Pretty much how I look at it.I don't think there should be one way of telling a story for every game, no. I think a lot of games can learn and take some cues from Dark Souls but that style wouldn't work for every game.
Pretty much how I look at it.I don't think there should be one way of telling a story for every game, no. I think a lot of games can learn and take some cues from Dark Souls but that style wouldn't work for every game.
Nope. We should have variety instead of anything being a set standard.
It's what makes the industry so interesting.
No. It's a unique element of the Souls series that might not translate to other kinds of narratives. Not even From managed to get it right in Dark Souls II. This kind of storytelling requires a huge amount of thought and planning, not just being vague about everything and hoping the fans piece together a decent narrative from disparate scraps.
Yes, reading item descriptions is the way forward for storytelling in this medium. Maybe the items can even talk, like a tape recording or something. Why hasnt anyone done this yet?
No. It's a unique element of the Souls series that might not translate to other kinds of narratives. Not even From managed to get it right in Dark Souls II. This kind of storytelling requires a huge amount of thought and planning, not just being vague about everything and hoping the fans piece together a decent narrative from disparate scraps.
Mainly for RPG's or action adventure titles. Rather than having a direct story that is told through cutscenes after cutscenes and narrative expositions, have the player explore the environment and learn the lore by talking to people and reading item description. For story-centric, cinematic games (like The Order 1886), I suppose this wasn't an option for them, but what about everyone else?
Many people liked this indirect approach of story-telling, and for gamers who really just care about gameplay, a great way to keep them entertained by cutting down time spent watching the screen rather than playing.
Food for thought.
Hell no
Absolutely this. Hell no. I like to play games that include a story and don't require me to go to Youtube and watch a half-hour lore video to find out things actually happened.
Of all the overrated aspects of the Souls games, this is among the worst for me.
Souls games don't require you to go on youtube but they do require that you read item descriptions and listen to NPCs.
Nope.
Seriously, some of you guys just wish every game was DS.