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No Man's Sky Confirmed Feature List

I will make it a goal to wipe out as many of a species as I can across the galaxy so when I tell my tales of 6 headed crabpeople I cannot be dis-proven.
 

Crom

Junior Member
This game is pure hype. If we could get this game to a TLG/HL3-type delay we've found an infinite power source that can sustain the industry for at least three generations without the power output being to low. The hype-o-meter is off the charts.

Also: do we have any sense of release date? I'm guessing we'll see it early spring or something, right?

Yep. This game is going to disappoint so many people. Mark it down seriously. Quote me if I am wrong. I will happily eat crow. (or vulture)

This game will not turn out well. I don't understand the hype. Sounds like kickstarter-like promises. "The game will be whatever you want it to be as you shape and mold your infinite universe" Sure. Don't have much faith in randomly generated in this one either

A game that you go from planet to planet and discover new things would be awesome. Doubt this is going to be the game that people expect it to be though.

People on here know enough about video games that they shouldn't actually believe the whole "randomly generated planets that are the size of real planets" aspect is going to turn out well at all
 

Denton

Member
I still not really understand how am I supposed to enjoy exploring planets that are as big as real planets and randomly generated.
I just feel like I need the "creator's touch".
At the moment I am playing Risen 3. It might only have like 7 smallish islands, but each is handcrafted, absolutely beautiful and joy to explore. I love it, and already spent 32 hours playing it.
Not sure about NMS.
But I will go into it with open mind.
 

Crom

Junior Member
I still not really understand how am I supposed to enjoy exploring planets that are as big as real planets and randomly generated.
I just feel like I need the "creator's touch"..

Exactly. Too many people are needlessly pumping themselves up about this one. Randomly generated planets.......yuck.....can't see how this is going to end well.
 

RoadHazard

Gold Member
Do we know if this will get a same day physical release? Also will the offline mode be in day one as well?

We know nothing about whether or not this will get a physical release.

Don't see why you wouldn't be able to play offline. No base functionality depends on being online. World generation is done through algorithms already on the disc/download, the stuff you do is saved locally, etc. Being offline just means you won't see what others have discovered, can't share your discoveries with others (so no claiming a planet as "yours" if you're offline), etc. Playing offline seems like a rather lonely experience to me, especially as people start making their way closer to the center of the galaxy. Even if you probably won't meet other players very often, if ever, knowing you're exploring the galaxy together with them and seeing the galaxy map starting to slowly fill in through everyone's combined efforts will be great.

It's boring for the simple reason that No Man's Sky will be first and foremost a console game, and you aren't going to get flight simulator level of complexity in it.

Guess what, the PC version won't be a space flight sim either, and it wouldn't be even if the PS4 version didn't exist. That's not what this game is trying to be, it's not what they want it to be. It's about exploration, discovery, having fun, etc, not about learning complicated controls. This doesn't mean the game will be EASY - I'm sure there will be challenging combat and such - but complex flight systems isn't what this game is about. It's the arcade racer of space exploration games. If you want a game where you have to activate ten different things just to take off or land this isn't the game for you. Elite probably is (which also seems great, don't get me wrong - they're just quite different things).

So far, the major interactive nature of the game involves the ship. Planets are there for discovery/resources/ecosystem driven.

Planetary exploration will be plenty interactive. You're not just walking around looking at stuff, there will be dangerous shit down there as well. That's why you have your upgradeable multitool weapon thing, your suit (you probably won't be able to explore an acid lake or a very hot or cold place without upgrading said suit), etc.

I still not really understand how am I supposed to enjoy exploring planets that are as big as real planets and randomly generated.
I just feel like I need the "creator's touch".
At the moment I am playing Risen 3. It might only have like 7 smallish islands, but each is handcrafted, absolutely beautiful and joy to explore. I love it, and already spent 32 hours playing it.
Not sure about NMS.
But I will go into it with open mind.

For the 18 quintillionth time, it's NOT RANDOM. It's procedural. Everything you see is determined by environmental factors, etc, so that it makes sense. Some random crap wouldn't. And the "creator's touch" is in how those algorithms work, the base assets used to generate all the different variations of everything, etc.

Exactly. Too many people are needlessly pumping themselves up about this one. Randomly generated planets.......yuck.....can't see how this is going to end well.

Not. Random.
 

Arttemis

Member
I absolutely loved procedurally generated worlds... and I'm thrilled at the prospect of having an entire universe to explore!

The gameplay element I hope they add to NMS is some kind of survival aspect. I would love to spend days looking for a nice planet, and then attempt to survive on it. Nothing too elaborate, just a means of survival against harsh conditions and indigenous creatures. If there were a way to set up some kind of fortification and defend it for a period of time, I'd want to explore every inch of every world.
 

RedSwirl

Junior Member
What I'm wondering is if the game is going to have some kind of "coordinates" system. They say running into another player will be incredibly unlikely, but what's stopping you from simply organizing a meetup with other people on a forum or something. If the game ends up having some kind of map or coordinates system, what's to stop people on a forum from saying "I'm at this planet at these coordinates."?
 

Crom

Junior Member
For the 18 quintillionth time, it's NOT RANDOM. It's procedural. Everything you see is determined by environmental factors, etc, so that it makes sense. Some random crap wouldn't. And the "creator's touch" is in how those algorithms work, the base assets used to generate all the different variations of everything, etc.

Not. Random.

They are random. You can't plan out hundreds of lifesized planets. It is impossible. If a team did not shape and design specific areas it is random to me and it likely is not going to turn out well. Even the randomly generated underground areas in Pikmin 2 blew compared to sections that were actually planned out for example

Games that do not have people planning out specific details about terrain or environments do not turn out well. You are going to have tons of huge empty boring planets. I'd rather have smaller specific detailed worlds than this nonsense.

Bump this after the game comes out
 

Oppo

Member
I certainly think that the procedural open world / directionless gameplay has a strong case, in a world where Minecraft has sold 40 million copies.
 
What I'm wondering is if the game is going to have some kind of "coordinates" system. They say running into another player will be incredibly unlikely, but what's stopping you from simply organizing a meetup with other people on a forum or something. If the game ends up having some kind of map or coordinates system, what's to stop people on a forum from saying "I'm at this planet at these coordinates."?

The speed of your ship.

If they limit it to under AU (astromical units) distances per second then it will take forever to get somewhere. If they don't limit it and you can achieve speeds in the hundrets and thousands of AU per seconds then you can meet up if the game allows it.
 
What I'm wondering is if the game is going to have some kind of "coordinates" system. They say running into another player will be incredibly unlikely, but what's stopping you from simply organizing a meetup with other people on a forum or something. If the game ends up having some kind of map or coordinates system, what's to stop people on a forum from saying "I'm at this planet at these coordinates."?

Yeah, I've been saying this the whole time. The whole thing about the planets being too big for everyone to even meet is more of a statement about the physical size of the planets. The relevance of size of the whole game relies on the orientation and traversal speed as well as the hurdles you need to overcome to travel (like better ships, ever depleting fuel etc.).

So yeah, they've already mentioned there will be a mini map when you land on a planet, already filled with points of interest. All you need to do is open the galactic map, mark the planet you're at (the name will mostly be enough) and then mention the "north most point of interest" and you have a meeting place.

But as people have mentioned already, having 1000 players at the same place and the same time, interacting with each other (just killing each other) in realtime needs an accompanying server and software infrastructure. I'd say they'll go about it the Dark Souls way where you run into random people and more often people that relate to you or your actions somehow (you're in the same or opposing covenants, someone requests help, someone invades someone etc.). Even if people decide to meet, I think they'll be disappointed to see that there might be like 10 people at the same time for everyone, and maybe everyone will see a different cluster of 10 people or who knows. It's too early to tell but I'd expect some kind of arbitrary multiplayer interaction system and maybe expand on that with future updates with a more tangible multiplayer.

They are random. You can't plan out hundreds of lifesized planets. It is impossible. If a team did not shape and design specific areas it is random to me and it likely is not going to turn out well. Even the randomly generated underground areas in Pikmin 2 blew compared to sections that were actually planned out for example

Games that do not have people planning out specific details about terrain or environments do not turn out well. You are going to have tons of huge empty boring planets. I'd rather have smaller specific details worlds than this nonsense.

Bump this after the game comes out

Technically the term random implies that the developers have no in-depth control over the randomized content, it's just a noise of a mishmash of rocks, trees and animals without any order. This is not the case here. It's the same as saying Minecraft is random, but it has biomes, cave systems, villages, dungeons etc. which are more regulated, concise pieces of the environment, instead of just a jumble of trees, rocks etc.

It's perfectly fine to prefer hand crafted content but I can name several extremely successful games with procedural content that thousands and even millions play. You may not like them but they've sure turned out well. For me, Destiny seems incredibly bland and uninteresting, from visual design to gameplay. But I mostly know what Destiny will be so I'm not really bothered by it not being more like No Man's Sky.
 

RoadHazard

Gold Member
What I'm wondering is if the game is going to have some kind of "coordinates" system. They say running into another player will be incredibly unlikely, but what's stopping you from simply organizing a meetup with other people on a forum or something. If the game ends up having some kind of map or coordinates system, what's to stop people on a forum from saying "I'm at this planet at these coordinates."?

That's a good question, and something I've been wondering about too. They've been pretty vague regarding this, mostly saying that it's unlikely it would ever happen. But yeah, what if 1,000 players make a conscious effort to get to the same place at the same time? We know there's a galaxy map, so it shouldn't be impossible. What happens then? I doubt they'll have the server capacity to handle all those players interacting. They've also mentioned Journey and Dark Souls as inspirations for multiplayer, so perhaps you'd only see a few other players in that scenario.

They are random. You can't plan out hundreds of lifesized planets. It is impossible. If a team did not shape and design specific areas it is random to me and it likely is not going to turn out well. Even the randomly generated dungeons in Pikmin 2 blew compared to sections that were actually planed out for example

Games that do not have people planning out specific details about terrain or environments do not turn out well. You are going to have tons of huge empty boring planets. I'd rather have smaller specific details worlds than this nonsense.

Bump this after the game comes out

You don't understand the difference between random and procedural, it's as simple as that. At most some stuff is pseudorandom, such as base ground elevation being determined using coherent noise (which is NOT actually random, as it always produces the same output given the same input) and such. I don't know if they're doing this, but it's likely. Other stuff, such as what animals you'll see where, won't be random at all, but will be determined by various environmental factors and such. And those factors will be determined by the atmosphere, the planet's distance from its star, etc.

The speed of your ship.

If they limit it to under AU (astromical units) distances per second then it will take forever to get somewhere. If they don't limit it and you can achieve speeds in the hundrets and thousands of AU per seconds then you can meet up if the game allows it.

You'll be able to get hyperdrive ships or similar. Getting to the center of the galaxy, which we know is a main goal, would be impossible otherwise.
 
You'll be able to get hyperdrive ships or similar. Getting to the center of the galaxy, which we know is a main goal, would be impossible otherwise.

Then they will probably just not allow us to meet in large numbers, because depending on what the center of the galaxy exactly is, everyone would theoretically meet there!
 

RoadHazard

Gold Member
Then they will probably just not allow us to meet in large numbers, because depending on what the center of the galaxy exactly is, everyone would theoretically meet there!

Yeah, the likelihood of meeting others should get greater and greater the more people start making their way toward the center. And I don't think you'll see very many of them at once. So it'll probably be a Journey thing where you might see one or a few other players who are near your location.

How will something like Elite handle this? How many people per server, and what happens if they all go to the same trading station?
 
Yeah, the likelihood of meeting others should get greater and greater the more people start making their way toward the center. And I don't think you'll see very many of them at once. So it'll probably be a Journey thing where you might see one or a few other players who are near your location.

How will something like Elite handle this? How many people per server, and what happens if they all go to the same trading station?

I don't know how Elite Dangerous is doing this but I've read about the insane space battles of EVE Online (2000 ships+), so they actually allow this and if they are any indicaton of how a large group/battle of spaceships is presented technically then the outlook of having something similar in No Man's Sky is not very good at all, seems to turn into a mess/lag nightmare.
 

BenouKat

Banned
Some games (dont ask, I don't remember) avoid this problem by switching people into different server.

They can take the advantage of the fact we dont met each other often to make a silent server switching solutions. So if you are 1000 at the same place but everyone is on 100 different servers you will actually see only 10 people.

There's solutions for this problem, this is just an example of one.
 

aerts1js

Member
How many people are working on this game? If it's less than 50 than it sounds just way too ambitious and I wouldn't be surprised if half of the stuff in the game is just random "filler" content.

edit: and there are just way too many hyperboles in the OP... planet sized planets!? what does that even mean???
 

Arion

Member
I just want this game in my hands right now. Im trying so hard to keep my expectations in control but it still looks too good to be real.
 

androvsky

Member
How many people are working on this game? If it's less than 10 than it sounds just way too ambitious and I wouldn't be surprised if half of the stuff in the game is just random "filler" content.

edit: and there are just way too many hyperboles in the OP... planet sized planets!? what does that even mean???
Planets in the game are the size of real planets.
 
Yeah, the likelihood of meeting others should get greater and greater the more people start making their way toward the center. And I don't think you'll see very many of them at once. So it'll probably be a Journey thing where you might see one or a few other players who are near your location.

It will still be infinitesimally small. They have said themselves that if everyone started on the same planet it would be fairly unlikely to meet many other players. Now consider the number of available planets. A direct meeting simply won't ever happen (if all players are spread out roughly evenly upon start).

My bet is that the "multiplayer" aspect of it will be something in the vein of there being some kind of "terminals" on planets with which you can send messages to other planets that another player can then find. This is in line with the devs talking about the game being a solo exploration game and discouraging the idea that players will be able to explore together. Or it might be something else.

I will eat two courses of delicious crow meat with a side dish of my mathematics education if a single player manages to see another player directly during normal gameplay. Probability simply won't allow it.
 

aerts1js

Member
it means in the game, walking from one end of a planet to another will take the same amount of time as it would in real life.

So, what you're saying is that it would take a life time to walk across one planet....and 90% of the planets have no life on it........


how many people are working on this game?
 

androvsky

Member
So, what you're saying is that it would take a life time to walk across one planet....and 90% of the planets have no life on it........


how many people are working on this game?
You have a spaceship you can summon to your location, and you can get a jetpack too apparently.
 
They are random. You can't plan out hundreds of lifesized planets. It is impossible. If a team did not shape and design specific areas it is random to me and it likely is not going to turn out well. Even the randomly generated underground areas in Pikmin 2 blew compared to sections that were actually planned out for example

Games that do not have people planning out specific details about terrain or environments do not turn out well. You are going to have tons of huge empty boring planets. I'd rather have smaller specific detailed worlds than this nonsense.

Bump this after the game comes out
It is not random, if it was random every planet would be completely different for everyone, and even change every time you start a new game. That is not the case with this game.

Yes, the team does not design the planets by hand picking and placing what they want where they want, but an algorithm does.

Also, there are large open world games that were directly designed by the devs themselves and are still huge empty boring worlds lol.
 
So i have to search life sized planets in my jet pack looking for interesting life? In which i only have a less than 2% chance of finding?


GOTY.

Might want to check your math there, but you also have a ship as the poster above stated. Watching trailers it looks like the ship moves quite fast.
 

nbnt

is responsible for the well-being of this island.
"There won’t be any quests or missions to go on. It’ll be up to you to decide what you want to do. The hope is that your natural curiosity and the richness of the worlds presented will be enough to keep you interested - this is a game about exploration"

That's what I feared. Hype -100.
 

androvsky

Member
So i have to search life sized planets in my jet pack looking for interesting life? In which i only have a less than 2% chance of finding?


GOTY.
Important points will be labeled on your map. If you're just interested in various life forms, you'll have to look for those yourself. Although you could probably spot them from your spaceship, which you can fly near the ground.
 

aerts1js

Member
Important points will be labeled on your map. If you're just interested in various life forms, you'll have to look for those yourself. Although you could probably shoot them from your spaceship, which you can fly near the ground.

So like the mako sections in Mass Effect 1?

Also, what's the purpose of shooting the life forms as I fly above in my spaceship?

The idea of this game sounds interesting but there are just too many unknowns.. another concern, has there ever been any cool randomly generated content in past games? It usually tends to suck..
 

androvsky

Member
So like the mako sections in Mass Effect 1?

Also, what's the purpose of shooting the life forms as I fly above in my spaceship?

The idea of this game sounds interesting but there are just too many unknowns.. another concern, has there ever been any cool randomly generated content in past games? It usually tends to suck..
That was meant to be spot, not shoot, I blame swype. But yes, it'd be something like the Mako sections, except you're not in the Mako, which I feel is an important point.

As to whether or not the content will be interesting, do you think the landscape in the trailers is interesting? Is it more or less interesting than the terrain in the Mako sections of ME?
 
So like the mako sections in Mass Effect 1?

Also, what's the purpose of shooting the life forms as I fly above in my spaceship?

The idea of this game sounds interesting but there are just too many unknowns.. another concern, has there ever been any cool randomly generated content in past games? It usually tends to suck..

Minecraft, Space Engine, Elite, Frontier to name a few. There was a post a page back that showed some screens from Space Engine that are probably comparable to NMS.

Which procedural games were you thinking of that suck?
 

RoadHazard

Gold Member
It will still be infinitesimally small. They have said themselves that if everyone started on the same planet it would be fairly unlikely to meet many other players. Now consider the number of available planets. A direct meeting simply won't ever happen (if all players are spread out roughly evenly upon start).

My bet is that the "multiplayer" aspect of it will be something in the vein of there being some kind of "terminals" on planets with which you can send messages to other planets that another player can then find. This is in line with the devs talking about the game being a solo exploration game and discouraging the idea that players will be able to explore together. Or it might be something else.

I will eat two courses of delicious crow meat with a side dish of my mathematics education if a single player manages to see another player directly during normal gameplay. Probability simply won't allow it.

True, but probability has nothing to with people's determination to make it happen. No matter how improbable it is for two players to be in the same location at the same time, the game will have to be able to deal with it when it does happen. How it will do that is the question here.

So, what you're saying is that it would take a life time to walk across one planet....and 90% of the planets have no life on it........


how many people are working on this game?

Actually, with no stopping it would "only" take a year or so to walk around the Earth. So a few years if you're being realistic about it (which people have done). Anyway, that's not the point here. You're not supposed to explore the entirety of any one planet. You're supposed to fly around until you find a planet that seems interesting, explore it for a while (including using your ship to quickly move to another part of the planet), and then move on. This game is about discovering new things, not just settling down on one planet (you could probably do that if you really wanted to, although you'd probably have to at least go visit a nearby space station every now and then, for upgrades and such if nothing else).

And again, a planet having no life on it doesn't mean it can't be interesting in other ways.

About 10 people are working on the game, as far as we know. What you and others need to understand is that this means nothing in terms of how many and how large planets the game can contain. Procedural generation means that stuff can be as large as they want. It's basically just a change in a variable, it doesn't take any more work to generate massive planets than small ones. What the small dev team can affect is how large the variation between planets and on the planets themselves can be, since although even ships, animals and plants are procedurally generated you still need a good amount of base assets for the algorithms to work with and combine into different things.

So i have to search life sized planets in my jet pack looking for interesting life? In which i only have a less than 2% chance of finding?


GOTY.

Again, finding life isn't the sole goal here, which many seem to think. And even if it was, I think it will rather quickly be obvious if a certain planet has any life or not. You won't have to explore a planet for an hour to know the answer to that question.

"There won’t be any quests or missions to go on. It’ll be up to you to decide what you want to do. The hope is that your natural curiosity and the richness of the worlds presented will be enough to keep you interested - this is a game about exploration"

That's what I feared. Hype -100.

So you're unable to play a game if it doesn't constantly feed you directed quests and missions? If you're set loose with just an overarching goal (in this case getting to the center of the galaxy) and many ways of getting there, where it's up to you to choose your own path, you're just completely lost? When you play a game like The Elder Scrolls (if you do), do you just follow the main quest line until it's done and then put the game away? You never just go exploring to see what you might find? Yeah, then this game might not be for you.

What kinds of missions do you even want in a game like this? "Go kill 5 of animal X for a reward" or "deliver these goods to space station Y"? Well, you can still do that stuff, and you'll be rewarded for it (so that you can then buy a better ship or upgrade your equipment or whatever), you just won't be told to do it by some NPC. You'll have to take some own initiatives. I don't know how they could do much more involved quests in a game like this. I suppose it would be possible to procedurally generate some light story stuff, but I don't know how well it would turn out.
 
True, but probability has nothing to with people's determination to make it happen. No matter how improbable it is for two players to be in the same location at the same time, the game will have to be able to deal with it when it does happen. How it will do that is the question here.

Unless the game explicitly gives the players coordinates (with a very fine granularity): idontbelieveyou.gif. It is pointless to speculate further right now however, since (like with most things regarding this game) all discussion is built around vague statements and letting the community wildly connect dots as they see fit. We simply know too little to be telling eachother what the experience is going to be like.
 
Thing is, this isn't exactly a game about specifically finding planets with life. For all we know, the barren rocky wastes or scorching deserts might be the most interesting planets in the game if, for example, such environments are frequently accompanied by lava filled underground caves, cryptic obelisks, robot defense drones and are abundantly rich with valuable minerals. Hell, if they define that some of the mostly "dead" planets are rich with certain kinds of rare resources (which makes sense btw) they'll be the most sought out planet types by the players because they'll be like gold mines. And we don't really know what else will be important for progressing through the game.

Oh I have every intention of exploring all the different varieties of planets, habitable or not, I was merely pointing out that for those people who would rather not and only want to see exotic life, there are ways around what they would consider "tedium."

I also don't mean to imply that only ocean-having planets will have life, or that all planets with liquid oceans will have life, but that it would probably work as a pretty good heuristic to cut down on searching time.
 

E92 M3

Member
So i have to search life sized planets in my jet pack looking for interesting life? In which i only have a less than 2% chance of finding?


GOTY.

To some it is GOTY. Personally, my favorite part of Minecraft was exploring the landscapes and just walking around. People such as myself love to explore different worlds and just go on adventures. Not everything needs to be scripted and presented out on the table with instructions. There will be a lot of cool gameplay elements, but the main takeaway (at least for me) is the exploration and adventure element.

And that's why I CAN'T FUCKING WAIT FOR THIS GAME TO COME OUT!
 

Crom

Junior Member
To some it is GOTY. Personally, my favorite part of Minecraft was exploring the landscapes and just walking around. People such as myself love to explore different worlds and just go on adventures. Not everything needs to be scripted and presented out on the table with instructions. There will be a lot of cool gameplay elements, but the main takeaway (at least for me) is the exploration and adventure element.

And that's why I CAN'T FUCKING WAIT FOR THIS GAME TO COME OUT!

Adventuring is walking around on an empty planet? What gameplay elements? Let's hold off before we declare that this game is something special. Hopefully I am wrong and it is. The little info that has been released scares the hell out of me because it sounds like one of those bad kickstarter videos full of empty catch phrases that will fail to deliver.

Nonsense like "You create your own adventure and the game is what you want it to be"
 
I wish people would actually watch some trailers and interviews and read up on the game before coming in here being all worried and skeptical about a game they don't even know very much about. There's a lot of info out there.

Yes, there are AI factions. Space stations, trade fleets, escort ships for those fleets, pirates attacking them, drones on the planets, etc. Those are all controlled by AI, and will help you or attack you depending on how you act.



No, you don't build ships with your own hands. You mine resources or get money in other ways (there are many things you can do that will net you monetary rewards), and then you go to a space station where you can use that to buy new ships, upgrade your suit and weapon/multitool, etc.



You can get AI allies, yes, by helping that side out. Help a group of space pirates to take down a trade fleet, and they might be available as allies next time you're in a combat situation. Again, this is all in the trailers and interviews (and even in the OP of this very thread).



You just don't understand how this procedural generation stuff works. Size and scale simple isn't an issue, beyond what the numbers used in the calculations limit you to (the number of planets is limited by the fact that each of them has a 2^64 seed, leading to the 18 quintillion number). You only ever calculate the values for the area immediately surrounding you, stuff further away effectively doesn't exist until you get there. So if you could do this on a planet 1/10 the size of Earth, why not one much larger?

What variation you'll see across these massive planners is another issue, and that depends on how solid their algorithms are. This remains to be seen. But there's no technical reason to doubt the claims of planet-sized planets.



There is meaning, there is a point, and it involves getting to the center of the galaxy. We don't know exactly why yet, but that will be revealed through the lore in the game. I'm fine with them not explaining everything about the main conflict and malevolent force right now. So, everything you do will take you a bit closer to reaching that goal. Unless you don't want to, of course. But they've said that they expect most players to undertake this journey.



Being a small team has no effect on the scale they're able to achieve as long as their algorithms are solid. What they do need is enough varied base assets to make things stay interesting. Again, this remains to be seen.



You mean offline? That's a bit silly, IMO. Even if you play online there are still going to billions and billions of planets just for you. Even if 10 million people were to play this game (which I think is rather generous), that would give each player about 180,000,000,000 (that's 180 billion) planets to discover and explore all by themselves. That's how damn massive this thing is. Finding planets no other player has seen won't be an issue.

And yes, we've seen snowy environments.



There will be in-game lore that explains what's going on and why you want to get to the center of the galaxy. So yes, in that sense there will be a plot of sorts. It just won't be told through cutscenes, quests, etc.



What do your mean? Your game will be saved all the time, as soon as you do something. Are you talking about the fact that everything is generated from scratch every time you get there? That's true, but the game will still keep track of changes you've caused and implement those changes the next time you get there. If you've cleared a cave of minerals the game will remember that and have it cleared the next time you get there as well (even though the generation algorithms say there should be minerals there). Don't know where you got this "no saving" thing. But no, you won't be able to quicksave and load that save up if you do something stupid, if that's what you mean.

I know right. The freakin E3 trailer had Murray running into a group that began attacking those trade freights and he was fighting them off. Amazing how people can attempt to formulate an opinion despite being too lazy to even read a sentence about the details of a game.
 
I know right. The freakin E3 trailer had Murray running into a group that began attacking those trade freights and he was fighting them off. Amazing how people can attempt to formulate an opinion despite being too lazy to even read a sentence about the details of a game.

And this is why I attempted to put as much information into the OP as possible so that if people actually read it, they would understand what type of game it is.
 

E92 M3

Member
Adventuring is walking around on an empty planet? What gameplay elements? Let's hold off before we declare that this game is something special. Hopefully I am wrong and it is. The little info that has been released scares the hell out of me because it sounds like one of those bad kickstarter videos full of empty catch phrases that will fail to deliver.

Nonsense like "You create your own adventure and the game is what you want it to be"

Not every planet is empty. There will be a lot of fun elements in this game.
 

androvsky

Member
Adventuring is walking around on an empty planet? What gameplay elements? Let's hold off before we declare that this game is something special. Hopefully I am wrong and it is. The little info that has been released scares the hell out of me because it sounds like one of those bad kickstarter videos full of empty catch phrases that will fail to deliver.

Nonsense like "You create your own adventure and the game is what you want it to be"
Empty planets? Are we seeing the same trailers?
 

Blizzard

Banned
"There won’t be any quests or missions to go on. It’ll be up to you to decide what you want to do. The hope is that your natural curiosity and the richness of the worlds presented will be enough to keep you interested - this is a game about exploration"
This alone might not be so bad. Minecraft didn't have quests (at least initially), and it kept my attention and the attention of others for a long time, even if you just explored huge procedurally generated worlds and built things.

However, no quests/missions AND no inventory sound like a bad combination to me. If you don't have ingame goals besides observing nature, AND if you can't find or carry anything with you (or mine resources if that's considered "inventory"), AND if you can't build anything, then all you have is procedural worlds. And possibly killing animals, though why you would do that (no quests to kill X animals, no inventory to get resources from them), I don't know. Minecraft had procedural worlds plus other stuff.

I've been looking forward to No Man's Sky for a long time, and I don't like "hype" as a criteria, but I do think there is some reasonable cause for concern given the limitations described above.
 
People on here know enough about video games that they shouldn't actually believe the whole "randomly generated planets that are the size of real planets" aspect is going to turn out well at all

I'd argue quite the contrary. I'm not saying specifically for this game (which does look very promising) but actual planet sized planets have already been done before, so what makes it so out of this world to believe that it wouldn't be impossible to have detailed planet sized planets?
 
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