Finished reading, more new info in there than I imagined. I can make a summary in a few mins if no one is doing that.
Bullet points!
Finished reading, more new info in there than I imagined. I can make a summary in a few mins if no one is doing that.
Gimme.Finished reading, more new info in there than I imagined. I can make a summary in a few mins if no one is doing that.
Neil said, "figuring out how to bring closure to this story" in the game informer vid, so that must mean Naughty Dog is treating this as their last Uncharted internally.
Finished reading, more new info in there than I imagined. I can make a summary in a few mins if no one is doing that.
I thought this was the case when they announced it in the first place. I mean "A thief's end"... yeah.Neil said, "figuring out how to bring closure to this story" in the game informer vid, so that must mean Naughty Dog is treating this as their last Uncharted internally.
"A Thief's End"
Holy Moley, Drake's head is HUUUUUGE
- Porting TLOU to PS4 helped Uncharted 4 development
- Small team working on it since U3 development ended, half the team moved to U4 after TLOU and the rest after Left Behind
- Takes places 3 years after U3
- At the start of U4 Drake is living an happy life with Elena, then Sam appears
- Drake thought Sam was dead
- Sam life depends on him finding an artifact from Henry Avery
- Drake feels indebted of his brother and he can't resist getting back on treasure hunting
- Story takes Drake and Sam to Libertalia "a mythic Madagascar colony purportedly founded by pirates"
- Says you're not going to spend the whole game on the island, teases snowy and urban enviroments
- Two rival hunters, Rafe and Nadine
- Rafe is a very different treasure hunter than Drake, with different morale and approach
- Nadine owns a private military company in South Africa
- Villains will play a bigger role this time
- "The lack of Sam being in Nathan life for so long is what's driven him in the last games"
- Sam is five years older than Drake
- Teases Elena and Sully
- Sam is even more reckless than Drake
- Sam is jealous of Drake, sees him as the 'better at everything little brother'
- Lots of rivalry between them
- ND didn't want to talk about Drake and Sam past
- Artifacts (collectibles) may contain notes poiting to more treasures/artifacts
- Enemies can grab your leg if you try to push them over ledges
- More tools besides Rope and Piton (metal spike)
- They're not ready to talk about them yet
- Wants to incorporate the tools into puzzles
- GI saw an extended demo with a new scene. Drake is beaten down while Sam is rested, they start arguing the existance of Avery secret, then something catches Drake's eye, he moves forward, pull some foliage, revealing a gray monument with a carving.
- Focusing on navigational freedom for this entry
- Showed multiple paths, one finding an extra cave, other bypassing a group of enemies
- Plenty of side stories if you're looking for them
- In the demo they showed Drake taking a more riskier climbing route, that almost makes him fall in the sea
- All paths have consequences, there's no "Golden path"
- Rehauled A.I system
- Compared Sam A.I to Ellie, but says Sam is a grown up treasure hunter, so he's much stronger than Ellie
- Trying to "explore what it's like to be with somebody as capable of Nathan Drake"
- Not giving a straight answer if this is Drake last adventure
- Still plenty of humour in the game
- Concept of set piece is "What's something impactful that we can do to switch expectations and how can we have it emotionally charged?"
Please don't hunt me down if I missed something
- Porting TLOU to PS4 helped Uncharted 4 development
- Small team working on it since U3 development ended, half the team moved to U4 after TLOU and the rest after Left Behind
- Takes places 3 years after U3
- At the start of U4 Drake is living an happy life with Elena, then Sam appears
- Drake thought Sam was dead
- Sam life depends on him finding an artifact from Henry Avery
- Drake feels indebted of his brother and he can't resist getting back on treasure hunting
- Story takes Drake and Sam to Libertalia "a mythic Madagascar colony purportedly founded by pirates"
- Says you're not going to spend the whole game on the island, teases snowy and urban enviroments
- Two rival hunters, Rafe and Nadine
- Rafe is a very different treasure hunter than Drake, with different morale and approach
- Nadine owns a private military company in South Africa
- Villains will play a bigger role this time
- "The lack of Sam being in Nathan life for so long is what's driven him in the last games"
- Sam is five years older than Drake
- Teases Elena and Sully
- Sam is even more reckless than Drake
- Sam is jealous of Drake, sees him as the 'better at everything little brother'
- Lots of rivalry between them
- ND didn't want to talk about Drake and Sam past
- Artifacts (collectibles) may contain notes poiting to more treasures/artifacts
- Enemies can grab your leg if you try to push them over ledges
- More tools besides Rope and Piton (metal spike)
- They're not ready to talk about them yet
- Wants to incorporate the tools into puzzles
- GI saw an extended demo with a new scene. Drake is beaten down while Sam is rested, they start arguing the existance of Avery secret, then something catches Drake's eye, he moves forward, pull some foliage, revealing a gray monument with a carving.
- Focusing on navigational freedom for this entry
- Showed multiple paths, one finding an extra cave, other bypassing a group of enemies
- Plenty of side stories if you're looking for them
- In the demo they showed Drake taking a more riskier climbing route, that almost makes him fall in the sea
- All paths have consequences, there's no "Golden path"
- Rehauled A.I system
- Compared Sam A.I to Ellie, but says Sam is a grown up treasure hunter, so he's much stronger than Ellie
- Trying to "explore what it's like to be with somebody as capable of Nathan Drake"
- Not giving a straight answer if this is Drake last adventure
- Still plenty of humour in the game
- Concept of set piece is "What's something impactful that we can do to switch expectations and how can we have it emotionally charged?"
Please don't hunt me down if I missed something
- Focusing on navigational freedom for this entry
- Showed multiple paths, one finding an extra cave, other bypassing a group of enemies
- Plenty of side stories if you're looking for them
- In the demo they showed Drake taking a more riskier climbing route, that almost makes him fall in the sea
- All paths have consequences, there's no "Golden path"
- Porting TLOU to PS4 helped Uncharted 4 development
- Small team working on it since U3 development ended, half the team moved to U4 after TLOU and the rest after Left Behind
- Takes places 3 years after U3
- At the start of U4 Drake is living an happy life with Elena, then Sam appears
- Drake thought Sam was dead
- Sam life depends on him finding an artifact from Henry Avery
- Drake feels indebted of his brother and he can't resist getting back on treasure hunting
- Story takes Drake and Sam to Libertalia "a mythic Madagascar colony purportedly founded by pirates"
- Says you're not going to spend the whole game on the island, teases snowy and urban enviroments
- Two rival hunters, Rafe and Nadine
- Rafe is a very different treasure hunter than Drake, with different morale and approach
- Nadine owns a private military company in South Africa
- Villains will play a bigger role this time
- "The lack of Sam being in Nathan life for so long is what's driven him in the last games"
- Sam is five years older than Drake
- Teases Elena and Sully
- Sam is even more reckless than Drake
- Sam is jealous of Drake, sees him as the 'better at everything little brother'
- Lots of rivalry between them
- ND didn't want to talk about Drake and Sam past
- Artifacts (collectibles) may contain notes poiting to more treasures/artifacts
- Enemies can grab your leg if you try to push them over ledges
- More tools besides Rope and Piton (metal spike)
- They're not ready to talk about them yet
- Wants to incorporate the tools into puzzles
- GI saw an extended demo with a new scene. Drake is beaten down while Sam is rested, they start arguing the existance of Avery secret, then something catches Drake's eye, he moves forward, pull some foliage, revealing a gray monument with a carving.
- Focusing on navigational freedom for this entry
- Showed multiple paths, one finding an extra cave, other bypassing a group of enemies
- Plenty of side stories if you're looking for them
- In the demo they showed Drake taking a more riskier climbing route, that almost makes him fall in the sea
- All paths have consequences, there's no "Golden path"
- Rehauled A.I system
- Compared Sam A.I to Ellie, but says Sam is a grown up treasure hunter, so he's much stronger than Ellie
- Trying to "explore what it's like to be with somebody as capable of Nathan Drake"
- Not giving a straight answer if this is Drake last adventure
- Still plenty of humour in the game
- Concept of set piece is "What's something impactful that we can do to switch expectations and how can we have it emotionally charged?"
Please don't hunt me down if I missed something
thank you for that.- Porting TLOU to PS4 helped Uncharted 4 development
- Small team working on it since U3 development ended, half the team moved to U4 after TLOU and the rest after Left Behind
- Takes places 3 years after U3
- At the start of U4 Drake is living an happy life with Elena, then Sam appears
- Drake thought Sam was dead
- Sam life depends on him finding an artifact from Henry Avery
- Drake feels indebted of his brother and he can't resist getting back on treasure hunting
- Story takes Drake and Sam to Libertalia "a mythic Madagascar colony purportedly founded by pirates"
- Says you're not going to spend the whole game on the island, teases snowy and urban enviroments
- Two rival hunters, Rafe and Nadine
- Rafe is a very different treasure hunter than Drake, with different morale and approach
- Nadine owns a private military company in South Africa
- Villains will play a bigger role this time
- "The lack of Sam being in Nathan life for so long is what's driven him in the last games"
- Sam is five years older than Drake
- Teases Elena and Sully
- Sam is even more reckless than Drake
- Sam is jealous of Drake, sees him as the 'better at everything little brother'
- Lots of rivalry between them
- ND didn't want to talk about Drake and Sam past
- Artifacts (collectibles) may contain notes poiting to more treasures/artifacts
- Enemies can grab your leg if you try to push them over ledges
- More tools besides Rope and Piton (metal spike)
- They're not ready to talk about them yet
- Wants to incorporate the tools into puzzles
- GI saw an extended demo with a new scene. Drake is beaten down while Sam is rested, they start arguing the existance of Avery secret, then something catches Drake's eye, he moves forward, pull some foliage, revealing a gray monument with a carving.
- Focusing on navigational freedom for this entry
- Showed multiple paths, one finding an extra cave, other bypassing a group of enemies
- Plenty of side stories if you're looking for them
- In the demo they showed Drake taking a more riskier climbing route, that almost makes him fall in the sea
- All paths have consequences, there's no "Golden path"
- Rehauled A.I system
- Compared Sam A.I to Ellie, but says Sam is a grown up treasure hunter, so he's much stronger than Ellie
- Trying to "explore what it's like to be with somebody as capable of Nathan Drake"
- Not giving a straight answer if this is Drake last adventure
- Still plenty of humour in the game
- Concept of set piece is "What's something impactful that we can do to switch expectations and how can we have it emotionally charged?"
Please don't hunt me down if I missed something
- Porting TLOU to PS4 helped Uncharted 4 development
- Small team working on it since U3 development ended, half the team moved to U4 after TLOU and the rest after Left Behind
- Takes places 3 years after U3
- At the start of U4 Drake is living an happy life with Elena, then Sam appears
- Drake thought Sam was dead
- Sam life depends on him finding an artifact from Henry Avery
- Drake feels indebted of his brother and he can't resist getting back on treasure hunting
- Story takes Drake and Sam to Libertalia "a mythic Madagascar colony purportedly founded by pirates"
- Says you're not going to spend the whole game on the island, teases snowy and urban enviroments
- Two rival hunters, Rafe and Nadine
- Rafe is a very different treasure hunter than Drake, with different morale and approach
- Nadine owns a private military company in South Africa
- Villains will play a bigger role this time
- "The lack of Sam being in Nathan life for so long is what's driven him in the last games"
- Sam is five years older than Drake
- Teases Elena and Sully
- Sam is even more reckless than Drake
- Sam is jealous of Drake, sees him as the 'better at everything little brother'
- Lots of rivalry between them
- ND didn't want to talk about Drake and Sam past
- Artifacts (collectibles) may contain notes poiting to more treasures/artifacts
- Enemies can grab your leg if you try to push them over ledges
- More tools besides Rope and Piton (metal spike)
- They're not ready to talk about them yet
- Wants to incorporate the tools into puzzles
- GI saw an extended demo with a new scene. Drake is beaten down while Sam is rested, they start arguing the existance of Avery secret, then something catches Drake's eye, he moves forward, pull some foliage, revealing a gray monument with a carving.
- Focusing on navigational freedom for this entry
- Showed multiple paths, one finding an extra cave, other bypassing a group of enemies
- Plenty of side stories if you're looking for them
- In the demo they showed Drake taking a more riskier climbing route, that almost makes him fall in the sea
- All paths have consequences, there's no "Golden path"
- Rehauled A.I system
- Compared Sam A.I to Ellie, but says Sam is a grown up treasure hunter, so he's much stronger than Ellie
- Trying to "explore what it's like to be with somebody as capable of Nathan Drake"
- Not giving a straight answer if this is Drake last adventure
- Still plenty of humour in the game
- Concept of set piece is "What's something impactful that we can do to switch expectations and how can we have it emotionally charged?"
Please don't hunt me down if I missed something
thank you for that.
although I hope they're not keeping it a "light hearted romp" just because of the scare the rumor made about it being too dark. i'd like a darker approach if that's what their original vision was.
and not to mention, if this is supposed to be the last uncharted game (at least with nate as the protagonist), then by all means, dark is best.
- Porting TLOU to PS4 helped Uncharted 4 development
- Small team working on it since U3 development ended, half the team moved to U4 after TLOU and the rest after Left Behind
- Takes places 3 years after U3
- At the start of U4 Drake is living an happy life with Elena, then Sam appears
- Drake thought Sam was dead
- Sam life depends on him finding an artifact from Henry Avery
- Drake feels indebted of his brother and he can't resist getting back on treasure hunting
- Story takes Drake and Sam to Libertalia "a mythic Madagascar colony purportedly founded by pirates"
- Says you're not going to spend the whole game on the island, teases snowy and urban enviroments
- Two rival hunters, Rafe and Nadine
- Rafe is a very different treasure hunter than Drake, with different morale and approach
- Nadine owns a private military company in South Africa
- Villains will play a bigger role this time
- "The lack of Sam being in Nathan life for so long is what's driven him in the last games"
- Sam is five years older than Drake
- Teases Elena and Sully
- Sam is even more reckless than Drake
- Sam is jealous of Drake, sees him as the 'better at everything little brother'
- Lots of rivalry between them
- ND didn't want to talk about Drake and Sam past
- Artifacts (collectibles) may contain notes poiting to more treasures/artifacts
- Enemies can grab your leg if you try to push them over ledges
- More tools besides Rope and Piton (metal spike)
- They're not ready to talk about them yet
- Wants to incorporate the tools into puzzles
- GI saw an extended demo with a new scene. Drake is beaten down while Sam is rested, they start arguing the existance of Avery secret, then something catches Drake's eye, he moves forward, pull some foliage, revealing a gray monument with a carving.
- Focusing on navigational freedom for this entry
- Showed multiple paths, one finding an extra cave, other bypassing a group of enemies
- Plenty of side stories if you're looking for them
- In the demo they showed Drake taking a more riskier climbing route, that almost makes him fall in the sea
- All paths have consequences, there's no "Golden path"
- Rehauled A.I system
- Compared Sam A.I to Ellie, but says Sam is a grown up treasure hunter, so he's much stronger than Ellie
- Trying to "explore what it's like to be with somebody as capable of Nathan Drake"
- Not giving a straight answer if this is Drake last adventure
- Still plenty of humour in the game
- Concept of set piece is "What's something impactful that we can do to switch expectations and how can we have it emotionally charged?"
Please don't hunt me down if I missed something
- Porting TLOU to PS4 helped Uncharted 4 development
- Small team working on it since U3 development ended, half the team moved to U4 after TLOU and the rest after Left Behind
- Takes places 3 years after U3
- At the start of U4 Drake is living an happy life with Elena, then Sam appears
- Drake thought Sam was dead
- Sam life depends on him finding an artifact from Henry Avery
- Drake feels indebted of his brother and he can't resist getting back on treasure hunting
- Story takes Drake and Sam to Libertalia "a mythic Madagascar colony purportedly founded by pirates"
- Says you're not going to spend the whole game on the island, teases snowy and urban enviroments
- Two rival hunters, Rafe and Nadine
- Rafe is a very different treasure hunter than Drake, with different morale and approach
- Nadine owns a private military company in South Africa
- Villains will play a bigger role this time
- "The lack of Sam being in Nathan life for so long is what's driven him in the last games"
- Sam is five years older than Drake
- Teases Elena and Sully
- Sam is even more reckless than Drake
- Sam is jealous of Drake, sees him as the 'better at everything little brother'
- Lots of rivalry between them
- ND didn't want to talk about Drake and Sam past
- Artifacts (collectibles) may contain notes poiting to more treasures/artifacts
- Enemies can grab your leg if you try to push them over ledges
- More tools besides Rope and Piton (metal spike)
- They're not ready to talk about them yet
- Wants to incorporate the tools into puzzles
- GI saw an extended demo with a new scene. Drake is beaten down while Sam is rested, they start arguing the existance of Avery secret, then something catches Drake's eye, he moves forward, pull some foliage, revealing a gray monument with a carving.
- Focusing on navigational freedom for this entry
- Showed multiple paths, one finding an extra cave, other bypassing a group of enemies
- Plenty of side stories if you're looking for them
- In the demo they showed Drake taking a more riskier climbing route, that almost makes him fall in the sea
- All paths have consequences, there's no "Golden path"
- Rehauled A.I system
- Compared Sam A.I to Ellie, but says Sam is a grown up treasure hunter, so he's much stronger than Ellie
- Trying to "explore what it's like to be with somebody as capable of Nathan Drake"
- Not giving a straight answer if this is Drake last adventure
- Still plenty of humour in the game
- Concept of set piece is "What's something impactful that we can do to switch expectations and how can we have it emotionally charged?"
Please don't hunt me down if I missed something
- Porting TLOU to PS4 helped Uncharted 4 development
- Small team working on it since U3 development ended, half the team moved to U4 after TLOU and the rest after Left Behind
- Takes places 3 years after U3
- At the start of U4 Drake is living an happy life with Elena, then Sam appears
- Drake thought Sam was dead
- Sam life depends on him finding an artifact from Henry Avery
- Drake feels indebted of his brother and he can't resist getting back on treasure hunting
- Story takes Drake and Sam to Libertalia "a mythic Madagascar colony purportedly founded by pirates"
- Says you're not going to spend the whole game on the island, teases snowy and urban enviroments
- Two rival hunters, Rafe and Nadine
- Rafe is a very different treasure hunter than Drake, with different morale and approach
- Nadine owns a private military company in South Africa
- Villains will play a bigger role this time
- "The lack of Sam being in Nathan life for so long is what's driven him in the last games"
- Sam is five years older than Drake
- Teases Elena and Sully
- Sam is even more reckless than Drake
- Sam is jealous of Drake, sees him as the 'better at everything little brother'
- Lots of rivalry between them
- ND didn't want to talk about Drake and Sam past
- Artifacts (collectibles) may contain notes poiting to more treasures/artifacts
- Enemies can grab your leg if you try to push them over ledges
- More tools besides Rope and Piton (metal spike)
- They're not ready to talk about them yet
- Wants to incorporate the tools into puzzles
- GI saw an extended demo with a new scene. Drake is beaten down while Sam is rested, they start arguing the existance of Avery secret, then something catches Drake's eye, he moves forward, pull some foliage, revealing a gray monument with a carving.
- Focusing on navigational freedom for this entry
- Showed multiple paths, one finding an extra cave, other bypassing a group of enemies
- Plenty of side stories if you're looking for them
- In the demo they showed Drake taking a more riskier climbing route, that almost makes him fall in the sea
- All paths have consequences, there's no "Golden path"
- Rehauled A.I system
- Compared Sam A.I to Ellie, but says Sam is a grown up treasure hunter, so he's much stronger than Ellie
- Trying to "explore what it's like to be with somebody as capable of Nathan Drake"
- Not giving a straight answer if this is Drake last adventure
- Still plenty of humour in the game
- Concept of set piece is "What's something impactful that we can do to switch expectations and how can we have it emotionally charged?"
Please don't hunt me down if I missed something
- Porting TLOU to PS4 helped Uncharted 4 development
- Small team working on it since U3 development ended, half the team moved to U4 after TLOU and the rest after Left Behind
- Takes places 3 years after U3
- At the start of U4 Drake is living an happy life with Elena, then Sam appears
- Drake thought Sam was dead
- Sam life depends on him finding an artifact from Henry Avery
- Drake feels indebted of his brother and he can't resist getting back on treasure hunting
- Story takes Drake and Sam to Libertalia "a mythic Madagascar colony purportedly founded by pirates"
- Says you're not going to spend the whole game on the island, teases snowy and urban enviroments
- Two rival hunters, Rafe and Nadine
- Rafe is a very different treasure hunter than Drake, with different morale and approach
- Nadine owns a private military company in South Africa
- Villains will play a bigger role this time
- "The lack of Sam being in Nathan life for so long is what's driven him in the last games"
- Sam is five years older than Drake
- Teases Elena and Sully
- Sam is even more reckless than Drake
- Sam is jealous of Drake, sees him as the 'better at everything little brother'
- Lots of rivalry between them
- ND didn't want to talk about Drake and Sam past
- Artifacts (collectibles) may contain notes poiting to more treasures/artifacts
- Enemies can grab your leg if you try to push them over ledges
- More tools besides Rope and Piton (metal spike)
- They're not ready to talk about them yet
- Wants to incorporate the tools into puzzles
- GI saw an extended demo with a new scene. Drake is beaten down while Sam is rested, they start arguing the existance of Avery secret, then something catches Drake's eye, he moves forward, pull some foliage, revealing a gray monument with a carving.
- Focusing on navigational freedom for this entry
- Showed multiple paths, one finding an extra cave, other bypassing a group of enemies
- Plenty of side stories if you're looking for them
- In the demo they showed Drake taking a more riskier climbing route, that almost makes him fall in the sea
- All paths have consequences, there's no "Golden path"
- Rehauled A.I system
- Compared Sam A.I to Ellie, but says Sam is a grown up treasure hunter, so he's much stronger than Ellie
- Trying to "explore what it's like to be with somebody as capable of Nathan Drake"
- Not giving a straight answer if this is Drake last adventure
- Still plenty of humour in the game
- Concept of set piece is "What's something impactful that we can do to switch expectations and how can we have it emotionally charged?"
Please don't hunt me down if I missed something
Nah. Keep vehicles out of MP and don't have the player controlling them in SP. It only makes games worse.Sounds amazing! If you are reading this Naughty Dog can you please think about doing more vehicle sections? The multiplayer could benefit from it too. It's been a long time since Drake and Elena in the SUV.
Given that this thing has passed hands a few times there is no telling what the "original vision" even was.
Given that this thing has passed hands a few times there is no telling what the "original vision" even was.
Seeing how it's not going to take place only the island, I can think we get definitely be seeing theme in the other locations.
Can't wait for Gamereactor Sweden to shop out Troy Baker so we can have this thread again
that's true, but I meant a change in response to this rumor
https://www.youtube.com/watch?v=Og47oMv9TOg
Seeing how it's not going to take place only the island, I can think we get definitely be seeing theme in the other locations.
100% AgreeDrake 4.0 is much better looking than any other version of Drake.
Given the whole Drake + Sam thing, I wonder if campaign co-op will be a thing.
- Porting TLOU to PS4 helped Uncharted 4 development
- Says you're not going to spend the whole game on the island, teases snowy and urban enviroments
- More tools besides Rope and Piton (metal spike)
- Focusing on navigational freedom for this entry
- Showed multiple paths, one finding an extra cave, other bypassing a group of enemies
- Plenty of side stories if you're looking for them
- In the demo they showed Drake taking a more riskier climbing route, that almost makes him fall in the sea
- All paths have consequences, there's no "Golden path"
- Rehauled A.I system
Please don't hunt me down if I missed something
A next-gen Chloe with a beautifully sculpted *** seems to be in HOT D3MAND!
In all seriousness seems like fans of the game have really grown fond of her...