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Glitch in Destiny reveals DLC details and content is partially on Disc

PacinoMan

Banned
You are playing the same content over and over again though, no? You obviously like grinding repetitive gameplay, but can you argue that there are enough unique pieces of content in the original game?

There is nothing wrong with the unique content in the game at all.
 
I don't know what any of the following is:

- What is The Traveler?
- Why everyone was dead? Was Humanity extinct before some ghosts revived them?
- What the Darkness is?
- What's the big moon above the city?
- What are the ghosts?

all of the above:
b34c4e69f13a8352cec4d2b03bb6bcb3.jpg
 
You are playing the same content over and over again though, no? You obviously like grinding repetitive gameplay, but can you argue that there are enough unique pieces of content in the original game?

Yes I can.

Story + Strikes - 12 hours
Weekly challenges - ~ 2 hours every week
Raid - 6-10 hours for the first time

That is ~24 hours of "Co-Op" Content in a shooter. Not counting the PvP.
 
i bet evolution is already working on DLC for driveclub right now

Probably, but the difference being, they held their hands up and said shit guys we need more time, this isn't what we want it to be yet the went back to the drawing board for around a year or more.

My point still stands, I'd rather have delays to receive a fully fleshed out game, than a rushed game to meet it's release date with loads of cut content in comparison to what was shown as 'Destiny' at the reveals and not 'Destiny DLC 1 aka cut content'.

DLC Which was shown in game 2013.....
 
『Inaba Resident』;132050960 said:
What you'll do in the DLC is likely the same.

Defending dinklebot and bullet sponge bosses is pretty much a guarantee.

Maybe they will spice it up and we can defend dinklebot while ON THE MOVE!
 
How will you get to level 30? Grind the same set of missions countless times and hope for drops. The raid outstanding, you're to the point where all you do is everything you did 15 times before.

Like in EVERY MMO there ever was. I did the same instances in Vanilla WoW over and over and over for months until I was geared for the first Raid.
 

antitrop

Member
I highly doubt that.

Yup. 50 more missions of fending off waves of generic enemies while robo-Dinklage scans the area would not have kept me from trading the game in.

The game shipped with an adequate amount of "content" (I hate that nebulous term), but what was there just wasn't good enough.
 
The lack of exposition in the game completely invalidated the story.

I have 0 clue what was going on, except Peter Dinklage revived some dead guy who is my character (not sure why I was dead), then got a ship, then beat a robot boss.

I don't know what any of the following is:

- What is The Traveler?

A white sphere.

- Why everyone was dead? Was Humanity extinct before some ghosts revived them?

Nop, you are just a Grey Guardian capable of using the Force against the convenant. Because reasons...


- What the Darkness is?

The Traveler but Evil...

- What's the big moon above the city?

lol, The Traveler...

- What are the ghosts?

Robots made by the no-moon to make zombies from the dead...
 

Vire

Member
The thing I don't get is why they even bothered with the story missions. Just do more strikes and raids.

That's the best type of content in the game anyway.
 
You are playing the same content over and over again though, no? You obviously like grinding repetitive gameplay, but can you argue that there are enough unique pieces of content in the original game?
The mission structure is very repetetive but the level design and different enemy types make each encounter feel different IMO. The fact that the gameplay mechanics are so good and that you spend most of your time using it is what keeps people hooked.
 

enzo_gt

tagged by Blackace
It goes both ways. I don't see how telling people they fell for hype to wash out their negative criticism is any better than telling someone they are caught up in their own hype to wash out their positive criticism.

To me, it's all shit posting. I hated the echo chamber being pushed in the OT and being forced on people in the Review Thread at the beginning, and I hated the drive bys in the OT and confirmation bias/echochamber shit in the Review Thread.

But as you said, there doesn't seem to be a point in posting about this stuff because people will push their views and just wave the middle finger to everyone else.
Completely agreed, but I think the OT isn't an echo chamber at ALL. I mean, the latest thread title is based on a huge fundamental problem with the game, and every page you can find complaints about the loot stream and the cryptarch. This is another part of the backlash I don't understand, how narratives are pushed so far when there's never been a game I've seen with so much agreement between people who like it and who hate it about what it does good and what it does bad. One side can accept people might enjoy it for what it does well, the other side can not, however.

Your post was a meandering finger wag at a bunch of assorted low-hanging fruit so I'm not really sure what you were going for. Illuminate me.
If you don't even bother to read what I'm criticizing, and then reply with this that affirms you don't even care for discussing the content of what I am criticizing, I'm not going to bother arguing.
 
My point is that in Destiny's case, it's ridiculous that they started working on DLC before they even put enough content in the actual game itself. That game shipped with so much less than anyone expected.

I understand the common practice of starting work on future things in advance, but that is unacceptable if you aren't even on track to create a rich content game by launch in the first place. If Destiny was a fuller game of diverse content already, I wouldn't care that they had started DLC however long ago.

Did they? How do you know it's already completed?
 

McLovin

Member
Lol not surprising its like they stripped the story out, turned it into dlc, then took what was left and stretched out by filling it with killing enemy (getting drops) and/or standing in a spot missions. Everyone knows it, it reflected in the reviews. Whoever decided to strip the story out condemned this game to have mediocre reviews and meh word of mouth. IMO they lost more in sales then they are going to make in the dlc.
 
The mission structure is very repetetive but the level design and different enemy types make each encounter feel different IMO. The fact that the gameplay mechanics are so good and that you spend most of your time using it is what keeps people hooked.

Yeah, but not that different specially when you go there even in the patrol missions...
 

UnrealEck

Member
I didn't think WoW's raiding content (in terms of scale, volume and depth of mechanics etc) was comparable to Destiny's 'raids'.
Oh not to forget the content outside of raids.
 

Ken

Member
The mission structure is very repetetive but the level design and different enemy types make each encounter feel different IMO. The fact that the gameplay mechanics are so good and that you spend most of your time using it is what keeps people hooked.

What. No lol.

Assault on the Control Room has more unique encounters than all the Destiny strikes combined.
 

AHA-Lambda

Member
The lack of exposition in the game completely invalidated the story.

I have 0 clue what was going on, except Peter Dinklage revived some dead guy who is my character (not sure why I was dead), then got a ship, then beat a robot boss.

I don't know what any of the following is:

- What is The Traveler?
- Why everyone was dead? Was Humanity extinct before some ghosts revived them?
- What the Darkness is?
- What's the big moon above the city?
- What are the ghosts?

1) A macguffin that looks cool on promo art.
2a) Because The Evil -- I mean The Darkness
2b) Not a clue.
3) The Evil
4) A macguffin that looks cool in cutscenes.
5) Phoned in voice actors.
 
I didn't think WoW's raiding content (in terms of scale, volume and depth of mechanics etc) was comparable to Destiny's 'raids'.

These are the same people comparing the missions to Uncharted, size and scale to Skyrim, and saying they have not completed the story after 40 hours.
 

Sirim

Member
1) A macguffin that looks cool on promo art.
2a) Because The Evil -- I mean The Darkness
2b) Not a clue.
3) The Evil
4) A macguffin that looks cool in cutscenes.
5) Phoned in voice actors.
I'm going to correct your last statement to "Phoned in voice actor".

A world of Dinklage Ghosts for each and every one of the millions of Guardians.
 
What are you even getting at? Destiny was released 3 weeks ago and the first two DLCs, that probably arrive in the next 5 monhts, add 2 new Raids. More than WoW had in a similar timeframe.

If you think those two DLC packs are coming out in five months, you're going to be disappointed.
 

golem

Member
The fact it's not much, and that some if it is on the disc i don't care about. What i do care about, is why the hell did they not add stuff to make end game better. these missions are for low level... I don't want to do a level 10 mission while I'm at level 30. I want level 30 missions, i want to gain additional light levels. i want level 30+ raids. not level 28 raids.

Yeah, wtf am i going to do with a bunch of level 10 missions? Who are they even going to be made for at that point?
 
The argument can be made that cosmetic stuff like multiplayer costumes models can be on the disc in the interest of online synchronisation, but locking actual gameplay in a game sorely in need of more is inexcusable.

My interest in this game has hit rock bottom.
 

PacinoMan

Banned
These are the same people comparing the missions to Uncharted, size and scale to Skyrim, and saying they have not completed the story after 40 hours.

It is completely possible to not finish the story for a long time. You can get to max level and start doing end game stuff without doing any of the last missions.
 
So a DLC is 17,50.

You get, and this is bottom of the barrel in terms of playtime, it will probably be longer:

4 * 20 minutes (Story)
2 * 30 minutes (Strikes)
1 * 6 hours (at least first time - Raid)

Thats:

8+ hours of content in the DLC.
+ 3 new Crucible Maps.

Why is everyone turning braindead when it comes to Destiny? The DLC is pretty good value compared with every other DLC that is out there.

And with the release schedule it is ~8bucks/month. Totally normal for a MMO and you don't have to buy every DLC.
The game in a nutshell:
Go here, press square.
Fight waves of enemies.
Go here, press square.
Fight waves of enemies.
Go here, press square.
Fight a boss who is more or less a stationary turret since there's never any room for actual, honest to goodness mechanics. During said turret/bullet sponge fight, waves of enemies will spawn as a "fight mechanic" to aid in ammo replenishment since the boss is a bullet sponge since there is no engaging boss mechanic in the current game that feels like gameplay.

8+ more hours, huh? Huh.

You know, maybe if there was some compelling gameplay coupled with a story that was just as compelling... Maybe if every enemy did not use the same AI routines (OK, fine, some run at you, to be fair) and maybe if every box fight wasn't: sponge, weak spot, enemies, sponge, weak spot, enemies... Maybe, just maybe we can get more excited.

Just my .02. Nobody is "braindead", as you suggest, some people just want diversity of content and not the same drivel mission after mission. The structure is god awful in Destiny. Piss fucking poor and its a damn shame.
 

darthbob

Member
I'm hoping that these first two Expansions, Dark Below and House of Wolves aren't 'Comet 1'. Hopefully, Comet 1 will add Jupiter and Saturn zones (Europa and Titan, or that derelict craft?)
 

Bsigg12

Member
Okay, then I bought a Shooter with 24+ hours of "Story" content and PvP. Good value.
Seriously, it is like you people never bought a game in the last 10 years.

Personally I've put in 33 hours and I'm just at the point of "why do I keep doing the same shit over and over?" I'm disappointed with the base content solely by what Bungie was propping it up to be. Having chopped content behind a pay wall is not a way to get me to come back to the game. Their "free" content (Tthe Queens bounties stuff) is a joke.
 
These are the same people comparing the missions to Uncharted, size and scale to Skyrim, and saying they have not completed the story after 40 hours.

I didn't think WoW's raiding content (in terms of scale, volume and depth of mechanics etc) was comparable to Destiny's 'raids'.
Oh not to forget the content outside of raids.

Yeah, these "people". Get off your high chair, seriously.

I showed you that the original Destiny game has 24+ hours of content WITHOUT the PvP. Show me a comparable sized shooter in the last years. The DLC will have 8+ hours of content, more than most DLCs (First Light was the same price and only was 6 hours to Plat for me).
And yes, WoW Raids were more complex, but you didn't get 3 Raids in the first 5 months after launch.
 
It is completely possible to not finish the story for a long time. You can get to max level and start doing end game stuff without doing any of the last missions.

I mean, sure, you can replay the same missions over and over and over and play the 4 MP modes but that's sort of everyone's issue with the repetition in this game.
 

Orayn

Member
The Gamergate thread is in the other way...

Nah, what I'm talking about is a general phenomenon where a person convinces themselves that they're on the "right side" of a controversial game, better than all the suckers who bought into the "manufactured hype," etc. Of course, it's basically just an inversion of some people who get a little carried away defending something they like and make sweeping statements about "haters."

Both of those things happen for any game that's even remotely popular and/or contentious, so Destiny is a lightning rod for that stuff.
 

enzo_gt

tagged by Blackace
Lol not surprising its like they stripped the story out, turned it into dlc, then took what was left and stretched out by filling it with killing enemy (getting drops) and/or standing in a spot missions. Everyone knows it, it reflected in the reviews. Whoever decided to strip the story out condemned this game to have mediocre reviews and meh word of mouth. IMO they lost more in sales then they are going to make in the dlc.
The rumoured DLC content doesn't sound like the type of story content you're desiring, and from the way they describe it too, it sounds like more of the same endgame content. I don't think they stripped anything explicitly for DLC purposes; of course it was probably in development simultaneously (this leak pretty much confirms it, unless what we're seeing doesn't come out).
 

Steel

Banned
Yeah, these "people". Get off your high chair, seriously.

I showed you that the original Destiny game has 24+ hours of content WITHOUT the PvP. Show me a comparable sized shooter in the last years.
The DLC will have 8+ hours of content, more than most DLCs (First Light was the same price and only was 6 hours to Plat for me).
And yes, WoW Raids were more complex, but you didn't get 3 Raids in the first 5 months after launch.

Borderlands. Defiance. These series both had more content, and more variety of content, and they're both shooters. Defiance is even a "shared world shooter" and had public events much like Destiny, with more boss variety than "I'm a giant blown up enemy that's a bullet sponge". Not to mention that the base single player in Destiny took me 8 hours to beat.
 
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