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Dragon Age: Inquisition |OT2| Leave the damn Hinterlands!

luxarific

Nork unification denier
Stupid question, sorry - sometimes the combat camera will lock on to an enemy and I can see their level. I don't know how to trigger this though - playing with a controller on PC. Anyone know what button on the controller I can press to enter/exit this view?
 

JeffG

Member
Thanks! I figured that might work, but didn't know if I should go to an old save or not.

When it happened to me on my first playthrough it took me around 1/2 hr to get use to his voice.

Personally, if I was to do it again I would go back and make sure my voice didn't change.
 

Moff

Member
Stupid question, sorry - sometimes the combat camera will lock on to an enemy and I can see their level. I don't know how to trigger this though - playing with a controller on PC. Anyone know what button on the controller I can press to enter/exit this view?

that's the tactical view, I dont play it with pad but you should find it in the controls setup.
for me, its triggered when I zoom out.
 
Stupid question, sorry - sometimes the combat camera will lock on to an enemy and I can see their level. I don't know how to trigger this though - playing with a controller on PC. Anyone know what button on the controller I can press to enter/exit this view?

You click down on right analog stick to focus on an enemy.
 
Stupid question, sorry - sometimes the combat camera will lock on to an enemy and I can see their level. I don't know how to trigger this though - playing with a controller on PC. Anyone know what button on the controller I can press to enter/exit this view?

On console, you push in the right stick- just like Dark Souls. Assume it's the same on PC
 

inner-G

Banned
Tip: open the map and hit triangle to warp around the world map.

It took googling and waaaay too much time for me to figure that out, lol
 

John Harker

Definitely doesn't make things up as he goes along.
Regarding the tactical camera, is it possible to issue multiple or a string of commands at once?

It seems pretty simplistic, like "walk here" and then I have to wait for him to get there, then select an attack and an enemy. Just making sure I wasn't doing this wrong, as I thought I could actually lay out "go here and use this attack from higher geound" strategies but can't seem to do that smoothly
 

MajorPain

Member
I started playing this last night and made it to the Hinterlands. So far I like the game but it felt very linear and I keep hearing how this is open world maybe it is just too early at this point. Also how do I pick up side quests right now all I see on the map is the Main story mission?
 
Regarding the tactical camera, is it possible to issue multiple or a string of commands at once?

It seems pretty simplistic, like "walk here" and then I have to wait for him to get there, then select an attack and an enemy. Just making sure I wasn't doing this wrong, as I thought I could actually lay out "go here and use this attack from higher geound" strategies but can't seem to do that smoothly

No, I don't believe they allow you to queue up commands.
 
Killed my fifth dragon recently.

Also I'm taking my time with the story.

I'm level 21 and the next story mission involves Corypheus...
in the Arbor forest something something.

Any brave spoiler clickers who know tell me how close to the end of the main questline I am?
 

Boss Man

Member
I left the Hinterlands briefly last night but then started to get worried that I'd missed something so now I'm back in the Hinterlands. Please be patient
 

Zareth

Member
Killed my fifth dragon recently.

Also I'm taking my time with the story.

I'm level 21 and the next story mission involves Corypheus...
in the Arbor forest something something.

Any brave spoiler clickers who know tell me how close to the end of the main questline I am?

2 more main story missions after that one.
 
Having these huge maps with random quests and embriums means that I'll probably never finish the game as I'll just get bored with it. I'm already sort of feeling that way with it because most enemies are easy to kill with tactical mode (although it's a pain in the ass to use) and I get so distracted when exploring.

I'm 20ish hours in, level 11.
 
And especially irksome are bugged / poorly designed fetch quests: "This random item in your Valuables is actually necessary to complete a Requisition quest in a different area, but you won't know that and it's only available from loot caches you've already opened or from enemies that no longer spawn because you've cleared the area."

Requisitions aren't really quests. They are just there as a way to farm Power. They repeat endlessly and for a completionists like yourself should be avoided at all costs.

Regarding the tactical camera, is it possible to issue multiple or a string of commands at once?

It seems pretty simplistic, like "walk here" and then I have to wait for him to get there, then select an attack and an enemy. Just making sure I wasn't doing this wrong, as I thought I could actually lay out "go here and use this attack from higher geound" strategies but can't seem to do that smoothly

No you cannot queue actions. In the higher ground example, issue a move and hold command to higher ground. When they arrive they will auto target enemies unless you select them again and assign a specific target for them.

Also set your ranged units (archer and magic) to follow themselves in the Tactics menu to keep them at an appropriate distance from your melee units.

You can do global commands for all characters like "Attack my target", "Disengage", and "Hold Position" using the radial menu.
 
ZUEcJIC.gif


Hey guys, what's going on he-
 
Having these huge maps with random quests and embriums means that I'll probably never finish the game as I'll just get bored with it. I'm already sort of feeling that way with it because most enemies are easy to kill with tactical mode (although it's a pain in the ass to use) and I get so distracted when exploring.

I'm 20ish hours in, level 11.

level 11 at 20 hours? Geez i'm only 12 at 60.
 
When it happened to me on my first playthrough it took me around 1/2 hr to get use to his voice.

Personally, if I was to do it again I would go back and make sure my voice didn't change.

I went back and fixed it, and I only lost about 45 minutes. I think it was worth the time.
 

Dresden

Member
tank -> follow tank
everyone else -> follow controlled

Didn't like how they wouldn't help focus down the archers and wizards otherwise. Works pretty well, and for the tough battles - like maybe half dozen in the game - just have each of them hold position manually, which they usually follow (but will break if the target goes out of LOS).

I've gotten used to it by now but we really need the tactics stuff back. Another area where they just gutted player input and customization.
 
all of a sudden my party doesn't fight anymore. like i keep having to use the command wheel to tell them to attack my target. every 5 seconds or so. i hate these morons.
 
tank -> follow tank
everyone else -> follow controlled

Didn't like how they wouldn't help focus down the archers and wizards otherwise. Works pretty well, and for the tough battles - like maybe half dozen in the game - just have each of them hold position manually, which they usually follow (but will break if the target goes out of LOS).

I've gotten used to it by now but we really need the tactics stuff back. Another area where they just gutted player input and customization.

Just use the Attack my Target command for focus fire.
 

Xeteh

Member
tank -> follow tank
everyone else -> follow controlled

Didn't like how they wouldn't help focus down the archers and wizards otherwise. Works pretty well, and for the tough battles - like maybe half dozen in the game - just have each of them hold position manually, which they usually follow (but will break if the target goes out of LOS).

I've gotten used to it by now but we really need the tactics stuff back. Another area where they just gutted player input and customization.

Its just really awful how garbage the AI is with no real way to fix it. All those suggestions for telling ranged characters to follow themselves does nothing. I still have Varric wandering in to cleaving enemies. I miss the Origins tactics that would allow me to make my tank smart enough to use taunts properly and actually defend party members.

I keep forcing myself to play on Nightmare but the AI tactics (or lack of) keeps me asking myself why I'm bothering with it. I feel like I'm having to fight my own team as much as the enemies.
 

jgwhiteus

Member
Requisitions aren't really quests. They are just there as a way to farm Power. They repeat endlessly and for a completionists like yourself should be avoided at all costs.

But they're marked with a big shiny exclamation point which is so hard to resist! And 4/5 times, you already have the materials to complete them in your inventory, or you can mine them from the area. But yeah, after I got burned with accepting some that can't be completed (e.g. good luck trying to find Ferelden lock picks after you've cleared the Hinterlands, or trying to find Malachite in the wild), my new policy is to save before accepting any of them, and just not accept if they involve materials I don't have on hand.

Though apparently there is a bug (at least for the PC version) which allows you to duplicate items in your Valuables category to finish Requisition orders, but it involves selling off everything in it first. And there are some items in there I'm still not sure about...
 
Its just really awful how garbage the AI is with no real way to fix it. All those suggestions for telling ranged characters to follow themselves does nothing. I still have Varric wandering in to cleaving enemies. I miss the Origins tactics that would allow me to make my tank smart enough to use taunts properly and actually defend party members.

I keep forcing myself to play on Nightmare but the AI tactics (or lack of) keeps me asking myself why I'm bothering with it. I feel like I'm having to fight my own team as much as the enemies.

The Defend command doesn't work well for you? I've had really good luck with it. Especially for fights like Fade Rifts or others where once character is interacting with the environment and can't be interrupted.
 

Xeteh

Member
The Defend command doesn't work well for you? I've had really good luck with it. Especially for fights like Fade Rifts or others where once character is interacting with the environment and can't be interrupted.

Defend doesn't seem to mesh well with my character being an Archer. If I tell Blackwall to defend my main character then he'll stand there and do nothing unless the mob is attacking me, he doesn't seem to care about engaging other mobs until told.
 

ced

Member
I don't want the tank moving away from whatever it's tanking.

The AI and behavior options are pathetic in this, somehow the game remains great as a whole.

I think even worse is that the ranged AI stays in melee range.
 

Braag

Member
I hate it when the enemies start running around the battlefield and I have to start chasing them. Most of the time I'm just striking air cause the enemies don't seem to know whom they should target even though my tank is using taunt.
 

Dresden

Member
The AI and behavior options are pathetic in this, somehow the game remains great as a whole.

I think even worse is that the ranged AI stays in melee range.

Giving mages fade step and setting it to preferred helped quite a bit, although they still won't avoid aoe attacks. But a few seconds later they'll happily reposition themselves into cleave range anyways.
 

huxley00

Member
Its just really awful how garbage the AI is with no real way to fix it. All those suggestions for telling ranged characters to follow themselves does nothing. I still have Varric wandering in to cleaving enemies. I miss the Origins tactics that would allow me to make my tank smart enough to use taunts properly and actually defend party members.

I keep forcing myself to play on Nightmare but the AI tactics (or lack of) keeps me asking myself why I'm bothering with it. I feel like I'm having to fight my own team as much as the enemies.

Eh, same reason I'm not playing on Nightmare (even though I played hardest difficulty on the other games/expansions). Its just not worth the hassle. You either need to cheese with overpowered skills or take too much control of your companions, its just not worth it. Its not about tactics like DA:O.

Plus, the game is so large and there are so many battles...easily double, triple, quadruple? The previous games, aint nobody got time for that.
 

Xeteh

Member
Eh, same reason I'm not playing on Nightmare (even though I played hardest difficulty on the other games/expansions). Its just not worth the hassle. You either need to cheese with overpowered skills or take too much control of your companions, its just not worth it. Its not about tactics like DA:O.

Plus, the game is so large and there are so many battles...easily double, triple, quadruple? The previous games, aint nobody got time for that.

The dumb part is I totally agree. But everytime I nearly convince myself to turn the difficulty down I feel like I'm not doing it right. I sincerely don't know why I care. I'm like... 70% through the story on my Champion playthrough on Nightmare and its been about 25 hours of being unsure of why I'm doing it.
 
Hey guys, what's going on he-

Tripped over a nug.

Its just really awful how garbage the AI is with no real way to fix it. All those suggestions for telling ranged characters to follow themselves does nothing. I still have Varric wandering in to cleaving enemies. I miss the Origins tactics that would allow me to make my tank smart enough to use taunts properly and actually defend party members.

I keep forcing myself to play on Nightmare but the AI tactics (or lack of) keeps me asking myself why I'm bothering with it. I feel like I'm having to fight my own team as much as the enemies.

This is pretty much why I've been content with playing on hard. I feel it gives the best balance between challenge and fun without forcing you to turn off companion AI and babysit them every step of the way. Same reason I play with FF turned off. The game's AI simply doesn't support it. This would all change if they kept the excellent tactics settings from the previous two games.
 

jgwhiteus

Member
Does anyone play with friendly fire on? If I ever do another playthrough, I think I'd want to do a harder difficulty, but the friendly-fire option seems like it'd just be a well of frustration. Like, I already have enough trouble telling my characters to stay out of enemy attack range; how much more frustrating will it be to tell them to stay out of my AoE attacks? (Not to mention I sometimes can't even see where they are with the graphical effects / camera). I always played DA:O with Nightmare / FF-on, but for this game I think I might leave things at at Hard / FF off due to the party AI / tactics.
 

Moff

Member
The AI and behavior options are pathetic in this, somehow the game remains great as a whole.

I think even worse is that the ranged AI stays in melee range.

it's a shame, DA:O and DA2 had such great options to customize your party's behavior. after a few hours of work and customizing, the party could easily dispatch whole groups on nightmare witthout your interaction.
the tank would attack the nearest target. the three other characters would attack the tanks target. the mage would crowd control a ranged enemy, he would heal the tank as soon as he is below 50% health.
plus tons of other options. it was really glorious.

the AI tactic options in DA:I are pathetic, but they probably thought players wouldnt enjoy the game if the didnt have to spam an attack button all the time. they are probably right though.

Does anyone play with friendly fire on? If I ever do another playthrough, I think I'd want to do a harder difficulty, but the friendly-fire option seems like it'd just be a well of frustration. Like, I already have enough trouble telling my characters to stay out of enemy attack range; how much more frustrating will it be to tell them to stay out of my AoE attacks? (Not to mention I sometimes can't even see where they are with the graphical effects / camera). I always played DA:O with Nightmare / FF-on, but for this game I think I might leave things at at Hard / FF off due to the party AI / tactics.

there is no way I play this game with FF on on nightmare until they patch in an actually usable tactical mode, which means never.
 

huxley00

Member
The dumb part is I totally agree. But everytime I nearly convince myself to turn the difficulty down I feel like I'm not doing it right. I sincerely don't know why I care. I'm like... 70% through the story on my Champion playthrough on Nightmare and its been about 25 hours of being unsure of why I'm doing it.

Yeah, I'm usually the same way. I love to play on the hardest difficulty on tactical games (Xcom, Baldurs Gate, etc) because I think they give you fair systems to play without having to cheese too badly. DA:I's tactical system is just plain broken. I'm having a lot more fun playing on hard and playing the way I want to play without worrying about requiring a specific class or skill to survive, its quite enjoyable.
 

huxley00

Member
Tripped over a nug.



This is pretty much why I've been content with playing on hard. I feel it gives the best balance between challenge and fun without forcing you to turn off companion AI and babysit them every step of the way. Same reason I play with FF turned off. The game's AI simply doesn't support it. This would all change if they kept the excellent tactics settings from the previous two games.

Amen, hard is pretty fun, you really get free reign over the classes/skills you want to use without being pigeonholed into specific characters/builds and tactics.

Hard is just the perfect mix of enough challenge without being too hard or too easy. You don't die often but you still have to pay attention and use appropriate skills.
 
Does anyone play with friendly fire on? If I ever do another playthrough, I think I'd want to do a harder difficulty, but the friendly-fire option seems like it'd just be a well of frustration. Like, I already have enough trouble telling my characters to stay out of enemy attack range; how much more frustrating will it be to tell them to stay out of my AoE attacks? (Not to mention I sometimes can't even see where they are with the graphical effects / camera). I always played DA:O with Nightmare / FF-on, but for this game I think I might leave things at at Hard / FF off due to the party AI / tactics.
I think you could probably get away with it so long as you never let an AI mage use any spell, ever, without your consent. Just turn off tactics for everyone and use a single tank to minimize collateral damage.
 

Brandon F

Well congratulations! You got yourself caught!
40 hours later, I am still in the Hinterlands, I should finish the game sometime next year. :p


(j/k)

Same here. Over 25 hours in and have almost completed all of Hinterlands and the Desert Oasis zones but little else. Only level 10 still and I have YET to even reach the Skywall stuff in the plotline(still in Haven!). Just taking my time and puttering about which has been beneficial to prepare for tougher challenges as I am playing Nightmare. Quite enjoying it too.

It does hamper my desire to replay an 'evil' playthrough though as so much of this exploration and these quests are not engaging enough to revisit twice. Even kind of suprised at the lack of player choice so far, though maybe that stuff becomes more pronounced once I stop doing the menial distractions and return to the narrative side.
 

Dresden

Member
Friendly fire could be pretty interesting with Cassandra. Just make sure she has Last Sacrifice -

Even should you fall, you give your allies strength to fight harder in your name.

Health Amount: 100%
Damage Bonus: 50%
Duration: 10 seconds

- and knock her out whenever you need a heal or want a damage boost. Kinda morbid, but I'm sure she's fine with it.
 

Xeteh

Member
Friendly fire could be pretty interesting with Cassandra. Just make sure she has Last Sacrifice -



- and knock her out whenever you need a heal or want a damage boost. Kinda morbid, but I'm sure she's fine with it.

She does this for me already when I give her a 2H sword while I'm tanking. No matter how much I try to make her avoid damage.
 

Neoweee

Member
Nightmare isn't the tactical mode hell that people are speaking of it as. I use it for most of a battle about 5% time, a little bit around 15% of the time, and not at all about 80% of the time. It has helped as I'm playing a Shield Warrior, as I inititate with The Hook, run in, taunt, then shield up and step away as 2~3 unleash hell.

In Your Heart Shall Burn was pretty demanding in terms of gear, but most of it isn't. If you're doing a "completionist" run, or something close (like 80% of content), there's not really much of a reason not to Nightmare. You'll out-level the content all the same.
 
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