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Dissidia Final Fantasy ARCADE ANNOUNCED! [Update: Trailer + Info]

Verendus

Banned
I mean I certainly respect that it's fine to come to a different view on it than me, but as a guy who is really particular about fighting games, it was like as bottom as bottom tier goes. It's just ridiculously unbalanced, even slight character tweaking can throw the entire thing out of balance worse than it already is by default, the actual fighting functionality is varied but not very precise at all.

It's basically to me seems like a fighting game that happened to also have action RPG elements, but it did neither its fighting elements or its action RPG elements any particular favors. Just like a really mediocre expression of all its elements.

As a guy who likes to count frames in his fighting games, the level of looseness and wonkiness with its combat system really put me off and didn't feel like a good application of ones skills versus any number of zillion other clearly superior fighting games. Which is not to say it doesn't fill a niche, but since I don't really have a dying desire for Final Fantasy fanservice and I do on the other hand consider the fighting game genre one of my favorites, I am extra critical of its gameplay failings.

But it's not that I don't think the potential for a FF fighting game isn't there. That's why I remain cautiously interested in this reboot, since it's a chance for starting on actual competitive grounds. I'm hoping we get a fighting game actually worthy of the competitive circuit.
You know what was a good arena fighting game? Power Stone. Fifteen years.
 
Time to Celebrate the great News!

B92a60ECMAEnu6z.jpg


Anyone wanna play? haha
 

sn00zer

Member
Kinda hope they just make it a more standard fighting game. Really didnt like the odd mechanics of the series. Fighting felt nice, felt like the bravery system was just holding it back.
 

shaowebb

Member
Something I learned a longtime ago is you can't go into Dissidia hoping to find the same sort of rhythms and things you expect from a normal fighting game. To me, that was horrible. I tried...I really did. Sorry, but no. Dissidia feels more like a 3D Acceleration of Suguri than anything I classify as a fighting game. I really wish their was a genre term for this as games like Dissidia, Dragonball Xenoverse, Zone of the Enders, and that Gundam thing everyone was playing use it.

It is its own genre in my eyes. Yes it is competitive multiplayer...but I do not see it as fitting the whole fighting game label. It needs its own branding because its mechanics are so different that I don't see normal fighting game approaches and mindsets transferring over to it.
 

Armigr

Member
Something I learned a longtime ago is you can't go into Dissidia hoping to find the same sort of rhythms and things you expect from a normal fighting game. To me, that was horrible. I tried...I really did. Sorry, but no. Dissidia feels more like a 3D Acceleration of Suguri than anything I classify as a fighting game. I really wish their was a genre term for this as games like Dissidia, Dragonball Xenoverse, Zone of the Enders, and that Gundam thing everyone was playing use it.

It is its own genre in my eyes. Yes it is competitive multiplayer...but I do not see it as fitting the whole fighting game label. It needs its own branding because its mechanics are so different that I don't see normal fighting game approaches and mindsets transferring over to it.

"Arena Fighter" is a term that gets thrown around a lot for this purpose.
 

Amir0x

Banned
You know what was a good arena fighting game? Power Stone. Fifteen years.

Yeah see that was a good arena fighter, and relatively balanced altogether. I haven't played it in a number of years so I'm not sure if it still holds up or if it's just in my memory, but I remember it being much better than my experience with Dissidia. :p

Also there's no way God is good enough to give us a new Power Stone for PS4/XBO/PC. >:)
 

Rising_Hei

Member
The closest you can get to Dissidia's combat is Naruto Ultimate Ninja Storm, imo.
I loved it myself, it's pretty entertaining and it was a "new" experience, i'm not really a fan of counting frames and such tho :)

I also loved Erhgeiz as a arena fighting game (i don't consider Dissidia one)
 
012 has very few balance issues aside from the glaringly obvious (Exdeath/Ulti/assist meter building). It's funny seeing armchair critics talk about it when they probably don't even follow the tournament scene.
 

Verendus

Banned
Yeah see that was a good arena fighter, and relatively balanced altogether. I haven't played it in a number of years so I'm not sure if it still holds up or if it's just in my memory, but I remember it being much better than my experience with Dissidia. :p

Also there's no way God is good enough to give us a new Power Stone for PS4/XBO/PC. >:)
It's all about the memories. They're all I have. Even if I don't get "Power Stone 3", I'm satisfied with something similar. I can't really remember the characters or much else in Power Stone in all honesty.

I've never played Dissidia, outside of 10-15 minutes on the PSP one distant time in the past, and I don't think I ever will in the future. There seems to be more arena fighting games these days, but nothing that really appeals to me.
 
If you go into Dissidia expecting ANY sort of traditional fighting game mechanics you will be disappointed. I can't think of a single mechanic that game has that other fighting games use...

Even comparing it to Naruto is wrong imo. Dissidia is it's own thing, and that's why it's so good.

I understand not liking because you can't "count frames" or because it's not your typical Arena Fighter either, but aside from the balancing issues (which are not that big), Dissidia doesn't have that many problems...
 

TreIII

Member
Something I learned a longtime ago is you can't go into Dissidia hoping to find the same sort of rhythms and things you expect from a normal fighting game. To me, that was horrible. I tried...I really did. Sorry, but no. Dissidia feels more like a 3D Acceleration of Suguri than anything I classify as a fighting game. I really wish their was a genre term for this as games like Dissidia, Dragonball Xenoverse, Zone of the Enders, and that Gundam thing everyone was playing use it.

It is its own genre in my eyes. Yes it is competitive multiplayer...but I do not see it as fitting the whole fighting game label. It needs its own branding because its mechanics are so different that I don't see normal fighting game approaches and mindsets transferring over to it.

Dissidia is a pretty "poor" example, though. As stated above, there's really nothing about those games that utilizes anything resembling a traditional fighter, at all.

Compare that to Gundam Vs. (made by the ex-Capcom personalities at ByKing, who I'm hoping are making this new Dissidia, too), which not only utilizes a number of fundamentals that could apply to any fighter, you'd pretty much be expected to comprehend them if you expect to get anywhere.
 

SougoXIII

Member
How would you improve them? What is it that makes them mediocre.

DDFF, if you want to play the game competitively, is ridiculously broken balance wise. The nature of the game depends on how fast you can hoard your resources - mainly AST - since it's so valuable to the game: You get a free get out of jail card when you mess up as well as a combo tool when you land a hit. As such, players are rarely encourage to play aggressive and certain abilities even allows players to build AST as they are running away from their opponent. Some character, like Exdeath, can build 100% AST in like 10 secs making fighting him a complete turtle fest if your character simple don't have the tool to deal with it (and many don't). Matches usually last up to 30 minutes for match ups like these. There are also tons of other things that makes the game questionable from a balance stand point.

If you over look some of the depressing aspect though, the game is a blast to watch at high level play and you don't get that experience anywhere else.
 
DDFF, if you want to play the game competitively, is ridiculously broken balance wise. The nature of the game depends on how fast you can hoard your resources - mainly AST - since it's so valuable to the game: You get a free get out of jail card when you mess up as well as a combo tool when you land a hit. As such, players are rarely encourage to play aggressive and certain abilities even allows players to build AST as they are running away from their opponent. Some character, like Exdeath, can build 100% AST in like 10 secs making fighting him a complete turtle fest if your character simple don't have the tool to deal with it (and many don't). Matches usually last up to 30 minutes for match ups like these. There are also tons of other things that makes the game questionable from a balance stand point.

If you over look some of the depressing aspect though, the game is a blast to watch at high level play and you don't get that experience anywhere else.
I was never into the competitive scene for Dissidia, but I would read things every now and then.

After I read stuff about AST (and Exdeath), I kinda realized the game was not very fit for competitive play, due to poor balancing.

That being said, this poor balancing imo is the game's only actual fault as a "fighting game". I disagree with the thought that this game needs a complete reboot in terms of mechanics or that it needs to become more "traditional". They got the systems, it feels good, just balance it and the game is good to go.

And yeah, watching high level play is amazing and I'm going to spend a lot of time watching this new Dissidia when it comes out.
 
Fans have found a way to make tournaments possibly by imposing certain rules.
The most extreme cases would be to ban certain things like Summons or Feral Chaos.

Sadly the game itself never went mainstream, at least not here. Japan even had tournaments and they have their own rules,(but never as big as other fighters)

It goes without saying that I want this game to have an impact, at least as big as something like Smash,and possibly get a spot in EVO.
 
Fans have found a way to make tournaments possibly by imposing certain rules.
The most extreme cases would be to ban certain things like Summons or Feral Chaos.

Sadly the game itself never went mainstream, at least not here. Japan even had tournaments and they have their own rules,(but never as big as other fighters)

It goes without saying that I want this game to have an impact, at least as big as something like Smash,and possibly get a spot in EVO.

Yup. Unfortunately I've never seen a rule set that doesn't heavily limits the game or that doesn't overpowers one (or more) characters. Although as I've said I've never been a part of that community, I'd just pass by every once in a while, so maybe they did reach a good rule set one day? =X

I'm okay with this game not reaching Smash status (that game sold millions in Japan alone, I don't think many others can get so high). But I would like to see this game reaching mainstream... Hopefully this is the game that does it...
 

IntelliHeath

As in "Heathcliff"
WHY THE HECK I DIDNT NOTICE THIS THREAD ALL DAY! I JUST FOUND OUT ABOUT THE NEWS!

I would love to get my hype level high for Dissidia Final Fantasy but I'm not sure if I should since I have a feeling that it probably wouldn't come to Console. I don't mind to see all characters coming back.
 
DDFF, if you want to play the game competitively, is ridiculously broken balance wise. The nature of the game depends on how fast you can hoard your resources - mainly AST - since it's so valuable to the game: You get a free get out of jail card when you mess up as well as a combo tool when you land a hit. As such, players are rarely encourage to play aggressive and certain abilities even allows players to build AST as they are running away from their opponent. Some character, like Exdeath, can build 100% AST in like 10 secs making fighting him a complete turtle fest if your character simple don't have the tool to deal with it (and many don't). Matches usually last up to 30 minutes for match ups like these. There are also tons of other things that makes the game questionable from a balance stand point.

If you over look some of the depressing aspect though, the game is a blast to watch at high level play and you don't get that experience anywhere else.

The Assist Gauge would be the first thing I'd change when it comes to rebalancing. Changing that alone makes some characters lose their fangs. I'd probably nerf some of Exdeath's stuff too, but the Assist Gauge would come first.
 

Falk

that puzzling face
Honestly I always thought Dissidia was really poor from a gameplay perspective. Nice fanservice, but I always preferred Theatrhythm for that purpose since it has good gameplay too.

As far as sheer rhythm games go, Theatryhthm is pretty shallow. Loads of fun, worth playing, and I've put in over three digit hours at this point, but shallow. There are many far superior rhythm games mechanically. Only they aren't focused on Square Enix music. Hence, exactly like your Dissidia comment. Theathrythm isn't a good counter example for you.

(My point being, if you still feel that way about TT, understand that that's how people feel about Dissidia)
 

Perfo

Thirteen flew over the cuckoo's nest
Guessing they will release this on PS4 in Japan sometime before FFXV comes out in order to continue to build install base.

I've seen lately they tend to announce games one year before release, so this could be true. I hope so :D

Also what's wrong with Dissidia original story? It was an excuse to see typical moments of previous FF bumped in a fighting ff game. That's what I wanted and I think all expected. Squall vs Ultimecia, Cloud and Sephiroth fights... I think it was executed perfectly for what was meant to be: fanservice, fanservice, fanservice. The premise was: take the most emotional moments in their conflicts and put them in the larger conflict between chaos and cosmos. I think they did a pretty good job... I mean it's a fightning game and was already cool having a 30+hrs story to begin with. Except for few rare examples, usually that's not what you get from a fightning game...
 
I've seen lately they tend to announce games one year before release, so this could be true. I hope so :D

Also what's wrong with Dissidia original story? It was an excuse to see typical moments of previous FF bumped in a fighting ff game. That's what I wanted and I think all expected. Squall vs Ultimecia, Cloud and Sephiroth fights... I think it was executed perfectly for what was meant to be: fanservice, fanservice, fanservice. The premise was: take the most emotional moments in their conflicts and put them in the larger conflict between chaos and cosmos. I think they did a pretty good job... I mean it's a fightning game and was already cool having a 30+hrs story to begin with. Except for few rare examples, usually that's not what you get from a fightning game...

It was alright until they decided to go deeper into the lore of the previous 12 Wars. Then it just got messy.
 
For some reason i didn't like dissidia regular control scheme.
For me , i really had fun with dissidia with the improved rpg mode in duodecim ..

For this game , i hope they keep rpg mode, or revamp the controls scheme entirely.
 

HeelPower

Member
For some reason i didn't like dissidia regular control scheme.
For me , i really had fun with dissidia with the improved rpg mode in duodecim ..

For this game , i hope they keep rpg mode, or revamp the controls scheme entirely.

I agree.

I'd like to see a new take on the system if possible.Not the biggest fan of the way the game controls per se ,but I still thought the game itself was just fun as a concept.
 

CorvoSol

Member
It was alright until they decided to go deeper into the lore of the previous 12 Wars. Then it just got messy.

BUT THEN WE GOT TO FIND OUT ABOUT LIGHTNING X FIRION AND HOW HE WAS SAVING HIS FLOWER FOR HER UNTIL SEPHIROTH STOLE IT

also we got to see Golbez outplay basically every single major power in the FF universe, which was cool
 

SougoXIII

Member
Fans have found a way to make tournaments possibly by imposing certain rules.
The most extreme cases would be to ban certain things like Summons or Feral Chaos.

Sadly the game itself never went mainstream, at least not here. Japan even had tournaments and they have their own rules,(but never as big as other fighters)

It goes without saying that I want this game to have an impact, at least as big as something like Smash,and possibly get a spot in EVO.

For DDFF, the meta have been split into 2 camp. The western meta focus on play to win and play the game 'how it's meant to play,' as such, big major tournament doesn't impose many limits expect for the extreme broken one (i.e Feral Chaos) though there are soft limits between players e.g chase, summon, etc...

The Japanese side accept that the game is broken and so have their own ruleset that limits equipments and certain character abilities. They also have own set of unmentioned rule like prohibit camping to avoid making the game a turtle fest. You can tell from watch replays videos that the JP side is more aggressive and flashy to watch.

Regarding with coming big as Smash, I don't think Dissdia can compete with the Nintendo's branding when it comes to mass appeal. The psp games certainly didn't help with it's abysmal online infrastructure and I fear FF is not as relevant as it was a decade ago. The only reason that Smash is this big is due to it's community. It'd be great if the game somehow blew up and make it to EVO though.

I was never into the competitive scene for Dissidia, but I would read things every now and then.

After I read stuff about AST (and Exdeath), I kinda realized the game was not very fit for competitive play, due to poor balancing.

That being said, this poor balancing imo is the game's only actual fault as a "fighting game". I disagree with the thought that this game needs a complete reboot in terms of mechanics or that it needs to become more "traditional". They got the systems, it feels good, just balance it and the game is good to go.

And yeah, watching high level play is amazing and I'm going to spend a lot of time watching this new Dissidia when it comes out.

I agree that making Dissidia more 'traditional' would be a great loss since it never was intended to be a 'traditional' fighter. I hope that Dissidia 3 is not a major overhaul (though some of the character's move-sets, seems to be the same according to the trailer) but on the other hand, they can't follow their previous mindset of just making the game flashy with tons of fancy effects if they want the game to have some leg and to be taken seriously.

The Assist Gauge would be the first thing I'd change when it comes to rebalancing. Changing that alone makes some characters lose their fangs. I'd probably nerf some of Exdeath's stuff too, but the Assist Gauge would come first.

I would nerf the massive advantage that you gain from having 2 bar AST - make it so that 2 bars change do not stagger and lock your opponent AST. Exdeath's stuff mostly resolve around a glitch that allow him to cancel a guard into another move during its start up so that can be easily fix. I would also change the AST themselves as there are only 5 worth using in a cast of 20+ (aerith is so dumb) as well as the chase mechanic that allows a 50/50 mixup whenever some one get hit with a 9f poke which is hilariously bad. Furthermore, I would make it so that zoner cannot run for 90% of the game in medium-large map and compensate but giving them decent spacing tools/revamp how their magic work.
 

dramatis

Member
People seem to get pretty salty when someone says Dissidia combat isn't really that good.

My opinion of it is pretty low as a non-fighting game player, but that's because I think the combat was cooked up because they were afraid rpg players wouldn't be able to fightan, and the result is a bit Frankenstein. I played GvG in between two rounds with Dissidia, and coming back to Dissidia from GvG just made me think about how much better GvG's combat was. I think GvG got its fundamentals right while Dissidia heaped rpg elements in and missed just being more honest about what it wanted to be.

If you want to make a competitive fighting game, make a competitive fighting game!

It's why I am actually interested in this game instead of plain ignoring it, because they are redoing combat.
 

Perfo

Thirteen flew over the cuckoo's nest
I wouldn't expect the PS4 port to come out this year in any region.

Don't be so sure. This better come out before Ff15 for s-e like kangarI said. Maybe December Japan and q1 2016 here. Well I guess in April we might have an idea about what's going on with platforms and target release.
 

Desi

Member
If Square Enix is adding a villain from XIV, I'd love it to be Nael Van Darnus.

If Nael is in, do you think SE would use his/her new body?

Nael or Gaius, they may be too "judge-like" similar to Gabranth but they are a better pick than Lahabrea.
 

Mandoric

Banned
Way low, I'd say. If they're going to do a 'modern FF' black mage move set character it'll almost certainly be Vivi, and in terms of FFX characters I reckon they'd probably go for Auron and Rikku both first after Tidus and Yuna, assuming all previous Dissidia characters are in.

Or, you know, Shantotto. Who showed up on the teaser page.
 
Don't be so sure. This better come out before Ff15 for s-e like kangarI said. Maybe December Japan and q1 2016 here. Well I guess in April we might have an idea about what's going on with platforms and target release.

I really see this as a post FFXV game, if it isn't I will be very happy.
 

duckroll

Member
I never liked Power Stone. The first game amounted to whoever gathered the power stones first to use their super wins. It made the actual brawling pointless.

Power Stone isn't really a brawler. It's more of a party game with combat. It's really fun, but I wouldn't really consider it a serious fighting game.
 

Verendus

Banned
I never liked Power Stone. The first game amounted to whoever gathered the power stones first to use their super wins. It made the actual brawling pointless.
I can see why people wouldn't like it. Rather than say it's a fighting game, I'd say I like the somewhat reserved chaotic nature of it. It's fun with a lot of people, and pretty accessible. I wouldn't want the exact same thing fifteen years later, but more of an evolution on the formula. More destructible environments, general stage interactions, stage specific character interactions, as well as combinations, super attacks, and four player local co-op. Something like that I guess.
 

LuuKyK

Member
Power Stone isn't really a brawler. It's more of a party game with combat. It's really fun, but I wouldn't really consider it a serious fighting game.

Exactly. I would say its the same as calling Cel Damage a racing game. The means they use (fighting and vehicles) are just not that important overall.
 

TreIII

Member
People seem to get pretty salty when someone says Dissidia combat isn't really that good.

My opinion of it is pretty low as a non-fighting game player, but that's because I think the combat was cooked up because they were afraid rpg players wouldn't be able to fightan, and the result is a bit Frankenstein. I played GvG in between two rounds with Dissidia, and coming back to Dissidia from GvG just made me think about how much better GvG's combat was. I think GvG got its fundamentals right while Dissidia heaped rpg elements in and missed just being more honest about what it wanted to be.

If you want to make a competitive fighting game, make a competitive fighting game!

It's why I am actually interested in this game instead of plain ignoring it, because they are redoing combat.

Yep.

Again, it would basically be a hallelujah moment for me if we found out that SE got ByKing on this game too, because Gundam Vs. is definitely something that would be a much more solid base to build a new Dissidia's gameplay upon.
 

duckroll

Member
Yep.

Again, it would basically be a hallelujah moment for me if we found out that SE got ByKing on this game too, because Gundam Vs. is definitely something that would be a much more solid base to build a new Dissidia's gameplay upon.

What if Byking is too busy with additional Gunslinger Stratos stuff, and S-E got CC2 instead for their ability to shit out graphically impressive games instead! After all, the producer of the old Dissidia games did work with them recently on the FFVII G-Bike mobile game!

.....

I don't want this to happen. :(
 

Son Of D

Member
I had a crazy idea that I know won't happen. Add in a Cid, just any Cid (maybe FFII's since he was the first or III since I can't think of any other characters to add from III) and then have his EX Burst be like Mega Man's final smash in Smash 4 but instead with the rest of the Cid's from FF.
 
People seem to get pretty salty when someone says Dissidia combat isn't really that good.

My opinion of it is pretty low as a non-fighting game player, but that's because I think the combat was cooked up because they were afraid rpg players wouldn't be able to fightan, and the result is a bit Frankenstein. I played GvG in between two rounds with Dissidia, and coming back to Dissidia from GvG just made me think about how much better GvG's combat was. I think GvG got its fundamentals right while Dissidia heaped rpg elements in and missed just being more honest about what it wanted to be.

If you want to make a competitive fighting game, make a competitive fighting game!

It's why I am actually interested in this game instead of plain ignoring it, because they are redoing combat.

And that's the problem. Dissidia is NOT a competitive game. There was never any intention of it becoming a competitive game, and you can clearly see this.

People that keep saying Dissidia is not good because it's not competitive... Well, yeah, Dissidia is not competitive, and that doesn't make it bad. The game is suppose to be fun, and it does that. It is not meant for serious play in any way whatsoever.
 

Dio

Banned
And that's the problem. Dissidia is NOT a competitive game. There was never any intention of it becoming a competitive game, and you can clearly see this.

People that keep saying Dissidia is not good because it's not competitive... Well, yeah, Dissidia is not competitive, and that doesn't make it bad. The game is suppose to be fun, and it does that. It is not meant for serious play in any way whatsoever.

Since Dissidia seems to be learning from GvG (Gundam vs Gundam is the current gold standard for games like this) it's possible it could end up being competitive. GvG is hot shit right now, JP tourneys all the time.
 

IntelliHeath

As in "Heathcliff"
Do anyone think we would see any characters being cut from D12 to FF:D Arcade?

And that's the problem. Dissidia is NOT a competitive game. There was never any intention of it becoming a competitive game, and you can clearly see this.

People that keep saying Dissidia is not good because it's not competitive... Well, yeah, Dissidia is not competitive, and that doesn't make it bad. The game is suppose to be fun, and it does that. It is not meant for serious play in any way whatsoever.

Yeah, it was a lot of fun with friends if you are playing it for fan-services and casual. However it don't really last that long since most of friends already moved on to other games. Its quite disappointing that it don't have high replay value for most of people out there that would keep people coming back like some of games.
 
Since Dissidia seems to be learning from GvG (Gundam vs Gundam is the current gold standard for games like this) it's possible it could end up being competitive. GvG is hot shit right now, JP tourneys all the time.
Well, yeah, we'll have to wait and see for this one (I think we'll know if it'll be competitive or not once we know the developer tbh).

I'd like to see Dissidia become competitive, but there's work that has to be done for that...

Do anyone think we would see any characters being cut from D12 to FF:D Arcade?

Yeah, it was a lot of fun with friends if you are playing it for fan-services and casual. However it don't really last that long since most of friends already moved on to other games. Its quite disappointing that it don't have high replay value for most of people out there that would keep people coming back like some of games.
Considering the teaser website (with the sprites) had everyone from 012 at the end, I guess we can assume they are all coming back.

And yeah, I actually played very little with my friends, I spent most of my playtime against the CPU =X, and in Duodecim I spent most time in the Labyrinth, which was fun I guess...
 

IntelliHeath

As in "Heathcliff"
I'd like to see Dissidia become competitive, but there's work that has to be done for that...


Considering the teaser website (with the sprites) had everyone from 012 at the end, I guess we can assume they are all coming back.

Yeah, I don't mind to see Dissidia become competitive but yeah it's a lot of work but doable tho.

Wait, they have Prishe sprites? I really like her in the game so I don't mind to see her coming back.
 
Unless they deliberately held back characters for planned updates or whatever, I don't see why there'd be any roster cuts from 012. Especially considering how diverse the cast feels on the whole.

What if Byking is too busy with additional Gunslinger Stratos stuff, and S-E got CC2 instead for their ability to shit out graphically impressive games instead! After all, the producer of the old Dissidia games did work with them recently on the FFVII G-Bike mobile game!

oh god no
 

duckroll

Member
Well, yeah, we'll have to wait and see for this one (I think we'll know if it'll be competitive or not once we know the developer tbh).

I don't think we have to wait and see. They announced it as a 3v3 arcade game. Regardless to what it ends up being, the logic behind such a product would be a competitive action game at the very least. If it's not competitive, the primary market would not be the arcades.
 
Yeah, I don't mind to see Dissidia become competitive but yeah it's a lot of work but doable tho.

Wait, they have Prishe sprites? I really like her in the game so I don't mind to see her coming back.

Now that you mention it... I don't remember a Prishe sprite =X

Uh.....

Ahem--

I hope there's no cuts >.>

I don't think we have to wait and see. They announced it as a 3v3 arcade game. Regardless to what it ends up being, the logic behind such a product would be a competitive action game at the very least. If it's not competitive, the primary market would not be the arcades.

I suppose... I don't really know anything about Japanese arcades.
 

Turin

Banned
I'm hoping they get Auron and Vincent in there if they make a console version. Those two along with Cloud and Seph would probably be my main's.
 
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