Honest mistake...
If you do need that geek show fix, Silicon Valley or IT Crowd or Community. For just a good comedy show, It's Always Sunny, Rick and Morty, Workaholics, Inside Amy Schumer, The League, or Broad City!I loved to play Viking and Timeshift, doesn't mean it wasn't mediocre man. Mediocre doesn't mean unenjoyable... it means nothing special, which a game doesn't have to be to hook someone. Demon's Souls will always be my fav aRPG but I can no longer play it due to already having done everything, so I play worser games over it.
Kinda like watching Big Band Theory over FRIENDS
"Not every update that you apply to Destiny will contain revolutionary changes to the player experience," writes Bungie on its site. "As we support the world of Destiny beyond the launch, much of what we do behind the scenes will be dedicated to ensuring the services that support the game are stable."
Still gave it an 8 out of 10
I find articles like this hilarious:
http://www.polygon.com/2014/9/16/6153843/destiny-bungie-fun-but-flawed
"Destiny is a mediocre game, but I can't stop playing it because it's super fun!"
Well... maybe it isn't a mediocre game then? I really don't get some of these people.
http://grantland.com/hollywood-pros...l-its-over-the-pseudo-endlessness-of-destiny/
Anyone else post this or read it?
I thought the author at Grantland did a pretty good job summing it up. I also like that there is no score. I had no idea they did game reviews.
Diablo 3 vanilla was a mediocre game that was highly addictive. I thought the gameplay itself was very fun, and the loot was highly addictive, but everything around that was super mediocre.
You could say the content wrapper around the gameplay was the part that was bad.
So the days of gameplay being king are truly dead?
Sort of an oxymoron
THE GAMEPLAY IS GREAT
but the game is mediocre
Huh?
Closing in on 40 hours and I'm still in the 8.5-9.0 range for the game. Combat is just plain damn fun. And I still only have one character class built up. Still havent even maxed out both skill trees for my Hunter.
A mediocre game does not allow you do to things like this.[/B]
One of the best things about Destiny that is probably taken for granted is the seamlessness of it all. I've never played a console game that blended single player and multiplayer so nicely, except maybe Journey or Dark Souls.
I love how I can take a break from the stress of Crucible and go on a relaxing patrol of Venus with the same character. And then there's the Tower, which is the glue that holds it all together. This is what makes the game so addictive. Every activity you do is contributing in some way to one common goal (to make your character stronger).
Repetition eventually sets in and that's when you put it down. But once you return fresh it all becomes enjoyable again.
Your simplifying the term gameplay to the shooting. Most reviews mention the gunplay is solid but its also very repetitive. Both are aspects of the gameplay.
So any racing game in existence, any fighting game in existence, any other shooter in existence, etc. gets docked for repetitive gameplay?
Doom? That was some repetitive shit. Find colored keycard, kill guys. Wooo so repetitive. It got docked for that right?
I'm sure Sunset Overdrive with its Horde Mode gameplay will get docked for repetition right? Right?
lol
So any racing game in existence, any fighting game in existence, any other shooter in existence, etc. gets docked for repetitive gameplay?
Doom? That was some repetitive shit. Find colored keycard, kill guys. Wooo so repetitive. It got docked for that right?
I'm sure Sunset Overdrive with its Horde Mode gameplay will get docked for repetition right? Right?
lol
Ha, you actually comparing the repetitiveness Destiny to supposed repetitiveness of Doom?
In my opinion the PvP alone is worth the price and a solid 9.
It's incredibly fun and the feeling of: I can change the face of this match is always on.
Sometimes I get asskicked, sometimes It's my turn.
I have an opponent in front of me, we both are warlocks.
We start shooting each other with a rifle gun, I jump glide and he/she does the same.
We float towards each other, I use my melee (pretty spectacular move to be honest) and he/she does the same, but my opponent does that a second after me, so his/her hit is more effective, but I didn't die and we cannot see each other, we both gave our backs.
I switch to my secondary weapon (shotgun) turn my female awoken and shoot my opponent in the back. He/she falls to the ground and I win.
A mediocre game does not allow you do to things like this.
In my opinion the PvP alone is worth the price and a solid 9.
It's incredibly fun and the feeling of: I can change the face of this match is always on.
Sometimes I get asskicked, sometimes It's my turn.
I have an opponent in front of me, we both are warlocks.
We start shooting each other with a rifle gun, I jump glide and he/she does the same.
We float towards each other, I use my melee (pretty spectacular move to be honest) and he/she does the same, but my opponent does that a second after me, so his/her hit is more effective, but I didn't die and we cannot see each other, we both gave our backs.
I switch to my secondary weapon (shotgun) turn my female awoken and shoot my opponent in the back. He/she falls to the ground and I win.
A mediocre game does not allow you do to things like this.
No .... no I wasn't.
You misread what I wrote.
I was saying that Doom was repetitive. Quake is repetitive. Unreal Tournament was repetitive. Every ... shooter ... in ... existence ... has been repetitive.
Left 4 Dead was great right? What exactly did you do throughout the game? Go to objective, kill incoming horde of zombies, kill zombies on the way to the safe room.
Repetitive.
Funny how when something is fun, repetitive gameplay doesn't matter.
What am I doing in a racing game? Going from point A to B as quickly as possible. Repetitive as fuck.
What am I doing in a fighting game? Beat other guy. Repetitive as fuck.
In my opinion the PvP alone is worth the price and a solid 9.
It's incredibly fun and the feeling of: I can change the face of this match is always on.
Sometimes I get asskicked, sometimes It's my turn.
I have an opponent in front of me, we both are warlocks.
We start shooting each other with a rifle gun, I jump glide and he/she does the same.
We float towards each other, I use my melee (pretty spectacular move to be honest) and he/she does the same, but my opponent does that a second after me, so his/her hit is more effective, but I didn't die and we cannot see each other, we both gave our backs.
I switch to my secondary weapon (shotgun) turn my female awoken and shoot my opponent in the back. He/she falls to the ground and I win.
A mediocre game does not allow you do to things like this.
In my opinion the PvP alone is worth the price and a solid 9.
It's incredibly fun and the feeling of: I can change the face of this match is always on.
Sometimes I get asskicked, sometimes It's my turn.
I have an opponent in front of me, we both are warlocks.
We start shooting each other with a rifle gun, I jump glide and he/she does the same.
We float towards each other, I use my melee (pretty spectacular move to be honest) and he/she does the same, but my opponent does that a second after me, so his/her hit is more effective, but I didn't die and we cannot see each other, we both gave our backs.
I switch to my secondary weapon (shotgun) turn my female awoken and shoot my opponent in the back. He/she falls to the ground and I win.
A mediocre game does not allow you do to things like this.
You're being wildly reductionist, though. Other games present much more variety in objectives and methods than Destiny does.
In my opinion the PvP alone is worth the price and a solid 9.
It's incredibly fun and the feeling of: I can change the face of this match is always on.
Sometimes I get asskicked, sometimes It's my turn.
I have an opponent in front of me, we both are warlocks.
We start shooting each other with a rifle gun, I jump glide and he/she does the same.
We float towards each other, I use my melee (pretty spectacular move to be honest) and he/she does the same, but my opponent does that a second after me, so his/her hit is more effective, but I didn't die and we cannot see each other, we both gave our backs.
I switch to my secondary weapon (shotgun) turn my female awoken and shoot my opponent in the back. He/she falls to the ground and I win.
A mediocre game does not allow you do to things like this.
You're being wildly reductionist, though. Other games present much more variety in objectives and methods than Destiny does.
So any racing game in existence, any fighting game in existence, any other shooter in existence, etc. gets docked for repetitive gameplay
A lot of people seem to be missing the fact that you can enjoy something despite being aware of its flaws. If you think something is very flawed, yet you still enjoy it, that's totally fine. I've gotten a lot of enjoyment out of games that I'd review with a score of 7/10. Just because a game has a ton of flaws (like Destiny does) doesn't mean it can't ever be something you like.
Conversely, just because you enjoy something doesn't mean that it's flaws shouldn't be pointed out.
For flawed games that I enjoy, I'd actually be more inclined not to give a single score. It'd just wind up being a mathematical compromise between how much I actually liked the game and how much I think someone else might dislike the game, which doesn't really do either perspective justice.
A much better approach would be something like Game Informer's "second opinion" mini-reviews, except, well, not mini.
Eh, I would class the Sims 4 as good. There are inherent negatives that prevent it from being excellent but ultimately it's the most fun I've had with a Sims game in a long time.And that includes Sims 4 and the gimped NHL 15 getting 'good's.
Candy Crush Saga or some blandly addictive mobile game can have those audiovisual hooks that entice you to keep on playing. I don't see that as a good quality in itself. Once you stop playing and are removed from it, reflecting can make it feel like a manipulative experience. Not speaking for Destiny as I only played the beta, but just speaking on a general point on whether videogames being addictive automatically means a good thing.
Why did I spend 150 hours in Too Human? Oooh for the shiny pretty loot!
Calm down there, no need to over hype the game. It is good, but it isn't as spectacular as you are claiming. You'll find that PvP is fun, but it definitely won't have scenarios like that often, with most encounters being you running around a corner and getting blasted back or vice versa. I've found a handful of times people will just camp snipe as well, though the pace doesn't allow that to happen too much.
Also I've had plenty of "mediocre" games have great experiences, but overall they are still mediocre in their offering. Oh and giving a game a 9 just for PvP is a bit crazy. Sure it is probably the only thing that will keep people playing, but it definitely isn't worth $60.
I wonder if this is why Microsoft kinda passed on Destiny and allowed Sony to parade it around like a a first party title. Not saying it's a bad game by any means, they just knew it wasn't another Halo. It's not like Microsoft wasn't privy to a lot of the behind the scenes developer talk.
Luckily you don't review games.
A review needs to encompass a game as a whole and let your readers have a decent idea of a games content and how it plays etc.
If your review was the pvp is great, don't worry about the other stuff 9/10 then that's a terrible review.
One thing that amazes me is how personally connected people are to other peoples opinions on things they like. What's wrong with accepting something is flawed but those flaws don't bother you.
I personally have loved tons of games that others dont. Tenchu Z was very flawed and i totally get why people would find certain things off putting. But I still played 50 hours because it was fun to me.
• Here are some of the things people complain about with destiny.
• Grind heavy.
• Poorly implemwnted loot system
• Raid content us only for the very hardcore
• Social structure is non existent outside of friends.
• Clans are delt with out of game.
• Need to have friends play with to truly enjoy it
• Poor or no matchmaking (ones that do don't auto voice chat etc)
• Terrible / no story
• Repetitive due to little content.
Now if you look at that list and think "none of those things effect me or bother me" then great. You will prob like or even love the game. There is nothing wrong with that what so ever.
But if you are looking at that list and thinking "those are straight up false" then I would say you need to get some perspective.
I only played the beta. I was pretty excited for this game and hoped it would be the second coming of the Phantasy Star Online days. I realises pretty quickly it wasn't and so cancelled my pre order. I had my worry's and they mostly appeared true. That's fine, the game isn't for me and its a shame. Luckily there are people out there really liking it because its downfalls don't effect or bother them.
The problem is that bungie needed this to have mass appeal and I think they missed the mark with key aspects of its game design. Content that is designed for only the hardcore (the raid) isn't going to have mass appeal. Designing the rest of the game around grinding to do that content is also not going to have mass appeal.
They could fix this. A simple thing would be make strikes more varied and interesting so that maybe if you know you won't get to do raids ever at least you can do those.
Who knows what will happen. Maybe by next year the game will feel very different and if so maybe I will buy it. But that's not what reviews are for. They are for what you get in the box now. Not promises you have no idea will come true or not.
So if you love the game then that's awesome but the complaints are very legitimate.
The ๖ۜBronx;130396922 said:Eh, I would class the Sims 4 as good. There are inherent negatives that prevent it from being excellent but ultimately it's the most fun I've had with a Sims game in a long time.
Sounds like the sort of thing that can happen in basically any game that's both first-person and multiplayer tbh.
Yes ... more or less.
I play almost every online shooters and I have some experience of gameplay mechanics.
Some games allow you do to awesome stuff, but in a "driven" way (still nice anyway), others do not allow the player to do anything awesome, other games let you do nice things if you have some confidence with the controls, weapons, maps etc
Games that give to you the possibility to do nice stuff in game using your skills it's an achievement for the designer.
In this case, Destiny is pretty good. If you try this by yourself you will get that feeling.
I'd like you to give me an example of a multiplayer shooter that prevents you from doing anything awesome actually.
Nice post, you looks like a reviewer.
You *totally* miss my point and you posted you "review".
You told me Luckily you don't review games. based on a post that I wrote just to encompass a nice moment of gaming I had. Do you realize how bad is your statement ?
Also, you played only the beta, is there really a way to keep to talking with you ?
Also, you played only the beta, is there really a way to keep to talking with you ?