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Fighting Games Weekly | Oct 27-Nov 2 | A Lot Of Shit Went Down

R

Retro_

Unconfirmed Member
The schadenfreude from reactions to Inafune's megaman clone's 3rd crowd funding campaign has been delicious
 

BakedYams

Slayer of Combofiends
He said they were "shitting on fans," that's what I wanna know.

I'm personally saying that for Street Fighter and Marvel. For marvel, people beg and throw money at them and provide alternate options, they could at least tell us something instead of oh the license is ALMOST expiring while letting the fans come up with conclusions on their own. For Street Fighter, they've been doing a subpar job, how many effen people are on that team? Three???? For crying out loud they aren't making the game from scratch so they shouldn't eff up on updates this hard.
Especially on Blackule.

LOL, that outrage will never stop being cute.

Its hilarious seeing people rage about Megaman, they can just play the older games or melee if they want to satisfy that craving.
 
I'm personally saying that for Street Fighter and Marvel. For marvel, people beg and throw money at them and provide alternate options, they could at least tell us something instead of oh the license is ALMOST expiring while letting the fans come up with conclusions on their own. For Street Fighter, they've been doing a subpar job, how many effen people are on that team? Three???? For crying out loud they aren't making the game from scratch so they shouldn't eff up on updates this hard.
Especially on Blackule.



Its hilarious seeing people rage about Megaman, they can just play the older games or melee if they want to satisfy that craving.

it's about the principle

:B
 
R

Retro_

Unconfirmed Member
Its hilarious seeing people rage about Megaman, they can just play the older games or melee if they want to satisfy that craving.

I mean seriously.

It's almost like there aren't a minimum of 4-5 iterations on every existing flavor of Megaman out there already.
 
I'm personally saying that for Street Fighter and Marvel. For marvel, people beg and throw money at them and provide alternate options, they could at least tell us something instead of oh the license is ALMOST expiring while letting the fans come up with conclusions on their own. For Street Fighter, they've been doing a subpar job, how many effen people are on that team? Three???? For crying out loud they aren't making the game from scratch so they shouldn't eff up on updates this hard.
Especially on Blackule.



Its hilarious seeing people rage about Megaman, they can just play the older games or melee if they want to satisfy that craving.
That Marvel excuse is BS, but I guess you have a point about the SF PC port.
 

BakedYams

Slayer of Combofiends
it's about the principle

:B

pachah1.png


That Marvel excuse is BS, but I guess you have a point about the SF PC port.

Its the only excuse with have for Marvel since they left us in the dark to fester. Vanilla sold well and they don't realize Ultimate sold below Vanilla since they freaking shipped the game too soon!

This is one of the guys that helped put Capcom in the situation they are in now, what do you expect :p

There was an old thread that had an interview as to why Inafune left, the Capcom executives didn't want to meet a middle ground with him so he just left. He worked his ass off to show that people want other games from Capcom's library and they weren't having it.

Edit:

Link
 

Infinite

Member
This is one of the guys that helped put Capcom in the situation they are in now, what do you expect :p

Nah he didn't. If capcom listened to him they wouldn't be in the predicament they are in now.

Also idk why people are throwing tantrums about that anyway. If you don't want the DLC you can just not support it. It's too easy to vote with your wallet here.
 
R

Retro_

Unconfirmed Member
Nah he didn't. If capcom listened to him they wouldn't be in the predicament they are in now.

Also idk why people are throwing tantrums about that anyway. If you don't want the DLC you can just not support it. It's too easy to vote with your wallet here.

They feel betrayed.

This isn't just a product to them. It was sending a big fuck you to Capcom for not listening to them and making more Megaman games. Now these guys get their money. They were the champions of Megaman fans

They just didn't expect to see their champions keep coming back to ask for more. lol. There was a lot of assumed good will there and now that's out the window.

and personally the costs don't make sense to me. 200k for a single stage and a boss when the full game was only asking for a million for 8+ stages and bosses. and they exceeded that amount many times over.
 

Beckx

Member
For marvel, people beg and throw money at them and provide alternate options, they could at least tell us something instead of oh the license is ALMOST expiring while letting the fans come up with conclusions on their own.

Dahbomb, I hope you're happy. People are now getting angry with Capcom over your patch scenarios.


---------------------------------------


I don't get the MN9 cost stuff either. It would be a tough sell in a vacuum, worse in a world where Gunvolt exists, is awesome, and was not kickstarted.
 
pachah1.png




Its the only excuse with have for Marvel since they left us in the dark to fester. Vanilla sold well and they don't realize Ultimate sold below Vanilla since they freaking shipped the game too soon!



There was an old thread that had an interview as to why Inafune left, the Capcom executives didn't want to meet a middle ground with him so he just left. He worked his ass off to show that people want other games from Capcom's library and they weren't having it.

Edit:

Link
Yeah let's blame capcom for releasing ultimate too soon instead of realizing that their hands were tied by a fucking natural disaster.
 
They feel betrayed.

This isn't just a product to them. It was sending a big fuck you to Capcom for not listening to them and making more Megaman games. Now these guys get their money. They were the champions of Megaman fans

They just didn't expect to see their champions keep coming back to ask for more. lol. There was a lot of assumed good will there and now that's out the window.

and personally the costs don't make sense to me. 200k for a single stage and a boss when the full game was only asking for a million for 8+ stages and bosses. and they exceeded that amount many times over.

Stretch goals ate up the additional funding.
 
and personally the costs don't make sense to me. 200k for a single stage and a boss when the full game was only asking for a million for 8+ stages and bosses. and they exceeded that amount many times over.

The first crowdfunding was never for the full game iirc. They already had money to put into it but not enough for the full game. The crowdfunding was more to help them complete the money needed than to fully fund the game.
 

BakedYams

Slayer of Combofiends
Around the time between vanilla and ultimate, there were natural disasters hitting Japan. Look it up, I'd do the work for you but I'm on mobile and my shift starts soon.

Oh wow, I remember the natural disasters happening but not in occurrence with the release schedule for Marvel. No need to look it up, thanks for the info beef.
 
R

Retro_

Unconfirmed Member
Stretch goals ate up the additional funding.

Weren't the stretch goals just incentives? A lot of them don't really seem like they would cost the amount to reach them looking at them now

Unless a challenge mode really costs as much as porting the game to three consoles at 200k

and both cost 50k more than an extra end stage and boss at 150k lol

The first crowdfunding was never for the full game iirc. They already had money to put into it but not enough for the full game. The crowdfunding was more to help them complete the money needed than to fully fund the game.

But they got over 4 times their asking amount though. Did they really lowball the amount just to get what they could?
 

Riposte

Member
All I want to hear about "Capcom's situation" is conclusive evidence (as extensive as the claim is reaching). I don't want resentment wet-dreams nor vague, myopic interpretations of financial reports (likely driven first and foremost by said dreams). An immediate cause for an undeniable effect. Ideally, this evidence would be supported by the GAF members who have shown through time they have a good grasp on the subject in the appropriate threads, not just the regular dweebs who CRY EVRYTIEM when Mega Man does his Final Smash. That's a conversation starter. Otherwise, it's just fanboy noise boosting more noise, the never-ending scat ouroboros in an orgy of perturbed 90's mascot enthusiasts. People generally understand they don't know how things work, but want to make big claims anyway. "Yeah, I know my amateur hour bullshit is exactly that, but I'm correct until proven incorrect". At some point, I can't stand the noise anymore.

EDIT: Stretch goals rarely don't come off as too ambitious, but I guess the idea is to make it seem like it doesn't cost so damn much to make a (good) game so that it's possible to say you can make a game plus super cool thing if only a couple hundred more were donated.
 
Ideally, this evidence would be supported by the GAF members who have shown through time they have a good grasp on the subject in the appropriate threads.

So why not just track down one of those gaffers and ask them that question.

If you are tired of filtering through noise then its probably best to limit your reading of the forums in general. Most posters here, like anyone else can just speculate about the state of Capcom based on publicly available information and their current output. You'll still have to decide which interpretation of events is the correct one if any.
 

Dahbomb

Member
UMVC3 could've been released later, as in early 2012. Earthquake made them change their release schedule from "2 characer DLC " releases to "one disc expansion" release.

They didn't release later because of conflict with SFxT in early 2012.

In the end though, UMVC3 being released in early 2012 wouldn't have mattered that much. It would've arrived with the same content and same price, there just would've been less whining about the game coming within the same year.


Sales were not the issue with UMVC3, the problem was the licensing deadline. Capcom could've feasibly put out another MVC3 expansion but they decided to use that up for MVC Origins in 2012 Fall. Earthquake didn't impact this decision, it was all on Capcom.
 

Infinite

Member
I've read all this before :p

Yeah. I just think the westernization of their franchises statement was taken out of context. Like, I think he wanted Capcom to be able to have their franchise compete worldwide instead of only appealing and selling to Japan. It makes perfect business sense considering that the Japanese console market shrunk and a lot of the games that were selling well there was either very strong IPs or appealed to an Otaku niche. Capcom imo did a good job with at that at the start of the gen. They had decent selling hits and new interesting IPs. Things turned around for them around 2009, I wanna say, which was encapsulated by the 'failure' of RE6. Their fans then turned on them because of megaman legends 3 and DmC.
 
All I want to hear about "Capcom's situation" is conclusive evidence (as extensive as the claim is reaching). I don't want resentment wet-dreams nor vague, myopic interpretations of financial reports (likely driven first and foremost by said dreams). An immediate cause for an undeniable effect. Ideally, this evidence would be supported by the GAF members who have shown through time they have a good grasp on the subject in the appropriate threads, not just the regular dweebs who CRY EVRYTIEM when Mega Man does his Final Smash. That's a conversation starter. Otherwise, it's just fanboy noise boosting more noise, the never-ending scat ouroboros in an orgy of perturbed 90's mascot enthusiasts. People generally understand they don't know how things work, but want to make big claims anyway. "Yeah, I know my amateur hour bullshit is exactly that, but I'm correct until proven incorrect". At some point, I can't stand the noise anymore.

EDIT: Stretch goals rarely don't come off as too ambitious, but I guess the idea is to make it seem like it doesn't cost so damn much to make a (good) game so that it's possible to say you can make a game plus super cool thing if only a couple hundred more were donated.

the Capcom board basically voting to open the company up to potential buy-out was pretty big, as far as I understand it.
 
Weren't the stretch goals just incentives? A lot of them don't really seem like they would cost the amount to reach them looking at them now

Unless a challenge mode really costs as much as porting the game to three consoles at 200k

and both cost 50k more than an extra end stage and boss at 150k lol



But they got over 4 times their asking amount though. Did they really lowball the amount just to get what they could?

I don't understand this stinginess when it comes to crowdfunding game development. The shit is expensive. Do you not want high-quality games?
 
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