Brawly Likes to Brawl
Member
Still the best:
I heard that one was actually put in by the people that dumped the game.
Still the best:
That's pretty cute. I wish there were alternate costumes in the legitimate version.
I heard that one was actually put in by the people that dumped the game.
If you pirate EarthBound, the game will crash before the final battle, and when you restart, your save file will be deleted.
My favorite anti-piracy method is still the gun that shoots chickens from Crysis.
Interesting, how did people pirate Snes games back in 1994?
I don't think I've ever seen a documented case of this happening.
Interesting, how did people pirate Snes games back in 1994? Or are we talking about now, in which case how would the developers make it do that would work on modern hardware?
I can't believe they go ask in the Steam forums, where everyone can see if they own the game or not.
EDIT: I forgot they can make their profile private.
Not as good as Croteam's Serious Sam 3 having an unkillable scorpion monster that followed you around forever if you pirated the game
I'm trying to remember the developer, but someone talked about this happening a couple years ago -- they implemented an anti-piracy mode that basically made the game seem much buggier than it normally was, which meant the game was widely reported as being super buggy. If you're gonna do this kind of thing, you want to make it really, really obvious.
Not as good as Croteam's Serious Sam 3 having an unkillable scorpion monster that followed you around forever if you pirated the game
Still the best:
Haha, fantastic. I seem to remember Codemasters implementing something similar in the early 2000's.
Actually, you can still see if they own the game. See the small mouse symbol that first guy replying has next to his name? That indicates that he owns the game. The guy who made the thread doesn't have it.
doesnt buying it from Humblestore allow for a non-DRM version that doesnt require installation? Or does it require activation?
https://www.humblebundle.com/store/p/thetalosprinciple_storefront
Actually, you can still see if they own the game. See the small mouse symbol that first guy replying has next to his name? That indicates that he owns the game. The guy who made the thread doesn't have it.
Nah it was added in.Is this real some say its fake ?
I don't know if it's been mentioned yet, but the DS version of Dragon Quest V had a -magical- troll. If you were playing on an R4, a boat you ride after a couple hours of gameplay will just keep sailing... and sailing... and sailing... forever.
It would have been a riot if they had just put the scorpion monster in here too.
I am in two minds about these kind of things. Sure it is kinda cool to "expose" pirates like this. However it can also effect legit owners of the game. I have had experience of it myself with GTA 4. If you pirated GTA 4 you would get a drunk cam kicking in and would be unable to use the computers in the internet cafes. Unfortunately this "protection" would kick in at a drop of a fucking hat and many users with legit copies experienced it.
Naturally the minute you went on a board complaining of drunk cam and non-working computers you were instantly labelled a "pirate". Not for one minute did it occur to anyone that person could be a legit customer and it is the copy protection fucking up because as we all know developers are 100% perfect and everything they do works 100% of the time so that must mean the guy was a pirate.
Still the best:
Luckily for Steam, the mouse icon makes it pretty clear who owns the game legitimately and who doesn't
GTA 4 isn't a steam game. I used to be a huge fan of GTA and bought my PC copy retail which doesn't use steam. So naturally because I couldn't "prove" I bought it off steam (because you know everyone buys every damn thing off steam) I must be a pirate.
At the end of the day these bullshit bugs devs put into the game are a form of DRM that hurt paying customers just as much as pirates. Infact it probably hurts paying customers more cos they are stick with it but pirates can easily release a crackfix to negate it.
Why would legitimate customers encounter these pirate bugs?
GTA 4 isn't a steam game. I used to be a huge fan of GTA and bought my PC copy retail which doesn't use steam. So naturally because I couldn't "prove" I bought it off steam (because you know everyone buys every damn thing off steam) I must be a pirate.
At the end of the day these bullshit bugs devs put into the game are a form of DRM that hurt paying customers just as much as pirates. Infact it probably hurts paying customers more cos they are stuck with it but pirates can easily release a crackfix to negate it.
Why would legitimate customers encounter these pirate bugs?
Stuff like this was pretty popular here in Italy
Cartridge "backup" devices. You'd rip the cartridge, then play back, essentially, the ROM file with the device serving as the cartridge. Anti-piracy against these devices tended to work by checking against memory addresses and other elements of the physical hardware that weren't strictly duplicated by the simple ripping process.
It's not uncommon at all. Jenn Frank wrote an article about it a couple years ago. It's extremely difficult to write algorithms for these things that are completely reliable, just like it's extremely difficult to write software that does anything and is extremely reliable.
Stuff like this was pretty popular here in Italy
In EB's case, there's 5 layers of copy protection that get passed when you start playing the game:
-Region Check (Are you playing on a PAL/EU console?)
-SRAM Check (Checks if the game has 8KB of SRAM. If this fails, you get stuck.)
-Programming Check (If the game's programming is modified, the game heavily increases the number of random enemies on the screen.)
-Secondary Check (Random stuff mostly including another SRAM Check)
-Final Boss Check (Assuming you passed all of the above checks, if you're still playing on a pirated game, the game freezes up during the Final Boss fight, deletes all save data, and then resets the game.)
EB Zero (Mother 1) has some similar checks in that if you try to load up a pirated game, you get an Anti-Piracy screen and bits get changed in the Save RAM which then bricks the cart.
How does stuff like this work? As in, how does the game recognize that it's a pirated copy?
How does stuff like this work? As in, how does the game recognize that it's a pirated copy?
After the issues are reported, you let everyone know that was your anti-piracy to shame the hell out of the pirates and then you reap the positive PR because everyone likes to laugh at dirty pirates.
I'm trying to remember the developer, but someone talked about this happening a couple years ago -- they implemented an anti-piracy mode that basically made the game seem much buggier than it normally was, which meant the game was widely reported as being super buggy. If you're gonna do this kind of thing, you want to make it really, really obvious.
I feel like you shouldn't shame people for acquiring a file that you deliberately distributed, especially since at that point it's no longer illegal.
If your only distribution was via websites that intentionally only deliver pirated games... Yes, they should be able to shame them. It's not like they put it on the main page of their website and said "Free $60 game here! Hah you guys are chumps for believing that!"
It's also not illegal for them to do that with the software they own.
Why would legitimate customers encounter these pirate bugs?
I don't know if it's been mentioned yet, but the DS version of Dragon Quest V had a -magical- troll. If you were playing on an R4, a boat you ride after a couple hours of gameplay will just keep sailing... and sailing... and sailing... forever.
Wholey shit!! I played this game at a friend's house when I was a kid and I really liked it. I never knew what it was called and I've thought about it every now and then for the past almost 20 years and wondered what game it was. Now I know what it was!! Thank you! Now if only I could somehow get my hands on it.Not sure if anyone is familiar with the puzzle platformer game 'Puggsy' from Travellers Tales back in 1993. I had it for the MegaDrive. Pretty great game! Anyway, playing it on an emulator will work fine for the first few levels, then you're greeted with this:
Amazing, considering the year it was released. Not quite sure how this would have been triggered back in the day. Either way, cool!
Could SNES games even fit on a floppy?