My Let's Play of Oblitus:
https://www.youtube.com/watch?v=0-N3o1vuMF4
Quick Impressions: Oblitus is a 2D Roguelike Soulslike game whose combat is entirely focused on the use of spears. There are four bosses and (IIRC correctly, I can't seem to find the data anymore) twenty two enhancements that are really kind of necessary. My first ever boss encounter, I only managed to find "Light Armor" which did shit all against the boss. What's worse is you get locked into the fight, so you better be a super quick learner or else you are most definitely going to get the "You Have Died" screen. And it is permadeath.
The levels are pseudo-procedurally generated. I say that because, I noticed that while my runs weren't completely the same, I did notice very familiar terrain patterns and obstacles. So it's more like it's cookie-cutter puzzle pieces that fit together very well randomly.
The combat is kind-of tight. For sure throwing your spear is super satisfying and the feedback you get from expertly drilling a monster in the forehead is spot-on. You don't need to fetch your spear after you throw it, you just need to wait until a set amount of time has passed. Blocking and parrying are fine and work well. It's mostly just the movement and stabbing that are more-or-less hamfisted. The feel of the close-combat is just off. There isn't any weight to it, you'll only get some bogus feedback if a monster parries you correctly, but if you are just machine-gunning the shins of monsters there is no fatigue, so it's more or less just an annoying obstacle.
There are, however, bigger monsters that do require you to be on your toes and fight with strategy or retreat to smaller alcoves that they cannot trespass.
The art and sound design are quite lovely though. Visually and acoustically the themes blend very naturally.
Even though I think the combat could be better, I do find this game incredibly fun and interesting.
Recommended
My Let's Play of Idol Hands:
https://www.youtube.com/watch?v=6_DXSlmHQ1U
Quick Impressions: Idol Hands is a God Game that features terrain deformation as a requirement for growing your village of Furlings as well as being used offensively/defensively (whichever way works best strategically) against the opposing God/village.
Easily the Terrain Deformation is the stand-out feature in this game and is handled remarkably well and is graphically impressive. You'll need to use these powers to level land so that you're farmers can cultivate crops and feed your population so that you can produce more workers (wood/metal/priests) and warriors to protect your village. As you level the land around you, the border of your colony will slowly grow larger as your workers build new buildings automatically.
Another plus that I really enjoyed but doesn't really change much of the game was clicking on the minimap and zooming out super far and you are presented with a landscape that is very reminiscent of the view enjoyed in Act Raiser. Again, not the biggest thing but I really liked it.
The big negatives that I have for the game is the SUPER long mandatory tutorial sections (1+ hour(s)) and the inability to speed up the game. Everything in the game runs at 1x speed, always. So the early part of the game is rather boring because you don't even have all of your spells yet.
Overall though, the game is very charming and family friendly.
Recommended
My Let's Play of Hyphen:
https://www.youtube.com/watch?v=qoKwkfdYFzI
Quick Impressions:Essentially this game is a spiritual successor to a game called Irritating Stick. If you aren't aware of what that game is, perhaps you are familiar with the board game "Operation". Basically you need to navigate a spinning bar through a gauntlet of neon. If you touch ANYTHING, you will explode. Different levels offer you "checkpoints" that you can drop down at any point in the level and you'll respawn at that checkpoint upon dying. It felt like cheating to me honestly, but you can't get 5 stars on a level if you drop a checkpoint, so mastering the game requires no checkpoints.
It's rage inducing. But still fun. Provided you like Hard-On-Purpose games, I can easily recommend Hyphen.