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Alien: Isolation Spoiler thread - ITT No One Can Hear Your Spoilers

Lime

Member
SPOILERS INCOMING

alien_top4os2i.jpg


Have you finished Alien: Isolation and do you just want to discuss the various plot details and overarching themes of the game? Do you think Creative Assemply did a good or a bad job in respect to the lore and tropes of the Alien mythology? How do you think it compares to the films? Was the plot believable despite Amanda surviving all tons of shit? Did she manage to get impregnated before the game ended? Do you just wonder whatever is going to happen to Amanda Ripley and will she ever meet her lost mother? And do you want to do this without constantly using spoiler tags?

Then this thread is for you!
 

frontovik

Banned
This is great :) What is the source of the illustration? (fan art or is it official?)

Firstly, I just want to say kudos to CA's writers for creating such an interesting story, here are my thoughts from the gameplay thread:

The writers have done a fantastic job with the story. It's well thought out and there's no glaring plot holes from what I've observed so far. They've covered the origins of the outbreak quite nicely, I can understand Marlow's reasons for wanting to bring Foster into Sevastopol and using the Nostromo's flight recorder as leverage.

There should've been a flashback chapter where you play as a crew member on the Sevastopol and end in the Operating Room when the chestburster kills Foster.

In regards to the cast, I felt the supporting characters could've used more development. I would've liked to see Ripley interacting more with Samuels and Taylor.
 

Nemesis_

Member
I enjoyed that they didn't got for an obvious boss battle with the Alien, but managed to somehow end on a personal kind of note with a 1v1 batle with the Alien.

I assume they're leaving their options open for a sequel, given the ending, but I also think they'd do their best if they didn't let Amanda ever reunite with Ellen. It just wouldn't make sense and would undermine the entirety of the relationship and scenes with Ellen and Newt in the second film.

I don't know what else I'd want from a sequel though - this game really did everything right in my eyes. If anything I'd just want more of the same but perhaps a little bit fine tuned.

That final drag into the nest felt a bit unnecessary and incredibly trial-by-error with the locations of the facehuggers too.

A solid 9/10 though
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
I think the ending was a little bit rushed, I would love an to get an alien game that doesn't end on a cliffhanger one of these days.
 

Lime

Member
I think Amanda was extremely fortunate, but some of it was believable and I dug how she managed to struggle through every challenge she faced. The section where she got attacked and dragged into an infested room wasn't particularly convincing though - why didn't the alien pacify her?

Also, the fact that the final alien aboard the Torrens was hesitant for dramatic effect also seemed somewhat unbelievable. And apparently she somehow survived that encounter when she ejected the escape capsule?
 

Krejlooc

Banned
I swear im not thread whining (thus thread should exist) but its title is similar to the other alien thread. I keep glancing at the "alien isolation" at the beginning of the title and almost clicking on the thread until I notice "spoiler" after. Would it be ok if, say, a mod switched the order of the title? "SPOILER THREAD for Alien Isolation" works better.
 

Nemic77

Member
Nearly shit my pants on the Crew Expandable DLC... And this was after finishing the game on hard.

The part where you go into the main shaft, with Lambert giving you directions, was perfectly recreated.

Can't wait to see what CA comes up with in future DLCs
 

frontovik

Banned
Just finished the game in 23 hours according to STEAM. I'd rate the experience a 9/10, and will be giving it another go on Hard difficulty! The scariest sections are definitely the reactor core levels and the medical bay.

I considered Amnesia: Dark Descent to be my favourite survival horror game, but Alien Isolation has definitely outranked it now.

In regards to the ending, I was anxious to know if Ripley was the victim of a facehugger, but I chose to doubt it as the aliens were still trying to kill her.
 

shiba5

Member
I was really hoping I was past the most stressful bits, but I know there are facehuggers coming. I had to take a day off from playing it after I got half through mission 10 and I was sure I was not going to be able to finish the game. I finally sat back down with it and got all the way to the core. Now I have to go down there, and I really don't want to. It's just so intense.
My husband keeps doing things like sneaking up behind my chair and grabbing my ankle. He did this right as I was walking past one of those "dead" Joes. I threw my headphones at him. Seriously uncool.
 

Metroidvania

People called Romanes they go the house?
Huh. Powered through it, not quite sure what to think.

It was definitely a fun experience, but there's a lot of trial and error, stupid backtracking (including back and forth between the entire series of rooms twice), and the alien detecting you in closets/cabinets seems kind of arbitrary at times.

Some awesome homages from both films (that nest scene was amazing), and also some hilarious glitches, like my hands being on fire for the rest of a chapter, including EVA suit time.

Not sure how many threads will be hit in a sequel (Weyland Yutani acting like a giant dumbass), but the main is probably Amanda having the same 'could be infected' angle from her temporary blackout as New did, as the aliens in that one section leave her alone, and only resume the 'chase' once she's still trying to leave the station. Ofc, it could just be crossing wires between gameplay and narrative details.

I'm curious as to how the alien somehow got on the Torres, though. It doesn't seem quite plausible, given that Verlaine is talking to you the whole time. I guess since the airlock was set to automatic, the alien could have just waltzed in, but that seems really dumb. Was hoping for a bit more of a climactic Aliens Finish somehow, but I suppose this one works better with the ambiance.

In the future, Humanity needs to have bio-signature scanners, lol.

One last thing that was odd is that the Alien's invulnerable to everything (tho I haven't tried Bolt gun). I know it's part of the design choice, but when you're mowing down Joes and humans, and aliens can canonically be damaged by them, it feels weird.
 

ezekial45

Banned
Just finished it. It was really great, easily one of my favorite games this year. I didn't quite like how rushed the ending was, but the whole lead up to that was excellent.

One question though, was Ransome still on the Sevastopal when WY took control? I was expecting to confront him after hearing about how he fucked over so many people in the audio-logs, but it never happened.

Also, it was really great to hear some of the Nostromo audio-logs. How many are on the Sevastopal? I only found two, not sure if there are more.
 

shiba5

Member
I finally finished it. Whew. I felt like the last part of the game started to suffer with all the "HAHA you thought that objective to get to an airlock would be easy, but we're going to make you do 18 more tasks before you can actually do that." Align the dish. Nope, it's locked sucka! Go turn on the power so you can unlock it. That got old.
Other than that, fantastic game. Huge thanks to Sega and CA for making a worthy Alien game.
 

Anung

Un Rama
In regards to the ending, I was anxious to know if Ripley was the victim of a facehugger, but I chose to doubt it as the aliens were still trying to kill her.

I just assumed that because there was no dead facehugger at her feet that she hadn't been impregnated yet.

Nest scene was amazing. I'd love to see CA's take on Aliens or Alien 3 with this framework.
 

shiba5

Member
Just finished it. It was really great, easily one of my favorite games this year. I didn't quite like how rushed the ending was, but the whole lead up to that was excellent.

One question though, was Ransome still on the Sevastopal when WY took control? I was expecting to confront him after hearing about how he fucked over so many people in the audio-logs, but it never happened.

Also, it was really great to hear some of the Nostromo audio-logs. How many are on the Sevastopal? I only found two, not sure if there are more.

Not sure about Ransome. I remember reading about one guy who took off and left the station and maybe that was him. I will have to go back and read through the logs I found.

Edit: Nevermind, it looks like Ransome's was one of the ID tags I found. I'm guessing that means he was facehugged.

There are 10 Nostromo logs. I only found 2 as well.
 
D

Deleted member 30609

Unconfirmed Member
I missed out on a bit of the fiction: how did the Alien that popped out of Whatshername result in a whole nest of Aliens? Doesn't that require a queen or a live face-hugger, or something?
 

frontovik

Banned
According to one of the messages in the reactor core's computer, after the Alien burst out of Foster, it spent some time abducting Sevastopol's crew member for its nest. It's never explained how it was capable of creating eggs.

In a deleted scene for Alien, it was able to create eggs without a facehugger or Queen. CA stated that they wanted the game to be as close to Alien rather than the sequel.
 

Lime

Member
I missed out on a bit of the fiction: how did the Alien that popped out of Whatshername result in a whole nest of Aliens? Doesn't that require a queen or a live face-hugger, or something?

There's this theory about egg-morphing prior to Aliens 2's introduction of a queen. I saw some hardcore lore fans who were super happy about seeing "egg-morphing" in Alien Isolation because it pays respect to the first film (I think).

Could anyone in the know elaborate on this egg morphing thing?
 

Neff

Member
The Alien in the original script/first cut of the movie had the ability to turn captured prey into eggs. So considering the game's reverence for Scott's movie, I can see why they'd put that in it. Then again, it is attempting to adhere to canon, so I wouldn't be surprised if a queen found its way in there somewhere, probably to pop up in the sequel.
 

Jackpot

Banned
So what was the best environment for you? Reactor, Hive, Torrens or Derelict? Definitely the reactor for me, it's been a long time since I've seen any kind of map/vista on par with it.

Could anyone in the know elaborate on this egg morphing thing?

search on youtube for "alien dallas egg". I always assumed the Queen was the primary way of producing eggs but if necessary a Drone could do it the long and slow way.
 

Lime

Member
search on youtube for "alien dallas egg". I always assumed the Queen was the primary way of producing eggs but if necessary a Drone could do it the long and slow way.

Arh, so that was an egg morphing scenario? When I watched the film again a week ago and that particular scene came up, I didn't even recognize that Dallas was transmorphing into an egg. I just thought it was similar to Aliens, where humans were imprisoned onto a wall with the gooey bits.
 

shiba5

Member
I'm still wondering where the live facehugger came from on the Anesidora. The one on Foster was dead by the time they got to Sevastopol, and the chestburster didn't come out until they got her to Medical.
The only way there could be a live one is if it hitched a ride in one of those little shuttles. Not really buying it.
 

Grisby

Member
Didn't like the ending. Seems like Ripley gets saved at the end going by the light that passes over her visor but still, it felt rushed and it ended in a super lame QTE sequence. In a game where you're constantly in control it seemed out of place to end it like that.

Had a lovely time with most of the game though.
 
I think the neatest narrative trick they pulled was justifying the in-game AI with a late-game twist: It was never just ONE Alien. It was always multiple. So when you were like "How can it be in this section of the station so fast?" It probably wasn't. It was probably a completely different Alien. But you wouldn't know that until after you try to take out the reactor.

I think she got picked up, myself. I liked the ending.

Never got an actual chestbursting. No queens, no chestbursting. Kinda restrained, honestly. :)
 
I think the neatest narrative trick they pulled was justifying the in-game AI with a late-game twist: It was never just ONE Alien. It was always multiple. So when you were like "How can it be in this section of the station so fast?" It probably wasn't. It was probably a completely different Alien. But you wouldn't know that until after you try to take out the reactor.

I think she got picked up, myself. I liked the ending.

Never got an actual chestbursting. No queens, no chestbursting. Kinda restrained, honestly. :)

I was 110% expecting this game to end with the player character getting chest-bursted in first person. I'm still surprised they didn't do anything that big and flashy.
 
I think they could have - if they didn't go with Amanda Ripley as the main character. But that would have been pretty great.

I guess they could have done some character switching - had you play as Ricardo or something for a mission or two, before switching back to Ripley.

Also, I remember thinking "Whoever they got to voice Waits sounds a hell of a lot like Lt. Gorman from ALIENS" and then the credits start rolling - and it's Lt. Gorman. :)
 
Also, I remember thinking "Whoever they got to voice Waits sounds a hell of a lot like Lt. Gorman from ALIENS" and then the credits start rolling - and it's Lt. Gorman. :)

Holy shit, really? That's awesome.

As for ending, I thought it was pretty obvious she was being picked up. Leaves it open for a sequel.
 

Toa TAK

Banned
I just wanted to say really quickly how much I really enjoyed the finale. The escalation was intense and at that very end with the multiple Aliens on the station was crazy.

As for the actual ending, I'd like to think she got picked up. It would totally fit in my head of Alien-Isolation-Aliens.
 
After that part when you´re trying to get to Torrens and got your EVA suit and then the xeno drolls over the helmet and you plummet in the ground i thought:

- Now i get to see the Alien Mother (Praetoalien), but, bummer, eggs everywhere but no Praeto :(
- The level of the reactor is so cool, they built a lightning reactor that extract the eletricity, very curious.
- The EVA missions are a blast, so cool to see the ship form the outside.

Cant wait for a DLC, or the remake of the original.
 

Toa TAK

Banned
The finale felt a hell of a lot more like Gravity than it did anything in the Alien movies. I appreciated that quite a bit.

I felt the same way, especially when you're walking across and all the debris is flying around hitting the station. Ended up thinking about the debris in that movie as I walked.
 

Chiggs

Member
There was one part in the game that was so horrible (in a good way) that I can't stop thinking about it. It featured that woman hanging out in the lobby of mission 10. When you first pass her, she's depressed, resigned to her fate.

After about thirty minutes sneaking about in that mission, I re-visit the lobby and peek over the banner and down the stairs. She's still there. Right as that happens, the Alien slowly enters the room through the door you initially go through when you start the mission.It slowly--and I mean slowly--approaches her and she says "just get this over with" or something like that.

And then it proceeds to absolutely maul her. Her screams were terrible. I mean, wow, this is the first time I actually felt bad for a victim in the game.

Anyone experience something like this? I felt it was a random encounter, but it could have been scripted.
 
I didnt know that the Xenomorph could survive in open space.

Yeah, they show it in ALIEN, actually. She blows it out the airlock and it tries to get back in anyway. She only really defeats it when she hits it with the engines, and even then - it might still be alive, just floating around out there. Same with the Queen at the end of ALIENS.

Metalingus5150 said:
So you get to see the space jockey?

Oh yeah. The whole LV-426 mission is basically eye-candy/virtual set tour. I mean, there's some gameplay there, yeah, but for the most part it's just "oh wow. This is what its like to walk around in here."

It's pretty creepy, no doubt. Winching down into the egg chamber made me really uneasy.

edit: Wow, I never had that woman do that in any of my playthroughs of that level, Chiggs. That's fucked up and great at the same time. Everytime the Alien dropped into that region, she screamed and bailed.
 

shiba5

Member
There was one part in the game that was so horrible (in a good way) that I can't stop thinking about it. It featured that woman hanging out in the lobby of mission 10. When you first pass her, she's depressed, resigned to her fate.

After about thirty minutes sneaking about in that mission, I re-visit the lobby and peek over the banner and down the stairs. She's still there. Right as that happens, the Alien slowly enters the room through the door you initially go through when you start the mission.It slowly--and I mean slowly--approaches her and she says "just get this over with" or something like that.

And then it proceeds to absolutely maul her. Her screams were terrible. I mean, wow, this is the first time I actually felt bad for a victim in the game.

Anyone experience something like this? I felt it was a random encounter, but it could have been scripted.

I felt bad for her too, but she was already dead when I came back through. I also felt bad for Ricardo.

Oh, and the LV-426 mission is awesome, but who in their right mind would touch that egg with the pulsating blob inside it?? "NOOO! Don't touch that!! Oh... you're going to touch it. Yeah, just lean right on in there and get a good look at it."
 
There was one part in the game that was so horrible (in a good way) that I can't stop thinking about it. It featured that woman hanging out in the lobby of mission 10. When you first pass her, she's depressed, resigned to her fate.

After about thirty minutes sneaking about in that mission, I re-visit the lobby and peek over the banner and down the stairs. She's still there. Right as that happens, the Alien slowly enters the room through the door you initially go through when you start the mission.It slowly--and I mean slowly--approaches her and she says "just get this over with" or something like that.

And then it proceeds to absolutely maul her. Her screams were terrible. I mean, wow, this is the first time I actually felt bad for a victim in the game.

Anyone experience something like this? I felt it was a random encounter, but it could have been scripted.

It was in the lobby with big windows and the sun more focused than the gas giant ?

I died trying to save that woman :mad:
 
D

Deleted member 30609

Unconfirmed Member
There was one part in the game that was so horrible (in a good way) that I can't stop thinking about it. It featured that woman hanging out in the lobby of mission 10. When you first pass her, she's depressed, resigned to her fate.

After about thirty minutes sneaking about in that mission, I re-visit the lobby and peek over the banner and down the stairs. She's still there. Right as that happens, the Alien slowly enters the room through the door you initially go through when you start the mission.It slowly--and I mean slowly--approaches her and she says "just get this over with" or something like that.

And then it proceeds to absolutely maul her. Her screams were terrible. I mean, wow, this is the first time I actually felt bad for a victim in the game.

Anyone experience something like this? I felt it was a random encounter, but it could have been scripted.

I completely missed this! I saw her on my way through initially and thought it was a nice touch, but man... yeesh.
 

Reedirect

Member
Those facehuggers in the ending chapters were annoying as hell and too randomly placed. Other than that, the ending was ok, but considering the ridiculous amount of build-up it had, it could have been more elaborate and not so abrupt. Definitely want a sequel, preferably with Amanda getting picked up Isaac style to an even more hostile environment.
 

ryz

Member
Alien: Isolation is my GOTY so far. CA single-handedly restored (the) Alien to it's former glory. It's crazy that it took 35 years for a video game to pay proper tribute to one of the best movies ever made.

Still I have a few questions bothering me:
  • How did one of the Aliens get on the Torrens? Sure, it was docked but they knew about the Alien and surely had some quarantine or precautions in place?
  • I can't shake the thought of Ripley being impregnated by a Facehugger while she was unconscious - the whole part where you're partly being ignored by the Aliens when fighting your way out of the lair? But then again, the other facehuggers would probably ignore her.. Still. I don't know.
  • Any theories what the light at the end could be? If somebody picked her up, it can't be longer than a few hours after the last scene with the Alien. Personally, I think it's a Weyland-Yutani ship on-route to Sevastopol, checking in after the secret acquisition.


I think the neatest narrative trick they pulled was justifying the in-game AI with a late-game twist: It was never just ONE Alien. It was always multiple. So when you were like "How can it be in this section of the station so fast?" It probably wasn't. It was probably a completely different Alien. But you wouldn't know that until after you try to take out the reactor.

I think she got picked up, myself. I liked the ending.

Never got an actual chestbursting. No queens, no chestbursting. Kinda restrained, honestly. :)

The whole part where the Alien is "expelled" was great - and obviously it would return, but I absolutely did not expect the nest and multiple Aliens. They got this part so right, everything fell into place after this segment - I think a lot of negative reviews stem from the fact that they did not know there were multiple Aliens.

Yeah, would have been great to see some actual chestbursting - expected it somehow. The first time I got facehugged I was eager to see some form of chestbursting-death-animation; When I found the dead Ricardo, I stood there for a solid 60 seconds hoping something would happen.

There was one part in the game that was so horrible (in a good way) that I can't stop thinking about it. It featured that woman hanging out in the lobby of mission 10. When you first pass her, she's depressed, resigned to her fate.

After about thirty minutes sneaking about in that mission, I re-visit the lobby and peek over the banner and down the stairs. She's still there. Right as that happens, the Alien slowly enters the room through the door you initially go through when you start the mission.It slowly--and I mean slowly--approaches her and she says "just get this over with" or something like that.

And then it proceeds to absolutely maul her. Her screams were terrible. I mean, wow, this is the first time I actually felt bad for a victim in the game.

Anyone experience something like this? I felt it was a random encounter, but it could have been scripted.

Very cool - I remember her, passed her two times but she was still alive when I last saw her. I really like how emergent this game is. Today I've been talking with two of my co-workers all day about Isolation, and we all had our own little stories to tell. Such a well crafted game.
 
There was one part in the game that was so horrible (in a good way) that I can't stop thinking about it. It featured that woman hanging out in the lobby of mission 10. When you first pass her, she's depressed, resigned to her fate.

After about thirty minutes sneaking about in that mission, I re-visit the lobby and peek over the banner and down the stairs. She's still there. Right as that happens, the Alien slowly enters the room through the door you initially go through when you start the mission.It slowly--and I mean slowly--approaches her and she says "just get this over with" or something like that.

And then it proceeds to absolutely maul her. Her screams were terrible. I mean, wow, this is the first time I actually felt bad for a victim in the game.

Anyone experience something like this? I felt it was a random encounter, but it could have been scripted.

Wow I missed that part! I remember just walking past her when I backtracked, never saw her killed and didn't notice she was dead.

Alien: Isolation is my GOTY so far. CA single-handedly restored (the) Alien to it's former glory. It's crazy that it took 35 years for a video game to pay proper tribute to one of the best movies ever made.

Still I have a few questions bothering me:
  • How did one of the Aliens get on the Torrens? Sure, it was docked but they knew about the Alien and surely had some quarantine or precautions in place?
  • I can't shake the thought of Ripley being impregnated by a Facehugger while she was unconscious - the whole part where you're partly being ignored by the Aliens when fighting your way out of the lair? But then again, the other facehuggers would probably ignore her.. Still. I don't know.
  • Any theories what the light at the end could be? If somebody picked her up, it can't be longer than a few hours after the last scene with the Alien. Personally, I think it's a Weyland-Yutani ship on-route to Sevastopol, checking in after the secret acquisition.

I could imagine that as soon as the Sevastapol explodes and launches three Aliens into space one could have hurled onto the Torrens and crawled into an exterior vent. Another possibility is that someone on the Torrens was already infected. Possibly Verlaine?

I was hoping that Samuels woke up and piloted a life boat out to search for survivors and came across Ripley. I thought both him and Taylor could have used a bit more story instead of just directive banter. For some reason Samuels was sympathetic for Ripley to have closure and you aren't sure why he's motivated to help her. He could have been a great sequel companion as well. Taylor didn't seem to be involved in anything other than bringing the Alien back, but it was only about a line of dialogue that revealed it.

The entire game was just so well executed by CA. The entire team should be proud that they've made one of the best games if not the best game of the year.
 
I can't help but think I would've preferred having an entirely original character as the protagonist if I'd known where the plot would go in the later chapters. The only really interesting thing they did with the Amanda/Ellen dynamic was Marlow's line during his attempted mass sacrifice that "if your mother was here, she'd be helping me." That actually gave me pause, and I appreciated it. Otherwise, Amanda's arc is "she's trying to find out the truth of her mother's disappearance, then she does." Then it's over abruptly. An original character might've allowed them to do more.

Speaking of Marlow, what's with his last line? "I loved my wife, and I killed her." Huh? The chestburster did that. If he was blaming himself for her death they could've done a lot better than introducing that idea with his last line. It doesn't help that the delivery of the line is off, but whatever.

When you first meet Waits in person, he accuses you of messing up his trap. How so? The explosion still hit the alien, it just didn't kill it. What, was the alien going to be standing right on top of the bomb if you hadn't walked in?

Amanda doesn't even react to Samuels' heartfelt last words ("I wanted you to have closure"), what's up with that? And was that sentiment programmed? Samuels was clearly the Bishop of this game, but underdeveloped just like everyone else sadly. They could've done more.

I'm not sure if the scene where you interface with Apollo was meant to be comedic or awe inspiring or a mix of both. The reveal that the huge dome is actually covering an exact clone of the Mother system from the film makes it seem like Seegson just stole the tech from Weyland Yutani and covered it with a fancy dome mostly for show, but the swelling music gives the scene serious grandeur. The fact that you've already gotten a peek at a recreation of Mother on the Torrens takes away from the scene too. The scene makes me wonder where Mother's actual computing hardware is if it takes up so much space, but this is also the universe where human-like AI is common and contained in the space of a human brain, so I should probably stop wondering.

The idea of the nest was fantastic, going there was great in gameplay and in presentation (the sound when the whole thing comes violently awake is just incredible, and the scenario is sandwiched between runs in the reactor core, which is amazing aurally as well; it must be overwhelming with a good sound system), but it really makes you wonder why the station wasn't overrun before. Communicating the scale of the station and the relative scale of the alien threat is a huge, maybe impossible challenge for a game constricted (mostly) to a single perspective; the film was intimate in scale for good reasons. Cutting back on the number of aliens implied to be aboard could've helped, and the station doesn't need any help going straight to hell anyway once it starts falling from orbit.

I also think it might've been beneficial to mark a certain alien as "your" alien, to reinforce the idea of it learning your tactics and present the idea of it hunting you specifically as a justification for it always being nearby. I'm imagining an alien scarred by an attempt you made to kill it, with a vendetta against you. This could even create a twisted familial relationship, to give some depth to the Amanda/Ellen dynamic. Perhaps it's not even hunting you to kill you, but recognizes you as an ideal host for the next queen after you destroyed the nest (the weird ambiguity of the alien reproductive cycle is another problem others have mentioned, I wonder if it was the insistence that they use only material from the first film as much as possible that caused it). In any case, the aliens really seem to see Amanda as special in the last part of chapter 18, where they watch patiently as she sets up the detonator. Having like 5 come at her at once was pretty laughable, just an absurd escalation. The detonator being a clone of the one in the film was also a badly chosen homage; that one caused a nuclear explosion, this one blows up the locks tethering a single ship, but they just had to have it I guess.

Amanda tearing out of the wall of an alien nest (without being impregnated to boot) was just bad, verging on bad fanfic territory. You don't break the fundamental rules of an established universe like that, I mean, come on. If an alien traps you, you're not getting out without help, period. It's no fun if an ordinary person can overcome it, the fear is gone. I was confused as to whether she'd been impregnated too, it was just a poorly conceived (ha!) plot point all around.

And the ending's dissatisfying. It's funny to see how quickly Amanda goes from wanting to save the survivors on Sevastopol while on the Anesidora to just trying to save herself, with every single other soul dying horribly by the end, most completely helpless. Again, scale is a big issue. Communicating the plight of the survivors was not the game's strong suit. Really, every major character in the game had a truncated arc, and it's just too bad. They made surprisingly poor use of the cast they introduced at the very beginning, and while Amanda gets her closure (kinda sorta maybe), we don't.

Oh well, really enjoyed (and am still enjoying) the game, I just had high hopes for something that openly expressed its desire to stand shoulder to shoulder with the film, which is such a seminal work. It can't, but the strength of its gameplay is a very pleasant surprise that makes it strong in a completely different kind of way. I won't go into that since the purpose of this thread seems to be more about writing discussion and this post is already more than long enough.
 

Lime

Member
Fine post, Fimbulvetr.

I can't help but think I would've preferred having an entirely original character as the protagonist if I'd known where the plot would go in the later chapters. The only really interesting thing they did with the Amanda/Ellen dynamic was Marlow's line during his attempted mass sacrifice that "if your mother was here, she'd be helping me." That actually gave me pause, and I appreciated it. Otherwise, Amanda's arc is "she's trying to find out the truth of her mother's disappearance, then she does." Then it's over abruptly. An original character might've allowed them to do more.

I was incredibly wary of the Ellen Ripley's daughter when I first heard about it. The premise screamed fan fiction. But I think CA made a decent job with making it believable and the audio with Ellen Ripley was decent and the tears on the helmet later was somber. Maybe my expectations were low, but I didn't have as big of a problem as I would have.

Speaking of Marlow, what's with his last line? "I loved my wife, and I killed her." Huh? The chestburster did that. If he was blaming himself for her death they could've done a lot better than introducing that idea with his last line. It doesn't help that the delivery of the line is off, but whatever.

It might seem abrupt, but considering his emphasis on getting the Nostromo wreck and landing on LV-426 for profit, he has reasons for blaming himself since he wanted to get money/assets. The logs and audio clips also explain the struggle on Marlow's ship and his wish for providing for his wife.

Amanda doesn't even react to Samuels' heartfelt last words ("I wanted you to have closure"), what's up with that? And was that sentiment programmed? Samuels was clearly the Bishop of this game, but underdeveloped just like everyone else sadly. They could've done more.

I think a lot of the relationship was implicit and under-explained. But I did remember Amanda reacting to Samuels dying. Saying his name and something about not dying in vain.

I'm not sure if the scene where you interface with Apollo was meant to be comedic or awe inspiring or a mix of both. The reveal that the huge dome is actually covering an exact clone of the Mother system from the film makes it seem like Seegson just stole the tech from Weyland Yutani and covered it with a fancy dome mostly for show, but the swelling music gives the scene serious grandeur. The fact that you've already gotten a peek at a recreation of Mother on the Torrens takes away from the scene too. The scene makes me wonder where Mother's actual computing hardware is if it takes up so much space, but this is also the universe where human-like AI is common and contained in the space of a human brain, so I should probably stop wondering.

I attribute it to fanservice.

The idea of the nest was fantastic, going there was great in gameplay and in presentation (the sound when the whole thing comes violently awake is just incredible, and the scenario is sandwiched between runs in the reactor core, which is amazing aurally as well; it must be overwhelming with a good sound system), but it really makes you wonder why the station wasn't overrun before. Communicating the scale of the station and the relative scale of the alien threat is a huge, maybe impossible challenge for a game constricted (mostly) to a single perspective; the film was intimate in scale for good reasons. Cutting back on the number of aliens implied to be aboard could've helped, and the station doesn't need any help going straight to hell anyway once it starts falling from orbit.

Wasn't there some audio log about them being able to shield off the reactor area or lock it down for some time or something?

I also think it might've been beneficial to mark a certain alien as "your" alien, to reinforce the idea of it learning your tactics and present the idea of it hunting you specifically as a justification for it always being nearby. I'm imagining an alien scarred by an attempt you made to kill it, with a vendetta against you. This could even create a twisted familial relationship, to give some depth to the Amanda/Ellen dynamic. Perhaps it's not even hunting you to kill you, but recognizes you as an ideal host for the next queen after you destroyed the nest (the weird ambiguity of the alien reproductive cycle is another problem others have mentioned, I wonder if it was the insistence that they use only material from the first film as much as possible that caused it). In any case, the aliens really seem to see Amanda as special in the last part of chapter 18, where they watch patiently as she sets up the detonator. Having like 5 come at her at once was pretty laughable, just an absurd escalation. The detonator being a clone of the one in the film was also a badly chosen homage; that one caused a nuclear explosion, this one blows up the locks tethering a single ship, but they just had to have it I guess.

I always identified the Blown-Into-Space alien to be the same one throughout the game.

Amanda tearing out of the wall of an alien nest (without being impregnated to boot) was just bad, verging on bad fanfic territory. You don't break the fundamental rules of an established universe like that, I mean, come on. If an alien traps you, you're not getting out without help, period. It's no fun if an ordinary person can overcome it, the fear is gone. I was confused as to whether she'd been impregnated too, it was just a poorly conceived (ha!) plot point all around.

Totally agreed.
 

frontovik

Banned
There was one part in the game that was so horrible (in a good way) that I can't stop thinking about it. It featured that woman hanging out in the lobby of mission 10. When you first pass her, she's depressed, resigned to her fate.

After about thirty minutes sneaking about in that mission, I re-visit the lobby and peek over the banner and down the stairs. She's still there. Right as that happens, the Alien slowly enters the room through the door you initially go through when you start the mission.It slowly--and I mean slowly--approaches her and she says "just get this over with" or something like that.

And then it proceeds to absolutely maul her. Her screams were terrible. I mean, wow, this is the first time I actually felt bad for a victim in the game.

Anyone experience something like this? I felt it was a random encounter, but it could have been scripted.

I saw her too. I initially tried to sneak around her as I thought she would be hostile, but when she exclaimed that,"it's good to see a friendly face", and "you look exhausted", I literally breathed a sigh of relief.

AI2014-10-0900-51-58-16.png


Unfortunately, on my return back to the room, I was being pursued by the Alien and she met her grisly demise :(


In regards to the Amanda and facehugger encounter, I doubt she's a victim as:

- there is no dead facehugger in the room

- she would've been unconscious for a few hours with a facehugger. however, she would've died during that time since the station was rapidly destabilizing and was about to plummet into the planet

- she still needed time to escape from Sevastopol, free the Torrens on the space platform, and get to the ship. A chestburster could have came out of her during that time.

If there is to be a sequel, perhaps an Alien could have captured Verlaine, as it could explain why she did not respond to Ripley. Or any of the facehuggers on the Sevastopol might have got onboard the Torrens as well.


With that being said, Isolation is definitely my game of the year. I highly appreciate CA's attention to detail and for having done a fantastic job with the game's atmosphere and set design. I've always enjoyed their work on the Total War series, and now they've shown that they can create a phenomenal survival horror game as well.
 

Corpekata

Banned
If we get a sequel I hope it's not about Amanda. She's been through enough shit with the missing mom and the story of this game. And I feel like the adherence to the movies could be too confining.

I liked that there were people to interact with but I feel like I would've liked to spend more time with them. When it does the intro on the ship and talking to the characters I figured I'd be spending a lot of time with Samuels and Taylor, and then they kinda just flit in and out. If there's anything I think they got "wrong" it's some of the character stuff like that. Like was I supposed to feel bad for Taylor at the end? Before that the last I'd heard of her was doing some shady stuff to get Marlowe's trust. Not sure I care if he double crossed you.
 
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