Yes it has:Well i guess i meant more in terms of scalability. like crysis games for example, it still takes a top end set up to run them at max but otherwise you can scale them to run at 60 fps with no problems. the graphical settings actually make a difference. seems like the scalability has change. its not what it was. That is more what i was asking. has that part of it changed?
For people with an Oculus Rift connected to their PC: Are you having issues running the game in real fullscreen mode? If this is the case, disconnect your Rift. Allowed me to run real fullscreen.
5930K@4.4GHz
88 min FPS with 970 SLI? How?
Somebody get me that i7
88 min FPS with 970 SLI? How?
Locked 60 fps using SMAA injection at 1080p. Distance view and FOV as default values. HBAO+ enabled, motion blur enabled, horrible built in AA disabled. To avoid regular hitching when turning the camera, I have to lower texture detail from HIGH to MEDIUM, but surprisingly texture resolution is about the same.
88 min FPS with 970 SLI? How?
88 min FPS with 970 SLI? How?
My 4770K is running @4GHz, that shouldn't be a problem.Look at the CPU.
The game is heavily CPU bound.
I ran fraps real quick when the tutorial was over and I was running around killing zombies. avg was 41
3570k
7870
8GB RAM
I have shadows on medium and everything else high/on
noticing a bit of stuttering though which kinda sucks.
i actually think the game looks really good..
My 4770K is running @4GHz, that shouldn't be a problem.
This benchmark has nothing to do with the real world. I'm not near that 88fps. My 970s are even overclocked and I turned Nvidia DoF off, set Textures to Medium & Draw Distance to 50%. I get around 40-60fps with drops to 30fps sometimes.
As the Geforce guide suggested the high texture setting is mostly for caching.
My 4770K is running @4GHz, that shouldn't be a problem.
This benchmark has nothing to do with the real world. I'm not near that 88fps. My 970s are even overclocked and I turned Nvidia DoF off, set Textures to Medium & Draw Distance to 50%.
2500k + GTX770 am cry
Never buying PC games day 1 post 2014. Sucks to do that but I was burned so bad in 2014 by gaming that I've dramatically altered my purchasing habits.
Has anybody tried this game with a Gsync monitor? Curious how it performs.
Haswell i5-4670k with a GTX 660, running in Manjaro (GNU/Linux) with the latest Nvidia drivers. Indoor areas are fine, but outdoor I'm getting easily less than 20 fps.
Well, I got only that result: http://www.3dmark.com/3dm/5689392? & http://www.3dmark.com/3dm/5689504?You should be fine. Do yoy have 3dmark? whats your score? You should be around this if not consider OC that i7.
As the Geforce guide suggested the high texture setting is mostly for caching.
Well, I got only that result: http://www.3dmark.com/3dm/5689392? & http://www.3dmark.com/3dm/5689504?
Should I reinstall Windows 8.1?
5930K@4.4GHz
I'm not very happy with the performance in highend amd gpus, I think it's 6-7 fps less than it should be.
I don't think that's a problem right now.You have 8GB RAM I don't know if thats enough, look at knitoe RAM usage:
looks like very much CPU limited. This should be a game that will benefit from DX12/Mantle...
Or halfway competent optimization.
What did you use to inject SMAA?Locked 60 fps using SMAA injection at 1080p. Distance view and FOV as default values. HBAO+ enabled, motion blur enabled, horrible built in AA disabled. To avoid regular hitching when turning the camera, I have to lower texture detail from HIGH to MEDIUM (2 GB GPU), but surprisingly texture resolution is about the same.
What did you use to inject SMAA?
So are we starting to see a need for more system RAM?