"I totally and absolutely and categorically apologise. That isn't good enough and I'll take it on my own shoulders that I should have made sure he was communicated with. We will from today onwards do that."
He confirms the Godus development team has shrunk considerably to just a few people as resources are diverted to a new game, called The Trail.
Still, Molyneux insists he has not abandoned Godus, and hopes to expand its development team with new hires so promised features, such as Hubworld, will eventually arrive.
"But, we are - and this is going to sound ridiculously excusey but it's the actual truth - we are now working on combat, which is the piece of the puzzle we need in the game before we start working on the Hubworld and the multiplayer," Molyneux says.
Crucially, Molyneux cannot guarantee multiplayer will ever see the light of day in Godus.
"Guaranteeing is a very strong word," he replies when I press him on the matter. "There are so many new technologies we are trying to implement. If all goes well, absolutely it should happen. I want it to happen. I think we need it to happen. With all the press that went on with Bryan, why wouldn't we make that happen?
"We've still got a team dedicated to Godus and taking the gameplay forward. They're doing combat next, and that will be the enabler for the God of Gods role and the multiplayer. But we need to get through combat."
Eurogamer has heard from a number of sources close to 22Cans that there is scepticism internally about multiplayer ever coming to Godus, given most of the 24 or so staff at the studio have been moved onto The Trail. For those who are working on Godus, the focus is on the mobile version, we've been told.