Can you be more clear? I'm not sure to understand how a 10% of more cpu (if it's the case, we don't know at all) could count more of the bandwith/unified ram advantages of the ps4, especially in a free roam.
Curious to see how the pc version scales across different cpus and overclocks. Not like I'm going to buy this pos, but I'm curious nonetheless.
Wait what should be unbelievable?
My thought exactly. Lowest common denominator Development FTW!
It's funny how Xbox One has made this giant leap forward in the last 6 months but PS4 has remained stagnant even though it has better hardware. Really looking forward to PS4 exclusives where they actually utilize the PS4's power and show just how nerfed these multiplatform games are to favor parity for Xbone.
You just keep on waiting....Greatness Waits
are you really trying to do this when the xbone version runs like shit too.
The game looks loads better on PS4 if that means anything...
Still don't see why they couldnt get a 1080p resolution.
, overall image quality looks like a match between both PS4 and Xbox One. A 900p resolution is confirmed, while anti-aliasing, NPC count and other factors that may impact performance appear to be a complete match
Hahahah I love it. Good job.The...simplest version would be that the RAM & CPU work in unison. Now, depending on what the game is doing (rendering objects, running AI scripts, showing blood and graphics changes), different parts of the console are used (note; when I did this, on-board GPU processors were not remotely to this power, so I might be outdated on some of this). So, for instance, in combat in the game in a room with a few guys, the framerate of the PS4 was a steady 30, while the X1 was hovering around 28-29. The reason is that the CPU specific aspects (enemy AI) are only a handful, and the majority of the work (rendering, blood stains, etc) are being done by the GPU.
Think of RAM & CPU being like two guys in a sub shop, each doing half of a sub (this is a painful and probably bad analogy, but it's the best I can think of on short notice). The first guy (RAM) can do 10 halves of a sub an hour. He does the meat and cheese and bread selection. The second guy (CPU) can do 10 halves of a sub an hour as well, but he's doing the toppings.
AI is something that is "toppings" in this case. Meaning that lets say 10 subs an hour are coming in, but all 10 are asking for no meat, no cheese, and plain bread, but they're also asking for all the toppings. So the guy doing the bread is whipping through his part real quick, but since the customers are asking for all the toppings, the toppings guy is what is holding up the completion of the sub.
It doesn't matter if the first guy can now do 12 subs an hour instead of 10, as long as they keep asking the toppings guy to do all the toppings, he's the bottleneck.
I have been curious as well. I have been following the PC performance thread and it has been mentioned that it scales well across cores however I have seen no graphs. I want to see the graphs in Paris.
Cod: AW Campaign, Ass Creed, Evolve Alpha
Yeah, I agree. If the XB1 does indeed have a slightly faster CPU, then the framerate difference makes sense, and it should have been accounted for by toning back the NPC count or something. But, if they do indeed look identical, then that means they really did just lock things down and didn't even bother using the extra GPU power. What a shitload of fuck.If the game is CPU bound and the PS4 has a lower clocked but equivalent CPU, doesn't this actually make sense? The game runs like shit on the XB1, I can imagine it running worse on the PS4 just by that logic. I dunno why it doesn't run at a higher res on the PS4 though.
How does it look loads better?
People who thought a 1080p patch could happen with that framerate....
I'm not seeing any smoke on the left, so I'm not sure how "correctly" it's being rendered.
THE GAP IS CLOSED WITH COMARKETING!
If the game is CPU bound and the PS4 has a lower clocked but equivalent CPU, doesn't this actually make sense? The game runs like shit on the XB1, I can imagine it running worse on the PS4 just by that logic. I dunno why it doesn't run at a higher res on the PS4 though.
Hmmm. Do these games have anything in common that could explain this?
Follow the money!
Considering they had a lot of unused GPU power on the PS4, they could have off loaded a lot of CPU tasks to the GPU to stabilize the frame rate.
Here is good overview. Seems like its using 8 cores. Its 60fps video on Chrome.
https://www.youtube.com/watch?v=zfpNRkUkqOo&feature=player_detailpage#t=1461
It doesn't change the fact that the current trend i see with ps4 owners is being content with just waiting.
Even allowing for slightly stronger CPU in XB1 (which is unconfirmed)