Playing at 4K, none of my menu options show up on a lot of the menus.
Yeah, that's "normal". Probably the same thing that's causing the mini map to not work.
Gotta wait for the Great fal'Cie from Beyond to awake.
Playing at 4K, none of my menu options show up on a lot of the menus.
Yep, that must be what I'm seeing. Wonder what causes that..
Not AA but AF, hmm
Playing at 4K, none of my menu options show up on a lot of the menus.
Yeah, that's "normal". Probably the same thing that's causing the mini map to not work.
Gotta wait for the Great fal'Cie from Beyond to awake.
Hmm, I had AA on before (x4), turned it off and that glitch went.
Yeah, Durante hasn't fixed this, that's one the bugs in this pre-alpha release ('Probably some stuff somewhere is cut off. I saw some scissor calls and am not dealing with them yet').
Playing at 4K, none of my menu options show up on a lot of the menus.
I finally caved in and got GeDoSaTo compiling a while ago and started looking into this. Still have to get a bit more familiar with your code base but it looks very clean, so well done!
I've redirected the scissorRect which was easy to do and it solved the menu issues. This seems to work fine on my end but there are a couple of other issues still apparent that I'll take a look at tomorrow or something as it's nearly 3AM here now.
To play with the menu fixes, download this dll and place it in your GeDoSaTo folder.
are you using Garteal's fix?
http://www.neogaf.com/forum/showpost.php?p=133671203&postcount=256
I put a hashtag in front of clearRenderResolutions
Still only getting 1080p screenshots rather than full resolution for some reason.
The fix actually causes me a crash on boot sadly.
I finally caved in and got GeDoSaTo compiling a while ago and started looking into this. Still have to get a bit more familiar with your code base but it looks very clean, so well done!
I've redirected the scissorRect which was easy to do and it solved the menu issues. This seems to work fine on my end but there are a couple of other issues still apparent that I'll take a look at tomorrow or something as it's nearly 3AM here now.
To play with the menu fixes, download this dll and place it in your GeDoSaTo folder.
Every time I try to launch the game with Durante's fix it had a quick flash of black and then crashes?
The fix actually causes me a crash on boot sadly.
Did you close GeDoSaTo before changing the dlls?
I say that because I made that mistake, just restart GeDoSaTo.
Try with a lower resolution. Highest I can use (for some reason) is 3811x2144.
I am trying 1920x1080
I can't get it to even run at full screen, only in window.I am trying 1920x1080
If early DSFix and early GeDoSaTo are anything to go by, it could actually be a GeDoSaTo thing.
Same thing happens here, but only when using gedosato.
It's probably because of GDST, but hopefulle Durante can fix it somehow. I got no crashes without it earlier.
I can't get it to even run at full screen, only in window.
Thanks, and it works beautifully.are you using Garteal's fix?
http://www.neogaf.com/forum/showpost.php?p=133671203&postcount=256
Do you play on a 1080p screen?
If so, that's just how GeDoSaTo works. It does the downsampling internally with the scaling type you choose (bilinear, bicubic or lanczos) and you'll just get the final downsampled image on your screen. When you take screenshots, it'll come downsampled already.
The idea is that you can get photoshop quality downsampling in-game if GeDoSaTo handles it instead of your drivers.
Hitting the take fullscreenshot button should take a screen prior to Gedosato downsampling to your monitor's resolution.
Not sure I want to grab the menu fix if durantes gonna address it later D:
Correct.
No reason not to, just update it when he releases his next update.
Quick question. Do I have to turn off AA and AF from Nivida control panel in order for this to work correctly?
Quick question. Do I have to turn off AA and AF from Nivida control panel in order for this to work correctly?
As Durante talks about in his PCGamer article:
http://www.pcgamer.com/the-features-pc-gamers-wantan-open-letter-to-developers-and-gamers/
Arbitrary resolutions support should be trivial to implement. I think it is just a case that some developers just simply don't understand the importance of arbitrary resolutions support on a PC game and how easy it is to implement.
Quick question. Do I have to turn off AA and AF from Nivida control panel in order for this to work correctly?
does this support 16x10 resolutions? the generic ones? like 1680x1050?
It will stretch the image if you put in a 16:10 resolution
You can see the stretching on the minimap orb.
thats unfortunate. how was the top image taken?
The fix actually causes me a crash on boot sadly.
At 4k it's pretty much always around 58-60FPS on my 970. At least it was in the starting area(Hanging Edge) where I tried it.So has anybody managed a constant 60 FPS at 4K?
With my 780 Ti it's mainly defaulting to 30 FPS, but occasionally goes up to 60. I'm debating whether or not to cap it at 30 and play at 4K or to turn down the resolution a bit and play at 60 fps.
At 4k it's pretty much always around 58-60FPS on my 970.
Seeing as the games Durante's had to fix up are Japanese, I guess it's safe to assume that they have no idea that PC gamers want choice of resolution. The Last Remnant is a weird outlier, since it offered great PC options. But is it naiveté, or what?As Durante talks about in his PCGamer article:
http://www.pcgamer.com/the-features-pc-gamers-wantan-open-letter-to-developers-and-gamers/
Arbitrary resolutions support should be trivial to implement. I think it is just a case that some developers just simply don't understand the importance of arbitrary resolutions support on a PC game and how easy it is to implement.
At 4k I'm getting 45-60 on my 780 for the more hectic battles, though outside of battle it's staying much more towards 60. You might be inadvertently forcing some sort of v-sync that takes it to 30 when it goes below 60.