Come onnn PS5.
Why link a youtube video instead of the demo download?
I ran it on my PC at work today (with just a 660ti) and it was pretty smooth.
An awesome example of what you can achieve if you focus on a small area and make it static (to allow baking all the lighting information).
Oh, and also a good way to sell UE4's incredible PBR and temporal AA quality.
The requested URL /UnrealParis_v1.1.rar was not found on this server.
Do you have a download link? The v1.1. rar on his page isn't working.Why link a youtube video instead of the demo download?
I ran it on my PC at work today (with just a 660ti) and it was pretty smooth.
An awesome example of what you can achieve if you focus on a small area and make it static (to allow baking all the lighting information).
Oh, and also a good way to sell UE4's incredible PBR and temporal AA quality.
Why link a youtube video instead of the demo download?
I ran it on my PC at work today (with just a 660ti) and it was pretty smooth.
An awesome example of what you can achieve if you focus on a small area and make it static (to allow baking all the lighting information).
Oh, and also a good way to sell UE4's incredible PBR and temporal AA quality.
Do you have a download link? The v1.1. rar on his page isn't working.
Oh, that sucks. It was fine when I downloaded it earlier today.Do you know a place to download the demo? They seem to have taken the demo offline on their website due to traffic issues.
Quite OT, but sureJust curious - what hardware do you have at home?
Why link a youtube video instead of the demo download?
I ran it on my PC at work today (with just a 660ti) and it was pretty smooth.
An awesome example of what you can achieve if you focus on a small area and make it static (to allow baking all the lighting information).
Oh, and also a good way to sell UE4's incredible PBR and temporal AA quality.
I think tech demos like this still serve purpose. I love seeing just how far engines can go to try and hit photorealism. This is the closest I've seen. Very impressive.And not ONCE was the Eifel Tower spotted.
Once you get a game running with this i'm sure things will be a wee bit different. Object interactivity, moving people on screen, large scale. I find myself less and less impressed with such things nowaday. I'm all for seeing tech in an actual game scenario.
Wanted to share this sorcery.
Come onnn PS5.
I agree with that, but considering how often people here e.g. compare the graphics of a game with varaible ToD with a fixed one, or a linear cinematic game with an open world one, I always feel compelled to point out just how much these constraints (or the lack of them) affect performance.In terms of technical assessment I understand the aversion to pre-calc lighting, but for the life of me, I cringe when people act like by nature of it being pre-calculated, it somehow appears worse in a given scene/moment than a real-time equivalent would.
So.... P.T. was Paris Tour, afterall...
Konami using Unreal Engine instead Fox Engine confirmed.
considering how often people here e.g. compare the graphics of a game with varaible ToD with a fixed one, or a linear cinematic game with an open world one, I always feel compelled to point out just how much these constraints (or the lack of them) affect performance.
A big production, full fledged game looking like that? No I don't think so.Why PS5? Do you really think that this isnt possible on PS4?
A big production, full fledged game looking like that? No I don't think so.
http://www.benoitdereau.com/unrealparis.htmlBendix8 said:the build is not avalaible anymore for a short period, i'm trying to fix some bugs. i'll up the build again tomorrow! sorry guys!