Is it possible to pre-order yet? I need this game Day One!
This game is pure hype. If we could get this game to a TLG/HL3-type delay we've found an infinite power source that can sustain the industry for at least three generations without the power output being to low. The hype-o-meter is off the charts.
Also: do we have any sense of release date? I'm guessing we'll see it early spring or something, right?
lol I love your avatar.
This game doesn't even have a public release date yet, unfortunately. A lot of people speculate next year but nothing has been confirmed.
I still not really understand how am I supposed to enjoy exploring planets that are as big as real planets and randomly generated.
I just feel like I need the "creator's touch"..
Do we know if this will get a same day physical release? Also will the offline mode be in day one as well?
It's boring for the simple reason that No Man's Sky will be first and foremost a console game, and you aren't going to get flight simulator level of complexity in it.
So far, the major interactive nature of the game involves the ship. Planets are there for discovery/resources/ecosystem driven.
I still not really understand how am I supposed to enjoy exploring planets that are as big as real planets and randomly generated.
I just feel like I need the "creator's touch".
At the moment I am playing Risen 3. It might only have like 7 smallish islands, but each is handcrafted, absolutely beautiful and joy to explore. I love it, and already spent 32 hours playing it.
Not sure about NMS.
But I will go into it with open mind.
Exactly. Too many people are needlessly pumping themselves up about this one. Randomly generated planets.......yuck.....can't see how this is going to end well.
For the 18 quintillionth time, it's NOT RANDOM. It's procedural. Everything you see is determined by environmental factors, etc, so that it makes sense. Some random crap wouldn't. And the "creator's touch" is in how those algorithms work, the base assets used to generate all the different variations of everything, etc.
Not. Random.
What I'm wondering is if the game is going to have some kind of "coordinates" system. They say running into another player will be incredibly unlikely, but what's stopping you from simply organizing a meetup with other people on a forum or something. If the game ends up having some kind of map or coordinates system, what's to stop people on a forum from saying "I'm at this planet at these coordinates."?
What I'm wondering is if the game is going to have some kind of "coordinates" system. They say running into another player will be incredibly unlikely, but what's stopping you from simply organizing a meetup with other people on a forum or something. If the game ends up having some kind of map or coordinates system, what's to stop people on a forum from saying "I'm at this planet at these coordinates."?
They are random. You can't plan out hundreds of lifesized planets. It is impossible. If a team did not shape and design specific areas it is random to me and it likely is not going to turn out well. Even the randomly generated underground areas in Pikmin 2 blew compared to sections that were actually planned out for example
Games that do not have people planning out specific details about terrain or environments do not turn out well. You are going to have tons of huge empty boring planets. I'd rather have smaller specific details worlds than this nonsense.
Bump this after the game comes out
What I'm wondering is if the game is going to have some kind of "coordinates" system. They say running into another player will be incredibly unlikely, but what's stopping you from simply organizing a meetup with other people on a forum or something. If the game ends up having some kind of map or coordinates system, what's to stop people on a forum from saying "I'm at this planet at these coordinates."?
They are random. You can't plan out hundreds of lifesized planets. It is impossible. If a team did not shape and design specific areas it is random to me and it likely is not going to turn out well. Even the randomly generated dungeons in Pikmin 2 blew compared to sections that were actually planed out for example
Games that do not have people planning out specific details about terrain or environments do not turn out well. You are going to have tons of huge empty boring planets. I'd rather have smaller specific details worlds than this nonsense.
Bump this after the game comes out
The speed of your ship.
If they limit it to under AU (astromical units) distances per second then it will take forever to get somewhere. If they don't limit it and you can achieve speeds in the hundrets and thousands of AU per seconds then you can meet up if the game allows it.
You'll be able to get hyperdrive ships or similar. Getting to the center of the galaxy, which we know is a main goal, would be impossible otherwise.
Then they will probably just not allow us to meet in large numbers, because depending on what the center of the galaxy exactly is, everyone would theoretically meet there!
Yeah, the likelihood of meeting others should get greater and greater the more people start making their way toward the center. And I don't think you'll see very many of them at once. So it'll probably be a Journey thing where you might see one or a few other players who are near your location.
How will something like Elite handle this? How many people per server, and what happens if they all go to the same trading station?
Planets in the game are the size of real planets.How many people are working on this game? If it's less than 10 than it sounds just way too ambitious and I wouldn't be surprised if half of the stuff in the game is just random "filler" content.
edit: and there are just way too many hyperboles in the OP... planet sized planets!? what does that even mean???
Yeah, the likelihood of meeting others should get greater and greater the more people start making their way toward the center. And I don't think you'll see very many of them at once. So it'll probably be a Journey thing where you might see one or a few other players who are near your location.
What does that mean?
it means in the game, walking from one end of a planet to another will take the same amount of time as it would in real life.
You have a spaceship you can summon to your location, and you can get a jetpack too apparently.So, what you're saying is that it would take a life time to walk across one planet....and 90% of the planets have no life on it........
how many people are working on this game?
You have a spaceship you can summon to your location, and you can get a jetpack too apparently.
It is not random, if it was random every planet would be completely different for everyone, and even change every time you start a new game. That is not the case with this game.They are random. You can't plan out hundreds of lifesized planets. It is impossible. If a team did not shape and design specific areas it is random to me and it likely is not going to turn out well. Even the randomly generated underground areas in Pikmin 2 blew compared to sections that were actually planned out for example
Games that do not have people planning out specific details about terrain or environments do not turn out well. You are going to have tons of huge empty boring planets. I'd rather have smaller specific detailed worlds than this nonsense.
Bump this after the game comes out
So i have to search life sized planets in my jet pack looking for interesting life? In which i only have a less than 2% chance of finding?
GOTY.
So i have to search life sized planets in my jet pack looking for interesting life? In which i only have a less than 2% chance of finding?
GOTY.
Might want to check your math there, but you also have a ship as the poster above stated. Watching trailers it looks like the ship moves quite fast.
Important points will be labeled on your map. If you're just interested in various life forms, you'll have to look for those yourself. Although you could probably spot them from your spaceship, which you can fly near the ground.So i have to search life sized planets in my jet pack looking for interesting life? In which i only have a less than 2% chance of finding?
GOTY.
Important points will be labeled on your map. If you're just interested in various life forms, you'll have to look for those yourself. Although you could probably shoot them from your spaceship, which you can fly near the ground.
That was meant to be spot, not shoot, I blame swype. But yes, it'd be something like the Mako sections, except you're not in the Mako, which I feel is an important point.So like the mako sections in Mass Effect 1?
Also, what's the purpose of shooting the life forms as I fly above in my spaceship?
The idea of this game sounds interesting but there are just too many unknowns.. another concern, has there ever been any cool randomly generated content in past games? It usually tends to suck..
So like the mako sections in Mass Effect 1?
Also, what's the purpose of shooting the life forms as I fly above in my spaceship?
The idea of this game sounds interesting but there are just too many unknowns.. another concern, has there ever been any cool randomly generated content in past games? It usually tends to suck..
It will still be infinitesimally small. They have said themselves that if everyone started on the same planet it would be fairly unlikely to meet many other players. Now consider the number of available planets. A direct meeting simply won't ever happen (if all players are spread out roughly evenly upon start).
My bet is that the "multiplayer" aspect of it will be something in the vein of there being some kind of "terminals" on planets with which you can send messages to other planets that another player can then find. This is in line with the devs talking about the game being a solo exploration game and discouraging the idea that players will be able to explore together. Or it might be something else.
I will eat two courses of delicious crow meat with a side dish of my mathematics education if a single player manages to see another player directly during normal gameplay. Probability simply won't allow it.
So, what you're saying is that it would take a life time to walk across one planet....and 90% of the planets have no life on it........
how many people are working on this game?
So i have to search life sized planets in my jet pack looking for interesting life? In which i only have a less than 2% chance of finding?
GOTY.
"There wont be any quests or missions to go on. Itll be up to you to decide what you want to do. The hope is that your natural curiosity and the richness of the worlds presented will be enough to keep you interested - this is a game about exploration"
That's what I feared. Hype -100.
True, but probability has nothing to with people's determination to make it happen. No matter how improbable it is for two players to be in the same location at the same time, the game will have to be able to deal with it when it does happen. How it will do that is the question here.
Thing is, this isn't exactly a game about specifically finding planets with life. For all we know, the barren rocky wastes or scorching deserts might be the most interesting planets in the game if, for example, such environments are frequently accompanied by lava filled underground caves, cryptic obelisks, robot defense drones and are abundantly rich with valuable minerals. Hell, if they define that some of the mostly "dead" planets are rich with certain kinds of rare resources (which makes sense btw) they'll be the most sought out planet types by the players because they'll be like gold mines. And we don't really know what else will be important for progressing through the game.
So i have to search life sized planets in my jet pack looking for interesting life? In which i only have a less than 2% chance of finding?
GOTY.
To some it is GOTY. Personally, my favorite part of Minecraft was exploring the landscapes and just walking around. People such as myself love to explore different worlds and just go on adventures. Not everything needs to be scripted and presented out on the table with instructions. There will be a lot of cool gameplay elements, but the main takeaway (at least for me) is the exploration and adventure element.
And that's why I CAN'T FUCKING WAIT FOR THIS GAME TO COME OUT!
I wish people would actually watch some trailers and interviews and read up on the game before coming in here being all worried and skeptical about a game they don't even know very much about. There's a lot of info out there.
Yes, there are AI factions. Space stations, trade fleets, escort ships for those fleets, pirates attacking them, drones on the planets, etc. Those are all controlled by AI, and will help you or attack you depending on how you act.
No, you don't build ships with your own hands. You mine resources or get money in other ways (there are many things you can do that will net you monetary rewards), and then you go to a space station where you can use that to buy new ships, upgrade your suit and weapon/multitool, etc.
You can get AI allies, yes, by helping that side out. Help a group of space pirates to take down a trade fleet, and they might be available as allies next time you're in a combat situation. Again, this is all in the trailers and interviews (and even in the OP of this very thread).
You just don't understand how this procedural generation stuff works. Size and scale simple isn't an issue, beyond what the numbers used in the calculations limit you to (the number of planets is limited by the fact that each of them has a 2^64 seed, leading to the 18 quintillion number). You only ever calculate the values for the area immediately surrounding you, stuff further away effectively doesn't exist until you get there. So if you could do this on a planet 1/10 the size of Earth, why not one much larger?
What variation you'll see across these massive planners is another issue, and that depends on how solid their algorithms are. This remains to be seen. But there's no technical reason to doubt the claims of planet-sized planets.
There is meaning, there is a point, and it involves getting to the center of the galaxy. We don't know exactly why yet, but that will be revealed through the lore in the game. I'm fine with them not explaining everything about the main conflict and malevolent force right now. So, everything you do will take you a bit closer to reaching that goal. Unless you don't want to, of course. But they've said that they expect most players to undertake this journey.
Being a small team has no effect on the scale they're able to achieve as long as their algorithms are solid. What they do need is enough varied base assets to make things stay interesting. Again, this remains to be seen.
You mean offline? That's a bit silly, IMO. Even if you play online there are still going to billions and billions of planets just for you. Even if 10 million people were to play this game (which I think is rather generous), that would give each player about 180,000,000,000 (that's 180 billion) planets to discover and explore all by themselves. That's how damn massive this thing is. Finding planets no other player has seen won't be an issue.
And yes, we've seen snowy environments.
There will be in-game lore that explains what's going on and why you want to get to the center of the galaxy. So yes, in that sense there will be a plot of sorts. It just won't be told through cutscenes, quests, etc.
What do your mean? Your game will be saved all the time, as soon as you do something. Are you talking about the fact that everything is generated from scratch every time you get there? That's true, but the game will still keep track of changes you've caused and implement those changes the next time you get there. If you've cleared a cave of minerals the game will remember that and have it cleared the next time you get there as well (even though the generation algorithms say there should be minerals there). Don't know where you got this "no saving" thing. But no, you won't be able to quicksave and load that save up if you do something stupid, if that's what you mean.
I know right. The freakin E3 trailer had Murray running into a group that began attacking those trade freights and he was fighting them off. Amazing how people can attempt to formulate an opinion despite being too lazy to even read a sentence about the details of a game.
Adventuring is walking around on an empty planet? What gameplay elements? Let's hold off before we declare that this game is something special. Hopefully I am wrong and it is. The little info that has been released scares the hell out of me because it sounds like one of those bad kickstarter videos full of empty catch phrases that will fail to deliver.
Nonsense like "You create your own adventure and the game is what you want it to be"
Empty planets? Are we seeing the same trailers?Adventuring is walking around on an empty planet? What gameplay elements? Let's hold off before we declare that this game is something special. Hopefully I am wrong and it is. The little info that has been released scares the hell out of me because it sounds like one of those bad kickstarter videos full of empty catch phrases that will fail to deliver.
Nonsense like "You create your own adventure and the game is what you want it to be"
This alone might not be so bad. Minecraft didn't have quests (at least initially), and it kept my attention and the attention of others for a long time, even if you just explored huge procedurally generated worlds and built things."There won’t be any quests or missions to go on. It’ll be up to you to decide what you want to do. The hope is that your natural curiosity and the richness of the worlds presented will be enough to keep you interested - this is a game about exploration"
People on here know enough about video games that they shouldn't actually believe the whole "randomly generated planets that are the size of real planets" aspect is going to turn out well at all