Yeah, cause giving BF4 4/5 was really justified as well.
Looking back at how these same sites scored that mess of a game makes me remember why I don't bother with giving them a single click to begin with.
Wether the style of the game is to your liking or not, or what problems you have with certain aspects of it, it's pretty hard to justify scoring a game that was completely broken for months higher than a game such as Destiny.
Games journalism remains as a joke in my eyes, with a few exceptions.
And no, those exceptions didn't give Destiny a glowing review either if you were wondering.
Junnalists tested the game in a controlled environment set up by dice to hide the server issues and rubberbanding.
They didn't see the game in the state consumers saw it at launch.
Of course they're still shits for agreeing with reviewing the game in some controlled review event, and dice are still evil for deceiving people like this...
Still most of your anger needs to be directed at dice, not junnalists, their scores reflected what they saw at the review events not what consumers would see.
The real criticism at the gaming press is that they are more interested in selling hype before games release than helping people find out what they are buying.
They eagerly took part in the ridiculous marketing hype machine surrounding destiny ever since the first footage of it was shown, talking it up as hard as they possibly could and eating up all the pr bullshit bungie was feeding them (and to the fans)
edit: and it's junnalists who are co responsible for enabling things like this to happen
they fuel the day one/pre order buying on blind faith and big promises mentality that permeates AAA gaming.
When sales happen based on how loudly you can shout about your game compared to the other games instead of how good the game is publishers start pulling despicable shit like false advertising, holding back reviews with embargoes and just straight up lying to consumers (and junnalists') faces.
In a world where sales would be more based on word of mouth after release instead of all being frontloaded something like colonial marines would not be possible, something like 'you can go there' would not be possible, people would not be buying a game with 20 hours of content thinking it had 500 hours of content, they would not be buying a game they maybe thought was more like halo, or more like borderlands, or more like world of warcraft, they would know what they were buying.
The dissapointment, false advertising and information control are just a symptoms of the real problem described above.
You can't be dissapointed or mislead if you know exactly what you are buying before you buy it.
Games press need to put some distance between themselves and the PR hype machine, and gamers need to be more responsible with what they base their purchases on. You can't blame your uncle for being an alcoholic and at the same time not admit you are the one refilling his liquor cabinet every night.