put towards funding the game. I have not seen any examples of how this might work in the industry, but I have seen lots of examples of marketing support, advances, discounts on licensing fees, etc. So I don't think I have to stretch too far honestly.
I suppose I'd be fine with the suggestion that Microsoft is funding Square-Enix with low cost loans, but this does not increase the budget of the game. It would merely allow the company to operate without accessing the credit or capital markets.
The game never had platforms confirmed. What is your argument here? It was originally probably current gen and previous gen platforms. They narrowed it down to XB1 and Xbox 360 for launch. This is not the decision you would make if you were interested in simplifying development. It is, however, the decision you would make if you were incentivized to do so in a de-risking transaction. So it is absolutely inane to me to suggest this is in the interest of simplifying development in the ultimate goal of making the game better.
What I was implying is that if the game was going from XB1/PS4/PC, to XB1/360 only, then sure, that probably doesn't make life easier.
But if they're going from XB1/PS4/PC/PS3/360, to XB1/360 only, then it probably does make things a lot easier.
No platforms were officially announced when the game was first revealed, so I wasn't sure if we had any confirmation on all the initial platforms it was originally intended for, and whether it was originally intended to be cross-gen or not (unless I'm missing another Kagari statement, heh).
I'm not saying that's the sole reason for seeking an exclusivity deal. It just happens to be one of the perks of it. I don't see "extra marketing money and exposure for our game, and lessened risk to SE" and "now we can narrow our development focus as well" as mutually exclusive things.
edit: maybe that's part of the disconnect in this discussion. I was originally looking at this game in the context of something like Ninja Gaiden (which as far as I remember, didn't have any controversy over its exclusivity and "Only on Xbox" status, yet still ended up coming to Playstation) as opposed to the GTA IV DLC you mentioned, which was a more direct moneyhat.
The deal on gamescom said XBOX exclusivity which means only one thing X360/XB1. If not if it was just an Xbox one exclusive it would have been announced as such like TF is an Xbox and PC exclusive.
Yeah, I know it's cross-gen now, I was just wondering if the multiplatform release (the one that was "moneyhatted away") was always meant to be cross-gen as well.
Ryse all we know is MS published the XB1 version. And likely part-funded if not funded the XB1 version.
DR3 same story.
TF is the only one we know where it is clear MS funded the game in terms of development which got them 13 months of exclusivity before they made it permanent.
So them saying they are now funding the game now based on past examples seems like they are funding the development of the titles on their platforms in addition to the marketing obviously.
Yeah, that's why it gets murky sometimes. SE is supposedly still publishing Tomb Raider, so there's less public indication of MS as funding development in any way. But Titanfall wasn't technically published by MS in any way either, but that's accepted as being "funded by MS" due to that one story that came out, lol. Dead Rising 3 and Ryse are also both commonly accepted as being (at least partially) funded by MS due to it being published by them, even though both IP's still belong to other companies.