Dark_castle
Junior Member
Mainly for RPG's or action adventure titles. Rather than having a direct story that is told through cutscenes after cutscenes and narrative expositions, have the player explore the environment and learn the lore by talking to people and reading item description. For story-centric, cinematic games (like The Order 1886), I suppose this wasn't an option for them, but what about everyone else?
Many people liked this indirect approach of story-telling, and for gamers who really just care about gameplay, a great way to keep them entertained by cutting down time spent watching the screen rather than playing.
Food for thought.
Many people liked this indirect approach of story-telling, and for gamers who really just care about gameplay, a great way to keep them entertained by cutting down time spent watching the screen rather than playing.
Food for thought.