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Assassin's creed Unity PC version System requirements

mrklaw

MrArseFace
Do PC gamers want games that will properly take advantage of higher end GPUs (aside from simply higher resolutions and framerate), or do they want every game ever to be able to run well on a 750Ti for the next ten years?

Yes these specs seem high, and maybe this isn't going to be a game that pushes technical boundaries. But you can't have it both ways.
 
here we go again...

THISGONBGUD.gif

Exactly what i was thinking
 
Just finished skim reading this thread.

PC gamers sure are a clusterfuck of opinions, how is a developer ever meant to meet your sky high requirements if you keep changing the goalposts.

First you lot are all "omg consoles suck, netbook cpu this, low end gpu that, PC MASTER RACE LOLOLOLLLOOLLLLL" now because an actual current gen game that isn't cross gen with the last consoles actually uses the hardware you PC MASTER RACE LOLOLLOLOL morons claim to have and claim that is so much better now you are raging that the requirements are too high?

I'm not interested in any lame attempts to justify your whining by saying Ubisoft does bad ports. This is the first non cross gen game they've ported, how about stfu and wait to see.

ATS61r0.gif

Is this some form of account suicide?
 

kudoboi

Member
Do PC gamers want games that will properly take advantage of higher end GPUs (aside from simply higher resolutions and framerate), or do they want every game ever to be able to run well on a 750Ti for the next ten years?

Yes these specs seem high, and maybe this isn't going to be a game that pushes technical boundaries. But you can't have it both ways.

except this game is probably more towards being unoptimized than pushing boundaries or taking advantage of higher end GPUs
 

KKRT00

Member
except this game is probably more towards being unoptimized than pushing boundaries or taking advantage of higher end GPUs

It wont require 680 for minimum. You will need similar GPU to current gen consoles to get similar performance as them, just like every other game that was released, Ubisoft titles included.
 
No what is awful are all the idiots who have nice computers who shit on consoles for having bad specs now whining because their PC is near the minimum required for a true current gen game.



I'm a PC gamer but not one of these "master race" idiots who shit on everything because their $1500+ PC is so fucking awesome.

Don't stress yourself over people who share your hobby and think differently. People are not going to attribute those thoughts to you, if that's what's bothering you.
 

martino

Member
i really wonder target resolution for thoses specs. missing this info is missing big part of what they are speaking of.
 

Sentenza

Member
No matter how often these "required" and "recommended" specs reveal themselves as bullshit, people will never learn and always freak out over what's probably nothing.
 
PC gamers sure are a clusterfuck of opinions, how is a developer ever meant to meet your sky high requirements if you keep changing the goalposts.

This is a game that runs on an Xbox One. The minimum requirements for the game are a GPU that is about 3x more powerful than the PS4, which is in turn about 40-60% more powerful than the XBO's GPU. Ubisoft games do not exist in a vacuum. Shadow of Mordor is a recent open world game developed exclusively for current gen (an unrelated studio is porting it down; it was not developed with old consoles in mind) that runs competently with console equivalent graphics hardware. In fact, the whole cross gen / not cross gen thing is basically irrelevant; we have points of comparison that are not just "minimum requirements". Alien: Isolation actually seems to run better on PC than it does on consoles with equivalent graphics cards.

Ubisoft has a long, storied history of mediocre PC ports. Games that run far worse than they have any right to, which only run well when you apply far more power than would strictly be required if they'd done a better job. Watch Dogs ran crap. ACIV had problems. ACIII had major problems. Ghost Recon: Future Soldier had major problems. Sure, there are some good ports too - but they're mostly games that aren't being handled by Ubisoft Ukraine, which this game is.

The outrage over VRAM in SoM was a legit carnival of stupid, something you could have pointed to as an example of people being unreasonable when presented with what they actually wanted - games that took advantage of high end PC hardware. This current thread is not comparable. I am going to give you a timeout, during which period I would request that you take in some fresh water since you're saltier than the dead sea right now.
 

d00d3n

Member
It will be interesting to see how they deal with SLI support in Unity. Will they actually support SLI properly, will they be transparent about the lack of SLI support like the developers who are using id Tech 5, or will they put out fake support and claim to be working to improve performance like they did previously with Watch_Dogs? (which still runs much better with SLI disabled due to the awful stuttering during open world traversal)
 
Just finished skim reading this thread.

PC gamers sure are a clusterfuck of opinions, how is a developer ever meant to meet your sky high requirements if you keep changing the goalposts.

First you lot are all "omg consoles suck, netbook cpu this, low end gpu that, PC MASTER RACE LOLOLOLLLOOLLLLL" now because an actual current gen game that isn't cross gen with the last consoles actually uses the hardware you PC MASTER RACE LOLOLLOLOL morons claim to have and claim that is so much better now you are raging that the requirements are too high?

I'm not interested in any lame attempts to justify your whining by saying Ubisoft does bad ports. This is the first non cross gen game they've ported, how about stfu and wait to see.

ATS61r0.gif
The thing is, the requirements aren't equal to what should be required for a game of this visual quality. You could probably run this game at equal console settings quite easily, but most people don't play on pc for low resolution, fps, and a plethora of other low settings which is equal to the console experience.
 

LeBart

Member
I have a hard time believing this game won't run at 30fps on minimum settings with a 670. That would be a new record in poor optimization.
The minimum specs are probably just bullshit.
 

Maedre

Banned
This is a game that runs on an Xbox One. The minimum requirements for the game are a GPU that is about 3x more powerful than the PS4, which is in turn about 40-60% more powerful than the XBO's GPU.

the 7970 ist not 3x more Powerful as the PS4 GPU. And dont forget the lesser overhead on a Console.
 

Nethaniah

Member
the 7970 ist not 3x more Powerful as the PS4 GPU. And dont forget the lesser overhead on a Console.

This isn't really an issue anymore these days yet i still see people putting it out there, as if you really do need five times the hardware on PC.
 

roytheone

Member
Well, i think it is time to finally do that new pc build I have planned for some time now. My current pc doesn't meet the minimal specs for pretty much everything (I have a gtx 460, i7 870 and 4 GB of RAM).
 
This is how I imagine these requirements are decided on. "Hey Jim, what kind of PCs do we have around the office?". "A couple of old ones with 680s and the new ones with 780s that Nvidia sent over". "Does our game run on those?". "Yeah". "Cool, that's the requirements sorted then. Let's go get beers!".
 

RayMaker

Banned
It will probly be a different story for cryengine and UE4 games.
Just take ryse for example
It has a min of an core i3 and a 7770
And recommended specs of an i5 and a 660.
 

thuway

Member
This is a game that runs on an Xbox One. The minimum requirements for the game are a GPU that is about 3x more powerful than the PS4, which is in turn about 40-60% more powerful than the XBO's GPU. Ubisoft games do not exist in a vacuum.

Truth. So much truth in this.
 

Seanspeed

Banned
the 7970 ist not 3x more Powerful as the PS4 GPU. And dont forget the lesser overhead on a Console.
Yea, that part wasn't quite accurate, but its still a fair bit more powerful.

This is how I imagine these requirements are decided on. "Hey Jim, what kind of PCs do we have around the office?". "A couple of old ones with 680s and the new ones with 780s that Nvidia sent over". "Does our game run on those?". "Yeah". "Cool, that's the requirements sorted then. Let's go get beers!".
Haha, seriously sounds plausible.
 

Sentenza

Member
This isn't really an issue anymore these days yet i still see people putting it out there, as if you really do need five times the hardware on PC.
Eh, what can you do about it?
I constantly see people like TheLegendOfMart stressing the difference between "cross gen" and "genuine next gen only" and they really don't seem to get it doesn't actually mean shit in technical terms.
You'll always have people talking of things they hardly understand.

Or... not buy the game.
Just sayin'.
Welll, that's not really a big sacrifice to do, since we are talking about another [probably] shitty Assassin's Creed.
Still, in a better world anyone sticking to a 32 bit OS these days (TEN years after every single PC CPU on the market became a 64 bit one) should be completely ignored by the gaming industry.
 
This is how I imagine these requirements are decided on. "Hey Jim, what kind of PCs do we have around the office?". "A couple of old ones with 680s and the new ones with 780s that Nvidia sent over". "Does our game run on those?". "Yeah". "Cool, that's the requirements sorted then. Let's go get beers!".

That's probably the extent of their vast PC testing as well.
 
This is a game that runs on an Xbox One. The minimum requirements for the game are a GPU that is about 3x more powerful than the PS4, which is in turn about 40-60% more powerful than the XBO's GPU. Ubisoft games do not exist in a vacuum. Shadow of Mordor is a recent open world game developed exclusively for current gen (an unrelated studio is porting it down; it was not developed with old consoles in mind) that runs competently with console equivalent graphics hardware. In fact, the whole cross gen / not cross gen thing is basically irrelevant; we have points of comparison that are not just "minimum requirements". Alien: Isolation actually seems to run better on PC than it does on consoles with equivalent graphics cards.

Ubisoft has a long, storied history of mediocre PC ports. Games that run far worse than they have any right to, which only run well when you apply far more power than would strictly be required if they'd done a better job. Watch Dogs ran crap. ACIV had problems. ACIII had major problems. Ghost Recon: Future Soldier had major problems. Sure, there are some good ports too - but they're mostly games that aren't being handled by Ubisoft Ukraine, which this game is.

The outrage over VRAM in SoM was a legit carnival of stupid, something you could have pointed to as an example of people being unreasonable when presented with what they actually wanted - games that took advantage of high end PC hardware. This current thread is not comparable. I am going to give you a timeout, during which period I would request that you take in some fresh water since you're saltier than the dead sea right now.

mind sharing the math you used to come to the conclusion that a 680 or 7970 is 3x more powerful than the gpu in the ps4?
 

FiraB

Banned
Everything else in my rig is above rec but my card is 7970...

optimisation jesus where art thou!

Seriously though those are some beefy requirements, really want them to show off a max out settings video now.
 

Nethaniah

Member
Eh, what can you do about it?
I constantly see people like TheLegendOfMart stressing the difference between "cross gen" and "genuine next gen only" and they really don't seem to get it doesn't actually mean shit in technical terms.
You'll always have people talking of things they hardly understand.

It's strange because even with those last-gen games it has been proven multiple times in tech threads on this very forum that similar hardware will make the game run just as well on console settings when playing on a PC, it's mostly the same people in every one of these threads yet they don't seem to be able to retain the information stated in them.

As for the requirements stated here, why are we even reading those from these AAA titles? They've been all been wrong in some way so far.
 

Alasfree

Member
And to be fair, 280X and 770 aren't exactly that steep of a purchase these days. They pretty much sit on the mid-range. Even 780-and-more performance are affordable with the 970, and the 290X had a price drop as well.
 
Yup. Sounds like lessons will never be learned.
I cant wait for these benchmarks showing that a GTX750ti performs the same as console versions... maybe even better.
 

TAJ

Darkness cannot drive out darkness; only light can do that. Hate cannot drive out hate; only love can do that.
the 7970 ist not 3x more Powerful as the PS4 GPU. And dont

The 7970 can hit 4.6TF stable at stock voltage so it's not the biggest exaggeration.
 
Yeah, I'll be waiting for benches.
What worries me the most though is the tendency of 50GB games. It's as if devs are just cramming multi audio/video for every region without a worry, and don't even bother to compress textures.
It's extremely worrying, at the 600kb/s I usually download at, it would take ages just to download a game, and watching YT videos is usually not pleasant in the meanwhile. Not to mention people with limited bandwidth caps.
Sort this shit out AAA devs.
 

Alebelly

Member
mind sharing the math you used to come to the conclusion that a 680 or 7970 is 3x more powerful than the gpu in the ps4?

Youre missing the larger point of him reminding everyone that we're all in this together and stop treating people like theyre your enemy
 
mind sharing the math you used to come to the conclusion that a 680 or 7970 is 3x more powerful than the gpu in the ps4?

I started writing the post doing a naive comparison between a 680 and an ~XBO equivalent card (7770). When I decided to compare to PS4 instead, I forgot to edit the number.
 

Lanrutcon

Member
Guys guys.

So much bickering over another cookie cutter mass produced AC game. Surely there are more worthwhile games to call each other names over?
 

Alebelly

Member
Guys guys.

So much bickering over another cookie cutter mass produced AC game. Surely there are more worthwhile games to call each other names over?

Youre absoluty right, but this is an ACU thread

(not sure that makes sense, apologize if it doesn't)
 

vrln

Neo Member
Heavy CPU and GPU requirements. Possibly the highest in any PC game yet? No wonder consoles are having issues running this. Even if this version isn´t that optimised it still says a lot to see this level of requirements. And if this is optimised decently it shows that the Ubisoft comments on the console version being optimised a lot further than usually with games this early seems to be a valid point. My guess is the latter.
 

Staab

Member
Sounds fair, those requirements are pretty much the high-end PC of last year... don't see the issue with that.
Looking forward to the glorious sights of old Paris.
 

Zarx

Member
Yeah, I'll waiting for benches.
What worries me the most though is the tendency of 50GB games. It's a s if devs are just cramming multi audio/video for every region without a worry, and don't even bother to compress textures.
It's extremely worrying, at the 600kb/s I usually download at, it would take ages just to download a game, and watching YT videos is usually not pleasant in the meanwhile. Not to mention people with limited bandwidth caps.
Sort this shit out AAA devs.

It always happens, your average game on the PSX tended to fill a CD. games on PS2/Xbox tended to fill a single layer DVD (DL discs were expensive at the time tho there were quite a few games that filled those, mostly FMV heavy games like Final Fantasy). Most multiplatform games on PS3/X360 filled a dual layer DVD. Most games on PS4/XBOne will fill a Blu-Ray. Devs will use the resources you give them.
 
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