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Uncharted 4 Gameplay Demo [Up: Sony - Was running at 30 fps]

RytGear

Member
there are more differences
WGL1VrI.jpg

You can see just how longer his jaw line is, it definitely softens him up and makes him look less gaunt and old imo.
 
My one rule of thumb is a simple one. If you are not running at the same resolution when you try to compare, then there is no comparison. If I'm at 1080p and you're at 900p or 720p comparison is out the window. 900p means you are doing less period.
 

benny_a

extra source of jiggaflops
Unity faces blow Beyond out of the water. When you see Unity in motion you can tell it is a generation a head.

Most people are just judging art style, not the actual technology. A lot of you think UC4, Ellie, Beyond look better because of the art style. Because there is no way you can see Ellie, Beyond, and ACU faces in motion and think ACU doesn't better by a large margin.
And you just do the opposite assertion. You're not trying to make any informed argument, you just repeat over and over again how one is better.

So your opinion on this issue is just one of many and will not be considered an authority by anyone.
 

kinggroin

Banned
My one rule of thumb is a simple one. If you are not running at the same resolution when you try to compare, then there is no comparison. If I'm at 1080p and you're at 900p or 720p comparison is out the window. 900p means you are doing less period.

900p?

You know Unity is on PC as well right?


Unless you're talking about The Order, but that's 1080p too
 

Toxa

Junior Member
Unity faces blow Beyond out of the water. When you see Unity in motion you can tell it is a generation a head.

Most people are just judging art style, not the actual technology. A lot of you think UC4, Ellie, Beyond look better because of the art style. Because there is no way you can see Ellie, Beyond, and ACU faces in motion and think ACU doesn't better by a large margin.

beyond in motion

iwbA1mHpfQpy0.gif


just wonderful
 

Amir0x

Banned
Question:

Did RAD actually outdo Naughty Dog in visuals?

Kind of difficult to compare given how far along RAD's game is compared to the build U4 was at, but man... I will say Ready at Dawn's visual detail is crazy.

 

eso76

Member
Sure, IQ and framerate are not like the reveal, but hey, at least there's a backdrop now ! and AI ! I think it was well worth the tradeoff :p

I never expected ND to be able to deliver that kind of fidelity, IQ and framerate ingame, but Drake himself doesn't look that different tbh; it's mostly the dramatic lighting making details stand out.
Go compare MGS V characters in "stormy night" and "sunset" lighting conditions and you'll see how much of a difference it makes. The wet-ish, night lighting trick has been used since Geow and always managed to make games look so much more convincing.

I'm quite liking the scenery (which in a game like Uncharted should always be the priority over characters' faces) and the pacing here. Not sure i like Drake's redesign. I mean, it's a good design it itself; they made him less handsome and more interesting, big nose and all but i think they changed him a bit too much.

Did RAD actually outdo Naughty Dog in visuals?

It's easy when you don't have to deal with U4 open vistas and amount of foliage etc.

edit: and 537600 pixels less :p
 
Question:

Did RAD actually outdo Naughty Dog in visuals?

Kind of difficult to compare given how far along RAD's game is compared to the build U4 was at, but man... I will say Ready at Dawn's visual detail is crazy.

It is better looking from a material perspective. Yes. You know it does really help when you dont set completely unrealistic expectations about games visuals / realize that devs everywhere can be competent technically. It is not surprising at all.
DF article coming Monday or Tuesday.

I lol'd.
 
Question:

Did RAD actually outdo Naughty Dog in visuals?

Kind of difficult to compare given how far along RAD's game is compared to the build U4 was at, but man... I will say Ready at Dawn's visual detail is crazy.

Mostly their Physically Based Materials are the most accurate I have ever seen in any game thanks to their advanced scanning tech.

BTW, everyone keeps posting pics and gifs of the airship gameplay. I couldn't find where to watch it: the official gameplay doesn't show that segment. Can anyone please provide me with a link? Thanks !
 

kinggroin

Banned
Question:

Did RAD actually outdo Naughty Dog in visuals?

Kind of difficult to compare given how far along RAD's game is compared to the build U4 was at, but man... I will say Ready at Dawn's visual detail is crazy.

As of right now, yeah. The Order looks...just...damn. Thick is the best way I can describe it.


UC4 isn't even near done yet so, yeah, its not close. Not to mention the size of the levels, but if we take that into account nothing tops Unity.
 

Kathian

Banned
Question:

Did RAD actually outdo Naughty Dog in visuals?

Kind of difficult to compare given how far along RAD's game is compared to the build U4 was at, but man... I will say Ready at Dawn's visual detail is crazy.

We are going to have to see this game released I feel. I will say this about everything - all these games looked like games and games will always look like games. That I feel is where some of peoples issues come from.

Take the Beyond gif; without a jump to 4K you are not going to see those details in a third person shooter even if they are there.
 

Amir0x

Banned
Mostly their Physically Based Materials are the most accurate I have ever seen in any game thanks to their advanced scanning tech.

It really is insane. Whatever one thinks of The Order - and given that they do the filmic black bars technique to be able to technically have the game running at a lower resolution - one has to be stunned at the visuals on display.

Naughty Dog, the gauntlet has been thrown down :p
 
Mostly their Physically Based Materials are the most accurate I have ever seen in any game thanks to their advanced scanning tech.

A lot of games scan for materials, the reason why it is more accurate is because they are going forward plus which allows for more material variety instead of some generic shader which has to cover all material types. They have different shaders for different materials, something a straight deferred game cannot do.
 

jackdoe

Member
The old profile of E3 Drake looks way too much like Daniel Craig. Which is probably why they changed it. I wouldn't be surprised if Drake's brother looks different by the time the game releases. He looks way too much like Paul Blackthorne.
 

SmokedMeat

Gamer™
there are more differences
WGL1VrI.jpg

His face is definitely more relaxed on the left, like he's exhausted. By looking at his neck you can see his head is also in a different position. We also know that he's been roughed up and lying in the surf in the moonlight so there's some different details going on.

There's no age difference in these pics as some are saying.
 
Question:

Did RAD actually outdo Naughty Dog in visuals?

Kind of difficult to compare given how far along RAD's game is compared to the build U4 was at, but man... I will say Ready at Dawn's visual detail is crazy.

ND still has a year left which is a very long time plus there no telling how old the UC build was.
Don't forget how much game like GOW3 , motor storm and even UC 1 look compare to how the games launch .
 
Paint some dirt into that diffuse map and they look pretty darn similar.

Not really. The devil's in the details. I'm convinced the artists at ND are taking the time to make each character look great, whereas the cast of AUC has ups and downs in quality. Granted, the cast of AUC is probably much larger than the one in UC4.
 

StuBurns

Banned
Despite the Naughty Gods label, they weren't ever notably ahead of Sony's other studios graphically. KZ2 blew Uncharted away, and they never bested GoW3 to me.

They made better games than GG and SSM obviously, but graphically I don't think they were in another league or something.
 

charsace

Member
Not really. The devil's in the details. I'm convinced the artists at ND are taking the time to make each character look great, whereas the cast of AUC has ups and downs in quality. Granted, the cast of AUC is probably much larger than the one in UC4.

The scope of ACU is much larger.
 

kinggroin

Banned
Not really. The devil's in the details. I'm convinced the artists at ND are taking the time to make each character look great, whereas the cast of AUC has ups and downs in quality. Granted, the cast of AUC is probably much larger than the one in UC4.

There are a total of like 4 characters that look (by kinggroin's standards) anywhere on the level of what's been shown if UC4.

Of course, the whole game taken together is something yet to be surpassed by, well anything. The Order looks to be the closest by virtue of being a tight corridor shooter.
 
Question:

Did RAD actually outdo Naughty Dog in visuals?

Kind of difficult to compare given how far along RAD's game is compared to the build U4 was at, but man... I will say Ready at Dawn's visual detail is crazy.

yep. no doubt about it. BUT the order is just a really good looking picture of a long corridor with black bars.
 

RetroStu

Banned
Jokes? This looks bad in comparison the UC4 and ACU.

The Beyond gif that everyone uses looks amazing -

beyond-two-souls-gifihpsqu839kovtgif-7jis7vdi.gif


But it didn't look as good as that in the actual game i thought. I purposely kept an eye out for this bit and its the bit at night when she's hiding behind the car in front of a row of shops. I thought it didn't look as good as it does in this gif imo.
 

JB1981

Member
Fuck the graphics debate. Can we talk about the evolution of the gunplay and how beautifully it's integrated with the environment?
 

Kevyt

Member
Question:

Did RAD actually outdo Naughty Dog in visuals?

Kind of difficult to compare given how far along RAD's game is compared to the build U4 was at, but man... I will say Ready at Dawn's visual detail is crazy.

I don't see anything amazing in the Order 1886 as far as graphics. Sure looks amazing, but nothing that makes me go "wow." It's mostly a brown and dark game, with a very narrow field of view, some textures look soft from a distance. There's heavy use of motion blur which washes away IQ, you can see that in some of the gun fights. RAD talked about using different types of post processing to get rid of jaggies an aliasing, and it shows. The downside is that IQ looks subdued and faint, not as sharp considering the amount of pixels being pushed in that letterbox presentation. It would have been better if RAD would have created their own AA technique like Sucker Punch did with Infamous. For Uncharted 4, the depth of field is amazing. The level design looks more varied and bigger than that of the Order. The lighting also looks amazing and the character models look like a huge step up from previous Uncharted Games. It's more colorful too. I think it's hard to compare the two considering that both games have different art-styles. But I will go with Uncharted 4, their rendering pipeline is glorious and magical.
 

RetroStu

Banned
Despite the Naughty Gods label, they weren't ever notably ahead of Sony's other studios graphically. KZ2 blew Uncharted away, and they never bested GoW3 to me.

They made better games than GG and SSM obviously, but graphically I don't think they were in another league or something.

I thought Uncharted 2 and 3 were the best looking games last gen.
 
Despite the Naughty Gods label, they weren't ever notably ahead of Sony's other studios graphically. KZ2 blew Uncharted away, and they never bested GoW3 to me.

They made better games than GG and SSM obviously, but graphically I don't think they were in another league or something.

I'd say the God of War series is better than anything Naughty Dog has done. However the latter should be commended for producing a variety of quality games, across multiple genres.
 

Gbraga

Member
Dudes nose started bleeding after Nate kicked him in the face.
KyZgywA.png


4XQg2pB.png

I just noticed this watching the newest Blimblim version, haha :D

It really is insane. Whatever one thinks of The Order - and given that they do the filmic black bars technique to be able to technically have the game running at a lower resolution - one has to be stunned at the visuals on display.

Naughty Dog, the gauntlet has been thrown down :p

To be honest, I still prefer Uncharted's cleaner look.

The Order has too many filters to make it look more "filmic". I can't look at chromatic aberration and not think it looks like garbage.

EDIT: I am, however, very impressed by 4x MSAA on PS4. That's fucking magic.

Forward+, I guess.
 
I don't see anything amazing in the Order 1886 as far as graphics. Sure looks amazing, but nothing that makes me go "wow." It's mostly a brown and dark game, with a very narrow field of view, some textures look soft from a distance. There's heavy use of motion blur which washes away IQ, you can see that in some of the gun fights. RAD talked about using different types of post processing to get rid of jaggies an aliasing, and it shows. The downside is that IQ looks subdued and faint, not as sharp considering the amount of pixels being pushed in that letterbox presentation. It would have been better if RAD would have created their own AA technique like Sucker Punch did with Infamous. For Uncharted 4, the depth of field is amazing. The level design looks more varied and bigger than that of the Order. The lighting also looks amazing and the character models look like a huge step up from previous Uncharted Games. It's more colorful too. I think it's hard to compare the two considering that both games have different art-styles. But I will go with Uncharted 4, their rendering pipeline is glorious and magical.

I am sorry, but your post embarasses me.

You basically say, Naughty dog are magicians (this typical naughty gods crap) and just because RAD is not ND (even though their game is more accurate from a rendering perspective), it isnt as good.

Tell me what you know about the UC4 rendering pipeline, please, enlighten me to its magic that is somehow more "magical" than everything else.
 
Question:

Did RAD actually outdo Naughty Dog in visuals?

Kind of difficult to compare given how far along RAD's game is compared to the build U4 was at, but man... I will say Ready at Dawn's visual detail is crazy.
That shot from the order looks straight up legit cg imo. No other game looks this good so far.
 

charsace

Member
Yeah, so as a result it's not too surprising that there are going to be some characters that aren't quite up to par.
The fact that an open world game can not just have the great technological level, but also look like they are on the same level as more linear games is a first and that should shut up all the people who talk about this gen not being a big jump.

IMO from a tech perspective Rockstar was the most impressive developer last gen. I personally can't wait to see what they deliver after ACU and the upgraded version of GTA 5 that they have given us so far.
 
Despite the Naughty Gods label, they weren't ever notably ahead of Sony's other studios graphically. KZ2 blew Uncharted away, and they never bested GoW3 to me.

They made better games than GG and SSM obviously, but graphically I don't think they were in another league or something.

Yeah GFX wise i don't think anyone can say with a straight face they were ahead of GG or SSM first party wise.
Them being naught gods came for the all around package and shit load of game of the year awards
 

brau

Member
dunno if this has been discussed. but nate is wearing a ring on his left hand onbthe wedding finger. is he married now?

you cam see it claerly when he is pulling out the pick for climbing.
 

RytGear

Member
dunno if this has been discussed. but nate is wearing a ring on his left hand onbthe wedding finger. is he married now?

you cam see it claerly when he is pulling out the pick for climbing.

I could have sworn
he gets married to Elena in the 3rd film?
 

Broly

Banned
Question:

Did RAD actually outdo Naughty Dog in visuals?

Kind of difficult to compare given how far along RAD's game is compared to the build U4 was at, but man... I will say Ready at Dawn's visual detail is crazy.

1080p/60fps game versus sub1080p/30fps game. It would be an achievement for RAD not to outdo ND.
 

Kuni

Member
Looked awesome to me. Subtle additions and refinements make me happy. Counting the days!

Also Tory Baker as the bro? That's just awesome lol.
 

kinggroin

Banned
The Beyond gif that everyone uses looks amazing -

beyond-two-souls-gifihpsqu839kovtgif-7jis7vdi.gif


But it didn't look as good as that in the actual game i thought. I purposely kept an eye out for this bit and its the bit at night when she's hiding behind the car in front of a row of shops. I thought it didn't look as good as it does in this gif imo.


Hmmmm...that looks like an off-screen shot.
 
The fact that an open world game can not just have the great technological level, but also look like they are on the same level as more linear games is a first and that should shut up all the people who talk about this gen not being a big jump.

IMO from a tech perspective Rockstar was the most impressive developer last gen. I personally can't wait to see what they deliver after ACU and the upgraded version of GTA 5 that they have given us so far.

If you are talking about ACU it looks great on PC .
On consoles that is a whole other ball game.

Saying a game look great on PC compare to consoles don't mean much as it should be that way .
 
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