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Dying Light PC Performance Thread

Nokterian

Member
I took HBAO+ off a long with Motion Blur put the draw distance at 50% and it runs pretty good now. HBAO+ tanks very hard and i have a 780.
 

Faith

Member
Well i guess i meant more in terms of scalability. like crysis games for example, it still takes a top end set up to run them at max but otherwise you can scale them to run at 60 fps with no problems. the graphical settings actually make a difference. seems like the scalability has change. its not what it was. That is more what i was asking. has that part of it changed?
Yes it has:

0bbYeO9.jpg

Today you can't just disable shadows or major parts of the lighting. There are still a lot of settings in games nowadays but the difference in terms of graphics are really small. You still can get 2-4 times more FPS when turning down certain settings, but you won't see that difference that you saw back then in 2007. And I think it's a good thing.

Lets take Dying Light, you can double your framerate by reducing draw distance from 100% to 35%. You can disable Nvidia DoF and get additional +30% FPS. Your game will look just as nice. The scaling is still there.
 

gooface

Banned
Dang this game makes me want to get a better GPU (I have a 780)

I want the GM200 series to come out so I have an excuse to upgrade again. the 9xx series is like the 6xx series of where it laid the foundation for the next cards.
 

Kezen

Banned
I've completed the prologue and now I'm getting 1-2 seconds freezes when panning the camera quickly.

Wonderful.
 

pa22word

Member
For people with an Oculus Rift connected to their PC: Are you having issues running the game in real fullscreen mode? If this is the case, disconnect your Rift. Allowed me to run real fullscreen.

:eek:

Awesome, will try out as soon as I get home!

You've probably saved me some massive headaches, because I've been trying to get fullscreen to work all night to no avail x_x
 

MaLDo

Member
Locked 60 fps using SMAA injection at 1080p. Distance view and FOV as default values. HBAO+ enabled, motion blur enabled, horrible built in AA disabled. To avoid regular hitching when turning the camera, I have to lower texture detail from HIGH to MEDIUM (2 GB GPU), but surprisingly texture resolution is about the same.
 

Kezen

Banned
Locked 60 fps using SMAA injection at 1080p. Distance view and FOV as default values. HBAO+ enabled, motion blur enabled, horrible built in AA disabled. To avoid regular hitching when turning the camera, I have to lower texture detail from HIGH to MEDIUM, but surprisingly texture resolution is about the same.

As the Geforce guide suggested the high texture setting is mostly for caching.
 

bbd23

Member
I ran fraps real quick when the tutorial was over and I was running around killing zombies. avg was 41

3570k
7870
8GB RAM

I have shadows on medium and everything else high/on

noticing a bit of stuttering though which kinda sucks.

i actually think the game looks really good..
 

sniperpon

Member
Haswell i5-4670k with a GTX 660, running in Manjaro (GNU/Linux) with the latest Nvidia drivers. Indoor areas are fine, but outdoor I'm getting easily less than 20 fps.

Par-the-course judging by the other posts in this thread, and on other forums :) I was going to boot into Winbloze and install it there, but based on what I'm reading it sounds like that would be fruitless; same framerate issues there.
 

Faith

Member
Look at the CPU.

The game is heavily CPU bound.
My 4770K is running @4GHz, that shouldn't be a problem.

This benchmark has nothing to do with the real world. I'm not near that 88fps. My 970s are even overclocked and I turned Nvidia DoF off, set Textures to Medium & Draw Distance to 50%. I get around 40-60fps with drops to 30fps sometimes.
 

pa22word

Member
I ran fraps real quick when the tutorial was over and I was running around killing zombies. avg was 41

3570k
7870
8GB RAM

I have shadows on medium and everything else high/on

noticing a bit of stuttering though which kinda sucks.

i actually think the game looks really good..

Try turning textures to medium. The nvidia guide posted earlier was saying the high setting acts as a higher texture cache to preload all the textures into memory, which eats up fucktons of VRAM, with reports of up to 4GB vram usage. Apparently there's no actual change in the textures themselves, though, so you're not really losing much in terms of immediate eyecandy :p

My 4770K is running @4GHz, that shouldn't be a problem.

This benchmark has nothing to do with the real world. I'm not near that 88fps. My 970s are even overclocked and I turned Nvidia DoF off, set Textures to Medium & Draw Distance to 50%. I get around 40-60fps with drops to 30fps sometimes.

That x99 6 core monster in those benches is a lot more powerful than your 4770k, I would think.
 

mephixto

Banned
My 4770K is running @4GHz, that shouldn't be a problem.

This benchmark has nothing to do with the real world. I'm not near that 88fps. My 970s are even overclocked and I turned Nvidia DoF off, set Textures to Medium & Draw Distance to 50%.

You should be fine. Do yoy have 3dmark? whats your score? You should be around this if not consider OC that i7.
 

Very interesting, this is definitely not the performance i'm getting out of my 295x2, it's definitely pushing out way more frames, although I did notice now in afterburner that the GPU usage is spiking rather than staying constant. I'll try some other profiles later tonight.
 

theimmortalbum

Neo Member
I've got a 2500k and a GTX 680. Seems like I should maybe avoid this on PC, then. That's a bummer, some guys I know picked it up there over PS4.
 

Soi-Fong

Member
So, what kind of performance should I expect from a 780 Ti Classy + i7 2600k @ 4.2 gHz?

I'm guessing this is unplayable in the Rift for me since I'd like to try this out on the My DK2 Rift as well.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
i5 4690k
16gb ram
2 x gtx970 sli

1080p

default "best" settings (I love when games default to that) which is everything maxed, draw distance halfway

only played 3omins or so but im getting 60fps with no drops on the tutorial, which probably doesnt mean anything until I get outside. I am getting some sound issues all of a sudden, like sound starts getting corrupted and laaaaaaging, its weird. I thought the game was crashing. Anyone had that?

edit: basically exactly this - http://steamcommunity.com/app/239140/discussions/0/613948093896035308/
 

Hakkesshu

Member
2500k + GTX770 am cry :(

Yep, same here. This is the first game I've played where I don't think it runs acceptably compared with how it looks. I can run pretty much every other game at high or highest settings and get to near-60, but here it's hitchy and unpredictable as hell. I hope it can be fixed.
 

Naminator

Banned
Never buying PC games day 1 post 2014. Sucks to do that but I was burned so bad in 2014 by gaming that I've dramatically altered my purchasing habits.

Has anybody tried this game with a Gsync monitor? Curious how it performs.

LOL this is pretty much why I ordered a Gsync monitor, getting that this Thursday.

A way better upgrade than most GFX cards these days, and thats only due to shit optimizations of current games.
 

sniperpon

Member
Haswell i5-4670k with a GTX 660, running in Manjaro (GNU/Linux) with the latest Nvidia drivers. Indoor areas are fine, but outdoor I'm getting easily less than 20 fps.

Dropped the texture quality to medium, and the draw distance down to three increments. Framerate went from a low of probably 10 all the way up to 20, with the outdoors probably hovering around 30 most of the time.

Game went from unplayable to playable, which is all I'm looking for at this point until the developer can (hopefully) do some optimization.


Edit: Should also add, I'm thrilled to death to have a Linux version. I've been using GNU/Linux since 1996, and this is the first time ever that there has been a day one, native Linux version of a major game release for a title that I was interested in. Hope this release is foreshadowing good things in the future.
 

Big_Al

Unconfirmed Member
Hmm looks like it'll be a choice between keeping most options high/medium for a good 30fps on the good ol GTX 670 or turning things waaaay down for 60fps.
 

mtodavk

Member
Is anyone else experiencing crashes every time you join a multiplayer game, coop/zombie invasion?

Haven't been able to stay in a MP game for more than 5 minutes.
 

jorimt

Member
As the Geforce guide suggested the high texture setting is mostly for caching.

In my short experience with the game thus far, not necessarily. It looks like there is marked difference between Medium and High textures, mostly the signage.

I restarted the game upon switching texture quality, just to make sure the new settings took full effect.

Screenshot comparisons below:

http://screenshotcomparison.com/comparison/111933
http://screenshotcomparison.com/comparison/111935 (Disregard the weapon blurring in the "High Textures" screen, it's due to motion blur)
http://screenshotcomparison.com/comparison/111936 (May be due to the motion blur again, but the "High Texture" screen seems to have the more detailed weapon texture)
http://screenshotcomparison.com/comparison/111938 (Finally, some textures don't seem to fully load with "Medium" activated. Though I must note, that sign did revert to the quality of the other "Medium" sign textures with a couple of game restarts; seems random with "Medium" activated)

My PC specs and in-game settings can be found in my previous post here:
http://www.neogaf.com/forum/showpost.php?p=149363855&postcount=219
 

pa22word

Member
I'm not very happy with the performance in highend amd gpus, I think it's 6-7 fps less than it should be.

Honestly you should always set yourself up for disappointment with them. They basically aren't worth buying for a gaming rig, or at all really, unless you're just looking for a cheap cpu to throw into a computer for someone who's using it for general usage.

They're so bad I feel bad for people who end up buying them when I look at the benches in every performance thread =\
 

Faith

Member
You have 8GB RAM I don't know if thats enough, look at knitoe RAM usage:
I don't think that's a problem right now.


That's far from stable 60fps. Everything on High, Nvidia DoF Off, 50% draw distance, 2560x1080 resolution.

Both GPUs don't go near 100% GPU usage. They are always around 50%, is that normal?
 

LordAmused

Member
Playing with a Haswell 4690K @ 3.5GHz, coupled with an ASUS GTX 970 4GB STRIX, 8GB Ram @ 1920x1080:

- Frames fluctuates between 40 and 85 with V-Sync forced OFF through nVidia Control panel.
- Everything at high, HBAO + enables and all the other gimmicks.
- Game freezes for a second or two sometimes near cutscenes.
- Most recent driver 347.25
- Overall a great experience, but definitely needs more optimization.
 
I picked up the game when I got home and this is my current status:

i7 950
6GB RAM
GTX 970

With all of the settings maxed out and with a resolution of 1980 x 1200, the game will run at a very steady 60FPS. However, the game cannot be played for more than ten minutes at a time because of my available memory. Not the VRAM for my card (I have no stuttering), but the system RAM gets completely pegged and the game will crash and take windows with it.

So, it looks as if I won't be able to play Dying Light until I get that 6GB of RAM upgraded to something more along the lines of 12GB.
 
Locked 60 fps using SMAA injection at 1080p. Distance view and FOV as default values. HBAO+ enabled, motion blur enabled, horrible built in AA disabled. To avoid regular hitching when turning the camera, I have to lower texture detail from HIGH to MEDIUM (2 GB GPU), but surprisingly texture resolution is about the same.
What did you use to inject SMAA?
 
Well, fwiw, changing graphic settings does absolutely nothing for a 290X. Same average FPS on very low to very high.

It's either horrendously CPU bound (even on a 4770K) or AMD didn't get to look at the code.
 
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