Bethesda? I'm feeling 22-26fps with long load times.
Well this line here:
All in all, Dark Souls II is definitely still a good port, but we shouldn't overlook some of these pretty fundamental flaws, especially for PC.
Makes it sound very much like you're saying the PC version is flawed. And calling it a 'port' when it was described as the lead version by FROM(which I do believe, as the comparisons with the console version are drastic) isn't fair to it, either. I think your point that the console version may have been the 'unintended' way to play has merit.
I would agree that a game that is even slightly 'broken' by a change in framerate is a flaw, but its also a realistic scenario in a time when console-led development is the norm with multiplatform titles.
We'll see! We'll see. Fingers crossed. I'm quite looking forward to this one.
This game continues to prove it's optimized like ass. black bars not that visually impressive below 30 fps often shown in demo's. Why are you using ID Tech 5 Mikami why, Vanquish despite being 30 fps was still technically impressive.
You shouldn't have bothered with an engine your clearly unfamiliar with.
Games locked at 30 FPS also causes compatibility issues for 3D and Occulus Rift support. Technically they May still work, but it will be a terrible experience.
Gstaff did confirm The ability to remove the black bars for the PC version.
Well this line here:
All in all, Dark Souls II is definitely still a good port, but we shouldn't overlook some of these pretty fundamental flaws, especially for PC.
Makes it sound very much like you're saying the PC version is flawed. And calling it a 'port' when it was described as the lead version by FROM(which I do believe, as the comparisons with the console version are drastic) isn't fair to it, either. I think your point that the console version may have been the 'unintended' way to play has merit.
I would agree that a game that is even slightly 'broken' by a change in framerate is a flaw, but its also a realistic scenario in a time when console-led development is the norm with multiplatform titles.
We'll see! We'll see. Fingers crossed. I'm quite looking forward to this one.
These games were 60fps even on consoles. The Evil Within is 30fps on all consoles. They modified the engine to suit their needs. Who knows how far they modified it and what else they did with the game.
Bethesda? I'm feeling 22-26fps with long load times.
Gstaff did confirm The ability to remove the black bars for the PC version.
I got ya.You're right that my use of the word "port" was wrong, it's just so common in PC games that are typically console oriented that it has become my go to. That's my bad.
And yeah then, I think we're in agreement. In hindsight the comment was more geared towards the comments calling Dark Souls II a perfect port. I think it's important that we don't gloss over the particular flaws just because overall it was well done. Stuff like framerate messing with game mechanics leads to other things like no 120fps support and the like, which we should hope for PC versions to have access to.
Consoles were certainly taken into account, but that does not stop PC being the lead development platform. Its the same deal for a series like Battlefield.How can you possibly believe that PC was the lead? They massively downgraded the graphics to accommodate the consoles.
Do people really think this is going to be locked at 30 on PC? It's idTech 5, Rage, Wolfenstein - neither locked, performance was fine.
I'm sure these guys just can't answer because of poor communication in the studio and not going above their pay grade, this thread is totally off-the-rails paranoid right now.
Horizon 1 was *the* game that turned me from a 60fps framerate whore to someone who could absolutely dig 30fps when done right.
There is no such thing as 30fps done right on the PC. For one, refresh rates aren't exactly 60hz on PC monitors. And there's no such thing as "psuedo-60fps smoothness" on any platform. At best, you can try to hide the unnatural choppiness of fast movement with excessive motion blur.This coming from an absolute frame rate OCD perfectionist, one cannot deny the difference between your basic 30fps and 30fps "done right" (as NullPointer pointed out in the Horizon 2 thread.)
30fps locked would completely devastate me, no doubt. However, give me that that Gears 3 pseudo-60fps smoothness and I'm content. *shrug*
I'm definitely with you , though, Grief.
Dark Souls 2 is a great example of how certain game systems (AI, dodging, animations) break when the framerate goes over the "designed" cap.
Do they?bethesda make horrible unoptimised games.
Do they?
This coming from an absolute frame rate OCD perfectionist, one cannot deny the difference between your basic 30fps and 30fps "done right" (as NullPointer pointed out in the Horizon 2 thread.)
30fps locked would completely devastate me, no doubt. However, give me that that Gears 3 pseudo-60fps smoothness and I'm content. *shrug*
bethesda make horrible unoptimised games.
The console version has been confirmed for months to be running at 30 FPS, and reportedly the framerate is quite solid as well
Is it? It looked pretty unstable in most video I've seen thus far. Really hoping this turns out to be true.
I remember Pete Hines having no issue answering questions about Skyrim's engine back before that got released, weird how everyone knows nothing all of a sudden about the game they invest in.
I might just have to cancel my pre-order purely out of principle.
I just can't support initially hiding pertinent information from consumers. Let alone my aversion to playing games below 60 FPS.
isn't this a survival game? I am not sure why this type of game needs to be 60fps.
I might just have to cancel my pre-order purely out of principle.
I just can't support iintentionally hiding pertinent information from consumers. Let alone my aversion to playing games below 60 FPS.
I might just have to cancel my pre-order purely out of principle.
I just can't support iintentionally hiding pertinent information from consumers. Let alone my aversion to playing games below 60 FPS.
Why does this or any game need to be hard locked @ 30? Explain that.
wait we are talking about the PC version being locked? That's bullshit. I thought the compliant was for consoles.
jeebuz, you guys want him guy fired or what? he can't answer, stop that.
if you're not happy because you don't know the fps don't pre-order the game
isn't this a survival game? I am not sure why this type of game needs to be 60fps.
jeebuz, you guys want him guy fired or what? he can't answer, stop that.
if you're not happy because you don't know the fps don't pre-order the game
Gstaff did confirm The ability to remove the black bars for the PC version.
It's a console command.Sorry for the 1/2 OT, but do we know if this is PC-only or also possible on console? My Plasma is no fan of black bars.
Nope, consoles we knew and accepted, Bethesda is not willing to give us the facts about the pc version of the game which is very telling imho.
PC TEW caped 30 fps, not dev internaly by TNGO.
xtnrnl wosrkshop.
PC TEW caped 30 fps, not dev internaly by TNGO.
xtnrnl wosrkshop.
isn't this a survival game? I am not sure why this type of game needs to be 60fps.
You should know better then to pre-order games anyways. Especially triple A pap.
jeebuz, you guys want him fired or what? he can't answer, stop that.
if you're not happy because you don't know the fps don't pre-order the game
Sorry for the 1/2 OT, but do we know if this is PC-only or also possible on console? My Plasma is no fan of black bars.