Hmmm that is pretty sweet. Decisions decisions.
As evidenced by the hellhole that are YouTube comments, some gamers don't seem to get thatThe El Risitas video is funny because it makes fun of gamers' attitudes towards developers. It's a pisstake of gamers, not the developers. It's pretending that all the downgrade/black bars/5 hours nonsense that we argue about is actually a big conspiracy by developers, and lets us, the gamers, see how ridiculous it is to have that attitude.
This looks really nice. Is it free to download?
LOLThe original Knights of the Round Table
The original Knights of the Round Table
This looks really nice. Is it free to download?
LOL
Lol. My OT suggestion was, The Order 1886 |OT| It is my duty as a knight to sample as much peril as I can.The Tale Of Sir Galahad!
(I am quite surprised there have been few posts featuring Holy Grail shots relating to The Order...)
Thanks for your impressions. Would you care to mention what difficulty you are playing on?
Don't shoot this messenger got this link on steam..well i couldn't stop laughing.
https://www.youtube.com/watch?v=FV-u5tvQC34
Hard with aim assist off sounds like the way I will go. I love a challenge. It's good to know that the AI arent just bullet sponges and give you a challenge.No problem, happy to share them.
Hard, with aim assist off. I have a hard time with the enemies at times, especially when you get a good variety of enemy ai going. They mix their strategies well.
Hmm about moving around corners One Letter said you had to hold the circle button I think.
Ah ok thanks for you impressions.I know that. I'm able to do so, executing it is not the problem, but it's not as fluid as I'm used to. Small gripe, but it's there.
Don't shoot this messenger got this link on steam..well i couldn't stop laughing.
https://www.youtube.com/watch?v=FV-u5tvQC34
I just beat it. I didn't enjoy the second half at all. I'm kind of bummed as I watch the credits roll.
I'm expecting reviews akin to Ryse: Son of Rome. :/
Thursday is going to be a chaos, which I don't appreciate at all :|I just beat it. I didn't enjoy the second half at all. I'm kind of bummed as I watch the credits roll.
I'm expecting reviews akin to Ryse: Son of Rome. :/
I would think most of the craziness would be in the review thread but who knows.If the OT goes up the full 24 hours early, is it going to be a full Wild West?
Nah the mods are on high alert now.I would think most of the craziness would be in the review thread but who knows.
Can you elaborate without spoilers? What differentiated the second half from the first that made it less enjoyable?
The gameplay became repetitive for me about four hours in. The slow-time mechanic just isn't enough to make the combat, which is held back by average A.I., exciting. After the first stealth section, stealth becomes a chore. There are cutscenes and QTEs absolutely everywhere. My favorite cutscene was about halfway through the game, and it amped me up, but everything after it didn't capture my interest.
After watching the credits I tried to think of a reason to run through it again, but there's no difficulty higher than Hard, no multiplayer to speak of, unlockables, or anything else to push replay value.
It's these things that make it a disappointment to me.
It's just my opinion. Maybe you'll walk away happy. I honestly don't foresee this game performing well critically, although it could still sell well as Michael Pachter predicts.
Hate stealth sections. That parts gonna suck for me.Hmm cutscenes and QTE don't typically bother me so it will depend how it flows together.
I loved MGS4 and there was cutscenes there that lasted over an hour without any gameplay.
It will be nice to have some civil discussion of the game when we all finally get our hands on it.Nah the mods are on high alert now.
The OT should be fine.
Nah the mods are on high alert now.
The OT should be fine.
This topic isn't so bad so I have high hopes for that.It will be nice to have some civil discussion of the game when we all finally get our hands on it.
Oh ya, aside from #lengthgate its been good.This topic isn't so bad so I have high hopes for that.
The gameplay became repetitive for me about four hours in. The slow-time mechanic just isn't enough to make the combat, which is held back by average A.I., exciting. After the first stealth section, stealth becomes a chore. There are cutscenes and QTEs absolutely everywhere. My favorite cutscene was about halfway through the game, and it amped me up, but everything after it didn't capture my interest.
After watching the credits I tried to think of a reason to run through it again, but there's no difficulty higher than Hard, no multiplayer to speak of, unlockables, or anything else to push replay value.
It's these things that make it a disappointment to me.
It's just my opinion. Maybe you'll walk away happy. I honestly don't foresee this game performing well critically, although it could still sell well as Michael Pachter predicts.
Right not much can be done about that.Yeah, mods don't stand much for inside the OTs, even if it seems things are let go a bit in other places, due probably to people not reporting and assuming mods are omnipresent are whatever.
Sometimes that creates a divide that makes an 'us' vs 'them' dynamic that the community thrives on. OT for 'positive' and gaming side for 'negative', but it is what it is.
Edit: I like stealth sections normally, but not in the way it sounds like they are handled in this game. Probably going to be the bits I'm most critical of when the time comes.
The gameplay became repetitive for me about four hours in. The slow-time mechanic just isn't enough to make the combat, which is held back by average A.I., exciting. After the first stealth section, stealth becomes a chore. There are cutscenes and QTEs absolutely everywhere. My favorite cutscene was about halfway through the game, and it amped me up, but everything after it didn't capture my interest.
After watching the credits I tried to think of a reason to run through it again, but there's no difficulty higher than Hard, no multiplayer to speak of, unlockables, or anything else to push replay value.
It's these things that make it a disappointment to me.
It's just my opinion. Maybe you'll walk away happy. I honestly don't foresee this game performing well critically, although it could still sell well as Michael Pachter predicts.
LOL!!!! XD I know this freak, he´s called "Risitas" ( translated something like "lulz" ). If it is hilarious for anyone that doesn´t even know this guy or what is he really saying, imagine when you know him... It´s such a weird mix of contexts!
The gameplay became repetitive for me about four hours in. The slow-time mechanic just isn't enough to make the combat, which is held back by average A.I., exciting. After the first stealth section, stealth becomes a chore. There are cutscenes and QTEs absolutely everywhere. My favorite cutscene was about halfway through the game, and it amped me up, but everything after it didn't capture my interest.
After watching the credits I tried to think of a reason to run through it again, but there's no difficulty higher than Hard, no multiplayer to speak of, unlockables, or anything else to push replay value.
It's these things that make it a disappointment to me.
It's just my opinion. Maybe you'll walk away happy. I honestly don't foresee this game performing well critically, although it could still sell well as Michael Pachter predicts.
I haven't seen spoilers but is this true?How can a game in 2015 be so utterly unambitious gameplay wise I wonder from a first party game with presumably a big budget. I think if it as bad review wise as Ryse then they should can the IP and either get RAD to do another new IP but this time with focus on gameplay or use that money for some other studio. I dont care how beautiful a game is but it cannot and should not be unambitious gameplay wise. It is not excusable. The worst part is it appears even the story which is probably the only thing they concentrated on is also apparently bad.
The game is a very solid, very engaging third-person shooter with some more interactive cinematic elements and quick-time events than the average shooter. The game puts it's focus on the characters and the story (both of which are very, very good) and uses the incredible atmosphere and visuals to rope you in.
This is as linear as it gets in terms of single-player games (something I welcome in a market that is suffering from open-world, "checklist gaming" overload); but I can forgive the linear nature because of how gorgeous everything is. I'm someone who doesn't mind linear gameplay, and I often take the time to absorb the environments.
The shooting is par for the course, gunplay is varied a bit because you're using weapons designed by Nikola Tesla. Some of these guns are really cool, sporting innovative (for the era) secondary fire modes.
Every context sensitive action takes place within a cinematic context, so you always feel as though you're part of the story. Dying/failing takes on a similar form and your characters always have reactions to those instances.
The frequent bursts of gameplay are balanced with equally frequent bursts of cinematic storytelling, but it's all seamlessly integrated and all unfolding in real time. At no point in time have I ever been taken out of the story with a jarring cut to the action, or vice versa. The game flows together like nothing I've ever seen. If you're someone like me who appreciates video games as an alternative form of cinematic storytelling (interactive), then you might enjoy this.
I've just passed chapter 5 and I've been playing for roughly 4 hours.
The gameplay became repetitive for me about four hours in. The slow-time mechanic just isn't enough to make the combat, which is held back by average A.I., exciting. After the first stealth section, stealth becomes a chore. There are cutscenes and QTEs absolutely everywhere. My favorite cutscene was about halfway through the game, and it amped me up, but everything after it didn't capture my interest.
After watching the credits I tried to think of a reason to run through it again, but there's no difficulty higher than Hard, no multiplayer to speak of, unlockables, or anything else to push replay value.
It's these things that make it a disappointment to me.
It's just my opinion. Maybe you'll walk away happy. I honestly don't foresee this game performing well critically, although it could still sell well as Michael Pachter predicts.
I haven't seen spoilers but is this true?
I thought some people liked and praised its story (even though it missed some of its potentials). I would be very disappointed if RaD wasted 4 years creating bad or unremarkable story and plot
The gameplay became repetitive for me about four hours in. The slow-time mechanic just isn't enough to make the combat, which is held back by average A.I., exciting. After the first stealth section, stealth becomes a chore. There are cutscenes and QTEs absolutely everywhere. My favorite cutscene was about halfway through the game, and it amped me up, but everything after it didn't capture my interest.
After watching the credits I tried to think of a reason to run through it again, but there's no difficulty higher than Hard, no multiplayer to speak of, unlockables, or anything else to push replay value.
It's these things that make it a disappointment to me.
It's just my opinion. Maybe you'll walk away happy. I honestly don't foresee this game performing well critically, although it could still sell well as Michael Pachter predicts.
Nah the mods are on high alert now.
The OT should be fine.
Cheers for the impressions!
To me, this appraisal aligns perfectly with not only what the game has ostensibly held itself out to be, but what the average experienced gamer probably should have expected, given the entire package: highly cinematic, flawed, but ultimately enjoyable.
I guess the only areas that may have come as a surprise were the visuals - for the better, as it looks astounding - and the length, probably for the worse for most.
It also sounds a bit more QTE heavy than I originally guessed, which is a shame, as three Uncharteds and one Tomb Raider has left me completely unwilling to play one of "these" games again; not for full price, anyhow.
Review day will be interesting, that's for sure.
Even only having seen the trailers, I get the feeling that this is just the first part of a larger planned story.I've only watched it on youtube but personally I found it pretty bland. It feels like the game is episodes 1-3 of a 10 part story and that it leaves a few too many things unanswered or unresolved.
I wonder how can a game in 2015 be so utterly unambitious gameplay wise with presumably such a big budget. I think if it as bad review wise as Ryse then they should can the IP and either get RAD to do another new IP but this time with focus on gameplay or use that money for some other studio. I dont care how beautiful a game is but it cannot and should not be unambitious gameplay wise. It is not excusable. The worst part is it appears even the story which is probably the only thing they concentrated on is also apparently bad.
I wonder how can a game in 2015 be so utterly unambitious gameplay wise with presumably such a big budget. I think if it as bad review wise as Ryse then they should can the IP and either get RAD to do another new IP but this time with focus on gameplay or use that money for some other studio. I dont care how beautiful a game is but it cannot and should not be unambitious gameplay wise. It is not excusable. The worst part is it appears even the story which is probably the only thing they concentrated on is also apparently bad.