• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Uncharted 4 Gameplay Demo [Up: Sony - Was running at 30 fps]

The left ear seems missing some detail along with the hair. The initial reveal did do better with the hair at least. Might be lighting related. Can someone tweet Bruce, Druckman or Corrine Yu for confirmation on the character model between the initial reveal and the demo so that we can close this debate?

This, guys, is the very definition of the term "nitpicking".

Good lord.
 

Superflat

Member
I'll bet my life that the game ends up looking nothing like these screens.

Early in-engine when sporting visuals like that often means running with little to no limitations, which is clearly impressive as hell, but once the reality of console limitations and reasonable PC specifications come into place, they'll likely have to strip it down to something more manageable, and look something more within the threshold of what we're used to seeing in current games, which will still be pretty effing impressive.

But yeah, not expecting this because it's practically photoreal. We're in for a crazy generation if I'm wrong.

Haha. Damn.

Just say you meant "...on consoles" :p
 

cheezcake

Member
E3 demo and final game.

Lightning
AA
Motionblur
Texture improuvments
Shadows
...

Now imagine pré alpha final game for u4.

http://www.eurogamer.net/articles/digitalfoundry-godofwariii-demo-vs-retail-blog-entry

Sorry for the delay i use My phone.

Yep that's a very significant difference, could be that they used a much older pre-alpha build which was stable for the demo and hence wasn't close to alpha. The same could be true of UC4, but the GOW case seems to be pretty isolated. I feel like if people expect changes of that calibre it's just gonna be a big disappointment for them again
 

imran

Neo Member
This, guys, is the very definition of the term "nitpicking".

Good lord.

Dude I was just comparing for the sake of comparing. I do the think the game looks great. I am a ND fan too.

Also, If you look closely you will notice some differences as well. Might be some don't see it or maybe it ain't there becoz of different lighting conditions but again the game looks awesome. Hope they hit 60 frames and we are all set.
 

dr guildo

Member
Well, I'm not sure how many times you heard them. But I've been gaming since the late 1980's, and only joined Neogaf this week, so you most definitely wouldn't have heard them from me.

Last generation, and the generation before, massive leaps were to be expected from anybody who had even an elementary understanding of architecture and software tools. This generation is vastly different to either of the previous two.

This is a gross oversimplification but it gives the general idea: weak, general purpose x86 CPU, mid-level GPU, concrete familiarity with tools and engines

There's only so much that can be done, anybody expecting the leaps in technological innovation shown in the two previous generations is sorely misleading themselves.

By the end of this generation, Infamous: Second Son will still be more than respectable in comparison to other AAA, and especially 3rd party, software. The Order: 1886 and Uncharted 4 - from all that I can tell - are really introducing us to what the upper limit looks like.

And this isn't a bad thing - it means we have a longer period of time where we get titles of the highest order of quality attainable (from a technical standpoint, that is). Perhaps the only bad thing about it is that it removes some of the suspense and surprise.

Always keep in mind that videogames are targeting "CGI movie rendering" which targets it-selves Real Life, so no, I don't think we have finished with th power race.The gap is still wide when you compare CGI vs Real Time. Again, do not forget the target and how far we actually are from it !

Now I would like to adress another problem I noticed. During generational transition, we are used to always study the gap case under the angle of how far the new gen is from the last gen. I believe that today, we need to observe the issue under the angle of how close we get from real life (the main target).

For instance, when you compare Drake's model on PS3 vs Drake's model on PS4, people will always have difficulties to be aware of the wideness of the gap.
But from the moment you present the case as following : Drake's model on PS3 vs Drake's model on PS4 vs Reality, you suddenly realize how far PS3 model is away from reality when PS4 model is very close :

(I'm aware that human model is not the one who inspired ND
0iXpYsM.jpg

TwNGycD.jpg

(Thank to Loofy and NumberThree)

I think we should meditate about it. It could help in reconsidering the great job of developpers, and the real power of our consoles.
 
Drake is tired of all the silly comparisons in this thread.

mnpbvn.gif


Guys, lets not start comparing pre-alpha footage to a retail game. Heck the game looked nothing like the demo just 3 weeks back.

Quote is by Scott Rhode.

It has to be Uncharted 4. I know that’s kind of the boring answer, but seeing that in development all along, I mean, even seeing it frankly two or three weeks ago, didn’t look like that two or three weeks ago. Those guys are amazing. They pulled it off.

Source is banned here but quote is "Story Time" panel at PSX.
 

valkyre

Member
Woah there, for a second I thought I was looking at Uncharted 4. Diminishing returns sure is a bitch.

:p

Not to mention Uncharted 2

Teaser scene

Scene in game

I actually edited my post because i posted the wrong reveal video. Check it now. It is from 2006. The end product is miles ahead of the reveal. A welcome change back in those CG target renders days we had in abundance.
 

Superflat

Member
Guys, lets not start comparing pre-alpha footage to a retail game. Heck the game looked nothing like the demo just 3 weeks back.

Quote is by Scott Rhode.

It has to be Uncharted 4. I know that’s kind of the boring answer, but seeing that in development all along, I mean, even seeing it frankly two or three weeks ago, didn’t look like that two or three weeks ago. Those guys are amazing. They pulled it off.

Source is banned here but quote is "Story Time" panel at PSX.

Precisely. This is a short demo polished as much as they could in the span of a few weeks. I'm pretty sure there's more they can and will do within a year's time.

I wanna see what they show off at E3.

I actually edited my post because i posted the wrong reveal video. Check it now. It is from 2006. The end product is miles ahead of the reveal. A welcome change back in those CG target renders days we had in abundance.

Heh, yeah I remember that video. Totally looked like something scrambled together from test footage. End product was much much better looking.
 

Gbraga

Member
s4PIJk8.gif


Can you talk about the second best thing in the walkthrough......dat headshot reticule from TLoU is in!!!!!

HGGGGGGGGGGNNNNNNNNNNN

That shit is so good. People who didn't play The Last of Us will think we're overreacting, but that was a huge part of why The Last of Us' gunplay felt so good, the feedback this tiny detail gives is huge.
 

kyser73

Member
The weirdest part of this whole thing is people walking in here and comparing high end PC screenshots to a unfinished game. Taking screenshots of games at more than 1080p resolution or supersampled, and sticking them right next to a console game as a 1:1 comparison. How's that not total lunacy? Stick a 900p AC:U gameplay screen next to 1080p UC4 gameplay screen. Hell, here are some direct PS4 screens from to compare with:

Yeah but you know that's how some of the PC crowd operate - 'Here, look at the great graphics I've achieved on my rig with a graphics card that cost 3x as much as your console! I also spent over a hour getting the settings just right! Beat that console-peasant!'

I've just started playing Unity on the PS4 and I'm mostly impressed by the environments. The cut-scene face quality is really lighting dependent - some definitely matches the UC4 reveal, other times they have the waxy-skin effect - although they've finally sorted out the teeth :) in-game doesn't come close to The Order or this pre-alpha build.
 

Bold One

Member
Yeah but you know that's how some of the PC crowd operate - 'Here, look at the great graphics I've achieved on my rig with a graphics card that cost 3x as much as your console! I also spent over a hour getting the settings just right! Beat that console-peasant!'

.

you gotta justify that expensive rig,

can't have your opulent machine shown up by a 399 console
 

SaberEdge

Member
But isn't that Drake's in-game model being compared to cutscene models there? You should post Sam Drake's cutscene model, that one is vastly superior to any ACU model I've seen so far.

Apart from dat hair, though. ACU has some damn nice hair.

Well, the screenshot I shared (the one below) is from the opening mini-cutscene with Drake saying "where the hell are you" before the camera pulls back and gives control to the player. The same kind of thing happens in ACU, so they are on pretty even ground in that regard.

image_uncharted_4_a_thief_s_end-27127-2995_0002.jpg
 

SaberEdge

Member
Amen.... this supersampled bullshit should stop...

I was looking at some alleged PC screenshots of Assasins Creed Unity in the other thread, then went to a friend who had quite a beastly PC, and saw the game running at ultra settings in 1080p and sorry but that shit didnt look anywhere near like the supersampled BS screenshots we had here.

I hope you two aren't talking about the ACU screenshots I posted, because most of those were a bunch of low res crap pulled off google. Compressed to hell and not even full 1080p resolution...some were from the console version too.

I assure you that ACU running on my PC looks every bit as good as any of those "supersampled BS screenshots".
 

Morrigan Stark

Arrogant Smirk
Don't be silly. Vastly superior? That's just hyperbole. The lighting conditions are completely different. It's similar to how the lighting is flatter in the new Uncharted 4 gameplay video compared to the E3 trailer. Not to mention that Elise is a young woman with clear, smooth skin, not some older dude with lots of wrinkles.
Young women don't look like porcelain dolls.

Here's a young woman, or actually, two young women with skin far more realistic than Elise's:
 
Well, the screenshot I shared (the one below) is from the opening mini-cutscene with Drake saying "where the hell are you" before the camera pulls back and gives control to the player. The same kind of thing happens in ACU, so they are on pretty even ground in that regard.

image_uncharted_4_a_thief_s_end-27127-2995_0002.jpg

But that's still not a cutscene character model, it's an in-game model used in a mini-cutscene. You were comparing it to fully-fledged cutscene models.
 

dr guildo

Member
The weirdest part of this whole thing is people walking in here and comparing high end PC screenshots to a unfinished game. Taking screenshots of games at more than 1080p resolution or supersampled, and sticking them right next to a console game as a 1:1 comparison. How's that not total lunacy? Stick a 900p AC:U gameplay screen next to 1080p UC4 gameplay screen. Hell, here are some direct PS4 screens from to compare with:





It makes this kind of statement even more silly.

The comparison is more fair here, same console, different games. And this is a night and day situation for me.
 
Young women don't look like porcelain dolls.

Here's a young woman, or actually, two young women with skin far more realistic than Elise's:

Here's a better shot of Ellie's in-game character model that I posted earlier on in this thread:

15022710275_6439a1c9ae_o.jpg


You can even see slight grease/sweat on her skin under/in the corner her eyes.
 

Superflat

Member
I hope you two aren't talking about the ACU screenshots I posted, because most of those were a bunch of low res crap pulled off google. Compressed to hell and not even full 1080p resolution...some were from the console version too.

I assure you that ACU running on my PC looks every bit as good as any of those "supersampled BS screenshots".

I don't know which ones you shared.

Again, it's not BS because it's supersampled, it's BS because some are comparing a PC screenshot with a game that only exists on consoles. Showing what a high end graphics card can do with aliasing and tessellation compared to a console game, does that not sound the least bit bullshit to you? With a game that, on consoles, runs native at sub 1080p and with shit framerate?
 

valkyre

Member
I hope you two aren't talking about the ACU screenshots I posted, because most of those were a bunch of low res crap pulled off google. Compressed to hell and not even full 1080p resolution...some were from the console version too.

I assure you that ACU running on my PC looks every bit as good as any of those "supersampled BS screenshots".

Dont know what kind of PC you have but in 1080p this game looks nothing like the screenshots that are lurking around. And allow me to doubt just how many and at what kind of performance play the game like this. Even at that state though the fact that the immersion breaking constant pop in and LOD transitions are a non issue astounds me... considering this is referred to as such an advanced game.

I also asked something else, in regards to character models, dont know if you noticed it, but would like some feedback if you can.
 

Facism

Member
Tiresome comparisons still being made. Bullshot or PC screens of ACU being compared to pre-alpha footage of an Uncharted game 1 year out speaks volumes, though.
 
Are we comparing games that are already out (in some cases for years) with a game that comes out late next year? Be real now, which games are at a greater disadvantage? UC4 will likely see some polish and improvements, but it will look pretty much like what we are seeing now. Those games people are comparing hold up amazingly well considering how much earlier they released.

Graphics tech is always evolving and advancing. What about all the other games that will come out around the same time? The next Assassin's Creed? The Division? Star Wars Battlefront?
early-in-engine-footage-star-wars-battlefront-e3-2014-05.png

early-in-engine-footage-star-wars-battlefront-e3-2014-01.png

starwars_battlefront_dice_18.png


Honestly, that early Battlefront footage looks better to me than the Uncharted 4 footage. Will Dice pull it off? We'll see.

This just looks like an engine test. I mean it looks easily a generation above BF4. I don't think it will look like that. If it does, well...that looks above anything I have seen. Again, given what BF4 looks like, I don't believe it will look close to this even on PC.

Personally, I don't think it is even worth showing at the moment. That isn't the game.
 

dr guildo

Member
Well, I'm having a tough time deciding between these two shots. Elise gets bonus points for hair that obviously Steve Drake is not going to match, but when I was playing Unity I thought the other models were not up to her standard.

better elise from pc thread

sYslH7b.jpg

No need to compare with UC4 when Elise couldn't beat Jodie Holmes on PS3 :

iHPSqU839KOvt.gif
 

nbnt

is responsible for the well-being of this island.
But that's still not a cutscene character model, it's an in-game model used in a mini-cutscene. You were comparing it to fully-fledged cutscene models.
That is the cutscene model tho.

15974258712_e6004e24ce_o.gif


You can clearly see the switch to in game model here. (gun holster, hair)

(Unless I'm mistaken and this is some kind of a bug :p)
 
That is the cutscene model tho.

15974258712_e6004e24ce_o.gif


You can clearly see the switch to in game model here. (gun holster, hair)

(Unless I'm mistaken and this is some kind of a bug :p)
This is not a LOD transition.

Drake's shirt reacts to the wind physics, resulting in the gun holster twitching. Hair reacts to the wind as well.

Edit: I have looked at this GIF again and again, and beside the gun holster, I can't see LOD transition taking place here?
 
This is not a LOD transition.

Drake's shirt reacts to the wind physics, resulting in the gun holster twitching. Hair reacts to the wind as well.

Edit: I have looked at this GIF again and again, and beside the gun holster, I can't see LOD transition taking place here?
I can't see any change in detail either, but that could simply mean that they've done it perfectly, i.e. exactly the right amount of drop in the detail for the resolution + distance to camera.
 

nOoblet16

Member
Don't be silly. Vastly superior? That's just hyperbole. The lighting conditions are completely different. It's similar to how the lighting is flatter in the new Uncharted 4 gameplay video compared to the E3 trailer. Not to mention that Elise is a young woman with clear, smooth skin, not some older dude with lots of wrinkles.

I don't know any young women in their early 20s that have perfectly smooth skin with zero wrinkles, and it's also physically impossible to not have any wrinkles while talking, laughing etc unless they undergo botox. You also have to keep in mind that fair European skin shows signs of ageing faster than any other ethnicity on an average. And all of this is apparent even after makeup when you are a couple of feet away from the person....so no Elise in no way looks realistic.
 

LiquidMetal14

hide your water-based mammals
That is the cutscene model tho.

15974258712_e6004e24ce_o.gif


You can clearly see the switch to in game model here. (gun holster, hair)

(Unless I'm mistaken and this is some kind of a bug :p)
What are we looking at here? It's simply look like either a small twitch due to some physics going on or maybe just the smallest of glitches which no one would really notice.I can't understand why this kind of comparison or micro nitpicking is going on from a game that is a year out that looks already really good.

I'm not saying from the likes of you specifically but this thread is littered with some concern posts and just outright blatant pot stirring type posts.
 

Facism

Member
This is not a LOD transition.

Drake's shirt reacts to the wind physics, resulting in the gun holster twitching. Hair reacts to the wind as well.

Edit: I have looked at this GIF again and again, and beside the gun holster, I can't see LOD transition taking place here?

whilst i'm not perceiving a change in detail on a tiny gif, look for the telltale pop on gun holster between his shoulders. it's actually more noticeable under his left arm.

[edit]What liquidmandem said above :p
 

nbnt

is responsible for the well-being of this island.
What are we looking at here? It's simply look like either a small twitch due to some physics going on or maybe just the smallest of glitches which no one would really notice.I can't understand why this kind of comparison or micro nitpicking is going on from a game that is a year out that looks already really good.

I'm not saying from the likes of you specifically but this thread is littered with some concern posts and just outright blatant pot stirring type posts.
Calm down buddy, I'm just pointing out that the first scene did use the "cutscene model" and there's an obvious switch (or a glitch). I wasn't "nitpicking" or saying the game looks awful.

Updated gif:

15355501293_e15e7fc219_o.gif
 

satriales

Member
I don't know if it has been mentioned yet, but I noticed that the individual leaves on all of the plants actually bend and flap in the wind, they are not just flat polygons. Considering the number of them on screen at once I thought that was a pretty insane detail!

It's most obvious at the part where Drake is hiding in the foliage and the two guards are searching for him.
 
s4PIJk8.gif


Can you talk about the second best thing in the walkthrough......dat headshot reticule from TLoU is in!!!!!

what i also like is that smoke streak with each bullet, it gives u the sense that bullets are wizzing by u. i dont know why nd removed that from uc3 but glad its back here

was hoping for more blood in the game though, they didnt have to take it to tlou level but please i want to see blood splatter on the floor, rocks, body/face etc.
 

Raist

Banned
Calm down buddy, I'm just pointing out that the first scene did use the "cutscene model" and there's an obvious switch. I wasn't "nitpicking" or saying the game looks awful.

Updated gif:

15355501293_e15e7fc219_o.gif

There's a weird "bump" with the holster but I struggle to see any change in details.
And I've stared at this bit over and over again on the gamersyde video, not just that GIF.
 

Alienous

Member
Calm down buddy, I'm just pointing out that the first scene did use the "cutscene model" and there's an obvious switch (or a glitch). I wasn't "nitpicking" or saying the game looks awful.

Updated gif:

15355501293_e15e7fc219_o.gif

I'm trying my best but I can't see what you're talking about. It doesn't look like the model changes. The hair and detailing on the clothing stay exactly the same, and those are what would change going from a gameplay model to a cutscene model.
 

Portugeezer

Member
There's a weird "bump" with the holster but I struggle to see any change in details.
And I've stared at this bit over and over again on the gamersyde video, not just that GIF.

My guess, it's just a really good LOD transition which is why you can't tell much of a difference except the pop of the gun holster.

There is no reason for Uncharted 4 to not have LOD transition for Drakes character model, especially if they're aiming for 1080p 60fps, having a cutscene model to view far from behind is a waste of resources. Most games don't do it, Order 1886 is the only recent game I know that specifically uses the same models.
 
Calm down buddy, I'm just pointing out that the first scene did use the "cutscene model" and there's an obvious switch (or a glitch). I wasn't "nitpicking" or saying the game looks awful.

Updated gif:

15355501293_e15e7fc219_o.gif

It actually does look like an LOD transitio there. Curious.

I thought like Ryse the maincharacter would have no LODs.
Bookmarked.


Dice has always hit the mark or damned close to it with their games. No reason for this to be different.

Also this could very well end up being the first DICE game to use PBR since Lagarde went over to them and helped quite a lot with the engine switch over. It looking like that would not be wholly surprising actually.

OPn PC at least.-
 

gaming_noob

Member
Calm down buddy, I'm just pointing out that the first scene did use the "cutscene model" and there's an obvious switch (or a glitch). I wasn't "nitpicking" or saying the game looks awful.

Updated gif:

15355501293_e15e7fc219_o.gif

The belt looks like it thickens. It definitely looks like some sort of transition.
 
Top Bottom