Ah glad it's not just me then.
Oh definitely.Me too, unfortunately, but menus are more important imo
Oh definitely.Me too, unfortunately, but menus are more important imo
I can't get it to even run at full screen, only in window.
Anybody found a fix for this?
Hrmm.. I suspect this game is CPU intensive. I have 770gtx but terrible CPU that is outclassed by the videocard and I'm getting sub 30 fps quite a bit. I thought it was gedosato at first, but even after disabling it I'm getting the same terrible frame rates.
Most games run really well despite my terribly balanced setup, but I guess they are probably better optimized to take advantage of the GPU.
I guess it'll be time to go motherboard and cpu shopping soon.
Welp, after playing with settings for about an hour, I got mine running at 4k at damn-near constant 60fps. There's an almost imperceptible slowdown at the very beginning of some battles, and very occasionally when reaching a new area of the map, but 99% of it is running buttery smooth. Now I'm just waiting for Durante to fix the DoF and the UI scaling, and I can play this god damn game for real.
right click the game in steam go to properties click set launch options and put -fullscreen and try
What I am trying to say is after running durante's app if I launch the game in full screen mode I see 2 quick black flashes and the game crashes. It runs fine if you launch it in a window. I have disabled all forced Nvidia options, turned off transparency in Windows, rebooted and nothing works. I have also tried launching the game without durante's program and it launches full screen fine. I am trying 1920x1080 resolution. I have also tried your suggestion by creating a shortcut to the exe and adding that switch and trying from steam and the same issue occurs.
What did you do to pratically remove the frame drops? And what is your rig?
# Lines starting with "#" are ignored by GeDoSaTo and used to provide documentation
# This is a profile file for ffxiiiimg
# This shit ain't done yet!
# Use at your own risk
## Seriously
# can't select res in-game so write it here
clearRenderResolutions
renderResolution 3840×2160@120
#renderResolution 5120x2880@60
#aaQuality 4
#aaType smaa
injectPSHash 1329c9bf
pluginHandlesDownsampling true
forcePresentRes true
#presentInterval -1
#forceBorderlessFullscreen true
logLevel 0
i didnt touch anything but the ffxiii ini and mine works.
i5-3570k (not overclocked)
2GB GTX 670 FTW (not overclocked)
8GB RAM
Here's my ini:
I changed the rendered framerate to 120 on a lark, and I honestly have no earthly idea if it's making a difference, but it hasn't hurt my performance and it's not melting my GPU so I'm not changing it.
I have all AA turned off, because the downsampling alone is ample enough for my taste. I'm forcing 16x AF in my control panel, as well as 60fps v-sync.
Why does the game get so blurry at times, during in-engine cutscenes??
Why does the game get so blurry at times, during in-engine cutscenes??
Why does the game get so blurry at times, during in-engine cutscenes??
Gedosato isn't handling DoF properly at the moment.
Depth of Field is a bit dodgy.
Probably SE's code fighting with Durantes saying " were not supposed to be doing this! Take me back to 720p! " and Durantes code is like " bitch please we got this " then SEs code screams in horror " IM SCURREDD "
Ahhhhh, so THAT's the DOF issue he was referring to.
Holy crap. How can a PC port in 2014 possibly be locked to 720p? It blows my mind to think they thought it was acceptable.
And as always, thanks Durante for the great work.
So, I just want to make one point about this.
Preface: Durante is extremely talented, experienced, and dedicated. I don't want to take anything away from him.
However, he'd agree with me that the point of him fixing this stuff so quickly is that the stuff should not have been broken to begin with. The entire point is that this isn't that teams aren't able to do this, it's that they don't even conceptually think to do it. It never even occurs to them. It's mostly a cognitive blindness rather than a lack of ability. I'm also certain that Durante would point out that the only reason it takes him more than 5 seconds is that he has to reverse engineer things that are going on in the engine; if he had access to the engine, he'd be able to work much more quickly. That's the silent undercurrent of all three of the games he's fixed.
the specs for the game are so low, your GPU likely downlocks. before you go shoopping, fiddle more
How can you tell if the game is running at 1080p? Strange enough I copied the text below into my config file and it launched full screen?
You are so right. Instead of going the other way, I turned things up and used the gedosato defaults of 5120x2880 which I hadn't tried yet. Runs beautifully now. Thanks.
That is exactly how mine looks. What video card do you have and driver level?
# Lines starting with "#" are ignored by GeDoSaTo and used to provide documentation
# This is a profile file for ffxiiiimg
# This shit ain't done yet!
# Use at your own risk
## Seriously
# can't select res in-game so write it here
clearRenderResolutions
renderResolution 1920x1808@60
#renderResolution 5120x2880@60
#aaQuality 4
#aaType smaa
injectPSHash 1329c9bf
pluginHandlesDownsampling true
forcePresentRes true
#presentInterval -1
#forceBorderlessFullscreen true
logLevel 0
You are so right. Instead of going the other way, I turned things up and used the gedosato defaults of 5120x2880 which I hadn't tried yet. Runs beautifully now. Thanks.
You have a typo for starters: renderResolution 1920x1808@60So I am really confused. Using the following:
I open the game full screen (it now works) but it stays dark like it's switching resolutions. I then see the following right before the opening movie:
Am I correct the game is not running at 1080p? If not any idea why?
So I am really confused. Using the following:
I open the game full screen (it now works) but it stays dark like it's switching resolutions. I then see the following right before the opening movie:
Am I correct the game is not running at 1080p? If not any idea why?
You have a typo for starters: renderResolution 1920x1808@60
looks like its downscaling to 1536x864
ur line says 1920x1808 not 1080^
Some of the cutscenes still look sort of blurry and not as smooth, pre-rendered?
Has anyone been able to figure out why the X360 prompts don't show?
What I am trying to say is after running durante's app if I launch the game in full screen mode I see 2 quick black flashes and the game crashes. It runs fine if you launch it in a window. I have disabled all forced Nvidia options, turned off transparency in Windows, rebooted and nothing works. I have also tried launching the game without durante's program and it launches full screen fine. I am trying 1920x1080 resolution. I have also tried your suggestion by creating a shortcut to the exe and adding that switch and trying from steam and the same issue occurs.
Here's some more webms
Some of the cutscenes still look sort of blurry and not as smooth, pre-rendered?
http://a.pomf.se/wslrzi.webm
Where others look fine (outside of dof issues)
http://a.pomf.se/yxmact.webm
Maintaining decent fluidity in battle
http://a.pomf.se/karcho.webm
And I had to capture something during this music track
http://a.pomf.se/bebpmu.webm
Durante,
I won't pretend to be your biggest fan/follower, but I know who you are thanks to Dark Souls threads on Neogaf.
That being said. Where do we send donations, if we are just so weirdly-wanting to donate to your hardwork?
No serious. If you give me 1 (hopefully more than 1) ways to donate, I will ask the Wife to make it happen.
Translation: I haven't bought the pc version of ff 13 yet, but I will soon, I already played the ps3 version, but I won't buy the pc version until you "fix" it and make it worth it. (Even if it IS only 15 bucks).
its really weird
i5-3570k (not overclocked)
2GB GTX 670 FTW (not overclocked)
8GB RAM
Here's my ini:
I changed the rendered framerate to 120 on a lark, and I honestly have no earthly idea if it's making a difference, but it hasn't hurt my performance and it's not melting my GPU so I'm not changing it.
I have all AA turned off, because the downsampling alone is ample enough for my taste. I'm forcing 16x AF in my control panel, as well as 60fps v-sync.