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Bethesda is being extremely shady about The Evil Within's PC framerate

Xyber

Member
I don't get this.

so youre not interested in the game, youre interested in a tech demo, gotcha

First of all I have a 144Hz monitor just because I prefer a smooth high framerate to an incredibly low one.

Playing a game locked to 30 fps with a mouse is a really shitty experience that I just won't support with my money.

And that last quote doesn't even make any sense. If I didn't buy the game because it looked bad, then you would've had a point. Being able to play a game at my native refresh rate is something I expect of all games really.
 

Mupod

Member
I'm really hoping this is just some kind of PR failure. Best case scenario, everything is fine and they couldn't get clearance from the powers that be to release the information, which still results in cancelled preorders. Worst case scenario, huge post-launch backlash. Either way, hiding this information is really, really stupid considering how easy it would be to confirm it.
 

Grief.exe

Member
I'm really hoping this is just some kind of PR failure. Best case scenario, everything is fine and they couldn't get clearance from the powers that be to release the information, which still results in cancelled preorders. Worst case scenario, huge post-launch backlash. Either way, hiding this information is really, really stupid considering how easy it would be to confirm it.

Fine by me if they are hiding information to prop up the console version, but the alternative is terrible for consumers.
 

UrbanRats

Member
I'm a little tired of the framerate/resolution nitpickery happening this gen to be honest. I mean locked 30 is perfectly playable. 60 is great but I'm not gonna passon a game iI'm actually interested in over it.

Good for you.
Are other people free to inquire and debate over what they perceive is important to them, though?
 
Past Id5 engines have all been hardlocked at 60, The Evil Within is the first to go below that barrier.

If they had to make changes to get it at 30, doesn't it make sense they'd be hardlocked at 30 for the same reason past games were hardlocked at 60?

If it is locked at 30, it sounds like more of an engine issue than a dev issue.
 

Hypron

Member
It'd be disappointing if it were locked at 30, even if it wouldn't really affect me right now (my computer barely passes the minimum reqs). But a few years down the line when I'll replay it it'll be very annoying to be limited to a low framerate like that.

Just last week I was playing RE4 HD on PC. I ran through 95% of the game at 60 fps but I had to lock the framerate at 30fps in 2 areas to avoid slow downs. And goddamn did playing the game at 30fps feel shitty in comparison to playing it at 60.
 

Grief.exe

Member
It'd be disappointing if it were locked at 30, even if it wouldn't really affect me right now (my computer barely passes the minimum reqs). But a few years down the line when I'll replay it it'll be very annoying to be limited to a low framerate like that.

Just last week I was playing RE4 HD on PC. I ran through 95% of the game at 60 fps but I had to lock the framerate at 30fps in 2 areas to avoid slow downs. And goddamn did playing the game at 30fps feel shitty in comparison to playing it at 60.

Try turning off in-game AA. I ended up forcing MSAA through Nvidia Inspector, but the in-game aliasing solution would always cause slowdowns for me.
 
I'd say that it seems like the writing is already on the wall, unfortunately. It would be nice if it wasn't left up to fans to compensate for incompetence and unlock the framerate by themselves again. (Not that I'm saying that's what's going on here, but just that it would be a shame if it was the case.)
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
Nope

Who gives a shit what you like? If it's fine for him it's good enough for everyone. Stop being entitled

nowhere on his post did the dude say his opinion was all that mattered. He said he's tired of the nitpicking, and that he prefers 60 but wouldnt pass on a 30fps game. He didnt even say "I dont understand why people would", he stated his opinion on what he does and nothing else.

good lord people :/
 

Buzzman

Banned
If they're using an engine that's dependant on the framerate to actually work correctly, I don't know how much you can actually do about that.
 

SparkTR

Member
Which is strange because idTech5 was built specifically to achieve 60fps. Granted this for 360 but that's the entire point of the engine.
 
Why would the pc version be locked at 30? Is this 1997 or something?

People are speculating the games logic/physics may be hard coded for 30fps. If that's the case... I'm okay with it being locked. It's not ideal, but I can live with it.

It would just be nice to know!
 

Spoo

Member
Wouldn't the proper way to dig yourself out of the 30 FPS hole be to at least point to something, somewhere, that justifies it?

I mean, you know, even something as weak as "we did it 4 the filmic look!" would be better than, oh, that's the way it is, and we worked hard to gut an engine that is fixed at 60 fps to 30 just because?
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
Wouldn't the proper way to dig yourself out of the 30 FPS hole be to at least point to something, somewhere, that justifies it?

I mean, you know, even something as weak as "we did it 4 the filmic look!" would be better than, oh, that's the way it is, and we worked hard to gut an engine that is fixed at 60 fps to 30 just because?

first they would need to confirm its 30 before justifying it
 

KJRS_1993

Member
I dread to think of how some of you guys would cope when a real problem pops up in your lives.

Edit: and this is purely about people cancelling their order and calling the game itself shit. Nothing to do with people disappointed about not being able to make the most of their PC's, which is fair enough.
 

Spoo

Member
first they would need to confirm its 30 before justifying it

Well, I am more referring to the fact that it is 30 fps on consoles -- I mean, what is the reasoning there?

I'm actually willing to accept, say, some nice lighting / shadow enhancements, and that's the reason its been drug down for consoles (not that this excuses why PC might be 30). I'm just saying there's actually been no real justification for the framerate on consoles, and if that continues to be true, than it would make 30 only on PC that much more perplexing.
 
I dread to think of how some of you guys would cope when a real problem pops up in your lives.

Post about it in Off-Topic, of course.

I don't really think this kind of comment is needed in this particular thread. No one here is melting down or flipping out.
 
Well, I am more referring to the fact that it is 30 fps on consoles -- I mean, what is the reasoning there?

I'm actually willing to accept, say, some nice lighting / shadow enhancements, and that's the reason its been drug down for consoles (not that this excuses why PC might be 30). I'm just saying there's actually been no real justification for the framerate on consoles, and if that continues to be true, than it would make 30 only on PC that much more perplexing.

"it makes sense for a survival horror game" or something to that effect is their best excuse so far.
 

Htown

STOP SHITTING ON MY MOTHER'S HEADSTONE
I dread to think of how some of you guys would cope when a real problem pops up in your lives.

this is a video game message board

if you don't want to talk about video games, what the fuck are you doing here?
 

KJRS_1993

Member
Post about it in Off-Topic, of course.

I don't really think this kind of comment is needed in this particular thread. No one here is melting down or flipping out.

It's the "if true, pre order cancelled" which gets me.
I just think guys need to chill a bit is all. It's only the frame rate.
The game itself will still be just fine (hopefully!), something as trivial as the frame rate surely isn't worth dictating whether or not you actually buy something. It makes no sense.

this is a video game message board

if you don't want to talk about video games, what the fuck are you doing here?

Steady on there Captain Angry.
I didn't say I didn't want to talk about games, and I didn't even intend to close down the discussion over this. It's a fair enough thing to talk about.
But completely refusing to buy the game based on this news is just over the top to me. It's still the Evil Within, regardless of the frame rate it runs at.
 

dark10x

Digital Foundry pixel pusher
I'm not defending Bethesda's shady non-answers, but it does seem that this being Id tech and designed by Japanese (console centric) developers are genuinely part of what make unlocked frame rates more complicated than most scenarios.

I got this for $37.50 from Greenman Gaming. PS4 version is $60 and I'm pretty damn sure even god himself couldn't stop my 780 amd I7 from running this as good if not better on my PC. The good thing about the (continued) power gap between consoles and PC is that even when games are poorly optimized, modern PC processors and GPUs can brute force that shit.
Unless you're talking about Dead Rising 3.
 

Lowmelody

Member
Why are you in this thread again?

Because he concerns himself with only the most important issues facing the working man and naturally hes here to set people right on whats really important. It's just coincidence that it happens to line up with his values. Now fall back nerds.
 

KJRS_1993

Member
Because he concerns himself with only the most important issues facing the working man and naturally hes here to set people right on whats really important. It's just coincidence that it happens to line up with his values. Now fall back nerds.

And now you're just being daft. That's quite some tangent to run out on.
 

Spoo

Member
I dread to think of how some of you guys would cope when a real problem pops up in your lives.

I think the primary problem at this point is just that being coy about these details is borderline anti-consumer. Then there is the larger problem in general of wanting developers to kind of wake up and smell the roses with respect to what they should be providing in their games as a kind of baseline. Even if you don't think 60 fps is important, having some open and honest communication about what that framerate actually is as a feature of the game surely is. I mean, suppose that they were being coy about whether or not another feature, like coop, is in the game -- if you wanted to play with a friend, you might want to know the answer to that question, and having someone come in and say "Yo, who cares if it has coop or not it's still X" doesn't actually solve the problem at hand.
 

KJRS_1993

Member
I think the primary problem at this point is just that being coy about these details is borderline anti-consumer. Then there is the larger problem in general of wanting developers to kind of wake up and smell the roses with respect to what they should be providing in their games as a kind of baseline. Even if you don't think 60 fps is important, having some open and honest communication about what that framerate actually is as a feature of the game surely is. I mean, suppose that they were being coy about whether or not another feature, like coop, is in the game -- if you wanted to play with a friend, you might want to know the answer to that question, and having someone come in and say "Yo, who cares if it has coop or not it's still X" doesn't actually solve the problem at hand.

Yeah that I understand.
To me though, a feature like co op, or I don't know, the length of the single player, is a bit more of an important detail than for example, the frame rate or the resolution, which is a bit more of just a technical detail.

I can get that people are upset that they can't make the most of their expensive machines, but is The Evil Within not worth playing because of it? (assuming the game doesn't turn out garbage anyway), I really wouldn't have thought so.

Edit: and I do admit my original post was a bit snarkier than it needed to be, without enough clarification on what I was actually on about. Put my hands up on that one.
 
We also had dreadful port like Need For Speed: Rivals last year on the PC where the speed of the game was tied to the framerate. :/

I think the PC gaming community found a way around that though.
 

Tain

Member
A Japanese studio using an engine that has, so far, a 2/2 record when it comes to framerate caps that can't be unlocked without altering game logic speed.

Would it be any surprise if it were locked at 30?
 
But completely refusing to buy the game based on this news is just over the top to me. It's still the Evil Within, regardless of the frame rate it runs at.
Putting words in people's mouths is kind of silly, especially given how dismissive your first drive-by post was. You could have qualified your first post before the edit with thinking that cancelling a pre-order over it may be excessive (but again, I don't see that as a central theme of this thread)--and who am I to dictate what people buy?--or at least been more specific to begin with. I can understand people being skeptical given how Bethesda have addressed the issue, and maybe everyone won't want to pay a premium if they feel that the game isn't delivering something that should be a given these days. This concern can exist independently of whether the game will be good overall or not.
 

Skyzard

Banned
Hopefully it won't take too long to adjust.

iRVeeOqvIh6iK.gif
 
People and even me are in a slight tizzy over Hyper Light Drifter being locked to 30fps right now and that's just an early beta preview build only open to some people but many people have asked why it is. Now, sure maybe a locked 30fps is fine for a survival horror game but these kind of locks need at least an explanation especially this close to release date.

Whether or not you care about framerate, locked technical stuff for PC games gets people suspicious on port quality.
 
This is great- so long as people continue to be picky about PC versions, we'll dodged the bullet of a "PC-Only" gaming future whew lol
 

Lord Phol

Member
No game should be locked 30 fps on PC. I'm getting really bad feelings about this port, crazy requirements for a decent looking game and bad rumours, might have to cancel my pre-order.
 

Yagharek

Member
It will be fine. They probably just want to avoid debates and stuff.

They just want to avoid lower sales for sub par versions. Ps3 skyrim sold fine despite being fundamentally broken. Bethesda lied about that version every time they were asked directly about it, and now they are lying to pc customers.

Bethesda's fraud continues into this gen it seems.
 
Fact of the matter is, you can always return a console game. You don't have that same luxury with PC games in many scenarios.



I was going along with the same line of thinking as well.

In past games, the gameplay was directly tied to the framerate. Reducing that framerate to 30 without decoupling the logic will just result in the same issue, but at half the frames.



Pretty sure? It would have to be one terrible port.

I doubt that is the reason. Modern game engines aren;t programmed that way. That is like the most novice mistake in modern game programming. And anyway, Wolf can dip under 60 as well and that doesn't affect the game logic. My speculation it has something to do with the megatexturing.

I don't mind if there is an option to lock the framerate to 30, or 60, or any other number. But that is what it should be, an option.
 
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