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Destiny - Review Thread

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Izuna

Banned
pic12.png

Honest mistake...
 
I loved to play Viking and Timeshift, doesn't mean it wasn't mediocre man. Mediocre doesn't mean unenjoyable... it means nothing special, which a game doesn't have to be to hook someone. Demon's Souls will always be my fav aRPG but I can no longer play it due to already having done everything, so I play worser games over it.

Kinda like watching Big Band Theory over FRIENDS
If you do need that geek show fix, Silicon Valley or IT Crowd or Community. For just a good comedy show, It's Always Sunny, Rick and Morty, Workaholics, Inside Amy Schumer, The League, or Broad City! :D
 

Psoelberg

Member
"Not every update that you apply to Destiny will contain revolutionary changes to the player experience," writes Bungie on its site. "As we support the world of Destiny beyond the launch, much of what we do behind the scenes will be dedicated to ensuring the services that support the game are stable."

That seems like a pretty poor choice of words compared to all the mediocre reviews and opinions.

I really hope that Bungie will come out soon and respond to criticism.
 

Jinjo

Member
Still gave it an 8 out of 10

I feel the game deserves a 7.5 - 8. Gameplay wise it might only be a 7.5, it does a few obvious things wrong (mission/strike structure repetitiveness being the main one). My tendency toward an 8 is because despite its glaring flaws I'm still enjoying the shit out of it myself. Story is absolute trash though.
 

IcyEyes

Member
One of the best things about Destiny that is probably taken for granted is the seamlessness of it all. I've never played a console game that blended single player and multiplayer so nicely, except maybe Journey or Dark Souls.

I love how I can take a break from the stress of Crucible and go on a relaxing patrol of Venus with the same character. And then there's the Tower, which is the glue that holds it all together. This is what makes the game so addictive. Every activity you do is contributing in some way to one common goal (to make your character stronger).

Repetition eventually sets in and that's when you put it down. But once you return fresh it all becomes enjoyable again.
 
Diablo 3 vanilla was a mediocre game that was highly addictive. I thought the gameplay itself was very fun, and the loot was highly addictive, but everything around that was super mediocre.

You could say the content wrapper around the gameplay was the part that was bad.

So the days of gameplay being king are truly dead?

Sort of an oxymoron

THE GAMEPLAY IS GREAT

but the game is mediocre

Huh?

Closing in on 40 hours and I'm still in the 8.5-9.0 range for the game. Combat is just plain damn fun. And I still only have one character class built up. Still havent even maxed out both skill trees for my Hunter.
 
So the days of gameplay being king are truly dead?

Sort of an oxymoron

THE GAMEPLAY IS GREAT

but the game is mediocre

Huh?

Closing in on 40 hours and I'm still in the 8.5-9.0 range for the game. Combat is just plain damn fun. And I still only have one character class built up. Still havent even maxed out both skill trees for my Hunter.

Your simplifying the term gameplay to the shooting. Most reviews mention the gunplay is solid but its also very repetitive. Both are aspects of the gameplay.
 

IcyEyes

Member
In my opinion the PvP alone is worth the price and a solid 9.
It's incredibly fun and the feeling of: I can change the face of this match is always on.
Sometimes I get asskicked, sometimes It's my turn.

I have an opponent in front of me, we both are warlocks.
We start shooting each other with a rifle gun, I jump glide and he/she does the same.
We float towards each other, I use my melee (pretty spectacular move to be honest) and he/she does the same, but my opponent does that a second after me, so his/her hit is more effective, but I didn't die and we cannot see each other, we both gave our backs.
I switch to my secondary weapon (shotgun) turn my female awoken and shoot my opponent in the back. He/she falls to the ground and I win.

A mediocre game does not allow you do to things like this.
 

Doc_Drop

Member
One of the best things about Destiny that is probably taken for granted is the seamlessness of it all. I've never played a console game that blended single player and multiplayer so nicely, except maybe Journey or Dark Souls.

I love how I can take a break from the stress of Crucible and go on a relaxing patrol of Venus with the same character. And then there's the Tower, which is the glue that holds it all together. This is what makes the game so addictive. Every activity you do is contributing in some way to one common goal (to make your character stronger).

Repetition eventually sets in and that's when you put it down. But once you return fresh it all becomes enjoyable again.

I understand if they're not to your taste, but sports games (FIFA/NHL, etc) have essentially offered that since 360/PS3 era imo
 
Your simplifying the term gameplay to the shooting. Most reviews mention the gunplay is solid but its also very repetitive. Both are aspects of the gameplay.

So any racing game in existence, any fighting game in existence, any other shooter in existence, etc. gets docked for repetitive gameplay?

Doom? That was some repetitive shit. Find colored keycard, kill guys. Wooo so repetitive. It got docked for that right?

I'm sure Sunset Overdrive with its Horde Mode gameplay will get docked for repetition right? Right?

lol
 

Doc_Drop

Member
So any racing game in existence, any fighting game in existence, any other shooter in existence, etc. gets docked for repetitive gameplay?

Doom? That was some repetitive shit. Find colored keycard, kill guys. Wooo so repetitive. It got docked for that right?

I'm sure Sunset Overdrive with its Horde Mode gameplay will get docked for repetition right? Right?

lol

Ha, you actually comparing the repetitiveness Destiny to supposed repetitiveness of Doom?
 

Finaj

Member
So any racing game in existence, any fighting game in existence, any other shooter in existence, etc. gets docked for repetitive gameplay?

Doom? That was some repetitive shit. Find colored keycard, kill guys. Wooo so repetitive. It got docked for that right?

I'm sure Sunset Overdrive with its Horde Mode gameplay will get docked for repetition right? Right?

lol

The repetitiveness comes in to play for me when regarding Destiny's missions. It's as if I played World of Warcraft and the only quest was to kill 10 (Random animal here) all the way from level 1-60.

The fact that the original WoW which came out 10 years ago has more quest/mission variety makes me sad.
 
Ha, you actually comparing the repetitiveness Destiny to supposed repetitiveness of Doom?

No .... no I wasn't.

You misread what I wrote.

I was saying that Doom was repetitive. Quake is repetitive. Unreal Tournament was repetitive. Every ... shooter ... in ... existence ... has been repetitive.

Left 4 Dead was great right? What exactly did you do throughout the game? Go to objective, kill incoming horde of zombies, kill zombies on the way to the safe room.

Repetitive.

Funny how when something is fun, repetitive gameplay doesn't matter.

What am I doing in a racing game? Going from point A to B as quickly as possible. Repetitive as fuck.

What am I doing in a fighting game? Beat other guy. Repetitive as fuck.
 

Synth

Member
In my opinion the PvP alone is worth the price and a solid 9.
It's incredibly fun and the feeling of: I can change the face of this match is always on.
Sometimes I get asskicked, sometimes It's my turn.

I have an opponent in front of me, we both are warlocks.
We start shooting each other with a rifle gun, I jump glide and he/she does the same.
We float towards each other, I use my melee (pretty spectacular move to be honest) and he/she does the same, but my opponent does that a second after me, so his/her hit is more effective, but I didn't die and we cannot see each other, we both gave our backs.
I switch to my secondary weapon (shotgun) turn my female awoken and shoot my opponent in the back. He/she falls to the ground and I win.

A mediocre game does not allow you do to things like this.

Sounds like the sort of thing that can happen in basically any game that's both first-person and multiplayer tbh.
 

mgcemir

Banned
In my opinion the PvP alone is worth the price and a solid 9.
It's incredibly fun and the feeling of: I can change the face of this match is always on.
Sometimes I get asskicked, sometimes It's my turn.

I have an opponent in front of me, we both are warlocks.
We start shooting each other with a rifle gun, I jump glide and he/she does the same.
We float towards each other, I use my melee (pretty spectacular move to be honest) and he/she does the same, but my opponent does that a second after me, so his/her hit is more effective, but I didn't die and we cannot see each other, we both gave our backs.
I switch to my secondary weapon (shotgun) turn my female awoken and shoot my opponent in the back. He/she falls to the ground and I win.

A mediocre game does not allow you do to things like this.

Titanfall maybe?
 
No .... no I wasn't.

You misread what I wrote.

I was saying that Doom was repetitive. Quake is repetitive. Unreal Tournament was repetitive. Every ... shooter ... in ... existence ... has been repetitive.

Left 4 Dead was great right? What exactly did you do throughout the game? Go to objective, kill incoming horde of zombies, kill zombies on the way to the safe room.

Repetitive.

Funny how when something is fun, repetitive gameplay doesn't matter.

What am I doing in a racing game? Going from point A to B as quickly as possible. Repetitive as fuck.

What am I doing in a fighting game? Beat other guy. Repetitive as fuck.

You're being wildly reductionist, though. Other games present much more variety in objectives and methods than Destiny does.
 
What's the point to the grind and making your character stronger after you've explored everything and finished the story and strikes at lvl 20. The grind to 28, does it matter? Only the most hardcore will get there and it takes an insane amount of repetitive "chores" to do it. Then there's what? The Vault of Glass, where you'd have to even more hardcore and fit all the 6 friends, same friends, one week restrictions. You could rerun some of the strikes and stuff at higher difficulties... but there not a lot of content.

The main story and strikes etc. are over before or around your lvl 20 in 8-12hrs. What's left after that is, in my opinion, doing the same shit you did over and over and over.

Bungie is saying that the game begins after 20 in sorts. If that's the case than the game is the definition of repetition in a tiny sandbox. PvP is a mess as well.

Game does have stellar mechanics. It just seems like it was redone a year and a half ago and they lost 4+ years of development work and scope or something. It's a drop in the bucket they were promising.
 

Cheech

Member
I agree with Polygon. It's a mediocre game, but fun. I've been playing it nonstop since launch.

The Eurogamer review sums my feelings up almost perfectly, but I'll go a step further. The entire game has this feeling that they went to work without a clear sense of direction. The campaign stuff is 100% shit, and half the people I know who bought the game have already sold it because they couldn't bear to get to the end game.

It really is a shame. The strikes and PVP are fantastic, and the bounties add a fun dimension to the proceedings. The loot collection and crafting is spotty, and needs a lot of work with explaining things to the player and making it clear what you're collecting and for whom.

The problem is that the game is tough to rate as a whole, since there are so many parts and pieces to it. If I had to rate the game based on the parts and not the sum:

Story/Campaign: 1/10 for Dinklage and totally unimaginative, rote design. I burned through that shit as quickly as possible. Abhorrent trash by every measure.
PVP: 8/10. Classic Bungie maps, guns feel good and not cheesy like Halo, carrot and stick stuff is generally ok but needs work.
Music/graphics/atmosphere: 8/10. Would have been 10/10, but it's clearly an uprezzed last gen game. Music is perfect.
Strikes: 9/10. Fun and well done. Classic WoW type dungeons.
Raids: 1/10. I'm sure they're great, but 99% of us will never see them as Bungie's excuse for their lack of matchmaking smacks of laziness. A robust clan/guild system would have been perfect. Their handling of this pretty much proves we got served up a half baked game for our money, as if the heinously shitty campaign and total lack of story/characters wasn't proof enough.

So yeah. That is why I consider Destiny a mediocre, 5/10 game, but still having a tremendous amount of fun with the stuff that works.
 
In my opinion the PvP alone is worth the price and a solid 9.
It's incredibly fun and the feeling of: I can change the face of this match is always on.
Sometimes I get asskicked, sometimes It's my turn.

I have an opponent in front of me, we both are warlocks.
We start shooting each other with a rifle gun, I jump glide and he/she does the same.
We float towards each other, I use my melee (pretty spectacular move to be honest) and he/she does the same, but my opponent does that a second after me, so his/her hit is more effective, but I didn't die and we cannot see each other, we both gave our backs.
I switch to my secondary weapon (shotgun) turn my female awoken and shoot my opponent in the back. He/she falls to the ground and I win.

A mediocre game does not allow you do to things like this.

Luckily you don't review games.

A review needs to encompass a game as a whole and let your readers have a decent idea of a games content and how it plays etc.

If your review was the pvp is great, don't worry about the other stuff 9/10 then that's a terrible review.

One thing that amazes me is how personally connected people are to other peoples opinions on things they like. What's wrong with accepting something is flawed but those flaws don't bother you.

I personally have loved tons of games that others dont. Tenchu Z was very flawed and i totally get why people would find certain things off putting. But I still played 50 hours because it was fun to me.

• Here are some of the things people complain about with destiny.
• Grind heavy.
• Poorly implemwnted loot system
• Raid content us only for the very hardcore
• Social structure is non existent outside of friends.
• Clans are delt with out of game.
• Need to have friends play with to truly enjoy it
• Poor or no matchmaking (ones that do don't auto voice chat etc)
• Terrible / no story
• Repetitive due to little content.

Now if you look at that list and think "none of those things effect me or bother me" then great. You will prob like or even love the game. There is nothing wrong with that what so ever.

But if you are looking at that list and thinking "those are straight up false" then I would say you need to get some perspective.

I only played the beta. I was pretty excited for this game and hoped it would be the second coming of the Phantasy Star Online days. I realises pretty quickly it wasn't and so cancelled my pre order. I had my worry's and they mostly appeared true. That's fine, the game isn't for me and its a shame. Luckily there are people out there really liking it because its downfalls don't effect or bother them.

The problem is that bungie needed this to have mass appeal and I think they missed the mark with key aspects of its game design. Content that is designed for only the hardcore (the raid) isn't going to have mass appeal. Designing the rest of the game around grinding to do that content is also not going to have mass appeal.

They could fix this. A simple thing would be make strikes more varied and interesting so that maybe if you know you won't get to do raids ever at least you can do those.

Who knows what will happen. Maybe by next year the game will feel very different and if so maybe I will buy it. But that's not what reviews are for. They are for what you get in the box now. Not promises you have no idea will come true or not.

So if you love the game then that's awesome but the complaints are very legitimate.
 

Jinjo

Member
In my opinion the PvP alone is worth the price and a solid 9.
It's incredibly fun and the feeling of: I can change the face of this match is always on.
Sometimes I get asskicked, sometimes It's my turn.

I have an opponent in front of me, we both are warlocks.
We start shooting each other with a rifle gun, I jump glide and he/she does the same.
We float towards each other, I use my melee (pretty spectacular move to be honest) and he/she does the same, but my opponent does that a second after me, so his/her hit is more effective, but I didn't die and we cannot see each other, we both gave our backs.
I switch to my secondary weapon (shotgun) turn my female awoken and shoot my opponent in the back. He/she falls to the ground and I win.

A mediocre game does not allow you do to things like this.

Or I just super you in the face and none of that happens.

An unbalanced game makes a game (especially one that is so focused on multiplayer) mediocre imo.

And you pretty much described that you can shoot, jump and melee in this game, which basicly all shooters allow you to do.
 

HowZatOZ

Banned
In my opinion the PvP alone is worth the price and a solid 9.
It's incredibly fun and the feeling of: I can change the face of this match is always on.
Sometimes I get asskicked, sometimes It's my turn.

I have an opponent in front of me, we both are warlocks.
We start shooting each other with a rifle gun, I jump glide and he/she does the same.
We float towards each other, I use my melee (pretty spectacular move to be honest) and he/she does the same, but my opponent does that a second after me, so his/her hit is more effective, but I didn't die and we cannot see each other, we both gave our backs.
I switch to my secondary weapon (shotgun) turn my female awoken and shoot my opponent in the back. He/she falls to the ground and I win.

A mediocre game does not allow you do to things like this.

Calm down there, no need to over hype the game. It is good, but it isn't as spectacular as you are claiming. You'll find that PvP is fun, but it definitely won't have scenarios like that often, with most encounters being you running around a corner and getting blasted back or vice versa. I've found a handful of times people will just camp snipe as well, though the pace doesn't allow that to happen too much.

Also I've had plenty of "mediocre" games have great experiences, but overall they are still mediocre in their offering. Oh and giving a game a 9 just for PvP is a bit crazy. Sure it is probably the only thing that will keep people playing, but it definitely isn't worth $60.
 

Orayn

Member
You're being wildly reductionist, though. Other games present much more variety in objectives and methods than Destiny does.

Even when they don't, when people say "repetitive" they usually mean "repetitive without being sufficiently motivating to me." There's nothing wrong with saying you dislike a game for those reasons, obviously, but the perceived level of motivation is something that will vary from person to person.

What Destiny does offer is honestly really engrossing for me, but I recognize that this isn't the case for everyone and I can easily see how someone could find it pretty dull due to the lack of variety.
 
So any racing game in existence, any fighting game in existence, any other shooter in existence, etc. gets docked for repetitive gameplay

Again, I think you're not acknowledging the difference between core gameplay and the game as a package. If we're using fighting games as an example then I'd compare Marvel vs. Capcom 3 to Injustice Gods Among Us. MvC3 is certainly a solid and enjoyable experience but from a feature specific point of view the game pales in comparison to Injustice Gods Among Us (another solid and enjoyable experience) due to a lack of any sort of compelling single player, offline, and story mode components.

It's the difference between laying out a solid foundation and using that foundation to build a house.
 

nynt9

Member
A lot of people seem to be missing the fact that you can enjoy something despite being aware of its flaws. If you think something is very flawed, yet you still enjoy it, that's totally fine. I've gotten a lot of enjoyment out of games that I'd review with a score of 7/10. Just because a game has a ton of flaws (like Destiny does) doesn't mean it can't ever be something you like.

Conversely, just because you enjoy something doesn't mean that it's flaws shouldn't be pointed out.
 
I've reached the point where i think that i'm just going to trade Destiny in. It has become too frustrating.

I'm at level 23, and am yet to find a single legendary or exotic piece of gear. The only purple-rated item i have is a cloak - the cheapest of all the stuff in the Vanguard armoury - and that took about five hours of grinding patrol missions and daily bounties.

I'm not being given the cool and powerful weapons and clothing through natural play, and completing Strikes takes too long for such little payout. This problem is exacerbated by the way that the most lucrative PvE modes do not have any in-game matchmaking, and i have no friends.

Another issue is that the post-release content seems geared towards higher-levelled players. In fact, i'm not even eligible to take part in a Raid. If this is indicative of the way the game will be supported, i fear i'm not hardcore enough to benefit.

It's a shame, because even though the world is sterile, it is beautiful and the gunplay is very entertaining. I just don't have the time to put into it to get to the good stuff.

I will finish the story and see how i feel after that, but most likely i'll be exchanging Destiny when Shadow of Mordor and Sherlock Holmes come out in a fortnight or so.
 

Orayn

Member
A lot of people seem to be missing the fact that you can enjoy something despite being aware of its flaws. If you think something is very flawed, yet you still enjoy it, that's totally fine. I've gotten a lot of enjoyment out of games that I'd review with a score of 7/10. Just because a game has a ton of flaws (like Destiny does) doesn't mean it can't ever be something you like.

Conversely, just because you enjoy something doesn't mean that it's flaws shouldn't be pointed out.

For flawed games that I enjoy, I'd actually be more inclined not to give a single score. It'd just wind up being a mathematical compromise between how much I actually liked the game and how much I think someone else might dislike the game, which doesn't really do either perspective justice.

A much better approach would be something like Game Informer's "second opinion" mini-reviews, except, well, not mini.
 

nynt9

Member
For flawed games that I enjoy, I'd actually be more inclined not to give a single score. It'd just wind up being a mathematical compromise between how much I actually liked the game and how much I think someone else might dislike the game, which doesn't really do either perspective justice.

A much better approach would be something like Game Informer's "second opinion" mini-reviews, except, well, not mini.

Of course, it's possible to debate review structures but given the system we already have, this is what we get. I'd say that a review that separates one's own personal enjoyment from a rather more clinical observation of flaws and balances them is the best kind of review. Aka acknowledging the flaws but saying they can be tolerated (but not ignored!) due to other factors.
 
Candy Crush Saga or some blandly addictive mobile game can have those audiovisual hooks that entice you to keep on playing. I don't see that as a good quality in itself. Once you stop playing and are removed from it, reflecting can make it feel like a manipulative experience. Not speaking for Destiny as I only played the beta, but just speaking on a general point on whether videogames being addictive automatically means a good thing.

Why did I spend 150 hours in Too Human? Oooh for the shiny pretty loot!

Yeah, there's a distinct and important difference between plain old compulsive-obsessive play and love of a game and wanting to continue your enjoyment. Games that employ RPG elements of leveling and gathering are timekilling exercises, but that doesn't mean the larger package deserves high praise for the hours logged. A big game like Destiny wants to be all things to all people possible, so that makes it a more difficult game to assess as a whole because the various parts of it can be very different from each other, both in what you do with and in them and how good they really are.
 

IcyEyes

Member
Calm down there, no need to over hype the game. It is good, but it isn't as spectacular as you are claiming. You'll find that PvP is fun, but it definitely won't have scenarios like that often, with most encounters being you running around a corner and getting blasted back or vice versa. I've found a handful of times people will just camp snipe as well, though the pace doesn't allow that to happen too much.

Also I've had plenty of "mediocre" games have great experiences, but overall they are still mediocre in their offering. Oh and giving a game a 9 just for PvP is a bit crazy. Sure it is probably the only thing that will keep people playing, but it definitely isn't worth $60.

I write a polite-nice message and you tell me to calm down.Speaking of respect.

Talking about the rest your post, I agree, some mediocre game may give to you *enjoyable* experience, but it's pretty different, I talked about pure gameplay in my previous post.
 
I wonder if this is why Microsoft kinda passed on Destiny and allowed Sony to parade it around like a a first party title. Not saying it's a bad game by any means, they just knew it wasn't another Halo. It's not like Microsoft wasn't privy to a lot of the behind the scenes developer talk.

This made me laugh, yeah MS willingly passed on this and they were completely happy about it.....
XtN77dJ.png
 

IcyEyes

Member
Luckily you don't review games.

A review needs to encompass a game as a whole and let your readers have a decent idea of a games content and how it plays etc.

If your review was the pvp is great, don't worry about the other stuff 9/10 then that's a terrible review.

One thing that amazes me is how personally connected people are to other peoples opinions on things they like. What's wrong with accepting something is flawed but those flaws don't bother you.

I personally have loved tons of games that others dont. Tenchu Z was very flawed and i totally get why people would find certain things off putting. But I still played 50 hours because it was fun to me.

• Here are some of the things people complain about with destiny.
• Grind heavy.
• Poorly implemwnted loot system
• Raid content us only for the very hardcore
• Social structure is non existent outside of friends.
• Clans are delt with out of game.
• Need to have friends play with to truly enjoy it
• Poor or no matchmaking (ones that do don't auto voice chat etc)
• Terrible / no story
• Repetitive due to little content.

Now if you look at that list and think "none of those things effect me or bother me" then great. You will prob like or even love the game. There is nothing wrong with that what so ever.

But if you are looking at that list and thinking "those are straight up false" then I would say you need to get some perspective.

I only played the beta. I was pretty excited for this game and hoped it would be the second coming of the Phantasy Star Online days. I realises pretty quickly it wasn't and so cancelled my pre order. I had my worry's and they mostly appeared true. That's fine, the game isn't for me and its a shame. Luckily there are people out there really liking it because its downfalls don't effect or bother them.

The problem is that bungie needed this to have mass appeal and I think they missed the mark with key aspects of its game design. Content that is designed for only the hardcore (the raid) isn't going to have mass appeal. Designing the rest of the game around grinding to do that content is also not going to have mass appeal.

They could fix this. A simple thing would be make strikes more varied and interesting so that maybe if you know you won't get to do raids ever at least you can do those.

Who knows what will happen. Maybe by next year the game will feel very different and if so maybe I will buy it. But that's not what reviews are for. They are for what you get in the box now. Not promises you have no idea will come true or not.

So if you love the game then that's awesome but the complaints are very legitimate.

Nice post, you looks like a reviewer.
You *totally* miss my point and you posted you "review".

You told me Luckily you don't review games. based on a post that I wrote just to encompass a nice moment of gaming I had. Do you realize how bad is your statement ?

Also, you played only the beta, is there really a way to keep to talking with you ?
 

nynt9

Member
The ๖ۜBronx;130396922 said:
Eh, I would class the Sims 4 as good. There are inherent negatives that prevent it from being excellent but ultimately it's the most fun I've had with a Sims game in a long time.

Does that mean anything? I mean, it's the only Sims game that had been released in a long time...
 

IcyEyes

Member
Sounds like the sort of thing that can happen in basically any game that's both first-person and multiplayer tbh.

Yes ... more or less.
I play almost every online shooters and I have some experience of gameplay mechanics.
Some games allow you do to awesome stuff, but in a "driven" way (still nice anyway), others do not allow the player to do anything awesome, other games let you do nice things if you have some confidence with the controls, weapons, maps etc

Games that give to you the possibility to do nice stuff in game using your skills it's an achievement for the designer.

In this case, Destiny is pretty good. If you try this by yourself you will get that feeling.
 

Synth

Member
Yes ... more or less.
I play almost every online shooters and I have some experience of gameplay mechanics.
Some games allow you do to awesome stuff, but in a "driven" way (still nice anyway), others do not allow the player to do anything awesome, other games let you do nice things if you have some confidence with the controls, weapons, maps etc

Games that give to you the possibility to do nice stuff in game using your skills it's an achievement for the designer.

In this case, Destiny is pretty good. If you try this by yourself you will get that feeling.

I'm not sure what gave you the impression that I haven't tried Destiny's PvP.. but I have. I haven't played a large amount of it though, because I didn't really enjoy my time with it.

It's possible to do "nice stuff" in just about every multiplayer shooter ever. In BF4 you can eject from a plane in the middle of a dogfight, kill your opponent with a rocket launcher and land back inside the plane again for example. I've played countless FPS games multiplayer, ranging from GoldenEye and Turok 2, through Quake and Unreal Tournment to Battlefield and Titanfall. Not one has been so limiting that the sort of intense encounter you describe cannot happen. Even random stuff like Soldier of Fortune 1 and NERF Arena Blast had them. These moments are far more dependent on the players rather than the game, and even terrible games offer them. The only real requirement for your specific example to exist is that you can perform an action which can cause you to lose sight of your opponent.

Hell, you can have encounters along those lines in a Mario Kart battle.

I'd like you to give me an example of a multiplayer shooter that prevents you from doing anything awesome actually.
 

Izuna

Banned
I'd like you to give me an example of a multiplayer shooter that prevents you from doing anything awesome actually.

Uh, FarCry: Instincts Predator?

No wait, that was actually fun with a friend haha.

Because I managed to have fun, there is no way it can be mediocre right?
 
Nice post, you looks like a reviewer.
You *totally* miss my point and you posted you "review".

You told me Luckily you don't review games. based on a post that I wrote just to encompass a nice moment of gaming I had. Do you realize how bad is your statement ?

Also, you played only the beta, is there really a way to keep to talking with you ?

You said you would give the game a 9 based on PvP alone. That's what my comment was based on there. Not sure what confused you.

And yes I said I only played the beta. Is what I said incorrect? If so could you explain how. Plenty of people who have played it have the same thoughts as me.

I played 5 hours of the beta and can tell if a game is for me just by watching videos of it. I'm not saying I could review a game I haven't played, that would be idiocy but I can certainly see if a game is suitable to my tastes.

Anyway I was putting forward a list of common complaints about the game, not my ones specifically and asking if they are factually incorrect. They are of course not because many people mention them. I also said that if they don't effect you then that's great but you should be able to acknowledge they exist.
 
Also, you played only the beta, is there really a way to keep to talking with you ?

In fairness, the gameplay itself is pretty much identical to the demo, only with more "stuff". There's still not enough "stuff" though.

And all the stuff he listed as negatives are definitely still there.
 
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