Well I suppose animal creation will be all randomized with rules saying what it can do and what it can't.
For example there will be mammals, and its legs must be connected to its body, but it could be anywhere, then they pick a color, a random height, random weight, random facial feature placement, random behaviours.... there can be many possibilities. So when people say they are worried about procedural generation. while behaviours may be limited because that's based on what the creator puts in, the look of the creature could have many many different possibilities.
Well said.
When I wrote "detail" in my previous post I probably mean detail with lots of variation. Sorry for my bad expressing ability.
Yeah no I'm having a really hard time believing in "planet-sized planets".
I'd be impressed with a game having a single real life sized planet.
Perhaps a better way of looking at this is trying to figure out how many planets you'll visit. It's more sobering that way.
18 Quintillion planets, sure, but they've already mentioned that it'd take billions of years to visit each planet if you only visited them for a second each. So you're not going to visit them all. This much is obvious.
Now, let's say you play for a day straight doing nothing but traveling from one planet to another. Some people will play more than twenty-four hours, sure, but let's just start with that. In the E3 video, it takes about a minute to go from one planet to another. Let's be generous and assume that's the average. If there are (24x60) 1440 minutes in a day, then you get to see roughly that many planets in that time. Divide this by 100 (10% of 10%) and we find out that you're only going to see ~14 planets with sophisticated life on them.
In other words, the appeal of the huge number of planets isn't to any one player. It's to the guarantee that what you see will not be what anyone else sees. What you see will still be very much limited by your attention span. And, if your attention span is short and only stimulated by planets with animals on them, then 1/100 is not going to keep you there.
So hopefully there's other stuff that's compelling in the game.
Ancel's new game is the size of Europe and that should be considered a great achievement.Yeah no I'm having a really hard time believing in "planet-sized planets".
I'd be impressed with a game having a single real life sized planet.
Cool. Still tho, that kinda breaks the immersion a bit if you know what I mean, that somebody could build a spacecraft with his bare hands if he had the resources. For some reason I never had a problem with this in Terraria.
I know I know its a freaking video game.
I want to believe but a small indie dev don't have the resources to make the game they are describing here.
I honestly wished that Sony would fund the shit out of this project to make it AAA game and provide them with man power.
First of all, 10% of all planets have some sort of life. Not lush forests full of different kinds of animals (that's the 1%), but something. And even the ones which don't won't be "empty". There will still be landmarks to discover, cave systems to explore, resources to mine, maybe strange artifacts, lore hidden away, etc. The general philosophy here seems to be that if there's no life on a planet that planet is useless, but that doesn't have to be the case at all.
The 10% of planets having life thing will not be an issue.
I recall seeing in a video that the planet you see from space is really a very low detail version of what the actual planet is. Therefore, if you're looking for planets with life on them, wouldn't you just look for planets with oceans? You wouldn't even need to waste time landing on a barren rock.
This is the impression I've gotten, but I may be wrong.
The 10% of planets having life thing will not be an issue.
I recall seeing in a video that the planet you see from space is really a very low detail version of what the actual planet is. Therefore, if you're looking for planets with life on them, wouldn't you just look for planets with oceans? You wouldn't even need to waste time landing on a barren rock.
This is the impression I've gotten, but I may be wrong.
"In every solar system there is one core thing that you can do which is of great significance to that solar system. And that is shared among everyone, and fundamentally changes that solar system, and people can choose whether or not to do that. And there are a number of mechanisms like that, which create emergent gameplay."
Thing is, this isn't exactly a game about specifically finding planets with life. For all we know, the barren rocky wastes or scorching deserts might be the most interesting planets in the game if, for example, such environments are frequently accompanied by lava filled underground caves, cryptic obelisks, robot defense drones and are abundantly rich with valuable minerals. Hell, if they define that some of the mostly "dead" planets are rich with certain kinds of rare resources (which makes sense btw) they'll be the most sought out planet types by the players because they'll be like gold mines. And we don't really know what else will be important for progressing through the game.
And then there's this:
Now I'm completely making this up but it might be something like this: You and all of the players are heralds of The Atlas (the pulsating thing from the logo), kind of like what the Silver Surfer is to Galactus. Your goal is of galactic importance, to catalog the universe, discover life, monuments of civilizations past, gather information and store it for safekeeping. However, there's the Malevolent Force that's occupying the galaxy at an alarming pace so for those heralds brave enough, they may attempt to reach the center of the galaxy and together defeat the evil that is spreading on every planet. So after you clear, say, 70% of the points of interest on all planets in the solar system, you are given the choice of defining its purpose: to preserve the life on it and make it a sort of safe haven, a zoo of untouched alien life or to destroy the solar system and the enemies in it since it has been mostly corrupted by them already. It doesn't have to be that drastic, it might just be something like classifying the solar system in one particular color that defines it as rich with "information", "resources" or "life". Then these three classifications might serve as "resources" for the meta game so the actions of all of the players will define what kind of universe they'll have in the end, when they reach the center of the galaxy. As I said, I'm just pulling this out of my ass, but there is certainly a lot of room for making the game extremely interesting, even if 100% of the planets look like barren rocks. They're all just very big procedural dungeons in a survival exploration game.
I can understand that for some people scanning for life forms will be a big thing but just because a planet doesn't have life doesn't mean it's not full of gameplay possibilities.
And as for knowing if there's life on a planet just by seeing oceans and an atmosphere, that might make more sense if it were a very realistic game, but since we've at least seen an inhospitable desert planet with a giant worm or an orange rocky, almost Mars like planet with herds of stegosaurus, it might prove to be a lot more difficult to discern which of the planets has life. But as I've said, in the overall game experience, that shouldn't be that important at all. Planets abundant with life will be like special random dungeons with lots of items or spells that you run into every once in a while like in rougelikes.
Almost everything is Procedurally Generated. Ships, Plants, Animals, Planets etc.
There will be a narrative, with a reason for the players presence and their activities, and details of various races that preceded you. You wont be told the narrative, its up to you to explore and piece it all together and come up with your own interpretations
The Atlas will be an important part of the lore
Dont expect cutscenes, dialogues or much text within the game.
Can be affiliated with different factions, however youll never have indications of this.
There wont be any quests or missions to go on. Itll be up to you to decide what you want to do. The hope is that your natural curiosity and the richness of the worlds presented will be enough to keep you interested - this is a game about exploration
Its basically up to you how you play. The universe is a living breathing place that just works.
Not an MMO. Everyone will be very far away from each other. But you will feel the impact of other players
There will be a compelling reason to head towards the centre of the galaxy, as well as an ending that will provide you with a sense of closure. But there will be a reason to continue playing after that ending
You don't have an inventory, but you do have a sort of bank account.
There will be ancient artefacts for you to find which could reveal the secrets of the universe.
Everyone starts in their own solar system, so people will be very far away from one another to begin with.
The planets within the universe will have a 10% chance of having life on them, with 90% of them having no life on at all. Of the 10% that does have life, 90% of that will be primitive and boring. So the lush garden worlds with more evolved life forms on will be rare
There will be lots of barren planets, but they can still have valuable resources on
Planets will generally only have one type of resource on them
These sound pretty bad, i hope it makes more sense when i get to finally play the game...
No plot, but some sort of a plot and ending anyways? No text or quests, so you can only fool around like Minecraft?
Stuff like that is why I will be playing solo. I don't want anyone having an impact on my game except me.
Also, I truly hope there will be snow planets.
Yeah, I completely get that and it's great that they're putting in an offline solo mode. As for snowy planets, if we're to believe the screenshots and trailers, yup, it looks like they're in the game.
Not being able to save your game is a huge bummer .
The 10% of planets having life thing will not be an issue.
I recall seeing in a video that the planet you see from space is really a very low detail version of what the actual planet is. Therefore, if you're looking for planets with life on them, wouldn't you just look for planets with oceans? You wouldn't even need to waste time landing on a barren rock.
This is the impression I've gotten, but I may be wrong.
Wait, you can't save? Why the hell not?
Regarding a proceduraly generated universe, impossible scale and planet sized planets, everyone that has not tried Space Engine should give it a go, it's free.
Wait, you can't save? Why the hell not?
Wow, this is amazing. Thanks for the links. Really puts this game into a more feasible perspective.
Sooo...the same auld shite on an NMS thread.
A few pointers for those wondering about how the fauna, flora and ships are generated.
Kotaku's articles on the game, including the excellent series by Tina Amini
And some gaf threads on the matter:
No Man's Sky preview and hands on at The Verge
The Incredible Story of No Man's Sky in which this and this post have many answers to the endlessly repeated questions in NMS threads.
On the 'It can't be done!' and 'There's no longevity! No Story!'...well I'm old enough to have played the original Elite.
Braben and Bell managed to get:
2000 planets, each with a decently varied set of characteristics, spread over 8 galaxies
A whole range of ship classes
A competent trading system with actual updates depending on how you were trading
No story, no goal other than to trade, mine and fight your way to becoming Elite...with (IIRC) 4 story 'missions' to complete on the way.
into 32K on a C15 cassette tape, running on this:
and it's still one of the most engrossing games ever written.
So don't be telling me that Hello Games and No Man's Sky - which for me is more a spiritual successor to Elite than Dangerous - can't deliver with the power available in modern consoles & PCs, or that not having a story can't fire the imagination of the player into a great sense of being in the game.
/rant
Regarding a proceduraly generated universe, impossible scale and planet sized planets, everyone that has not tried Space Engine should give it a go, it's free.
Glad to spread the word. And btw, Space Engine is the work of just one man.
Game starts to read too much like a simulation imo. Good games are abstractions. They have meaning, or a point. This everything and the kitchen sink approach conversely seems like you'll be doing nothing of interest for long swathes of time. If you put thousands of monkeys on a typewriter, eventually one will recreate Shakespeare, or reach the galactic center, but I don't really want to be that monkey that just ends up with garbled nonsense.
In any case, will still buy it to see what it ended up as, but in the meantime time I hope they don't get carried away too much with the possibility and I have my expectations in check.
I want to believe but a small indie dev don't have the resources to make the game they are describing here.
I honestly wished that Sony would fund the shit out of this project to make it AAA game and provide them with man power.
Good games for you maybe.
There are plenty of people who enjoy games such as Flight Simulator or SimCity (Which can have a point if you wish but many people just like to build their cities) or even Minecraft.
Not every game needs to have a specific point and quests. Sometimes it's just fun to have your own goals and obstacles the game throws at you to make it harder to reach those (Which this sounds like it has). There is a goal, explore. Reach the center if you wish. Fight whatever is at the center. Or just explore. But you'll have to build up your defenses or get a sneaky ship cause not everything is friendly. And you'll have to find stuff to do that with. And trade to get better ships so you can explore better. And things will get tougher if you head towards the center so you better really build up well for going in. But you'll probably also find more about the story of this universe as you get to the center (they said in this that there are story bits thrown around). So there is motivation to find out backstory as well.
I don't see why that sounds so "boring". Hell, Flight SImulator has way less of a goal than that and it has (had, MS ruined it following that microtransaction money) a huge following. Not everyone likes that type of game, but that doesn't make it a bad game. It just makes it not a game for you.
So don't be telling me that Hello Games and No Man's Sky - which for me is more a spiritual successor to Elite than Dangerous...
/rant
Why do you think this? To me it looks like what Dangerous promises to be is an exact sequel to the earlier games. Absolutely massive in scope, and I believe it will have much more to actually do than this game will.
....
This is amazing. I read all of the work he is planning to put into it past the free observatory stage. This guy deserves money. I'm going to be downloading that now.
Be aware of potential incompatibilities (graphical glitches and stuffs not working) at the moment, I ran into them very recently because of driver probs
http://www.neogaf.com/forum/showpost.php?p=127860716&postcount=9835
http://www.neogaf.com/forum/showpost.php?p=128013317&postcount=9864
What does that mean?
The more I read, the slightly more skeptical I become of this game, because of how it sets out gameplay rules. For example, if players don't meet very often, what is the point of having fighter ships? Is there going to be alien AI that try to kill me? Also am I part of a race and I'm the only one remaining? So I mine stuff and make money? Who's turning the money into ships and things if I'm stranded on a distant planet.
I know i'm supposed to just try and have fun with the game, but some of the things make it seem not as well thought out as it could be.
Cool. Still tho, that kinda breaks the immersion a bit if you know what I mean, that somebody could build a spacecraft with his bare hands if he had the resources. For some reason I never had a problem with this in Terraria.
Yes but the OP notes confused me a bit when they said that human players would be very far away. I take it that there are computer AI races out there then that have ships too and I could be engaged in battles with the computer. (That also leads me to another point which is, will I be facing them by myself or will I have allies.)
Yeah no I'm having a really hard time believing in "planet-sized planets".
I'd be impressed with a game having a single real life sized planet.
Game starts to read too much like a simulation imo. Good games are abstractions. They have meaning, or a point. This everything and the kitchen sink approach conversely seems like you'll be doing nothing of interest for long swathes of time.
I want to believe but a small indie dev don't have the resources to make the game they are describing here.
I honestly wished that Sony would fund the shit out of this project to make it AAA game and provide them with man power.
Stuff like that is why I will be playing solo. I don't want anyone having an impact on my game except me.
Also, I truly hope there will be snow planets.
These sound pretty bad, i hope it makes more sense when i get to finally play the game...
No plot, but some sort of a plot and ending anyways? No text or quests, so you can only fool around like Minecraft?
Not being able to save your game is a huge bummer .
That's just incredibly disappointing for me.
Regarding a proceduraly generated universe, impossible scale and planet sized planets, everyone that has not tried Space Engine should give it a go, it's free.
I don't see why that sounds so "boring". Hell, Flight SImulator has way less of a goal than that and it has (had, MS ruined it following that microtransaction money) a huge following. Not everyone likes that type of game, but that doesn't make it a bad game. It just makes it not a game for you.
It's boring for the simple reason that No Man's Sky will be first and foremost a console game, and you aren't going to get flight simulator level of complexity in it.