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Halo |OT 20| It really does feel like Halo

jem0208

Member
It's going to be a Rocket that shoots wild, like those WW2 ones. When asked why, "Balance. Halo Rockets used to be overpowered being a 1sk, so we decided to better balance things by adding a layer of randomness to the mix, allowing for lesser skilled players to potentially survive an encounter that they otherwise might've died."

I know you're being sarcastic.


However I think it's more likely that it's going to get a buff in some way but will be a single shot before a reload.
 
Or sticky launcher 2.0
Grenade Launcher / Sticky Detonator:

Press RT to shoot sticky mine. Press RT again to manually detonate. (Sticky Detonator properties)
Hold RT to shoot grenade that bounces off walls. Release to detonate. (GL properties)

Done. Best weapon in Halo 5.
 

Deception

Member
I know you're being sarcastic.


However I think it's more likely that it's going to get a buff in some way but will be a single shot before a reload.

Single shot reload with a high damage potential but small blast radius would be cool and the traditional rockets with 2 shots but lower potential damage and larger blast radius.
 

-Ryn

Banned
I missed 117? Bananas...

I wonder if this new Launcher may replace the Splaser as a new anti vehicle weapon. Lock on Rockets that do major damage but are limited in ammo and reload speed. I love the Splaser though so I'd hope it's not a replacement.

It's just reskinned propipe. Just believe guyz
That's a bigass propipe.
 

Fuchsdh

Member
I don't think the Pelican re-design is particularly archaic. However I do agree about the rocket launcher.

It's archaic in that the cockpit design is a dead ringer for Soviet attack helicopters...

(plus I don't see why you would separate the pilots from each other and presumably the cabin.)
 

jem0208

Member
Single shot reload with a high damage potential but small blast radius would be cool and the traditional rockets with 2 shots but lower potential damage and larger blast radius.

Exactly, perfect as an anti vehicle weapon. Maybe it's replacing the Spartan Laser?



(Dax would be pleased :p)
 
so, any word if the armor editor is still in or if we're just stuck using presets?

here are images that I stole from Reddit that show that the armors are currently only presets:

H8xMvJn.jpg

XvBQzn4.jpg

I just downloaded the IGN Live broadcast and took a screenshot of this, if anyone was curious:

Wt8Iot4.jpg
 

jem0208

Member
It's archaic in that the cockpit design is a dead ringer for Soviet attack helicopters...

(plus I don't see why you would separate the pilots from each other and presumably the cabin.)

The design is understandable though, it's far more streamlined that way.


Considering the Pelican is designed as both a space vehicle and in atmosphere vehicle it makes sense.
 

AlStrong

Member
Wasn't it in Halo 4?

They replaced it with the storm rifle, which had awful spread, but I'm talking more about the iconic design of the PR.

My other complaint is that the storm rifle silhouette and even colour scheme looks too functionally similar to the carbine.


At a distance, I'm not likely to make the same instant distinction as it's lying on the ground (if you compare to the plasma rifle vs purple carbine *ahem*)
 

Impala26

Member
They replaced it with the storm rifle, which had awful spread, but I'm talking more about the iconic design of the PR. The storm rifle silhouette looks too functionally similar to the carbine.

Funny enough, Halo Reach had the Plasma Rifle AND the Plasma Repeater... talk about redundant for the sandbox. Always thought that was a weird design decision.
 

-Ryn

Banned
They replaced it with the storm rifle, which had awful spread, but I'm talking more about the iconic design of the PR.

My other complaint is that the storm rifle silhouette and even colour scheme looks too functionally similar to the carbine.
Oh yeah. That thing was kinda lame. If the Plasma Rifle (or a similarly designed counterpart) returned I really hope it has the freeze effect it had in CE.

In other news I just scored an interview at Gamestop!
 

jem0208

Member
Oh yeah. That thing was kinda lame. If the Plasma Rifle (or a similarly designed counterpart) returned I really hope it has the freeze effect it had in CE.

In other news I just scored an interview at Gamestop!

It's been a while since I've played CE, how exactly did the freeze effect work?
 

Impala26

Member
Well, 3/Reach version adds nothing. Tagging needs to return to plasma weapons though. It would make storm rifle far more interesting weapon.

EXACTLY, even if it were only minor compared to Halo CE's. Would totally make it unique again for the sandbox.

The stun didn't exist in Halo 2, but the Halo 2 sandbox was SO dual-wield heavy that ripping shields off with it in a mere two seconds made it valuable. My favorite dual wield combo of all time in Halo 2 is STILL Plasma Rife + Pistol
 

AlStrong

Member
It's been a while since I've played CE, how exactly did the freeze effect work?

When you get hit by the bolts, you slow down to a crawl. :D
edit: beaten by a plasma rifle >_>

Funny enough, Halo Reach had the Plasma Rifle AND the Plasma Repeater... talk about redundant for the sandbox. Always thought that was a weird design decision.

ha, yeah. Definitely.

That said, I much preferred the rifle to the repeater in Reach.
 

Madness

Member
not a huge deal, but it would be nice since the original Halo 3 and Halo 4 let us mix and match

True but I think because CE and Halo 2 had nothing, they probably just figured, unlock everything, but keep the armor sets as one entire piece. No mixing of security shoulders with hyabusa helmet. I think because there are so many games, and because it can change from game to game, I'm not as focused on the look. Though you have to wonder, if they kept every set of armor and look and they're in the game, might as well allow mixing and matching.
 
True but I think because CE and Halo 2 had nothing, they probably just figured, unlock everything, but keep the armor sets as one entire piece. No mixing of security shoulders with hyabusa helmet. I think because there are so many games, and because it can change from game to game, I'm not as focused on the look. Though you have to wonder, if they kept every set of armor and look and they're in the game, might as well allow mixing and matching.

RIP to my Halo 3 armor
zf04JE1.png
 

jem0208

Member
I think it lightly stunned you when shot.

If you're being hit with Plama Rifle bolts it slowed your move speed to about half... ditto for your look speed too.

When you get hit by the bolts, you slow down to a crawl. :D
edit: beaten by a plasma rifle >_>

Ah right, I'm not sure about that feature.

I've never liked stuns, always found them very frustrating whilst being shot.



I think an interesting feature would be some sort of lasting damage effect. Which would make sense due to the context of plasma weaponry. They could have a slightly higher overall damage per shot however it would take longer to be dealt out. Would be useful as some form of suppressing/support weapon
 

tootsi666

Member
Ah right, I'm not sure about that feature.

I've never liked stuns, always found them very frustrating whilst being shot.



I think an interesting feature would be some sort of lasting damage effect. Which would make sense due to the context of plasma weaponry. They could have a slightly higher overall damage per shot however it would take longer to be dealt out. Would be useful as some form of suppressing/support weapon
Stunning is great because it punishes too aggressive moves. Damage over time could be a cool effect but IMO it should be a gimmick for a promethean weapon.
 

BigShow36

Member
Ah right, I'm not sure about that feature.

I've never liked stuns, always found them very frustrating whilst being shot.

When the rest of the sandbox is balanced properly, it works quite well. In Halo CE, it ripped through shields (OS included) but didn't do much in terms of health damage. Typically it was used as a flanking weapon followed by a quick melee to finish them off. If you tried to take someone head on with the PR, however, you were usually killed before you could do more than take down their shields.

When used properly, it was a viable tool that served as a close range complement to the shotgun and AR.
 

jem0208

Member
Stunning is great because it punishes too aggressive moves. Damage over time could be a cool effect but IMO it should be a gimmick for a promethean weapon.

I can understand how it's good from an attacking perspective, I just think it's very frustrating to receive it. I agree overly aggressive actions should be punished but I don't think it should be in a frustrating way. Being slowed to a crawl is just annoying, I'd much rather just die really fast.

I'd be fine with making the damage over time a Promethean effect though, just I'd rather not have stun for Plasma weapons.


When the rest of the sandbox is balanced properly, it works quite well. In Halo CE, it ripped through shields (OS included) but didn't do much in terms of health damage. Typically it was used as a flanking weapon followed by a quick melee to finish them off. If you tried to take someone head on with the PR, however, you were usually killed before you could do more than take down their shields.

When used properly, it was a viable tool that served as a close range complement to the shotgun and AR.

Oh I can see how it'd be a viable weapon, I just don't like any features which are intentionally frustrating. Even if it's for punishing a bad play.

Like I said, I'd rather just die quickly.
 

TTUVAPOR

Banned
Halo 5 best Halo confirmed. All hail Strongside

With all of the in-house Halo pros...there's no reason Halo 5 shouldn't be the best Halo multiplayer...if it isn't focused on competitive play then what's the point of having them ya know?

Fingers crossed for H5.
 

BigShow36

Member
With all of the in-house Halo pros...there's no reason Halo 5 shouldn't be the best Halo multiplayer...if it isn't focused on competitive play then what's the point of having them ya know?

Fingers crossed for H5.

Except most of these "Halo Pros" grew up on teamshot-or-die Halo. Being a Halo Pro in Halo games with a compressed individual skill-gap doesn't translate into being able to design a skill-based Halo game.


Oh I can see how it'd be a viable weapon, I just don't like any features which are intentionally frustrating. Even if it's for punishing a bad play.

Like I said, I'd rather just die quickly.

It was never any more frustrating than getting blindsided by a shotgun. And if you get blindsided by a PR, you usually die quickly. I never found it frustrating to fight against one.
 

jem0208

Member
It was never any more frustrating than getting blindsided by a shotgun. And if you get blindsided by a PR, you usually die quickly. I never found it frustrating to fight against one.

I've always found any form of stun annoying.


I'll admit, I haven't played CE MP for many years so I can't remember exactly how it worked. It's just I'd rather it have a gimmick which didn't slow the gameplay down or impede the players movement abilities. If you're fighting two people and one has a plasma rifle I could see how that could be quite annoying.



I still think a damage over time style thing would be better
 

jem0208

Member
Damage over time could be covenant carbines gimmick 'cos radiation and shit.

Hmm, that'd actually be quite an interesting change. The Carbine doesn't really have much of a spot in the sandbox at the moment. The position is already filled by both the BR and the DMR. It also has the LR to contend with as well now (assuming that's still in Halo 5).


It could give it role in the sandbox. See someone running away and pump a few shots from the carbine into them.






Edit: Holy shit, I'm almost at the top of the wall of shame...
 

tootsi666

Member
Hmm, that'd actually be quite an interesting change. The Carbine doesn't really have much of a spot in the sandbox at the moment. The position is already filled by both the BR and the DMR. It also has the LR to contend with as well now (assuming that's still in Halo 5).


It could give it role in the sandbox. See someone running away and pump a few shots from the carbine into them.
Let's just say it take 4 seconds before shields start to recharge. CC could deal minimal damage for five seconds after the shot has connected. Then it would take 9 seconds before shields would start to recharge. Something like that could work.
 
Hmm, that'd actually be quite an interesting change. The Carbine doesn't really have much of a spot in the sandbox at the moment. The position is already filled by both the BR and the DMR. It also has the LR to contend with as well now (assuming that's still in Halo 5).


It could give it role in the sandbox. See someone running away and pump a few shots from the carbine into them.






Edit: Holy shit, I'm almost at the top of the wall of shame...


you dont know anything about sandboxes if you think the PR is not needed or that the carbine has no role in the sandbox.
 
I've always found any form of stun annoying.


I'll admit, I haven't played CE MP for many years so I can't remember exactly how it worked. It's just I'd rather it have a gimmick which didn't slow the gameplay down or impede the players movement abilities. If you're fighting two people and one has a plasma rifle I could see how that could be quite annoying.



I still think a damage over time style thing would be better

It's annoying to an extent. But one you figure out when they have that weapon, you can plan a little better. As long as I could move behind an obstruction before dying, I could recover. Can't say I miss it though.
 
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