dickgumshoe
Member
I don't know how I should feel about the differences between this and Xenoblade. In the end I will forgive a lot if the soundtrack is that great as Xenoblade's, but I'm not too happy about the songs so far.
Mechs are awesome. People who don't like mechs can simply not play a mech game. Dealwithit, etc. Go play Skyrim or Crackdown or something.
Mechs are definitely going to be a huge part of Xenoblade X. Takahashi himself said that he has always wanted to make a game like this where there exploration is seamless between humans and mechs. There'll definitely be places you cannot get to on foot, or are simply scaled such where it doesn't make sense to explore on foot. That's all good. Mechs are amazing. If you don't like mechs, who cares about you.
You made me smile on this post. Thank you.
I love mechs. I was born to love mechs. From Voltes V to the Gundams. Games should have more mechs like these..
Now an open world with mechs and they can fly or transform too?? THIS IS MY DREAM GAME!!!! Best part is that it is heavily emphasized that it is mech focused like Xenogears.
I wish they are air combat fights as well. Like a super huge boss and your team is flying with your mechs to beat it. WOOOSH!!!
I feel bad for those that hoped that 300hrs was his 100% or new game plus lol
Sure it was. It was filled with mechs, scifi, technology, etc. This is just an expansion of it.
i do not think this game will do that at all, nintendo is really advertising it this time, and its not a gamestop exclusiveI'm not really interested in this game but considering it'll have the same fate as Xenoblade (niche game/scalpers/rare status) shorty after launch, I don't want to regret it at a later date so I'll buy it and keep it there waiting for me whenever I feel like playing it
Let me clarify: the original Xenoblade was not a game where your character controlled a mech. It was a fantasy RPG that happened to have a robotic civilization as a major antagonist.
I don't think that a ton of effort has been put into making exploration in mechs feel much different in the previous Xeno games. They were basically just used to show off a different scale in some dungeons (and in these cases when you went on foot you would be much, much smaller).
But I totally disagree about them being inconsequential. In all the Xeno games, the mechs always had unique aspects in the battle which made fighting in them very different, and a different sort of resource management. That's something not many RPGs actually bother with, and it adds a lot to a game for me. The same reason why Phantasy Star 4's vehicle combat is extremely memorable.
i do not think this game will do that at all, nintendo is really advertising it this time, and its not a gamestop exclusive
I'll admit I'm a bit scared about the game being more nonlinear and quest-based, at least that's what I gathered from the comments. What I loved about the first XB was how you had this huge world to explore with tons of sidequests and things to do, but at the same time had a complex and interesting linear storyline.
In the first or second trailer, they show you flying around a giant monster with what looks like lava coming out of it mouth so there is a good chance that it will happen.
Yeah... I really never got bored doing quests and exploring the world in Xenoblade since I liked the world, battle system and all that but I could see how people where put off when they see the massive amounts of quests that open even in Colony 9 and how open and massive the game feels.I'm happy there are people that enjoy it. I just wish there was also a way to get some closure in terms of story without investing so many hours into the game. Xenoblade did a really bad job of letting me know beforehand which side quests were interesting and offered new content/locations and which were literally just filler. As a result I got 80+ hours into the game without finishing it. I still intend to do so when I have more time, but it kind of sucks investing an amount that is equivalent to 3-4 of today's standard single player story driven games and not getting to see the ending.
Mechs are awesome. People who don't like mechs can simply not play a mech game. Dealwithit, etc. Go play Skyrim or Crackdown or something.
Mechs are definitely going to be a huge part of Xenoblade X. Takahashi himself said that he has always wanted to make a game like this where there exploration is seamless between humans and mechs. There'll definitely be places you cannot get to on foot, or are simply scaled such where it doesn't make sense to explore on foot. That's all good. Mechs are amazing. If you don't like mechs, who cares about you.
Do you know Japanese? if not don't buy one.tempted to buy a Japanese WiiU for this and DQX
why wait longer?
hold me back GAF
tempted to buy a Japanese WiiU for this and DQX
why wait longer?
hold me back GAF
tempted to buy a Japanese WiiU for this and DQX
why wait longer?
hold me back GAF
Lol at anyone saying "XB wasn't a mech game"
Did you set your timezone to Dragon Ball Z?
You made me smile on this post. Thank you.
I love mechs. I was born to love mechs. From Voltes V to the Gundams. Games should have more mechs like these..
Now an open world with mechs and they can fly or transform too?? THIS IS MY DREAM GAME!!!! Best part is that it is heavily emphasized that it is mech focused like Xenogears.
I wish they are air combat fights as well. Like a super huge boss and your team is flying with your mechs to beat it. WOOOSH!!!
Xenoblade wasn't a mech game.
Xenoblade wasn't a mech game.
There's a part of the game where. It's totes a mech game.a robot dude pilots a mech which is piloting an even bigger mech
Sure it has mechs in it. Still not a mech game though. No matter what you say.
Richisawesome, that's a spoiler up there.
You're technically living on a giant mech, so....
So are the EVAs in Evangelion on a technical level, still a mech to a degree IMO.Bionis is a living being.
So are the EVAs in Evangelion on a technical level, still a mech to a degree IMO.
Xenoblade wasn't a mech game.
Xenoblade wasn't a mech game.
You fight mechon.
There are two robots, the bionis and the mechonis.
You wear mechon armour.
Your first weapon is made of mechon parts.
dont know if anybody posted yet, but gamexplain is at it again
https://www.youtube.com/watch?v=_xsbHEuDSJU
YES! thank you going to watch it now! It still needs an analysis thoposted it in the relevant thread: http://www.neogaf.com/forum/showthread.php?p=150078209#post150078209
it's just a discussion, though. no analysis (there's nothing to really analyze anyway). nothing we haven't talked about here yet.
I share the concerns about the "non-linear" nature of the game as it expands into a more open world RPG concept. The majority of the optional side quests in Xenoblade were really awful, and had very little thought put into designing them. But at the same time, I think there are optimistic signs that they are aware of some of those flaws and are looking to mitigate them.
One of my biggest issues with the way quests were designed in Xenoblade was that there were actually some pretty interesting non-generic quests available in the towns, but they were gated behind a dozen terrible filler quests. Having to raise your affinity in each community before you could take on quests which actually had interactions with NPCs and provided humorous or just interesting details about the people living in the town and how they live their lives meant that most people who got sick of doing the terrible quests would just never see these.
What I'm personally hoping for is that Xenoblade X redirects all the mundane filler quests (those where all you are meant to do is to kill a number of generic enemies on the field, or collect generic materials on the field, etc without anything unique or interesting) into the Union categories. The way they're divided already seems to indicate this. So if a player actually feels like going around killing [x] enemies, they can take on quests from the Avalanche union, if they want to clear maps and find waypoints they can take on Path Finder union quests, if they want to collect [x] materials on the field mindlessly they can take on requests from Land Bank, etc.
If they do this well, then they can still use the affinity system in towns to provide more interesting quests right off the bat, allowing players to form a closer connection with the NPCs in areas without being resentful of how everyone initially has garbage quests.
Based on what they've said about the game, I feel it's still likely that unfortunately story elements will be gated off based on player progression in Unions. So players might be forced to do mundane crap before a story event happens, just to create a sense that time has been progressing. But hey, at least there should be a wider choice of garbage missions.... right?
I share the concerns about the "non-linear" nature of the game as it expands into a more open world RPG concept. The majority of the optional side quests in Xenoblade were really awful, and had very little thought put into designing them. But at the same time, I think there are optimistic signs that they are aware of some of those flaws and are looking to mitigate them.
One of my biggest issues with the way quests were designed in Xenoblade was that there were actually some pretty interesting non-generic quests available in the towns, but they were gated behind a dozen terrible filler quests. Having to raise your affinity in each community before you could take on quests which actually had interactions with NPCs and provided humorous or just interesting details about the people living in the town and how they live their lives meant that most people who got sick of doing the terrible quests would just never see these.
What I'm personally hoping for is that Xenoblade X redirects all the mundane filler quests (those where all you are meant to do is to kill a number of generic enemies on the field, or collect generic materials on the field, etc without anything unique or interesting) into the Union categories. The way they're divided already seems to indicate this. So if a player actually feels like going around killing [x] enemies, they can take on quests from the Avalanche union, if they want to clear maps and find waypoints they can take on Path Finder union quests, if they want to collect [x] materials on the field mindlessly they can take on requests from Land Bank, etc.
If they do this well, then they can still use the affinity system in towns to provide more interesting quests right off the bat, allowing players to form a closer connection with the NPCs in areas without being resentful of how everyone initially has garbage quests.
Based on what they've said about the game, I feel it's still likely that unfortunately story elements will be gated off based on player progression in Unions. So players might be forced to do mundane crap before a story event happens, just to create a sense that time has been progressing. But hey, at least there should be a wider choice of garbage missions.... right?