But what about The Last Remnant? Didn't that perform well enough? Or the FF3 & 4 ports?
Um nope and nope.
But what about The Last Remnant? Didn't that perform well enough? Or the FF3 & 4 ports?
But what about The Last Remnant? Didn't that perform well enough? Or the FF3 & 4 ports?
I had regular dips to 53 fps every two seconds the firt time I started the game. Both in cinematics and real time.
Second time I used GeDoSaTo and not only that fix the 720p cap, but the dips too.
Huh.
I was under the impression TLR ran well on PC.
I'm interested in a reason that's something other than "they're lazy" or "they're dumb".
Yep, its UE3 game, so no problems for me.It ran somewhat okay, with some loading issues on certain setups and a lot of terrible features left over from the console version (bad FOV, no AA, heavy texture pop in).
Thankfully most of these problems can easily be fixed.
Huh.
I was under the impression TLR ran well on PC.
So I just want to confirm that NOBODY running at their native res has a steady, smooth 60 both in and out of battles, right?
Everyone has that stuttering. Durante even mentions it in his post about the game, it has to do with the way the game buffers. Not sure if he can even do anything about it.
Very annoying.
I don't understand why these games are locked to 720p? Like if one guy can change it so that's not the case what is the reason SE did that? The "lazy" excuse is way too simple, they have hundreds of people there and it presumably took this guy less than a day to do this. Is it because they thought unlocking it would create errors in other areas? I'm interested in a reason that's something other than "they're lazy" or "they're dumb".
FF3 and FF4 are terrible ports as well.
15 fps lock (in battles, 30 fps lock elsewhere).
No texture filtering, none at all
Touch UI
That weird Subtitles: 1 2 3 4 5 6 dialog
I think a large part of the issues people are seeing with no mods are related to underutilization.I had regular dips to 53 fps every two seconds the firt time I started the game. Both in cinematics and real time.
Second time I used GeDoSaTo and not only that fix the 720p cap, but the dips too.
I think a large part of the issues people are seeing with no mods are related to underutilization.
Paradoxically, the closer you get to your GPUs limits in terms of resolution, the more even the frame delivery becomes, at least for me. At high downsampling levels I'm reliably between 50-60 FPS, which is totally fine for me.
I don't understand why these games are locked to 720p? Like if one guy can change it so that's not the case what is the reason SE did that? The "lazy" excuse is way too simple, they have hundreds of people there and it presumably took this guy less than a day to do this. Is it because they thought unlocking it would create errors in other areas? I'm interested in a reason that's something other than "they're lazy" or "they're dumb".
I am trash at this kind of lingo but the best I could try to understand this is, that the game and GPU aren't 'communicating data' properly and as such the GPU doesn't make the game perform as well as it should? Like there are 'cables' that if connected this game will run much better?
For me, the game simply crashes when Afterburner/RivaTuner is activated. Forced to turn it off or to put it on 0 detection level.I am pretty sure the MSI Afterburner overlay is what is causing the framerate to drop to 30 on my 7850. I have a hotkey set to disable the overlay and when i hit it the framerate clearly jumps up, and i can see the framerate drop as soon i re-enable the overlay.
Might just be my case, so, can anyone else with an AMD gpu test this?
Yeah, never mind what i said. It doesn't crash for me but it's very inconsistent. The game does what it want with framerate regardless of overlay/resolution/AA settings.For me, the game simply crashes when Afterburner/RivaTuner is activated. Forced to turn it off or to put it on 0 detection level.
So I don't really know much about your problem, sorry.
I think a large part of the issues people are seeing with no mods are related to underutilization.
Paradoxically, the closer you get to your GPUs limits in terms of resolution, the more even the frame delivery becomes, at least for me. At high downsampling levels I'm reliably between 50-60 FPS, which is totally fine for me.
I think a large part of the issues people are seeing with no mods are related to underutilization.
Paradoxically, the closer you get to your GPUs limits in terms of resolution, the more even the frame delivery becomes, at least for me. At high downsampling levels I'm reliably between 50-60 FPS, which is totally fine for me.
# can't select res in-game so write it here
clearRenderResolutions
renderResolution 3840x2160@60
#renderResolution 5120x2880@60
Code:# can't select res in-game so write it here clearRenderResolutions renderResolution 3840x2160@60 #renderResolution 5120x2880@60
So do I write my monitors highest / desired resolution / framerate next to "clearRenderResolutions" ? (in my case "1920x1080@60")
Also what does "presentInterval -1" do?
No, your monitor resolution is set up in the main ini file of gedaosato, and is usually detected automatically.
The -1 value is from the vsync opion, the explanations for that are in the main ini as well.
well i decided to uncap my framerate to see how it runs at 1920x1080 (i5 3570k@4.1ghz, 760gtx), most of the time it keeps slowing down to 58fps when running around while sometimes dropping lower. In combat I have this weird issue of the framerate dropping straight to 30fps as soon as I start spamming magic, and I have vsync forced off with nvidia inspector (I see tearing so I suppose it's working).
At higher resolutions my framerate don't really drop below 30fps either so capping it makes sense, but I'm not sure I understand why there's a framerate drop.
Uncap how? Please help
No I mean, how did you even get 60fps with Durantes mod For me it's still capped at 30ugh i mean capped at 60fps
I was running at 30fps before because I couldn't get it to run at a smooth 60fps, lol, so I "uncapped" it to test it again at lower res.
No I mean, how did you even get 60fps with Durantes mod For me it's still capped at 30
Uncap how? Please help
Gonna try this out, thank youJust to test if it is that your PC can't handle it, first make sure you go in the Nvidia Control Panel and turn off any AA tweaks you may have forced for the game before GeDo came out, then in GeDoSaTo set FFXII's render resolution to something like 1440x810@60. If it hits 60, then move up ti 1600x900@60, and if it hits 60, then move up to 1920x1080@60.
If you can't hit 60 on any of those, then there may be some issue with the way you've got it all set up.
hmm that's weird, it's 60fps by default for me
I'm still at work, but has anyone tried GeDoSaTo texture dumping/replacement with FFXIII?
I really want higher-res font textures.
FF3 and FF4 are terrible ports as well.
15 fps lock (in battles, 30 fps lock elsewhere).
No texture filtering, none at all
Touch UI
That weird Subtitles: 1 2 3 4 5 6 dialog