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Bethesda is being extremely shady about The Evil Within's PC framerate

This is the point of the pre-release cycle where everyone needs to sit back and think. If 60 frames per second is vital to you as an enthusiast PC gamer and you want to reward developers who include it, then please don't preorder it, or cancel an existing preorder until you can confirm that it is 60 frames per second or has the other PC features you need.

Just be a little patient and wait a day or two after release to read impressions before blindly handing your money over. The preorder bonuses are overpowered pieces of crap that become useless after twenty minutes of playing anyway.

Don't buy into the hype.
 

Alo81

Low Poly Gynecologist
Well this line here:

All in all, Dark Souls II is definitely still a good port, but we shouldn't overlook some of these pretty fundamental flaws, especially for PC.

Makes it sound very much like you're saying the PC version is flawed. And calling it a 'port' when it was described as the lead version by FROM(which I do believe, as the comparisons with the console version are drastic) isn't fair to it, either. I think your point that the console version may have been the 'unintended' way to play has merit.

I would agree that a game that is even slightly 'broken' by a change in framerate is a flaw, but its also a realistic scenario in a time when console-led development is the norm with multiplatform titles.

We'll see! We'll see. Fingers crossed. I'm quite looking forward to this one.

You're right that my use of the word "port" was wrong, it's just so common in PC games that are typically console oriented that it has become my go to. That's my bad.

And yeah then, I think we're in agreement. In hindsight the comment was more geared towards the comments calling Dark Souls II a perfect port. I think it's important that we don't gloss over the particular flaws just because overall it was well done. Stuff like framerate messing with game mechanics leads to other things like no 120fps support and the like, which we should hope for PC versions to have access to.
 

Grief.exe

Member
Games locked at 30 FPS also causes compatibility issues for 3D and Occulus Rift support. Technically they May still work, but it will be a terrible experience.

This game continues to prove it's optimized like ass. black bars not that visually impressive below 30 fps often shown in demo's. Why are you using ID Tech 5 Mikami why, Vanquish despite being 30 fps was still technically impressive.

You shouldn't have bothered with an engine your clearly unfamiliar with.

Gstaff did confirm The ability to remove the black bars for the PC version.
 

Principate

Saint Titanfall
Games locked at 30 FPS also causes compatibility issues for 3D and Occulus Rift support. Technically they May still work, but it will be a terrible experience.



Gstaff did confirm The ability to remove the black bars for the PC version.

I assumed it was possible, the fact it exists in the first place on the consoles, was why I was using it an example that something had gone terribly wrong.
 
Well this line here:

All in all, Dark Souls II is definitely still a good port, but we shouldn't overlook some of these pretty fundamental flaws, especially for PC.

Makes it sound very much like you're saying the PC version is flawed. And calling it a 'port' when it was described as the lead version by FROM(which I do believe, as the comparisons with the console version are drastic) isn't fair to it, either. I think your point that the console version may have been the 'unintended' way to play has merit.

I would agree that a game that is even slightly 'broken' by a change in framerate is a flaw, but its also a realistic scenario in a time when console-led development is the norm with multiplatform titles.

We'll see! We'll see. Fingers crossed. I'm quite looking forward to this one.

How can you possibly believe that PC was the lead? They massively downgraded the graphics to accommodate the consoles.
 

Armaros

Member
These games were 60fps even on consoles. The Evil Within is 30fps on all consoles. They modified the engine to suit their needs. Who knows how far they modified it and what else they did with the game.

Reminds me of how much Respawn altered the Source Engine to the point that things just started to fall apart in places, where normally the source engine excels at.
 

Seanspeed

Banned
You're right that my use of the word "port" was wrong, it's just so common in PC games that are typically console oriented that it has become my go to. That's my bad.

And yeah then, I think we're in agreement. In hindsight the comment was more geared towards the comments calling Dark Souls II a perfect port. I think it's important that we don't gloss over the particular flaws just because overall it was well done. Stuff like framerate messing with game mechanics leads to other things like no 120fps support and the like, which we should hope for PC versions to have access to.
I got ya.

How can you possibly believe that PC was the lead? They massively downgraded the graphics to accommodate the consoles.
Consoles were certainly taken into account, but that does not stop PC being the lead development platform. Its the same deal for a series like Battlefield.

The difference between the PC version of Dark Souls 2 and the console version are immense. The only thing that was downgraded was the lighting and even that is still better on the PC version. The differences go well beyond what you'd expect if it were merely a console port:



 
Do people really think this is going to be locked at 30 on PC? It's idTech 5, Rage, Wolfenstein - neither locked, performance was fine.

I'm sure these guys just can't answer because of poor communication in the studio and not going above their pay grade, this thread is totally off-the-rails paranoid right now.

They've been avoiding answering the question for months now (first tweet in OP being from February). The senior producer said to ask him again closer to launch. Here we are closer to launch (a week before actually) and his only response has been to point out the obvious fact that they haven't released specs yet. No shit, if you had, we wouldn't be asking. Grief tweeted him and the VP of Bethesda, a designer from Tango, and a community manager. Still no answer.

Again, it's a week before the fucking launch of the game and they still haven't answered the damn question. Why the fuck should anyone think "well, I'm sure it's fine..."? If it's all good, tell us it's all fucking good. Asking about the framerate shouldn't be some closely guarded secret 7 days before launch. It's not some story element or crazy feature they want to surprise people with.
 

Afro

Member
This coming from an absolute frame rate OCD perfectionist, one cannot deny the difference between your basic 30fps and 30fps "done right" (as NullPointer pointed out in the Horizon 2 thread.)

Horizon 1 was *the* game that turned me from a 60fps framerate whore to someone who could absolutely dig 30fps when done right.

30fps locked would completely devastate me, no doubt. However, give me that that Gears 3 pseudo-60fps smoothness and I'm content. *shrug*

I'm definitely with you , though, Grief.
 

Skyzard

Banned
Might have to switch to a controller...aiming with a mouse at 30 doesn't feel right.

Damn. I don't mind controllers usually, but for a game where you need quick reactions...
 

SapientWolf

Trucker Sexologist
This coming from an absolute frame rate OCD perfectionist, one cannot deny the difference between your basic 30fps and 30fps "done right" (as NullPointer pointed out in the Horizon 2 thread.)



30fps locked would completely devastate me, no doubt. However, give me that that Gears 3 pseudo-60fps smoothness and I'm content. *shrug*

I'm definitely with you , though, Grief.
There is no such thing as 30fps done right on the PC. For one, refresh rates aren't exactly 60hz on PC monitors. And there's no such thing as "psuedo-60fps smoothness" on any platform. At best, you can try to hide the unnatural choppiness of fast movement with excessive motion blur.

99% of the time, a 30fps lock on the PC means that they're not getting my money.
 
Dark Souls 2 is a great example of how certain game systems (AI, dodging, animations) break when the framerate goes over the "designed" cap.

Sure, but that is still a really novice mistake on their part. I did that when I made my own tetris clone / first game. Never again.

Seems like it is mainly Japanese devs that are use to catering to a single platform or consoles.

I also highly doubt Carmack did that because of gameplay. Considering Doom 3 / Quake 3 were fine in that regard. Again, I suspect it had something to do with megatexturing.
 
Waaaiiit a second.... Bethesda is developing TEW and therefore responsible for performance issues???

Gosh, all this time I thought it was the Tango Gameworks team and possibly another 3rd party dev(s) for new-gen porting...
 

Grief.exe

Member
This coming from an absolute frame rate OCD perfectionist, one cannot deny the difference between your basic 30fps and 30fps "done right" (as NullPointer pointed out in the Horizon 2 thread.)



30fps locked would completely devastate me, no doubt. However, give me that that Gears 3 pseudo-60fps smoothness and I'm content. *shrug*

Frames per second is an objective measurement. There is no way to say it is smoother than another game with 30 FPS.

Some developers utilize excessive motion blur, and I have a feeling that is what you are referring to.

bethesda make horrible unoptimised games.

Bethesda is publishing, Tango Gameworks is the developer.

Tango is owned by Bethesda/Zenimax which blurs the lines.
 

Jinfash

needs 2 extra inches
The console version has been confirmed for months to be running at 30 FPS, and reportedly the framerate is quite solid as well

Is it? It looked pretty unstable in most video I've seen thus far. Really hoping this turns out to be true.
 

Grief.exe

Member
Both Jason Bergman and John Johanas say they are unable to answer questions and direct further inquiries towards Bethesda.
gtwhraN.jpg

Of course, both have frequently answered questions about the game in the past. Just not this specific question.
 
Well, based on that, if the game is locked at 30 on PC we'll know they're full of it when they duck and dodge questions in the future.
 

Grief.exe

Member
Is it? It looked pretty unstable in most video I've seen thus far. Really hoping this turns out to be true.

It has looked unstable in the past, but the recent build That have been shown off are solid.

This is second hand information passed down to me.
 

Nethaniah

Member
I remember Pete Hines having no issue answering questions about Skyrim's engine back before that got released, weird how everyone knows nothing all of a sudden about the game they invest in.
 

Grief.exe

Member
I remember Pete Hines having no issue answering questions about Skyrim's engine back before that got released, weird how everyone knows nothing all of a sudden about the game they invest in.

I might just have to cancel my pre-order purely out of principle.

I just can't support intentionally hiding pertinent information from consumers. Let alone my aversion to playing games below 60 FPS.
 

CentroXer

Banned
I might just have to cancel my pre-order purely out of principle.

I just can't support initially hiding pertinent information from consumers. Let alone my aversion to playing games below 60 FPS.

isn't this a survival game? I am not sure why this type of game needs to be 60fps.
 

Nethaniah

Member
isn't this a survival game? I am not sure why this type of game needs to be 60fps.

Why does this or any game need to be hard locked @ 30? Explain that.

I might just have to cancel my pre-order purely out of principle.

I just can't support iintentionally hiding pertinent information from consumers. Let alone my aversion to playing games below 60 FPS.

I would play it safe, cancel and wait to see how this turns out.
 

Sinatar

Official GAF Bottom Feeder
I might just have to cancel my pre-order purely out of principle.

I just can't support iintentionally hiding pertinent information from consumers. Let alone my aversion to playing games below 60 FPS.

You should know better then to pre-order games anyways. Especially triple A pap.
 

Nethaniah

Member
wait we are talking about the PC version being locked? That's bullshit. I thought the compliant was for consoles.

Nope, consoles we knew and accepted, Bethesda is not willing to give us the facts about the pc version of the game which is very telling imho.
 

AlucardGV

Banned
jeebuz, you guys want him fired or what? he can't answer, stop that.
if you're not happy because you don't know the fps don't pre-order the game
 

UnrealEck

Member
isn't this a survival game? I am not sure why this type of game needs to be 60fps.

I really don't get this at all.
What difference does this make? The game animating much more smoothly at twice (or more) the framerate of 30 is a big deal.
I see people say this sort of thing a lot. I'm trying to figure out what they mean by it.
 
jeebuz, you guys want him guy fired or what? he can't answer, stop that.
if you're not happy because you don't know the fps don't pre-order the game

Funny that before it was "ask me closer to release" and now that we're close to release it's "sorry, not my department" meanwhile everyone else who has been asked is remaining silent.
 

Grief.exe

Member
isn't this a survival game? I am not sure why this type of game needs to be 60fps.

It's a survival horror, but also a TPS as well. I would argue that 60 FPS is paramount for that type,of game, but it is an also extremely important setting for the PC community.

Distance from The screen and using a mouse all factor into the need for the higher framerate, but the vast majority of games I play are at 60 frames. On console, you don't have a choice, but we have become accostomed to high framerates over the years.

You should know better then to pre-order games anyways. Especially triple A pap.

Fair point.

jeebuz, you guys want him fired or what? he can't answer, stop that.
if you're not happy because you don't know the fps don't pre-order the game

Who are you referring to?

Sorry for the 1/2 OT, but do we know if this is PC-only or also possible on console? My Plasma is no fan of black bars.

PC only, the black bars are likely there for performance concerns on consoles.
 
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